ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
Credits: Astroma (special thanks to Apols)
2
3
LegendInterpretationSummarised Info
4
5
M1: Ray/Antares1 --> 5
Upgrade from lvls 1 to 5 (inclusive)
Total FD % gain (relative to fresh 6th job)136.188
Important to note that other classes have 3 hexa stats (>10% FD total), which is absorbed into our shinestones.
6
M2: Boom/Algol/FomalSalad (1)
The first sadalsuud boost stone (there are two)
M1: Ray/Antares39.540
7
Sadalsuud skill stoneEfficiency
The % FD gained per 100 frags spent.
M2: Boom/Algol/Fomal22.980
8
Shine skill stone
100 frags is a rounded up figure for the average cost of each upgrade in our hexa board,
Salad 5.840
For skill stones that are split into 2:
9
Sirius skill stone
i.e., this efficiency gives a sense for the rate of FD% gained per enhancement in our board
Shine6.022
These cost ~1k less frags than the regular hexa system due to being able to split levels
10
Savior's Circle skill stone(U), (L), (D), (R)
The location of the rush stone with respect to our hexa tree
Doge2.213
11
OriginSeeErda Link StatsCircle1.800
Our progression is quite front loaded with a lot of gains made by upgrading only a few skills
12
AscentLEVEL
This is the 'accumulated' level for skill stones that are split into 2.
Origin3.467
For example, just unlocking M1 and M2 gives us just under 40%FD for 300 frags.
13
Hecate
e.g. The level of Salad (1) and Salad (2) sum to give the level in the column
Ascent9.387
14
ShinestonesFRAGS
This is the expected frag cost in the case of shinestones, which are RNG
Hecate14.492
15
Rush stone (U), (L), (D), or (R)Erda Link passives11.205
FD gains from stats partially account for its multiplicative effective with skill damage (see technical notes)
16
Boost stone (B)Shinestones (15 all)19.242
17
18
Notes:Total erda cost1152
Excludes cost for things like janus and drop rate/exp rush stones
19
- This ordering is fragment-oriented, for those that are erda/meso gated, the ordering will change. Feel free to use the efficiency scores in each tab as a guide
Total frag cost34060
Quite a few niche stones are not accounted for here, see 'Technical Notes' for some details
20
- The frag cost is the EXPECTED (average) cost in the case of shinestones
21
- This ordering accounts for stones that need to be unlocked before further stones can be upgraded.
22
- Some assumptions are made, these are labelled on the right.
23
AssumptionSUMMARY OF ERDA LINK BONUSES (excl. shinestones)
24
SKILLLEVELERDAFRAGSCUMULATIVE FRAGSFD (%)EFFICIENCY (FD%/100 FRAGS)
(Mains) Grab sol janus to get M1 Ray into light zone.
35% boss/dmg/abnormal dmg
25
Goal: Unlock M1 Ray
(Mules) Ignore sol janus and grab 2% normal dmg (L) instead.
7% IED
26
200 luk (D) + (mains) Sol Janus or (mules) 2% normal dmg (L)-150500.076740.15349
In total, 225 (mains) or 150 (mules) frags needed to unlock M1
4% crit damage
27
M1: Ray125010025.8965751.79314
Note: Cumulative cost column does not include Janus cost!
36 m. atk
28
Goal: Unlock M2 BoomComment6% all stat
29
2% IED (R) + 1% IED (R)-21002000.167440.16744
Any of the 1% IED stones in the three vertical line will do
1450 int
30
M2: Boom125025013.6364827.27297
In total, 150 frags needed to unlock M2 (after M1)
200 luk
31
Goal: Get Hecate to lvl 1
20% buff duation
32
Hecate171253754.629763.70381
10% summon duration
33
Goal: Get M1 Ray to lvl 9, Get M2 Boom to lvl 4
14% normal damage
34
M1: Ray2 --> 43504251.411432.822863% exp
35
M2: Boom2 --> 43504750.966521.9330512% drop rate
36
M1: Ray5 --> 951386132.352391.704632% meso
37
Goal: Get Ascent to lvl 1
30% exp every 30s for every 250 combo kills
38
Ascent151007131.530601.53060Comment
0.5% chance to reduce skill's remaining cooldown by 20%
39
Goal: Unlock first Shine boost and get to lvl 9
Get shine to whatever level is required for you to consistently cast vega + seashell inside shine buff
10 sacred power
40
2% all stat (D)-1507630.279070.55813
You can also grab some of the DOWN rush stone stats towards shine (2) and then
41
150 + 150 int (D)-21008630.330000.33000
alternate levels between shine (1) and (2), the efficiency is just a little worse is all
42
Shine (1)1 --> 91131911825.269601.65191
Shine is a strange boost; the duration only increases every 2 levels
43
Goal: Get M2 Boom to lvl 9
This is a fairly deep investment to reap the FD gains, feel free to delay upgrading shine
44
M2: Boom5 --> 9513813201.610871.16730
Additionally, you can also delay upgrading shine if you're happy to learn Sia combos
45
Goal: Unlock and upgrade Shinestones #2, #1, and #4 to lvl 10Assumption
46
Shinestone #21 --> 107190.21510.22.668571.40315
Two skill stones are unlocked by now so that Shinestone #2 can be upgraded.
