CGSA 2017 Schedule (DRAFT)
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DAY 0 Tuesday May 30 7:00pmPre-Conference Gathering @ Don Don Izakaya (130 Dundas Street West, second floor) http://dondonizakaya.com/contact
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DAY 1 Wednesday May 31Room 1 TRSM 2-149 (8th floor)Room 2 TRSM 2-147 (8th floor)Room 3 TRSM 2-003 (8th floor)
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9:00 - 9:20Introductory Remarks
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9:30 - 10:305-Minute Lightning Talks Gabriele Aroni, "In-game photography and the future of video game aesthetic portrayal" / Kienda Coppin, "A Breakdown of Real World Naming Institutions, and their Unforeseen Effects on that of the Individual, both Online, and Off" / Poling Bork, "Video Games: The Future Interventionists for Selective Mutism?" / Michel Sabbagh "Effort Upon Effort: Japanese Influences in Western First-Person Shooters" / Melanie Oberg, "The Video-Video Game: On Watching Let's Plays" / Benjamin Gattet, "Virtual bodies in virtual worlds" / Rebecca Goodine, "Guide: An Exploration of Games for Emotional and Mental Health" (Chair: Jennifer Jenson)Closer Than They Appear: Videogames as Objects-to-Think-With Michael Hancock, “From Life Force to Legal Tender: The Philosophical and Cultural Associations of the Soul in Pillars of Eternity and Dark Souls,” / Meghan Blythe Adams, “What’s In Your Head”: The Player-Character as Corpse in Planescape Torment and Dark Souls" / Mark Filipowich, “Plural Protagonism, Ensemble Narrative Agency in JRPGs” (Chair: Michael Hancock)Emergent Player Practices Rainforest Scully-Blaker, "The Speedrunning Museum of Accidents: Preserving Games Through (Glitchy) Gameplay" / Robert Budac, "Pacifist Running: The Power of Nonviolence" / Andrei Zanescu & Marc Lajeunesse, "Encoding through Streaming" (Chair: Gerald Voorhees)
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10:45 - 11:45Cake and Death: Tales of Death and Videogames Emily Flynn-Jones, "Deathly and Undead Discourses" / Meghan Blythe Adams, "Who Died and How" / Gabby Darienzo "The Good Death" (Chair: Emily Flynn-Jones)Ludic Labour David Leblanc, "Simulation in the Balance: A Ludology of Labour in the 'Simulator'" / Alexander Ross, "Down and Out In The Animal Kingdom: Immaterial Labour in Animal Crossing: New Leaf" / George Temple, "NBA2k17's "MyCareer" mode: "Doin' Work" for Neoliberalism" (Chair: Daniel Joseph)Space and Time Luke Arnott, "The Space-Time of Zelda: A Link to the Future" / Greg Whistance-Smith, "Selective Spatiality: The Affordances of Architectural Drawing Techniques in Videogames" / Kalervo A. Sinervo, "Digital Non-Places: Tactics for exploring videogame environments" (Chair: Betsy Brey)
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11:45 - 1:30 Lunch and Game DemosStorm of the Armadas (Graham MacLean) / Papers S'il vous plait (Steve Wilcox, Rob Parker, and Shawn Dorey)The Truly Terrific Travelling Troubleshooter (Jessica Marcotte and Dietrich "Squinky" Squinkifer)Pop-Up Arcade
Ritual of the Moon (Kara Stone) / QED (Six A) / Crime is Sexy (Jeff Mundee, Rebecca Goodine, Nicholas Polchies, Nathan Thompson, Chad Comeau, Jade Yhap, and Lauren Cruikshank)
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1:30 - 2:30Analog Games Vinca Merriman & Victoria McArthur, "Character Growth as Community Project: Character Creation in LARP and Tabletop Games" / Ray Op'Tland, "The Analog Renaissance" (Chair: Michael Hancock)Methods and Ethics Sonja Sapach, "Let’s Play with Research Methodologies: Autoethnographic Memory Work and Critical Theory Development Through a 'Let’s Play' of TRAUMA" / Nathan Rambukkana, The Politics of Grey Data: #GG, Intimate Proximity, and the Ethics of Researching 'The Enemy'" / Dwayne Collins, "Game Journaling: Toward a Methodology of Replayability" (Chair: Alexandra Orlando)Death, Loss, Trauma Evgeniya Kuznetsova, "There Was a Hole Here: Lack of Agency as a Metaphor for Trauma in Silent Hill 2" / Catherine Goodfellow, "Everything Is Dying and It's All Our Fault: Post-Apocalyptic Videogames as a Necropastoral Space" / Conrad Leibel, "Playing/Healing: Majora's Mask as a Digital Memento Mori" (Chair: Meghan Blythe Adams)
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3:00 - 4:30Joint Keynote with CSDH/SCHN: Tracy Fullerton, "Finer fruits: A game as participatory text" (TRSM 3-176 Harry Rosen Lecture Theatre)
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5:00 - 7:00Congress President's Reception (MAC-Mattamy 2401 Coca-Cola Court)
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DAY 2 Thursday June 1Room 1 TRSM 1-149 (7th floor)Room 2 TRSM 2-147 (8th floor)Room 3 TRSM 2-164 (8th floor)
