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1 | INSTRUCTIONS | |
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6 | Thank you for checking out the Madden 24 Playbook Creator. | |
7 | ||
8 | This tool was originally designed for the USFL Sim League on Xbox | |
9 | Series X|S, to help users identify and declare their offensive and | |
10 | defensive schemes, plan out their custom playbooks, and streamline | |
11 | a lot of smaller spreadsheets into one master document. | |
12 | ||
13 | Here's how it works Sheet by Sheet. | |
14 | ||
15 | First things first, make a copy of this sheet for you to edit. | |
16 | Â Â Â Â Â File -> Make A Copy | |
17 | ||
18 | Scheme 101 Sheet | |
19 | ||
20 | This sheet goes through and breaks down how we in the USFL | |
21 | look at identifying and declaring our schemes by grouping all plays | |
22 | into various concept buckets. Some more niche concepts are | |
23 | grouped together with like concepts. | |
24 | ||
25 | Every team will select 12 core concepts that are what they will be | |
26 | calling more than 3x a game. This is a soft cap. But we found the | |
27 | Scheme Declaration process made a perfect roadmap for how to | |
28 | build an ideal custom playbook for our Real Football Strategy | |
29 | focused Sim League. So the Scheme 101 Sheet in tandem with the top of the Planner Sheet will be a great starting point to focus the | |
30 | Custom Playbook you will be building with this tool. | |
31 | ||
32 | At the bottom of this sheet is a link to the Madden Scheme Guide | |
33 | which goes into real schemes more in depth. | |
34 | ||
35 | Planner Sheet | |
36 | ||
37 | Now that we have a good overview of Schemes, we know | |
38 | everything we need to know to fill out the Scheme Declaration | |
39 | Form at the top of this sheet. | |
40 | ||
41 | Once that is complete, There are 50 formation slots where you | |
42 | select from the dropdowns: Formation & Set. If you put together a | |
43 | combination that doesn't exist a warning message will pop up that | |
44 | says: "No Formation Exists". If the combination does exist in Madden, | |
45 | then the chalkboard area will pop up a visual representation of the | |
46 | formation, including what personnel lines up where. | |
47 | ||
48 | To the right of that you can fill in your 4 Audibles and up to 12 | |
49 | additional formations. "But how do you know what plays are in a | |
50 | specific formation?" or "How do I know which formations exists?" | |
51 | Even when you are nowhere near your gaming console of choice | |
52 | you can plan out yours now with this tool. Using the OFF Play Log, | |
53 | DEF Play Log, OFF Formation Guide, and DEF Formation Guide, for | |
54 | the first time ever you can map out your whole playbook while | |
55 | riding in a subway, at your local cafe, or while enduring a dull | |
56 | family reunion. | |
57 | ||
58 | Further down is the same set up for Defensive Plays & Formations | |
59 | If you keep scrolling down you will also get to a Gameplan Planner. | |
60 | This helps you pre-plan what plays you will be rating on the console | |
61 | later for various situations. You need 25 plays rated for every | |
62 | scenario, ideally reated between 3 and 5 stars. These plays listed | |
63 | here also get pulled into our playcall sheets later on. | |
64 | ||
65 | Find a playbook that has the formation you love the most for your | |
66 | scheme, it could be Singleback Dice Slot, Pistol Strong, Gun Doubles | |
67 | Y Off Wk, Gun Spread Y-Slot, or literally any other formation in the | |
68 | game. | |
69 | ||
70 | Use that playbook as the starting point for your custom playbook. | |
71 | Rate 1 Play Action play in that set half a star for all scenarios. Then | |
72 | delete all the other formations and all unneccessary plays. The game | |
73 | does require a Conserve Time and a Play Action play be left in the | |
74 | playbook. | |
75 | ||
76 | If you are unsatisfied with the plays left, you can retry with | |
77 | another playbook that has the formation and perhaps have | |
78 | different results. | |
79 | ||
80 | Sometimes, depending on the playbook you start with or the order | |
81 | you delete formations in, it may not let you remove all other | |
82 | formations, but get the playbook to where its usable for your | |
83 | purposes. | |
84 | ||
85 | Next, add formations in the order you want them in. Pre-Planning | |
86 | with the Planner Sheet makes this part a breeze. | |
87 | ||
88 | Things to consider when planning your formation order: | |
89 | Â Â Â Â Â *Â You want to avoid formations with WR2 on the left, in | |
90 | Â Â Â Â Â Â between sets with WR1 on the left, as audibling between | |
91 | those formations will make both outside WRs swap sides. | |
92 | Â Â Â Â Â *Â You want to arrange formations so when you audible between | |
93 | Â Â Â Â Â Â sets you can simulate realistic motions, shifts, and trades. | |
94 | Â Â Â Â Â Â EX: Gun Empty Base Flex -> Gun Trey Open Offset | |
95 | Â Â Â Â Â Â This example has the RB come from wide left to the | |
96 | Â Â Â Â Â Â backfield but nobody else moves. | |
97 | Â Â Â Â Â *Â Your base formation left from emptying out a team playbook | |
98 | Â Â Â Â Â Â will be your first formation. Plan around that. Keep in mind | |
99 | Â Â Â Â Â Â that your last formation is as close as your third formation | |
100 | Â Â Â Â Â *Â You can only audible between formations with the same |