A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | |
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1 | STAR CITIZEN SHIP OVERVIEW TABLE | Color codes | |||||||||||||||
2 | |||||||||||||||||
3 | Best | ||||||||||||||||
4 | The purpose of those tables are to compare ships at a glance in a simplified form. It is not meant as an exhaustive list of features or components in ships. Coloring is done on a subjective and arbitrary basis, although informed and with criterias. It does take into account the context of the ship such as size or particularities, and isn't only based on the stat alone. | Good | |||||||||||||||
5 | Average | ||||||||||||||||
6 | Mediocre | ||||||||||||||||
7 | Absent | ||||||||||||||||
8 | Unknown | ||||||||||||||||
9 | Data conflict or subject to change | ||||||||||||||||
10 | Star Citizen is a game in active development, any stat is subject to change, the table only shows an incomplete and unbalanced state of the game. | Gold standard | Combat | Cargo | Explore | ||||||||||||
11 | Flight ready | Dropship | Passenger | Data & sci | |||||||||||||
12 | Concept and/or not accessible to player | Bounty | Medical | Racing | |||||||||||||
13 | These tables are a work in progress and will be updated whenever possible. I hope you'll forgive me if I made any mistake, please leave a comment or contact me on Reddit for any correction or suggestion. Thank you for your appreciation. | Personal concept or improvement proposition | Salvage | Mining | Refuel & R | ||||||||||||
14 | Ship size metric | ||||||||||||||||
15 | |||||||||||||||||
16 | Sources: game files and official website | ||||||||||||||||
17 | Ship file | Website Matrix | Hangar file | X | Y | Z | |||||||||||
18 | S1 | Snub / Small | Tiny | 12 | 16 | 6 | |||||||||||
19 | Sources: | S2 | Small | Xsmall | 24 | 32 | 12 | ||||||||||
20 | Star Citizen Wiki | Starcitizen.tools | S3 | Medium | Small | 48 | 48 | 16 | |||||||||
21 | Erkul | Erkul.games | S4 | Large | Medium | 56 | 88 | 18 | |||||||||
22 | Legacy Instructional Series | Ship Performance Analysis Tool | S5 | Large | Large | 72 | 128 | 36 | |||||||||
23 | Olakeen | Spywiever | S6 | Capital | Xlarge | 160 | 272 | 64 | |||||||||
24 | Cornerstone | Universal item finder | Legend | ||||||||||||||
25 | SCUnpacked | SCUnpacked | |||||||||||||||
26 | Special thanks to Kayno, JerryIsABerry and Andrea for their help. | Pilot gun | Number and maximum size of gun on hardpoints the pilot can fire. | ||||||||||||||
27 | PC | Pilot gun capacitor size | |||||||||||||||
28 | Use my referral code while creating an account if you want to support me : ☙ STAR-9B3Z-PLZF ❧ | PF | Pilot gun capacitor refill rate | ||||||||||||||
29 | THIS IS WORK IN PROGRESS AND NOT EXHAUSTIVE | Turret | Number and maximum size of gun on hardpoints that need dedicated gunner | ||||||||||||||
30 | G | Number of Gunner stations for gun and missile turrets | |||||||||||||||
31 | TC | Turret capacitor size | |||||||||||||||
32 | Need update to 3.23 when I have the energy 😭 | TF | Turret capacitor refill rate | ||||||||||||||
33 | Missile | Number and maximum size of ordance hardpoints (pilot and gunner controlled). | |||||||||||||||
34 | s: MSD mount, c: bespoke, t: turret, g:gimbal, m: mine, b: bomb, r: rocket | ||||||||||||||||
35 | CM | Number of countermeasures: decoy / noise field | |||||||||||||||
36 | ↓ Tables in the tabs above or below ↑ | BOLD internal components can be salvaged | |||||||||||||||
37 | Power | Power plant number and size | |||||||||||||||
38 | Cooler | Cooler number and size | |||||||||||||||
39 | Shield | Shield number and size | |||||||||||||||
40 | Radar | Radar number and size | |||||||||||||||
41 | Avionics | Computer/avionics number and size | |||||||||||||||
42 | Bat | Battery number and size | |||||||||||||||
43 | Grv | Gravity generator size | |||||||||||||||
44 | LS | Life Support size | |||||||||||||||
45 | QD | Quantum Drive size | |||||||||||||||
46 | QF | Quantum fuel tank capacity | |||||||||||||||
47 | HF | Time of thrust at full power in minutes (delta-V) | |||||||||||||||
48 | HIR | Time before full tank in minutes | |||||||||||||||
49 | Speed | Maximum velocity on ground | |||||||||||||||
50 | Cruise | Maximum velocity in space | |||||||||||||||
51 | GF | Forward acceleration in G or "Fast" | |||||||||||||||
52 | GA | Average acceleration in G or "Agility" of all vectors but forward | |||||||||||||||
