| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Credits: Astroma (special thanks to Apols) | ||||||||||||||||||||||||||
2 | |||||||||||||||||||||||||||
3 | Legend | Interpretation | Summarised Info | ||||||||||||||||||||||||
4 | |||||||||||||||||||||||||||
5 | M1: Ray/Antares | 1 --> 5 | Upgrade from lvls 1 to 5 (inclusive) | Total FD % gain (relative to fresh 6th job) | 136.188 | Important to note that other classes have 3 hexa stats (>10% FD total), which is absorbed into our shinestones. | |||||||||||||||||||||
6 | M2: Boom/Algol/Fomal | Salad (1) | The first sadalsuud boost stone (there are two) | M1: Ray/Antares | 39.540 | ||||||||||||||||||||||
7 | Sadalsuud skill stone | Efficiency | The % FD gained per 100 frags spent. | M2: Boom/Algol/Fomal | 22.980 | ||||||||||||||||||||||
8 | Shine skill stone | 100 frags is a rounded up figure for the average cost of each upgrade in our hexa board, | Salad | 5.840 | For skill stones that are split into 2: | ||||||||||||||||||||||
9 | Sirius skill stone | i.e., this efficiency gives a sense for the rate of FD% gained per enhancement in our board | Shine | 6.022 | These cost ~1k less frags than the regular hexa system due to being able to split levels | ||||||||||||||||||||||
10 | Savior's Circle skill stone | (U), (L), (D), (R) | The location of the rush stone with respect to our hexa tree | Doge | 2.213 | ||||||||||||||||||||||
11 | Origin | See | Erda Link Stats | Circle | 1.800 | Our progression is quite front loaded with a lot of gains made by upgrading only a few skills | |||||||||||||||||||||
12 | Ascent | LEVEL | This is the 'accumulated' level for skill stones that are split into 2. | Origin | 3.467 | For example, just unlocking M1 and M2 gives us just under 40%FD for 300 frags. | |||||||||||||||||||||
13 | Hecate | e.g. The level of Salad (1) and Salad (2) sum to give the level in the column | Ascent | 9.387 | |||||||||||||||||||||||
14 | Shinestones | FRAGS | This is the expected frag cost in the case of shinestones, which are RNG | Hecate | 14.492 | ||||||||||||||||||||||
15 | Rush stone (U), (L), (D), or (R) | Erda Link passives | 11.205 | FD gains from stats partially account for its multiplicative effective with skill damage (see technical notes) | |||||||||||||||||||||||
16 | Boost stone (B) | Shinestones (15 all) | 19.242 | ||||||||||||||||||||||||
17 | |||||||||||||||||||||||||||
18 | Notes: | Total erda cost | 1152 | Excludes cost for things like janus and drop rate/exp rush stones | |||||||||||||||||||||||
19 | - This ordering is fragment-oriented, for those that are erda/meso gated, the ordering will change. Feel free to use the efficiency scores in each tab as a guide | Total frag cost | 34060 | Quite a few niche stones are not accounted for here, see 'Technical Notes' for some details | |||||||||||||||||||||||
20 | - The frag cost is the EXPECTED (average) cost in the case of shinestones | ||||||||||||||||||||||||||
21 | - This ordering accounts for stones that need to be unlocked before further stones can be upgraded. | ||||||||||||||||||||||||||
