ABCDEFG
1
SprintsSprint 1 (3W)
Week 14-16
02/04-21/04
Sprint 2 (2W)
Week 17-18
22/04-05/05
Sprint 3 (2W)
Week 19-20
06/05-19/05
Sprint 4 (3W)
Week 21-23
20/05-09/06
Sprint 5 (2W)
Week 24-25
10/06-23/06
Sprint 6 (2W)
Week 26-27
24/06-04/07
2
Sprint GoalCore functionalityCore functionality 2Level BlockingLevel Dressing & FinalisingBackup/ExtrasBackup
3
Game DesignSpace and Layout
Overview
Treatment
Dialoge/Script
Level Blocking
Level Blocking
Rough Level Lighting
Level Blocking with assetLevel finalizeExtra Details and Fixes
4
ProgrammingCharacter Controller
Enemy movement
Player stats
Enemy Behaviour
Player task
UI
Level Loading
Hiding system
Audio
Score Management
Particle system
Game cycle
Interactive environment
"Shop" functionality
Bosses
Interactive Story elements
Vehicle functionality
Game save?
Settings
5
ArtFirst Level AssetsPlayer / NPC Model
Main Level Design
GUI Design / Model Pick Ups and Enviroment
Level Asset Modelling
Animating ModelsModel Enviroment and Extra DetailsExtra Details and Fixes
6
AudioGame music
Player / Enemy sound
Environment sound
Game music
Player / Enemy sound
Environment sound
SynchroUI soundSound finalizeExtra Details and Fixes
7
Project ManagementDev Log Updates
Weekly Standup
Dev Log Updates
Weekly Standup
Dev Log Updates
Weekly Standup
Dev Log Updates
Weekly Standup
Organize Upload-Plattform
Dev Log Updates
Weekly Standup
Game Upload
Weekly Standup
Game Upload
8
MilestonesConcept +
Prepare for Production
05/04 (W15)
PrototypingWork in Progress 24/05 (W21)
Playtest 07/06 (W23)
Final Game 04/07 (W27)