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Credits: Astroma (special thanks to the Sia admin team + Apols)
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LegendInterpretationSummarised Info
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M1: Ray/Antares1 --> 5
Upgrade from lvls 1 to 5 (inclusive)
Total FD % gain (relative to fresh 6th job)141.732
Important to note that other classes have 3 hexa stats (>10% FD total), which is absorbed into our shinestones.
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M2: Boom/Algol/FomalSalad (1)
The first sadalsuud boost stone (there are two)
M1: Ray/Antares36.152
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Sadalsuud skill stoneEfficiency
The % FD gained per 100 frags spent.
M2: Boom/Algol/Fomal22.662
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Shine skill stone
100 frags is a rounded up figure for the average cost of each upgrade in our hexa board,
Salad 5.612
For skill stones that are split into 2:
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Sirius skill stone
i.e., this efficiency gives a sense for the rate of FD% gained per enhancement in our board
Shine6.393
These cost ~1k less frags than the regular hexa system due to being able to split levels
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Savior's Circle skill stone(U), (L), (D), (R)
The location of the rush stone with respect to our hexa tree
Doge2.323
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OriginSeeErda Link StatsCircle2.439
Our progression is quite front loaded with a lot of gains made by upgrading only a few skills
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AscentLEVEL
For skill stones that are split into 2, there are the individual levels of each stone
Origin3.982
For example, just unlocking M1 and M2 gives us ~37%FD for 300 frags.
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Hecate
The level of Salad (1) and Salad (2) sum to give the total effective level
Ascent6.838
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Tree of Stars (CC3)FRAGS
This is the expected frag cost in the case of shinestones, which are RNG
Hecate17.248
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ShinestonesTree of Stars (CC3)3.220
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Rush stone (U), (L), (D), or (R)Erda Link passives11.623
FD gains from stats partially account for its multiplicative effective with skill damage (see technical notes)
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Boost stone (B)Shinestones (16 all)23.241
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Notes:Total erda cost1296
Excludes cost for things like janus and drop rate/exp rush stones
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- This ordering is fragment-oriented, for those that are erda/meso gated, the ordering will change. Feel free to use the efficiency scores in each tab as a guide
Total frag cost42047
Quite a few niche stones are not accounted for here, see 'Technical Notes' for some details
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- The frag cost is the EXPECTED (average) cost in the case of shinestones
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- This ordering accounts for stones that need to be unlocked before further stones can be upgraded.
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- Some assumptions are made, these are labelled on the right.
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AssumptionSUMMARY OF ERDA LINK BONUSES (excl. shinestones)
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SKILLLEVELERDAFRAGSCUMULATIVE FRAGSFD (%)EFFICIENCY (FD%/100 FRAGS)
(Mains) Grab sol janus to get M1 Ray into light zone.
35% boss/dmg/abnormal dmg
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Goal: Unlock M1 Ray
(Mules) Ignore sol janus and grab 2% normal dmg (L) instead.
7% IED
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200 luk (D) + (mains) Sol Janus or (mules) 2% normal dmg (L)-150500.100580.20116
In total, 225 (mains) or 150 (mules) frags needed to unlock M1
4% crit damage
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M1: Ray125010023.5061147.01222
Note: Cumulative cost column does not include Janus cost!
36 m. atk
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Goal: Unlock M2 BoomComment6% all stat
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2% IED (R) + 1% IED (R)-21002000.165860.16586
Any of the 1% IED stones in the three vertical line will do
1450 int
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M2: Boom125025013.3384026.67679
In total, 150 frags needed to unlock M2 (after M1)
200 luk
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Goal: Get Hecate to lvl 1
20% buff duation
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Hecate171253755.623644.49892
10% summon duration
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Goal: Get M1 Ray to lvl 9, Get M2 Boom to lvl 9
14% normal damage
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M1: Ray2 --> 43504251.308232.616465% exp
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M2: Boom2 --> 43504750.964461.9289212% drop rate
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M1: Ray5 --> 951386132.180391.579992% meso
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M2: Boom5 --> 951387511.607431.16481Comment
30% exp every 30s for every 250 combo kills
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Goal: Unlock first Shine boost and get to lvl 9
Get shine to whatever level is required for you to consistently cast vega + seashell inside shine buff
0.5% chance to reduce skill's remaining cooldown by 20%
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2% all stat (D)-1508010.290110.58022
You can also grab some of the DOWN rush stone stats towards shine (2) and then
10 sacred power
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150 + 150 int (D)-21009010.441000.44100
alternate levels between shine (1) and (2), the efficiency is just a little worse is all
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Shine (1)1 --> 91131912205.618531.76129
Shine is a strange boost; the duration only increases every 2 levels
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Goal: Unlock and upgrade Shinestones #2, #1, and #4 to lvl 10
This is a fairly deep investment to reap the FD gains, feel free to delay upgrading shine
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Shinestone #21 --> 107190.21410.22.532311.33150
Additionally, you can also delay upgrading shine if you're happy to learn Sia combos
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Shinestone #11 --> 107190.21600.42.225091.16997Assumption
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Shinestone #41 --> 107190.21790.62.225091.16997
Two skill stones are unlocked by now so that Shinestone #2 can be upgraded.
