| A | B | C | D | E | F | G | H | I | J | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Based on Script 230408 | 273 | |||||||||
2 | Setups | Scene | Location | Page | Description | # shots | Notes | Sam notes | Visual References | ||
3 | General | Unintended, necessary cleanups | Simple | 25 | |||||||
4 | General | Facial Performance Replacements (FPR) | Complex | 10 | |||||||
5 | General | Unplanned background extensions | Medium | 15 | |||||||
6 | General | Extra-complicated, story-based optical effects | Simple | 15 | |||||||
7 | 0001 | 3 | Intro | 2 | Crocodile in the sky | Simple | 1 | A practical double exposure | |||
8 | 0002 | 4 | Intro | 2 | Flower turns into butterfly | Medium | 1 | ||||
9 | 0003 | 4 | Intro | 3 | Blood splatter augmentation | Simple | 1 | ||||
10 | 0004 | 20 | The Moon | 10 | Moon's reflection on the water | Medium | 1 | ||||
11 | 0005 | 20 | The Moon | 10 | The Moon moves closer to Earth | Medium | 2 | ||||
12 | 0006 | 24 | Boat/Lagoon | 11 | "The nearly full moon hangs over the village, stil la little closer than normal" | Simple | 1 | ||||
13 | 0007 | 26 | Boat/Lagoon | 14 | Full moon POV | Medium | 1 | ||||
14 | 0008 | 27 | Beach | 15 | "Carmen watches the shadows move on here hands" (Birds flying above) | Medium | 1 | TBD based on Production. Flagging for a conversation | |||
15 | 0009 | 28 | Beach | 15 | Mermaid in net | Complex | 2 | TBD based on Production. Flagging for a conversation | |||
16 | 0010 | 29 | Cabrall house | 19 | TV set that Rachel is watching | Simple | 3 | TBD based on Production. Flagging for a conversation | |||
17 | 0011 | 30 | Lagoon | 18 | Pale, daytime moon in the sky | Simple | 1 | TBD based on Production. Flagging for a conversation | |||
18 | 0012 | 38 | Nighttime encounter | 23 | The Moon sits on the ocean & disappears | Medium | 8 | ||||
19 | 0013 | 40 | 23 | Large shadow moves in the clearing in the distance | Medium | 2 | |||||
20 | 0014 | 42 | Cabrall house | 24 | TV that Ramie is watching | Simple | 2 | TBD based on Production. Flagging for a conversation | |||
21 | 0015 | 45 | Beach at night | 25 | Sky covered in storm clouds | Medium | 5 | Could be a thing where a small, simple treament ends up needing to be done across this whole scene for continuity | |||
22 | 0016 | 46 | Lagoon scare | 26 | Monstrous shape coming out of the lagoon, Sky covered in storm clouds and lightning | Complex | 8 | I feel like every shot outside the window (when we aren't looking at Carmen) is going to need to be VFX treated in some way | |||
23 | 0017 | 50 | Day after the storm | 28 | TV that Nyanza is watching | Simple | 1 | TBD based on Production. Flagging for a conversation | |||
24 | 0018 | 54 | Village | 31 | Augmentation to the destroyed building | Medium | 3 | TBD based on Production. Flagging for a conversation | |||
25 | 0019 | 54 | Village | 31 | Augmentation to the "path" created by the "monster" on the way to the house | Complex | 2 | TBD based on Production. Flagging for a conversation | |||
26 | 0020 | 64 | Dream | 40 | "Dead Carmen" eyes and mouth-crab | Complex | 2 | TBD based on Production. Flagging for a conversation | |||
27 | 0021 | 65 | Carmen's bedroom | 40 | POV out the window of the big shape slithering fast to the house | Complex | 5 | ||||
28 | 0022 | 67 | Ramie's bedroom | 41 | The "dark sky" that Ramie contemplates | Simple | 1 | TBD based on Production. Flagging for a conversation | |||
29 | 0023 | 84 | Cenote | 47 | Transition from pink fingernails to pink shell | Simple | 1 | TBD based on Production. Flagging for a conversation | |||
30 | 0024 | 103 | Dream | 57 | Dead Rachel SPFXMU augmentation | Complex | 4 | TBD based on Production. Flagging for a conversation | |||
31 | 0025 | 106 | Lagoon | Shadows of trees are mishapen, breathing in the dark | medium | 2 | |||||
32 | 0026 | 106 | Lagoon | 63 | Crocodile accentuate & augmentation | Complex | 2 | This would be best practical. Flagging for a conversation | |||
33 | 0027 | 109- | Cenote #1 | 64–66 | Cenote descent set extensions | Complex | 25 | TBD based on Production. Flagging for a conversation | |||
34 | 0028 | 117 | Cenote #1 | 67 | Water POV of "round, dim blue light" and surrounding background augmentation to the girl's swimming coverage | Complex | 20 | These shots will need to be storyboarded, cut into animatics, and planned. | |||
35 | 0029 | 118 | Cenote #1 | 68 | Cenote flooding and disaster | Medium | 10 | These shots will need to be storyboarded, cut into animatics, and planned. | |||
36 | 0030 | 119 | Outside Cenote | 69 | Broken arm SPFXMU augmentation | Complex | 4 | ||||
37 | 0031 | 133 | The Festival | 73 | Fireworks augmentation | Medium | 3 | ||||
38 | 0032 | 134 | The Festival | 75 | Sparks reflecting/not reflecting on one spot in the ocean | Medium | 3 | ||||
39 | 0033 | 135 | The Festival | 76 | Moonlight flashing on the water | Medium | 1 | ||||
40 | 0034 | 138 | Ocean | 76 | Moonlight escaping from under coral rock | Complex | 2 | TBD based on Production. Flagging for a conversation | |||
41 | 0035 | 139 | Pocket Cave | 76 | Moon in the pocket cave. Encounter with the monster. Augmentation to SPFX | Complex | 20 | ||||
42 | 0036 | 140-141 | Pocket Cave | 77 | Fight with the "crocodile" Tail | Complex | 20 | ||||
43 | 0037 | 143 | Pocket Cave | 78 | Conflict as she fights to bring the dead girl to the surface | Complex | 20 | ||||
44 | 0038 | 144 | Beach | 79 | The Moon turning into a reflection | Medium | 3 | ||||
45 | 0039 | 144 | Beach | 79 | The Monster emerges from the ocean, and lurks towards Carmen & Ramie, leaps, dissolves | Complex | 12 | ||||
46 | 0040 | 147 | Beach | Final shots of the moon, fragile and powerful | Simple | 2 | |||||
47 | 0041 | - End of List - | |||||||||
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