22 | - Some assumptions are made, these are labelled on the right. | ||||||||||||||||||||||||||
23 | Assumption | SUMMARY OF ERDA LINK BONUSES (excl. shinestones) | |||||||||||||||||||||||||
24 | SKILL | LEVEL | ERDA | FRAGS | CUMULATIVE FRAGS | FD (%) | EFFICIENCY (FD%/100 FRAGS) | (Mains) Grab sol janus to get M1 Ray into light zone. | 35% boss/dmg/abnormal dmg | ||||||||||||||||||
25 | Goal: Unlock M1 Ray | (Mules) Ignore sol janus and grab 2% normal dmg (L) instead. | 7% IED | ||||||||||||||||||||||||
26 | 200 luk (D) + (mains) Sol Janus or (mules) 2% normal dmg (L) | - | 1 | 50 | 50 | 0.07674 | 0.15349 | In total, 225 (mains) or 150 (mules) frags needed to unlock M1 | 4% crit damage | ||||||||||||||||||
27 | M1: Ray | 1 | 2 | 50 | 100 | 25.89657 | 51.79314 | Note: Cumulative cost column does not include Janus cost! | 36 m. atk | ||||||||||||||||||
28 | Goal: Unlock M2 Boom | Comment | 6% all stat | ||||||||||||||||||||||||
29 | 2% IED (R) + 1% IED (R) | - | 2 | 100 | 200 | 0.16744 | 0.16744 | Any of the 1% IED stones in the three vertical line will do | 1450 int | ||||||||||||||||||
30 | M2: Boom | 1 | 2 | 50 | 250 | 13.63648 | 27.27297 | In total, 150 frags needed to unlock M2 (after M1) | 200 luk | ||||||||||||||||||
31 | Goal: Get Hecate to lvl 1 | 20% buff duation | |||||||||||||||||||||||||
32 | Hecate | 1 | 7 | 125 | 375 | 4.62976 | 3.70381 | 10% summon duration | |||||||||||||||||||
33 | Goal: Get M1 Ray to lvl 9, Get M2 Boom to lvl 4 | 14% normal damage | |||||||||||||||||||||||||
34 | M1: Ray | 2 --> 4 | 3 | 50 | 425 | 1.41143 | 2.82286 | 3% exp | |||||||||||||||||||
35 | M2: Boom | 2 --> 4 | 3 | 50 | 475 | 0.96652 | 1.93305 | 12% drop rate | |||||||||||||||||||
36 | M1: Ray | 5 --> 9 | 5 | 138 | 613 | 2.35239 | 1.70463 | 2% meso | |||||||||||||||||||
37 | Goal: Get Ascent to lvl 1 | 30% exp every 30s for every 250 combo kills | |||||||||||||||||||||||||
38 | Ascent | 1 | 5 | 100 | 713 | 1.53060 | 1.53060 | Comment | 0.5% chance to reduce skill's remaining cooldown by 20% | ||||||||||||||||||
39 | Goal: Unlock first Shine boost and get to lvl 9 | Get shine to whatever level is required for you to consistently cast vega + seashell inside shine buff | 10 sacred power | ||||||||||||||||||||||||
40 | 2% all stat (D) | - | 1 | 50 | 763 | 0.27907 | 0.55813 | You can also grab some of the DOWN rush stone stats towards shine (2) and then | |||||||||||||||||||
41 | 150 + 150 int (D) | - | 2 | 100 | 863 | 0.33000 | 0.33000 | alternate levels between shine (1) and (2), the efficiency is just a little worse is all | |||||||||||||||||||
42 | Shine (1) | 1 --> 9 | 11 | 319 | 1182 | 5.26960 | 1.65191 | Shine is a strange boost; the duration only increases every 2 levels | |||||||||||||||||||
43 | Goal: Get M2 Boom to lvl 9 | This is a fairly deep investment to reap the FD gains, feel free to delay upgrading shine | |||||||||||||||||||||||||
