Common BattleJack Teams
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TeamLeaderHero 2Hero 3Hero 4Hero AlignmentRunesReasoning
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MechAsaiCXRGargoyleVampireWarden except lord/breaker vampGuard focusing on defense/Sharp focusing on defense
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Mech 2AsaiCXRGargoyleTinyWarden (Tiny anima)Guard focusing on defense/Sharp focusing on defenseSame as above but healing sacrificed for Tiny's buff to nuke single targets faster. (titan)
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ArmoredXal'aeAldricCXRAdelaWardenGuard focusing on defense/Sharp focusing on defenseAdded def for armored heroes
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Imp (Arena)ClaaraMermanMermanImpAnima/Anima/Anima/OracleAll RECCooldown to trigger imps burn ASAP, gets smashed by a kraken but noobs dunno that! >: D
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Raccoon(arena)NethKeiZaffBrettAnima/Breaker/Breaker/AnimaCourage/Focus Life/Eva for neth and brettYou are using the +skill energy of neth lead and the automatic 21's of both combo skills to have 4 aoe nukes in quick succession
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Raccoon(maze)KeiDeshMortNeth/HealerBreaker/Lord for all except neth animaCourage/Vit Basically using the boosted hp/rec from kei lead to sustain. 4th slot is flexible for either a healer, neth, or another attacker like kuha
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Dragons!ZereTulvaSivaRazielBreakerATK focused3 ace skills to get 21, zere multiplies atk for dragons on 21
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Kuha Arena DEFWilfredMermanNethKuhaLord/Anima/Anima or Lord/BreakerEvasion or Thorn (HP) with Kuha having Fatal + Fury/FocusTurn 1 merman boosts Neth which then boosts Kuha and usually kills on crit. Wilfred leader is for silence immunity and light hero counter
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Story ATK teamAnannKuha/MoonAdelaLilithBreakerATK/Crit on Moon and Kuha
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Titan/Arena ATKAdelaGargoyleGargoyleVampireWarden/Breaker VampireDEF runes, Vampire attack/DestroyAdela buffs gargoyles defense 4.5 times compared to 3 times if in a mech team
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Titan MechCXRGargoyleNethBrettWarden for 1 & 2, Lord/Anima for 3 & 4DEF/Piercing or Focus for 1 & 2, Dodge/HP for 3 & 4Joker is the key here, with a maxed joker combo you can turn 2 skill (turn 1 with a star pot). Runes listed aren't be all end all.
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Dragons(Mali)MaliTulvaZereRazielBreaker / Lord for allCourage/Sharp for Mali/Zere, Leech/Sharp for Tulva/RazielDragons really start to shine at 6* as their Ace skill gets an extra ability, also very awakening dependant to make them stronger. Leech needed for sustain
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Titan SlayerHenrich/SkadiKuhaBrettNeth/Estella/Merman????
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DivineTyronAnannMoonArtusBreaker/Lord for ArtusCourage/Focus/Leech, Life/Vit for artusHeavy attack damage for auto-ing story
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Divine 2TyronRainFlannEirBreakerATKHas 4 elements, Rain and Flann combo skill is buffed by Tyron. Useful if you're bored of generic Divine team
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Divine AltarTyron/ArtusFreyrSkadiArtus/TyronBreaker/Warden/Breaker/LordCourage/Leech/Guard/Sharp - pretty flexibleBuild freyr/skadi combo and 1-shot everything else
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MagicalKuhaMihoTimothyEirBreaker/Oracle/Oracle/OracleAdded atk for magical, tim/eir heal. Bonus atk with tim active. Good Maze team.
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Magical 2KuhaMinotaurSuccubusEirBreaker/Eir Lord Kuha gives 70 percent added attack to Minotaur and Succubus. Kuha and Minotaur both have ATK based skills, and succubus has over 1700 ATK if breaker
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Magical(arena)KuhaKuhaNethMinotaurBreaker/Breaker/Anima/LordFury Or Courage/Fatal. Focus/Fatal for mino, Eva/HP for nethReplace neth with Brett if facing a wilfred lead
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Ojal√°
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