47
Shinestone #11 --> 107190.21700.42.023231.06382
This could be any combination of Janus, Shine, or Salad.
48
Shinestone #41 --> 107190.21890.62.023231.06382
For mules, unlock salad (below) first before going for these shinestones!
49
Goal: Unlock first Salad boost
50
1% + 1% IED (R)-21001990.60.167440.16744
51
Salad (1)13372027.61.070602.89351
52
Goal: Get M1 Ray to lvl 14
53
M1: Ray10 --> 14132872314.62.352390.81965
54
Goal: Unlock both 10% boss and 1000 int boost stones (+ any required and useful rush stones)
55
1%+1%+1%+1% crit dmg (R)-42002514.61.841840.92092
56
2% buff dur (U) + 10% boss dmg (B)-81752689.61.255800.71760
57
1% IED + 8% boss dmg (R)-61502839.61.060451.06045
58
2% buff dur (U) + 1000 int (B)-81753014.61.534860.87706
59
Goal: Unlock Shinestone #3 and get to lvl 12, Upgrade Shinestones #1 and #4 to lvl 11, Upgrade Shinestone #2 to lvl 12
60
Shinestone #31 --> 127267.83282.42.762751.03151
61
Shinestone #111034.73317.10.279070.80345
62
Shinestone #411034.73351.90.279070.80345
63
Shinestone #211 --> 12077.73429.50.687200.88499
64
Goal: Get M1 Ray to lvl 19
65
M1: Ray15 --> 19143503779.52.352390.67211
66
Goal: Get Ascent to lvl 6, Get M2 Boom to lvl 15
67
Ascent2 --> 672003979.51.301410.65071
68
M2: Boom10 --> 15153474326.51.933050.55707
69
Goal: Grab boss rush stone + m.atk boost stone and upgrade Salad to lvl 10 (total)Assumption
70
1% + 7% boss dmg (R)-61504476.51.004640.66976
Left utility rush stones (such as EXP and drop rate) OR Second Hexa Shine skill stone has been unlocked so that light zone reaches m.atk boost stone
71
20 m.atk (B)-71254601.50.767430.61395
If you do not want these stones, you can skip getting the m.atk boost stone for a while
72
Salad (2) 23374638.50.097330.26305Comment
73
Salad (1) + (2)3 --> 10102304868.51.265260.55011
Alternate levels between first and second salad boosts
74
Goal: Get Hecate to lvl 6
75
Hecate2 --> 6122525120.51.333460.52915
76
Goal: Upgrade Shinestones #1, #4, and #2 to lvl 13, Grab int stoneComment
77
Shinestone #112 --> 130129.05249.50.962780.74611
Although it is 'optimal' to upgrade these shinestones ahead of the previous goal,
78
Shinestone #412 --> 130129.05378.60.962780.74611
the liklihood that you start to downgrade becomes noticeable at lvl 13 and above
79
Shinestone #213086.15464.70.551160.63997
If you don't mind the risk, go for this before the previous goal
80
150 int (D)-1505514.70.230230.46046
81
Goal: Get M2 Boom to lvl 19, Get Ascent to lvl 9, Get M1 Ray to lvl 29
82
M2: Boom16 --> 19122905804.71.288700.44438
83
Ascent7 --> 981805984.70.780850.43380
84
M1: Ray20 --> 294111207104.74.704770.42007
85
Goal: Upgrade Shinestone #2 to lvl 14, Grab some useful rush stones
86
Shinestone #2140159.77264.40.879060.55033
87
1% dmg + 2% all stat (D)-21007364.40.404650.40465
88
1% dmg + 2% all stat (D)-21007464.40.404650.40465
89
Goal: Get Hecate to lvl 9
90
Hecate7 --> 9132267690.40.800080.35402
91
Goal: Get Origin to lvl 5, Grab some m.atk rush stones
92
8 + 8 m.atk (D)-102007890.40.613950.30697
93
Origin 2 --> 541408030.40.419020.29930
94
Goal: Get M2 Boom to lvl 29, Get Salad to lvl 30 (total)Comment
95
M2: Boom20 --> 294111209150.43.221740.28766
If you have ROR/WJ, it might be better to max Salad before Boom
96
Salad (1) + (2)11 --> 3068135010500.43.406460.25233
97
Goal: Upgrade Shinestone #3 to lvl 15, Get dmg% rush stones
98
Shinestone #313 --> 150633.411133.82.051140.32384
99
1%+1% dmg (D)-210011233.80.251160.25116
100
Goal: Get Ascent to lvl 17