| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Credits: Astroma (special thanks to the Sia admin team + Apols) | ||||||||||||||||||||||||||
2 | |||||||||||||||||||||||||||
3 | Legend | Interpretation | Summarised Info | ||||||||||||||||||||||||
4 | |||||||||||||||||||||||||||
5 | M1: Ray/Antares | 1 --> 5 | Upgrade from lvls 1 to 5 (inclusive) | Total FD % gain (relative to fresh 6th job) | 141.732 | Important to note that other classes have 3 hexa stats (>10% FD total), which is absorbed into our shinestones. | |||||||||||||||||||||
6 | M2: Boom/Algol/Fomal | Salad (1) | The first sadalsuud boost stone (there are two) | M1: Ray/Antares | 36.152 | ||||||||||||||||||||||
7 | Sadalsuud skill stone | Efficiency | The % FD gained per 100 frags spent. | M2: Boom/Algol/Fomal | 22.662 | ||||||||||||||||||||||
8 | Shine skill stone | 100 frags is a rounded up figure for the average cost of each upgrade in our hexa board, | Salad | 5.612 | For skill stones that are split into 2: | ||||||||||||||||||||||
9 | Sirius skill stone | i.e., this efficiency gives a sense for the rate of FD% gained per enhancement in our board | Shine | 6.393 | These cost ~1k less frags than the regular hexa system due to being able to split levels | ||||||||||||||||||||||
10 | Savior's Circle skill stone | (U), (L), (D), (R) | The location of the rush stone with respect to our hexa tree | Doge | 2.323 | ||||||||||||||||||||||
11 | Origin | See | Erda Link Stats | Circle | 2.439 | Our progression is quite front loaded with a lot of gains made by upgrading only a few skills | |||||||||||||||||||||
12 | Ascent | LEVEL | For skill stones that are split into 2, there are the individual levels of each stone | Origin | 3.982 | For example, just unlocking M1 and M2 gives us ~37%FD for 300 frags. | |||||||||||||||||||||
13 | Hecate | The level of Salad (1) and Salad (2) sum to give the total effective level | Ascent | 6.838 | |||||||||||||||||||||||
14 | Tree of Stars (CC3) | FRAGS | This is the expected frag cost in the case of shinestones, which are RNG | Hecate | 17.248 | ||||||||||||||||||||||
15 | Shinestones | Tree of Stars (CC3) | 3.220 | ||||||||||||||||||||||||
16 | Rush stone (U), (L), (D), or (R) | Erda Link passives | 11.623 | FD gains from stats partially account for its multiplicative effective with skill damage (see technical notes) | |||||||||||||||||||||||
17 | Boost stone (B) | Shinestones (16 all) | 23.241 | ||||||||||||||||||||||||
18 | |||||||||||||||||||||||||||
19 | Notes: | Total erda cost | 1296 | Excludes cost for things like janus and drop rate/exp rush stones | |||||||||||||||||||||||
20 | - This ordering is fragment-oriented, for those that are erda/meso gated, the ordering will change. Feel free to use the efficiency scores in each tab as a guide | Total frag cost | 42047 | Quite a few niche stones are not accounted for here, see 'Technical Notes' for some details | |||||||||||||||||||||||
21 | - The frag cost is the EXPECTED (average) cost in the case of shinestones | ||||||||||||||||||||||||||