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Goal: Get Ascent to lvl 1
This could be any combination of Janus, Shine, or Salad.
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Ascent151001890.61.114921.11492
For mules, unlock salad (below) first before going for these shinestones!
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Goal: Unlock first Salad boost
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1% + 1% IED (R)-21001990.60.165860.16586
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Salad (1)13372027.61.028832.78062
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Goal: Unlock both 10% boss and 1000 int boost stones (+ any required and useful rush stones) Comment
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1%+1%+1%+1% crit dmg (R)-42002227.61.729710.86486
Two boost stones are needed to unlock shinestone #3 in the next goal
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2% buff dur (U) + 10% boss dmg (B)-81752402.61.219280.69673
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1% IED + 8% boss dmg (R)-61502552.61.030710.68714
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2% buff dur (U) + 1000 int (B)-81752727.62.011611.14949
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Goal: Unlock Shinestone #3 and get to lvl 12, Upgrade Shinestones #1 and #4 to lvl 11, Upgrade Shinestone #2 to lvl 12
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Shinestone #31 --> 127267.82995.42.616540.97692
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Shinestone #111034.73030.10.323090.93020
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Shinestone #411034.73064.90.323090.93020
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Shinestone #211 --> 12077.73142.50.650420.83762
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Goal: Get M1 Ray to lvl 19
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M1: Ray10 --> 19276373779.54.360770.68458
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Goal: Grab boss rush stone, Get Hecate to lvl 6
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1% + 7% boss dmg (R)-61503929.50.975430.65029
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Hecate2 --> 6122524181.51.613370.64022
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Goal: Get Tree of Stars to lvl 1, Grab INT stone + m.atk boost stone
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Tree of Stars14904271.50.544530.60504Assumption
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150 int (D)-1504321.50.301740.60348
Left utility rush stones (such as EXP and drop rate) OR Second Hexa Shine skill stone has been unlocked so that light zone reaches m.atk boost stone
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20 m.atk (B)-71254446.50.719800.57584
If you do not want these stones, you can skip getting the m.atk boost stone for a while
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Goal: Upgrade Shinestones #1 and #4 lvl 13Comment
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Shinestone #112 --> 130129.04575.51.091200.84563
Although it is 'optimal' to upgrade these shinestones ahead of the previous goal,
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Shinestone #412 --> 130129.04704.61.091200.84563
the liklihood that you start to downgrade becomes noticeable at lvl 13 and above
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Goal: Get Ascent to lvl 3
If you don't mind the risk, go for this before the previous goal
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Ascent2 --> 32654769.60.379190.58337
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Goal: Get M2 Boom to lvl 15
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M2: Boom10 --> 15153475116.61.928920.55588
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Goal: Get Salad to lvl 10 (total)
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Salad (1) 2 --> 40705186.60.280590.40084Comment
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Salad (2)1 --> 681915377.61.028830.53865
Total sadalsuud level is 10. Equivalently, you can get stone (1) to 6 and stone (2) to 4.
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Goal: Upgrade Shinestone #2 to lvl 13Comment
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Shinestone #213086.15463.70.525760.61047
As before, although optimal to get this earlier, I've delayed any shinestones at or above lvl 13
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Goal: Get M2 Boom to lvl 19, Get Ascent to lvl 5, Get Hecate to lvl 9
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M2: Boom16 --> 19122905753.71.285950.44343
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Ascent4 --> 53855838.70.379190.44610
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Hecate7 --> 9132266064.70.968020.42833
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Goal: Upgrade Shinestone #2 to lvl 14, Grab some useful rush stones
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Shinestone #2140159.76224.40.830370.51985
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1% dmg + 2% all stat (D)-21006324.40.412040.41204
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1% dmg + 2% all stat (D)-21006424.40.412040.41204
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Goal: Get M1 Ray to lvl 29
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M1: Ray20 --> 294111207544.44.360770.38935
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Goal: Get Origin to lvl 5, Tree of Stars to lvl 3, and Ascent to lvl 9
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Origin 2 --> 541407684.40.481380.34384
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Tree of Stars2 --> 32557739.40.187210.34037
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Ascent6 --> 9102307969.40.758380.32973
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Goal: Get m.atk rush stones, Get M2 Boom to lvl 29, Get Salad to lvl 20 (total)
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8 + 8 m.atk (D)-102008169.40.575840.28792
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M2: Boom20 --> 294111209289.43.214870.28704
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Salad (2)7 --> 901289417.40.280590.21921Comment