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Project AttributeProject Configuration Data
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Project NameNevermore Outcast - Systemic Dialogue Barks
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AuthorKevin Bozarth
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Last UpdatedOctober 28, 2026
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System VariableNaming Syntax ParameterComponent Definition
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Asset ID Syntax Schema[CHARACTER]_[SYSTEM]_[TRIGGER]_[VARIANT]Global asset naming token format.
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Character TokensWED | ENID | THINGWednesday, Enid, or Thing asset assignments.
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System TokensCBT | EXP | STLCombat, Exploration, or Stealth game state logic.
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Combat System Trigger TokensENG | NDMG | DMG | LOW | AVE | WINEngage Enemy, No Damage Taken, Damage Taken, Low Health, Avenge, Win Fight.
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Exploration System Trigger TokensIDL | HAZ | STP | LOC | KEY | LDR | COLIdle State, Hazard, Stepped In Trap, Locked Door, Key, Party Leader, Color Interaction.
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Stealth System Trigger TokensENT | FAI | WARN | L | R | SUS Enter State, Fail Stealth, Warn, Left, Right, Suspicious.
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Variant Tokens01 | 02 | 03Numeric audio pooling variants to prevent repetition fatigue.
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Implementation RulesTechnical Execution Parameters
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Global CooldownSystemic exploration cues are restricted by a 50-second silence buffer.
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Priority InterruptionCombat triggers (CBT) have priority and interrupt active exploration barks.
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CharacterArchetype / RolePersonalityGameplay & Combat Style
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Wednesday AddamsProtagonistEmotionless, stoic, and independent. Sharp-witted. Emotionally detached but protective of friends. Highly cynical.Flexible Slate: Adaptation-based tactical gear. Plays smartly by reading her enemies. Martial arts and precise nerve strikes.
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Enid SinclairCompanion / WerewolfBubbling, optimistic, and loyal. Highly energetic. Colorful and expressive.Non-Lethal Defense: Will not kill helpless enemies, but will neutralize in self defense.
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ThingCompanion / HandCalculating, expressive, and sassy. Highly dedicated and loyal. Uses expressive gestures to communicate. Dirty Fighter: Low physical strength and surprise ambushes. Relies on small size and stealth. Helps warn of danger.
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