ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
Level nameLevel no.DifficultyContent usedFeedback
Person A
Suggestions
Person A
Attempts needed to winmax. score
reached
max. moves
left if won
Feedback
Person B
Suggestions
Person B
Attempts needed to winmax. score
reached
max. moves
left if won
Changes based on feedback
2
worldA_level1010easyObstacle A
Modifier B
- good flow
- interesting obstacle combination
- still too hard
- cut 2-3 obstacles
- decrease spawning colors to 4
- decrease level goal X by Y
599003- too complex for a FTUE level- try focusing on the core mechanic and cut unnecessary element that distract from the main goal3125001- cut 3 obstacles A to achieve a smooth progression
- decreased colors to 4
- decreased level goal A by 10
3
worldA_level1111mediumEnemy A
Modifiers C+D
- slow level progression
- too many different side-goals
- ensure a better starting situation - level start feels repetitive
- add more positive elements like pre-placed super gems
868000- was not able to beat the level
- got stuck many times with having only 1 or 2 moves available
- ensure multiple ways to unlock new playable space by decreasing the spawning colors
- cut 1 or 2 enemies since they spawn too many blockers
---- added 3 different starting moves
- pre-placed 2 super gems that can be unlocked by destroying the enemies in the corners
- let players gain more space by decreasing the enemy layers
- cut 1 enemy at the top and gave more space there
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