22 | - This ordering accounts for stones that need to be unlocked before further stones can be upgraded. | ||||||||||||||||||||||||||
23 | - Some assumptions are made, these are labelled on the right. | ||||||||||||||||||||||||||
24 | Assumption | SUMMARY OF ERDA LINK BONUSES (excl. shinestones) | |||||||||||||||||||||||||
25 | SKILL | LEVEL | ERDA | FRAGS | CUMULATIVE FRAGS | FD (%) | EFFICIENCY (FD%/100 FRAGS) | (Mains) Grab sol janus to get M1 Ray into light zone. | 35% boss/dmg/abnormal dmg | ||||||||||||||||||
26 | Goal: Unlock M1 Ray | (Mules) Ignore sol janus and grab 2% normal dmg (L) instead. | 7% IED | ||||||||||||||||||||||||
27 | 200 luk (D) + (mains) Sol Janus or (mules) 2% normal dmg (L) | - | 1 | 50 | 50 | 0.10058 | 0.20116 | In total, 225 (mains) or 150 (mules) frags needed to unlock M1 | 4% crit damage | ||||||||||||||||||
28 | M1: Ray | 1 | 2 | 50 | 100 | 23.50611 | 47.01222 | Note: Cumulative cost column does not include Janus cost! | 36 m. atk | ||||||||||||||||||
29 | Goal: Unlock M2 Boom | Comment | 6% all stat | ||||||||||||||||||||||||
30 | 2% IED (R) + 1% IED (R) | - | 2 | 100 | 200 | 0.16586 | 0.16586 | Any of the 1% IED stones in the three vertical line will do | 1450 int | ||||||||||||||||||
31 | M2: Boom | 1 | 2 | 50 | 250 | 13.33840 | 26.67679 | In total, 150 frags needed to unlock M2 (after M1) | 200 luk | ||||||||||||||||||
32 | Goal: Get Hecate to lvl 1 | 20% buff duation | |||||||||||||||||||||||||
33 | Hecate | 1 | 7 | 125 | 375 | 5.62364 | 4.49892 | 10% summon duration | |||||||||||||||||||
34 | Goal: Get M1 Ray to lvl 9, Get M2 Boom to lvl 9 | 14% normal damage | |||||||||||||||||||||||||
35 | M1: Ray | 2 --> 4 | 3 | 50 | 425 | 1.30823 | 2.61646 | 5% exp | |||||||||||||||||||
36 | M2: Boom | 2 --> 4 | 3 | 50 | 475 | 0.96446 | 1.92892 | 12% drop rate | |||||||||||||||||||
37 | M1: Ray | 5 --> 9 | 5 | 138 | 613 | 2.18039 | 1.57999 | 2% meso | |||||||||||||||||||
38 | M2: Boom | 5 --> 9 | 5 | 138 | 751 | 1.60743 | 1.16481 | Comment | 30% exp every 30s for every 250 combo kills | ||||||||||||||||||
39 | Goal: Unlock first Shine boost and get to lvl 9 | Get shine to whatever level is required for you to consistently cast vega + seashell inside shine buff | 0.5% chance to reduce skill's remaining cooldown by 20% | ||||||||||||||||||||||||
40 | 2% all stat (D) | - | 1 | 50 | 801 | 0.29011 | 0.58022 | You can also grab some of the DOWN rush stone stats towards shine (2) and then | 10 sacred power | ||||||||||||||||||
41 | 150 + 150 int (D) | - | 2 | 100 | 901 | 0.44100 | 0.44100 | alternate levels between shine (1) and (2), the efficiency is just a little worse is all | |||||||||||||||||||
42 | Shine (1) | 1 --> 9 | 11 | 319 | 1220 | 5.61853 | 1.76129 | Shine is a strange boost; the duration only increases every 2 levels | |||||||||||||||||||
43 | Goal: Unlock and upgrade Shinestones #2, #1, and #4 to lvl 10 | This is a fairly deep investment to reap the FD gains, feel free to delay upgrading shine | |||||||||||||||||||||||||
