Rogue Scoundrel
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Rosso Aringa12Human
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Character NameLevelRaceGenderAlignmentDiety
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MediumAuburn5'5"145 lb.Criminal
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SizeHairEyesHeightWeightBackground
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CORE INFORMATION
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ABILITY SCORESSAVING THROWSCLASSESCurrent XP
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STR10+0 STR+0 NameLvlHit DiceHPCon
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DEX18+4 DEX+8 Rogue121d86312Portrait
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CON12+1 CON+5
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INT12+1 INT+5 MoveBase
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WIS10+0 WIS+0 3030
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CHA18+4 CHA+4 Total:126312
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ProfMod
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+4 Acrobatics (Dex)3316=12+4 Leather +112+4
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+0 Animal Handling (Wis)Misc 1Misc 2
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+1 Arcana (Int)Total: 12+4 0
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+4 Athletics (Str)
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+12 Deception (Cha)x2Hit DiceDeath SavesFate PointsAmmunition
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+1 History (Int)3d8Success1
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+4 Insight (Wis)/10d8Failure/1
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+4 Intimidation (Cha)
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+9 Investigation (Int)x2Weapon & SpellsHit#AtkDamageRngTypeNotes
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+0 Medicine (Wis)Shortsword+8 11d6+4PierceFinesse, Light
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+1 Nature (Int)Daggers+8 11d4+420/60PierceFinesse,Light,Thrown
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+0 Perception (Wis)Rapier+8 11d8+4PierceFinesse
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+4 Performance (Cha)Sneak Attack6d6
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+12 Persuasion (Cha)x2
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+1 Religion (Int)
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+12 Sleight of Hand (Dex)x2
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+8 Stealth (Dex)Special AttacksSpecial Defenses
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+0 Survival (Wis)Panache: As an actiion, make a Charisma (Persuasion) check vs. creature's Wisdom (Insight). They have to hear me and speak my language. If I succeed and it is hostile, it has disadvantage on attack rolls against targets other then me and can't make opportunity attacks against people other then me. Lasts for 1 minute, or till someone else hits them, or until we are more then 60 feet apart.Fancy Footwork: During my turn, if I make a melee attack against a creature, that creature cannot make opportunity attacks against me for the rest of my turn.
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+14 Passive InsightCunning Action: Can use bonus action in combat to Dash, Disengage, or Hide.
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+10 Passive PerceptionSneak Attack: Once per turn, deal 6d6 extra damage when I hit with an attack that has advantage or if an enemy of my target is within 5 feet of them and I don't have disadvantage. Weapon must be finesse or ranged.Uncanny Dodge: When an attacker I can see hits me, can use my reaction to halve the attack's damage against me.
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Evasion: When subjected to an effect that lets me make a Dexterity saving throw to half the damage, take no damage if I succeed and only half damage if I fail.
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+4 Proficiency Bonus
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PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
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Light ArmorRace / Background / FeatsClass
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Simple weapons, hand crossbows, longswords, rapiers, shortswordsCriminal Contact: I have a reliable and trustworthy contact with connections to criminal networks. I know how to send and get messages to them, even over great distances.Expertise: 1st and 6th level, total of 4 skill proficiencies or my thieves' tools, doubles proficiency bonus for them.
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Thieves' Tools, Disguise Kit, Gaming SetThieves' Cant:
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Common, Elvish, DwarvishAthlete: Dex +1, When prone, standing up uses only 5 feet of movement. Climbing doesn't cost extra movement. I can make a running long or high jump after only moving 5 feet on foot, instead of 10.Panache: As an action, make a Charisma (Persuasion check vs. creature's Wisdom (Insight) check. They must be able to hear me and we must share a language. If I succeed and they are not hostile, they are charmed for 1 minute and regard me as a friendly acquaintance. This ends if me or a friend of mine hurts them.
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Resilient: +1 Con and Proficiency in Con SavesToujours l'Audace: Add charisma modifier to initiative rolls. Additionally, can use Sneak Attack on any melee attack made against a target that has none of my allies adjacent to it.
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Ring of Mind Shielding: While wearing immune to magic that allows other creatures to read my thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with me if I allow it.Reliable Talent: When I make an ability check that lets me add my proficiency bonus, I can treat a d20 roll of 9 or lower as a 10.
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