44 | M2: Boom | 5 --> 9 | 5 | 138 | 1320 | 1.61087 | 1.16730 | Additionally, you can also delay upgrading shine if you're happy to learn Sia combos | |||||||||||||||||||
45 | Goal: Unlock and upgrade Shinestones #2, #1, and #4 to lvl 10 | Assumption | |||||||||||||||||||||||||
46 | Shinestone #2 | 1 --> 10 | 7 | 190.2 | 1510.2 | 2.66857 | 1.40315 | Two skill stones are unlocked by now so that Shinestone #2 can be upgraded. | |||||||||||||||||||
47 | Shinestone #1 | 1 --> 10 | 7 | 190.2 | 1700.4 | 2.02323 | 1.06382 | This could be any combination of Janus, Shine, or Salad. | |||||||||||||||||||
48 | Shinestone #4 | 1 --> 10 | 7 | 190.2 | 1890.6 | 2.02323 | 1.06382 | For mules, unlock salad (below) first before going for these shinestones! | |||||||||||||||||||
49 | Goal: Unlock first Salad boost | ||||||||||||||||||||||||||
50 | 1% + 1% IED (R) | - | 2 | 100 | 1990.6 | 0.16744 | 0.16744 | ||||||||||||||||||||
51 | Salad (1) | 1 | 3 | 37 | 2027.6 | 1.07060 | 2.89351 | ||||||||||||||||||||
52 | Goal: Get M1 Ray to lvl 14 | ||||||||||||||||||||||||||
53 | M1: Ray | 10 --> 14 | 13 | 287 | 2314.6 | 2.35239 | 0.81965 | ||||||||||||||||||||
54 | Goal: Unlock both 10% boss and 1000 int boost stones (+ any required and useful rush stones) | ||||||||||||||||||||||||||
55 | 1%+1%+1%+1% crit dmg (R) | - | 4 | 200 | 2514.6 | 1.84184 | 0.92092 | ||||||||||||||||||||
56 | 2% buff dur (U) + 10% boss dmg (B) | - | 8 | 175 | 2689.6 | 1.25580 | 0.71760 | ||||||||||||||||||||
57 | 1% IED + 8% boss dmg (R) | - | 6 | 150 | 2839.6 | 1.06045 | 1.06045 | ||||||||||||||||||||
58 | 2% buff dur (U) + 1000 int (B) | - | 8 | 175 | 3014.6 | 1.53486 | 0.87706 | ||||||||||||||||||||
59 | Goal: Unlock Shinestone #3 and get to lvl 12, Upgrade Shinestones #1 and #4 to lvl 11, Upgrade Shinestone #2 to lvl 12 | ||||||||||||||||||||||||||
60 | Shinestone #3 | 1 --> 12 | 7 | 267.8 | 3282.4 | 2.76275 | 1.03151 | ||||||||||||||||||||
61 | Shinestone #1 | 11 | 0 | 34.7 | 3317.1 | 0.27907 | 0.80345 | ||||||||||||||||||||
62 | Shinestone #4 | 11 | 0 | 34.7 | 3351.9 | 0.27907 | 0.80345 | ||||||||||||||||||||
63 | Shinestone #2 | 11 --> 12 | 0 | 77.7 | 3429.5 | 0.68720 | 0.88499 | ||||||||||||||||||||
64 | Goal: Get M1 Ray to lvl 19 | ||||||||||||||||||||||||||
65 | M1: Ray | 15 --> 19 | 14 | 350 | 3779.5 | 2.35239 | 0.67211 | ||||||||||||||||||||
66 | Goal: Get Ascent to lvl 6, Get M2 Boom to lvl 15 | ||||||||||||||||||||||||||
67 | Ascent | 2 --> 6 | 7 | 200 | 3979.5 | 1.30141 | 0.65071 | ||||||||||||||||||||
68 | M2: Boom | 10 --> 15 | 15 | 347 | 4326.5 | 1.93305 | 0.55707 | ||||||||||||||||||||
69 | Goal: Grab boss rush stone + m.atk boost stone and upgrade Salad to lvl 10 (total) | Assumption | |||||||||||||||||||||||||
70 | 1% + 7% boss dmg (R) | - | 6 | 150 | 4476.5 | 1.00464 | 0.66976 | Left utility rush stones (such as EXP and drop rate) OR Second Hexa Shine skill stone has been unlocked so that light zone reaches m.atk boost stone | |||||||||||||||||||
71 | 20 m.atk (B) | - | 7 | 125 | 4601.5 | 0.76743 | 0.61395 | If you do not want these stones, you can skip getting the m.atk boost stone for a while | |||||||||||||||||||