44 | Shinestone #2 | 1 --> 10 | 7 | 190.2 | 1410.2 | 2.53231 | 1.33150 | Additionally, you can also delay upgrading shine if you're happy to learn Sia combos | |||||||||||||||||||
45 | Shinestone #1 | 1 --> 10 | 7 | 190.2 | 1600.4 | 2.22509 | 1.16997 | Assumption | |||||||||||||||||||
46 | Shinestone #4 | 1 --> 10 | 7 | 190.2 | 1790.6 | 2.22509 | 1.16997 | Two skill stones are unlocked by now so that Shinestone #2 can be upgraded. | |||||||||||||||||||
47 | Goal: Get Ascent to lvl 1 | This could be any combination of Janus, Shine, or Salad. | |||||||||||||||||||||||||
48 | Ascent | 1 | 5 | 100 | 1890.6 | 1.11492 | 1.11492 | For mules, unlock salad (below) first before going for these shinestones! | |||||||||||||||||||
49 | Goal: Unlock first Salad boost | ||||||||||||||||||||||||||
50 | 1% + 1% IED (R) | - | 2 | 100 | 1990.6 | 0.16586 | 0.16586 | ||||||||||||||||||||
51 | Salad (1) | 1 | 3 | 37 | 2027.6 | 1.02883 | 2.78062 | ||||||||||||||||||||
52 | Goal: Unlock both 10% boss and 1000 int boost stones (+ any required and useful rush stones) | Comment | |||||||||||||||||||||||||
53 | 1%+1%+1%+1% crit dmg (R) | - | 4 | 200 | 2227.6 | 1.72971 | 0.86486 | Two boost stones are needed to unlock shinestone #3 in the next goal | |||||||||||||||||||
54 | 2% buff dur (U) + 10% boss dmg (B) | - | 8 | 175 | 2402.6 | 1.21928 | 0.69673 | ||||||||||||||||||||
55 | 1% IED + 8% boss dmg (R) | - | 6 | 150 | 2552.6 | 1.03071 | 0.68714 | ||||||||||||||||||||
56 | 2% buff dur (U) + 1000 int (B) | - | 8 | 175 | 2727.6 | 2.01161 | 1.14949 | ||||||||||||||||||||
57 | Goal: Unlock Shinestone #3 and get to lvl 12, Upgrade Shinestones #1 and #4 to lvl 11, Upgrade Shinestone #2 to lvl 12 | ||||||||||||||||||||||||||
58 | Shinestone #3 | 1 --> 12 | 7 | 267.8 | 2995.4 | 2.61654 | 0.97692 | ||||||||||||||||||||
59 | Shinestone #1 | 11 | 0 | 34.7 | 3030.1 | 0.32309 | 0.93020 | ||||||||||||||||||||
60 | Shinestone #4 | 11 | 0 | 34.7 | 3064.9 | 0.32309 | 0.93020 | ||||||||||||||||||||
61 | Shinestone #2 | 11 --> 12 | 0 | 77.7 | 3142.5 | 0.65042 | 0.83762 | ||||||||||||||||||||
62 | Goal: Get M1 Ray to lvl 19 | ||||||||||||||||||||||||||
63 | M1: Ray | 10 --> 19 | 27 | 637 | 3779.5 | 4.36077 | 0.68458 | ||||||||||||||||||||
64 | Goal: Grab boss rush stone, Get Hecate to lvl 6 | ||||||||||||||||||||||||||
65 | 1% + 7% boss dmg (R) | - | 6 | 150 | 3929.5 | 0.97543 | 0.65029 | ||||||||||||||||||||
66 | Hecate | 2 --> 6 | 12 | 252 | 4181.5 | 1.61337 | 0.64022 | ||||||||||||||||||||
67 | Goal: Get Tree of Stars to lvl 1, Grab INT stone + m.atk boost stone | ||||||||||||||||||||||||||
68 | Tree of Stars | 1 | 4 | 90 | 4271.5 | 0.54453 | 0.60504 | Assumption | |||||||||||||||||||
69 | 150 int (D) | - | 1 | 50 | 4321.5 | 0.30174 | 0.60348 | Left utility rush stones (such as EXP and drop rate) OR Second Hexa Shine skill stone has been unlocked so that light zone reaches m.atk boost stone | |||||||||||||||||||
70 | 20 m.atk (B) | - | 7 | 125 | 4446.5 | 0.71980 | 0.57584 | If you do not want these stones, you can skip getting the m.atk boost stone for a while | |||||||||||||||||||
