A | B | C | D | E | F | G | ||
---|---|---|---|---|---|---|---|---|
1 | Sprints | Sprint 1 (3W) Week 14-16 02/04-21/04 | Sprint 2 (2W) Week 17-18 22/04-05/05 | Sprint 3 (2W) Week 19-20 06/05-19/05 | Sprint 4 (3W) Week 21-23 20/05-09/06 | Sprint 5 (2W) Week 24-25 10/06-23/06 | Sprint 6 (2W) Week 26-27 24/06-04/07 | |
2 | Sprint Goal | Core functionality | Core functionality 2 | Level Blocking | Level Dressing & Finalising | Backup/Extras | Backup | |
3 | Game Design | Space and Layout Overview Treatment | Dialoge/Script Level Blocking | Level Blocking Rough Level Lighting | Level Blocking with asset | Level finalize | Extra Details and Fixes | |
4 | Programming | Character Controller Enemy movement Player stats | Enemy Behaviour Player task UI | Level Loading Hiding system Audio | Score Management Particle system Game cycle Interactive environment | "Shop" functionality Bosses Interactive Story elements | Vehicle functionality Game save? Settings | |
5 | Art | First Level Assets | Player / NPC Model Main Level Design | GUI Design / Model Pick Ups and Enviroment Level Asset Modelling | Animating Models | Model Enviroment and Extra Details | Extra Details and Fixes | |
6 | Audio | Game music Player / Enemy sound Environment sound | Game music Player / Enemy sound Environment sound | Synchro | UI sound | Sound finalize | Extra Details and Fixes | |
7 | Project Management | Dev Log Updates Weekly Standup | Dev Log Updates Weekly Standup | Dev Log Updates Weekly Standup | Dev Log Updates Weekly Standup Organize Upload-Plattform | Dev Log Updates Weekly Standup Game Upload | Weekly Standup Game Upload | |
8 | Milestones | Concept + Prepare for Production 05/04 (W15) | Prototyping | Work in Progress 24/05 (W21) Playtest 07/06 (W23) | Final Game 04/07 (W27) |