72 | Salad (2) | 2 | 3 | 37 | 4638.5 | 0.09733 | 0.26305 | Comment | |||||||||||||||||||
73 | Salad (1) + (2) | 3 --> 10 | 10 | 230 | 4868.5 | 1.26526 | 0.55011 | Alternate levels between first and second salad boosts | |||||||||||||||||||
74 | Goal: Get Hecate to lvl 6 | ||||||||||||||||||||||||||
75 | Hecate | 2 --> 6 | 12 | 252 | 5120.5 | 1.33346 | 0.52915 | ||||||||||||||||||||
76 | Goal: Upgrade Shinestones #1, #4, and #2 to lvl 13, Grab int stone | Comment | |||||||||||||||||||||||||
77 | Shinestone #1 | 12 --> 13 | 0 | 129.0 | 5249.5 | 0.96278 | 0.74611 | Although it is 'optimal' to upgrade these shinestones ahead of the previous goal, | |||||||||||||||||||
78 | Shinestone #4 | 12 --> 13 | 0 | 129.0 | 5378.6 | 0.96278 | 0.74611 | the liklihood that you start to downgrade becomes noticeable at lvl 13 and above | |||||||||||||||||||
79 | Shinestone #2 | 13 | 0 | 86.1 | 5464.7 | 0.55116 | 0.63997 | If you don't mind the risk, go for this before the previous goal | |||||||||||||||||||
80 | 150 int (D) | - | 1 | 50 | 5514.7 | 0.23023 | 0.46046 | ||||||||||||||||||||
81 | Goal: Get M2 Boom to lvl 19, Get Ascent to lvl 9, Get M1 Ray to lvl 29 | ||||||||||||||||||||||||||
82 | M2: Boom | 16 --> 19 | 12 | 290 | 5804.7 | 1.28870 | 0.44438 | ||||||||||||||||||||
83 | Ascent | 7 --> 9 | 8 | 180 | 5984.7 | 0.78085 | 0.43380 | ||||||||||||||||||||
84 | M1: Ray | 20 --> 29 | 41 | 1120 | 7104.7 | 4.70477 | 0.42007 | ||||||||||||||||||||
85 | Goal: Upgrade Shinestone #2 to lvl 14, Grab some useful rush stones | ||||||||||||||||||||||||||
86 | Shinestone #2 | 14 | 0 | 159.7 | 7264.4 | 0.87906 | 0.55033 | ||||||||||||||||||||
87 | 1% dmg + 2% all stat (D) | - | 2 | 100 | 7364.4 | 0.40465 | 0.40465 | ||||||||||||||||||||
88 | 1% dmg + 2% all stat (D) | - | 2 | 100 | 7464.4 | 0.40465 | 0.40465 | ||||||||||||||||||||
89 | Goal: Get Hecate to lvl 9 | ||||||||||||||||||||||||||
90 | Hecate | 7 --> 9 | 13 | 226 | 7690.4 | 0.80008 | 0.35402 | ||||||||||||||||||||
91 | Goal: Get Origin to lvl 5, Grab some m.atk rush stones | ||||||||||||||||||||||||||
92 | 8 + 8 m.atk (D) | - | 10 | 200 | 7890.4 | 0.61395 | 0.30697 | ||||||||||||||||||||
93 | Origin | 2 --> 5 | 4 | 140 | 8030.4 | 0.41902 | 0.29930 | ||||||||||||||||||||
94 | Goal: Get M2 Boom to lvl 29, Get Salad to lvl 30 (total) | Comment | |||||||||||||||||||||||||
95 | M2: Boom | 20 --> 29 | 41 | 1120 | 9150.4 | 3.22174 | 0.28766 | If you have ROR/WJ, it might be better to max Salad before Boom | |||||||||||||||||||
96 | Salad (1) + (2) | 11 --> 30 | 68 | 1350 | 10500.4 | 3.40646 | 0.25233 | ||||||||||||||||||||
97 | Goal: Upgrade Shinestone #3 to lvl 15, Get dmg% rush stones | ||||||||||||||||||||||||||
98 | Shinestone #3 | 13 --> 15 | 0 | 633.4 | 11133.8 | 2.05114 | 0.32384 | ||||||||||||||||||||
99 | 1%+1% dmg (D) | - | 2 | 100 | 11233.8 | 0.25116 | 0.25116 | ||||||||||||||||||||
100 | Goal: Get Ascent to lvl 17 | ||||||||||||||||||||||||||