71 | Goal: Upgrade Shinestones #1 and #4 lvl 13 | Comment | |||||||||||||||||||||||||
72 | Shinestone #1 | 12 --> 13 | 0 | 129.0 | 4575.5 | 1.09120 | 0.84563 | Although it is 'optimal' to upgrade these shinestones ahead of the previous goal, | |||||||||||||||||||
73 | Shinestone #4 | 12 --> 13 | 0 | 129.0 | 4704.6 | 1.09120 | 0.84563 | the liklihood that you start to downgrade becomes noticeable at lvl 13 and above | |||||||||||||||||||
74 | Goal: Get Ascent to lvl 3 | If you don't mind the risk, go for this before the previous goal | |||||||||||||||||||||||||
75 | Ascent | 2 --> 3 | 2 | 65 | 4769.6 | 0.37919 | 0.58337 | ||||||||||||||||||||
76 | Goal: Get M2 Boom to lvl 15 | ||||||||||||||||||||||||||
77 | M2: Boom | 10 --> 15 | 15 | 347 | 5116.6 | 1.92892 | 0.55588 | ||||||||||||||||||||
78 | Goal: Get Salad to lvl 10 (total) | ||||||||||||||||||||||||||
79 | Salad (1) | 2 --> 4 | 0 | 70 | 5186.6 | 0.28059 | 0.40084 | Comment | |||||||||||||||||||
80 | Salad (2) | 1 --> 6 | 8 | 191 | 5377.6 | 1.02883 | 0.53865 | Total sadalsuud level is 10. Equivalently, you can get stone (1) to 6 and stone (2) to 4. | |||||||||||||||||||
81 | Goal: Upgrade Shinestone #2 to lvl 13 | Comment | |||||||||||||||||||||||||
82 | Shinestone #2 | 13 | 0 | 86.1 | 5463.7 | 0.52576 | 0.61047 | As before, although optimal to get this earlier, I've delayed any shinestones at or above lvl 13 | |||||||||||||||||||
83 | Goal: Get M2 Boom to lvl 19, Get Ascent to lvl 5, Get Hecate to lvl 9 | ||||||||||||||||||||||||||
84 | M2: Boom | 16 --> 19 | 12 | 290 | 5753.7 | 1.28595 | 0.44343 | ||||||||||||||||||||
85 | Ascent | 4 --> 5 | 3 | 85 | 5838.7 | 0.37919 | 0.44610 | ||||||||||||||||||||
86 | Hecate | 7 --> 9 | 13 | 226 | 6064.7 | 0.96802 | 0.42833 | ||||||||||||||||||||
87 | Goal: Upgrade Shinestone #2 to lvl 14, Grab some useful rush stones | ||||||||||||||||||||||||||
88 | Shinestone #2 | 14 | 0 | 159.7 | 6224.4 | 0.83037 | 0.51985 | ||||||||||||||||||||
89 | 1% dmg + 2% all stat (D) | - | 2 | 100 | 6324.4 | 0.41204 | 0.41204 | ||||||||||||||||||||
90 | 1% dmg + 2% all stat (D) | - | 2 | 100 | 6424.4 | 0.41204 | 0.41204 | ||||||||||||||||||||
91 | Goal: Get M1 Ray to lvl 29 | ||||||||||||||||||||||||||
92 | M1: Ray | 20 --> 29 | 41 | 1120 | 7544.4 | 4.36077 | 0.38935 | ||||||||||||||||||||
93 | Goal: Get Origin to lvl 5, Tree of Stars to lvl 3, and Ascent to lvl 9 | ||||||||||||||||||||||||||
94 | Origin | 2 --> 5 | 4 | 140 | 7684.4 | 0.48138 | 0.34384 | ||||||||||||||||||||
95 | Tree of Stars | 2 --> 3 | 2 | 55 | 7739.4 | 0.18721 | 0.34037 | ||||||||||||||||||||
96 | Ascent | 6 --> 9 | 10 | 230 | 7969.4 | 0.75838 | 0.32973 | ||||||||||||||||||||
97 | Goal: Get m.atk rush stones, Get M2 Boom to lvl 29, Get Salad to lvl 20 (total) | ||||||||||||||||||||||||||
98 | 8 + 8 m.atk (D) | - | 10 | 200 | 8169.4 | 0.57584 | 0.28792 | ||||||||||||||||||||
99 | M2: Boom | 20 --> 29 | 41 | 1120 | 9289.4 | 3.21487 | 0.28704 | ||||||||||||||||||||
100 | Salad (2) | 7 --> 9 | 0 | 128 | 9417.4 | 0.28059 | 0.21921 | Comment | |||||||||||||||||||