ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMAN
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>NAME>NAME>NAME>NAME
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>LOOK>LOOK>LOOK>LOOK
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>AGE>AGE>AGE>AGE
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ASPECTSASPECTSASPECTSASPECTS
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>> Aspect Dice>> Aspect Dice>> Aspect Dice>> Aspect Dice
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>> Training>> Training>> Training>> Training
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>>Character>>Character>>Character>>Character
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>>Experience>>Experience>>Experience>>Experience
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>>Experience>>Experience>>Experience>>Experience
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>>Experience>>Experience>>Experience>>Experience
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>>Injury Aspects>>Injury Aspects>>Injury Aspects>>Injury Aspects
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>>Trauma Aspects>>Trauma Aspects>>Trauma Aspects>>Trauma Aspects
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>>Additional Aspects>>Additional Aspects>>Additional Aspects>>Additional Aspects
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TRAITSTRAITSTRAITSTRAITS
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>SURVIVE123456DISCOVER<>SURVIVE123456DISCOVER<>SURVIVE123456DISCOVER<>SURVIVE123456DISCOVER<
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INJURYINJURYINJURYINJURY
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>HARM123456HEALTH<>HARM123456HEALTH<>HARM123456HEALTH<>HARM123456HEALTH<
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>>
Conditions:
..// Lost: Your footing, an item, your suit integrity.
..// Shaken: Make a trauma check with an intensity equal to the injury.
..// Hurt: Fill in an additional Harm dot.
..// Wounded: Mark an injury aspect.
..// Incapacitated: Unconscious, in shock, dying, or worse.
>>
Conditions:
..// Lost: Your footing, an item, your suit integrity.
..// Shaken: Make a trauma check with an intensity equal to the injury.
..// Hurt: Fill in an additional Harm dot.
..// Wounded: Mark an injury aspect.
..// Incapacitated: Unconscious, in shock, dying, or worse.
>>
Conditions:
..// Lost: Your footing, an item, your suit integrity.
..// Shaken: Make a trauma check with an intensity equal to the injury.
..// Hurt: Fill in an additional Harm dot.
..// Wounded: Mark an injury aspect.
..// Incapacitated: Unconscious, in shock, dying, or worse.
>>
Conditions:
..// Lost: Your footing, an item, your suit integrity.
..// Shaken: Make a trauma check with an intensity equal to the injury.
..// Hurt: Fill in an additional Harm dot.
..// Wounded: Mark an injury aspect.
..// Incapacitated: Unconscious, in shock, dying, or worse.
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TRAUMATRAUMATRAUMATRAUMA
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>STRESS123456STABILITY<>STRESS123456STABILITY<>STRESS123456STABILITY<>STRESS123456STABILITY<
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>>
Conditions:
..// Rattled: Fill in an additional Stress dot.
..// Hardened: Fill in a Survive dot.
..// Panicked: Lose an aspect die.
..// Scarred: Mark a trauma aspect.
>>
Conditions:
..// Rattled: Fill in an additional Stress dot.
..// Hardened: Fill in a Survive dot.
..// Panicked: Lose an aspect die.
..// Scarred: Mark a trauma aspect.
>>
Conditions:
..// Rattled: Fill in an additional Stress dot.
..// Hardened: Fill in a Survive dot.
..// Panicked: Lose an aspect die.
..// Scarred: Mark a trauma aspect.
>>
Conditions:
..// Rattled: Fill in an additional Stress dot.
..// Hardened: Fill in a Survive dot.
..// Panicked: Lose an aspect die.
..// Scarred: Mark a trauma aspect.
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>>Moves
When you trigger a move through fictional action, follow its rules and apply the results.

Get Your Dice
You get 1 die by default.

Add Aspect Dice
When your aspect applies to the situation, you may add as many aspect dice to your roll as you like.

Discover
If you don’t match any open numbers, it’s a setback.
If any of your dice match an open number, it’s a partial success.
If any of your dice roll a 6, it’s a full success.

Survive
Survival rolls work just the same, except you want to match your filled numbers for a partial success or roll a 1 for a full success.

Work Together
When you assist another character with their move, say how you’re helping and give them one of your aspect dice.

Get More Aspect Dice
When you roll a setback or when your aspects cause trouble for you, gain 1 aspect die.
>>Moves
When you trigger a move through fictional action, follow its rules and apply the results.

Get Your Dice
You get 1 die by default.

Add Aspect Dice
When your aspect applies to the situation, you may add as many aspect dice to your roll as you like.

Discover
If you don’t match any open numbers, it’s a setback.
If any of your dice match an open number, it’s a partial success.
If any of your dice roll a 6, it’s a full success.

Survive
Survival rolls work just the same, except you want to match your filled numbers for a partial success or roll a 1 for a full success.

Work Together
When you assist another character with their move, say how you’re helping and give them one of your aspect dice.

Get More Aspect Dice
When you roll a setback or when your aspects cause trouble for you, gain 1 aspect die.
>>Moves
When you trigger a move through fictional action, follow its rules and apply the results.

Get Your Dice
You get 1 die by default.

Add Aspect Dice
When your aspect applies to the situation, you may add as many aspect dice to your roll as you like.

Discover
If you don’t match any open numbers, it’s a setback.
If any of your dice match an open number, it’s a partial success.
If any of your dice roll a 6, it’s a full success.

Survive
Survival rolls work just the same, except you want to match your filled numbers for a partial success or roll a 1 for a full success.

Work Together
When you assist another character with their move, say how you’re helping and give them one of your aspect dice.

Get More Aspect Dice
When you roll a setback or when your aspects cause trouble for you, gain 1 aspect die.
>>Moves
When you trigger a move through fictional action, follow its rules and apply the results.

Get Your Dice
You get 1 die by default.

Add Aspect Dice
When your aspect applies to the situation, you may add as many aspect dice to your roll as you like.

Discover
If you don’t match any open numbers, it’s a setback.
If any of your dice match an open number, it’s a partial success.
If any of your dice roll a 6, it’s a full success.

Survive
Survival rolls work just the same, except you want to match your filled numbers for a partial success or roll a 1 for a full success.

Work Together
When you assist another character with their move, say how you’re helping and give them one of your aspect dice.

Get More Aspect Dice
When you roll a setback or when your aspects cause trouble for you, gain 1 aspect die.
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