53 | RotV | Max Rotation velocity weighted average (yaw+pitch+1/3roll) | |||||||||||||||
54 | BC | Boost Capacitor (in hundreds) | |||||||||||||||
55 | Bst | Boost factor: average boost accel / average accel | |||||||||||||||
56 | V | Number of VTOL thrusters. R: main thruster Rotating, T: specialty integrated Thruster | |||||||||||||||
57 | F: atmospheric turboFan, X: Xi'an omni-directional thrusters, G: Gravlev hovering | ||||||||||||||||
58 | Armor | Physical/Energy/Distorsion damage reduction in % | |||||||||||||||
59 | HP | Total sum of Health points, in thousands. Warning, this stat can be misleading. | |||||||||||||||
60 | S | Stealth: EM/CS/IR emissions in % | |||||||||||||||
61 | SCU | Standard Cargo Units grid capacity. M: external mineral bag capacity | |||||||||||||||
62 | Cont. | Number of 8/16/32scu containers that fit on the cargo grid | |||||||||||||||
63 | Store | personnal ship storage in SCU | |||||||||||||||
64 | Garage | Number and size of ground vehicle transport capacity. C uses cargo grid space | |||||||||||||||
65 | Hangar | Number and size of ship transport capacity | |||||||||||||||
66 | Mod | Number of interchangeable modules | |||||||||||||||
67 | Rack | Number of rifles and armors racks. It doesn't count suit racks. Large weapon is 2 | |||||||||||||||
68 | Airlock | Room that can depressurize without affecting the rest of ship | |||||||||||||||
69 | XS: single person, S: multiple person, L: contains armor racks | ||||||||||||||||
70 | Dock | Number and size of docking collar. S are small round and L are large rectangular. | |||||||||||||||
71 | Beds | Number of beds capable of log out save | |||||||||||||||
72 | Pod | Number of escape pod capacity. L: large 8 seat, B: bed pod, E: ejection seat | |||||||||||||||
73 | Seat | Number of seats dedicated only to passenger transport. C uses cargo grid space | |||||||||||||||
74 | Mess | Number of table seats - Kitchen size (S: microwave/M: prep/L: kitchen) - B: bar | |||||||||||||||
75 | Bath | Number of bathroom. shoilet = 1, toilet and shower = 0.5 | |||||||||||||||
76 | Utility | Med: medical(num-t-tier), Dro: drone(num-op-operator), Trc: tractor beam | |||||||||||||||
77 | Rpr: repair, Rar: rearm, Rfu: refuel, RRR: combined support | ||||||||||||||||
78 | Scn: scanner, Hck: electronic warfare, Sci: science, VIP: travel bedrooms(num) | ||||||||||||||||
79 | Min: mining(num-s-size), Scr: Scrap, Rfi: refine(num), Smu: smuggle(SCU) | ||||||||||||||||
80 | EMP, QS: quantum snare, QJ: quantum jammer, Cel: prison cell(num) | ||||||||||||||||
81 | Notes | ||||||||||||||||
82 | |||||||||||||||||
83 | S3* | These ships are S3 size but will be compared against S2 | |||||||||||||||
84 | QR | Range of ship using a RSI civilian grade A quantum drive, in millions of km | |||||||||||||||
85 | Atmo | Top atmospheric speed at 3.5km over Arccorp | |||||||||||||||
86 | ☙ Own concepts or ship improvement suggestions ❧ | ||||||||||||||||
87 | ARBC | Arbor Cooperative, ship manufacturer focused on space frontier self sufficiency | |||||||||||||||
88 | ☙ Imp. MPUV-C ❧ | Improved and balanced MPUV-C proposition | |||||||||||||||
89 | ☙ Hitchhiker ❧ | A compact snubship ideal for courier mission and traveling aboard larger ships | |||||||||||||||
90 | ☙ Minuteman ❧ | A compact snubship with ambush strikes capabilites | |||||||||||||||
91 | ☙ Papparazzi ❧ | A compact snubship that is suited towards espionnage and data collection | |||||||||||||||
92 | ☙ Reaper ❧ | A stealth sniper ship with a bespoke railgun and accomodated to set ambushes | |||||||||||||||
93 | ☙ Omni Kore ❧ | Reliant if it had omni-directional main thrusters as concepted, with current thrusters | |||||||||||||||
94 | ☙ Docker ❧ | A small antigrav tractor beam platform for work on loading and moving cargo | |||||||||||||||
95 | ☙ Rickshaw ❧ | A light gravlev personel transport or taxi | |||||||||||||||
96 | ☙ Bushwhacker ❧ | An armored scout eight-wheel vehicle with dual ammo turret | |||||||||||||||
97 | ☙ Harvester ❧ | A support refueler suited for autonomous operation on frontiers | |||||||||||||||
98 | ☙ Imp. Valkyrie ❧ | Improved Valkyrie: shield in line with size, added cargo and better tuned thrust | |||||||||||||||
99 | ☙ Imp. Redeemer ❧ | Improved Redeemer: expected shields, improved turning and toned down QR | |||||||||||||||
100 | ☙ Barracuda ❧ | A frontier patrol corvette based around carrying a scout snub and support roles |