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8:30 - 9:30New Members' Breakfast: Coffee + Pastries
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9:30 - 10:30Kids Making Games, or Games Making Kids? Matthew Wells, "A Historical Perspective on Kids DIY Gaming" / Allen Kempton and Marco Piccolo, "Scripting the Sandbox: Agency, Policy, and Fandom in Minecraft" / Thien Nguyen, Vinca Merriman and Sara Grimes, "'I made it because I like it': Children Describe the Games They Make and How They Make Them" (Chair: Matthew Wells)Gaming Masculinities Gerald Voorhees, "Will We Be Dutiful Daughters? Symbolic Identification and the Law of the Father in “Daddified” Games" / Quintin Hewlett, "Contemporary iconoclasm: #GG, #PCMR, “No #SJW!!!” and the policing of boundaries" / Rebecca Waldie, "The Protector vs The Psycho-Killer: An Intersectional Exploration of Masculinity and Mental Illness in Until Dawn" (Chair: Jennifer Jenson)Games and the University Andrea Braithwaite, "Nancy Drew and the Case of the Neoliberal College" / Alison Harvey, "'It’s Not a Nice Place to Work': Innovation, Diversity, and Work-Readiness in Game Design Higher Education" / Jocelyn Beyer, Evgeniya Kuznetsova, Anna Borynec, Andrea Budac, Kenzie Gordon, Zoe Kane, Yang Chen, Sonja Sapach & Sean Gouglas, "Education Reloaded: A Survey of Canadian Post-Secondary Education in Video Games" (Chair: Lauren Cruikshank)
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10:45 - 11:45Queering Game Controls Jessica Marcotte, Dietrich "Squinky" Squinkifer, and Six A (Chair: Jessica Marcotte)VR Gaming Betsy Brey, "Fact and/or Fiction?: VR Storytelling and Cognitive Narratology" / Judy Ehrentraut "This is Not Your Body: The Synchronization of Affect in Virtual Reality Gaming" (Chair: Kalervo Sinervo)War Games Jason Hawreliak, "The Semiotics of War: Multimodal (Con)Figurations in Battlefield 1" / Jeremy Antley, "Updating the War on Terror for 2016: Exploring Commercial Wargame Expansion" / Ryan Scheiding, Marilyn Sugiarto, Sâmia Pedraca & Luciano Frizzera, "Nagasaki Kitty: A War Story (Presentation)" (Chair: Rob Parker)
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11:45 - 1:30 Lunch and Game DemosanyWARE (Cindy Poremba, Jane Tingley, and Marius Kintel)Different Narratives Granny Games (Chad Comeau) / Nagasaki Kitty (Ryan Scheiding, Marilyn Sugiarto, Samia Pedraca, and Luciano Frizzera)
12:30 - 1:20 Workshop - Locking Down and Protecting Yourself: Information Security for the Game Scholar Alex Dean Cybulski
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1:30 - 2:30Workshop: Discussing Social Justice in the Classroom Carolyn JongTransmedia Narratives and Play Phillippe Gauthier, "Alternate Reality Game, Social Media and Transmedia Storytelling: ‘Playing’ with Fictional Characters on Twitter" / Matthew Wysocki, "'[Scattered field notes captured on an archaic transmission band]': The Extra-Textual Diegesis in Destiny’s Grimoire" (Chair: Quintin Hewlett)Info Session: The Hand-Eye Society's Toronto Videogame Database (Sagan Yee & Amanda Wong)
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2:45 - 3:45GamePros: eSports and Streaming Jamie Woodcock & Mark R Johnson, "Playing for Profit: The Lives and Careers of Professional Video Game Streamers" / Alexandra Orlando, "The Hallyu Wavedash: Kpop’s Global influence on Esports" (Chair: Amanda Wong)Mobilizing Game Studies and Criticism Steve Wilcox, "Playable Publishing: How Participatory Platforms Can Integrate the Academy into the Fourth Estate" / Emma Vossen, "The Cultural Inaccessibility of Game Studies" / Andrea Luc & Claudia Lo, "Writing in the Wake of Gamer Hate" (Chair: Jason Hawreliak)Feminist Praxis Brittany Tomin, "Tropes vs. Women in Video Games: A Critical Media Literacy Curriculum / Sarah Schoemann, "Dear Games: Bringing Video Games to the Feminist Bookstore"
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4:00 - 5:00Experimental Games Astrid Ensslin, "Unnatural Spatio-temporality and Medium-specific Conventionalization in Videogames" / Alex Chalk, "Out for a Stroll: The Play of Walking Simulators" / Roxane Baril-Bédard, "The Aesthetics of Getting Lost: Affective Design and Non-Euclidian Spaces in Diary of a Spaceport Janitor" (Chair: Felan Parker)Designing Meaningful Games and Interfaces William Robinson, "A Distinction Between Serious Games and Gamified Learning" / Michael Nixon & Steve Dipaola, "The Hybrid Nature of User Interface in the Facilitation of Social Relationships & Nonverbal Behaviour as Game Mechanics" / Bob-Antoine Jerry Menelas, "Vers une omniprésence de rendu haptique dans les jeux sérieux de la prochaine décennie" (Chair: Carl Therrien)Feminist Close Readings Jocelyn Beyer, "Playing with Consent: Interrogating Rape, Race, and Colonialism in Bioware’s Dragon Age" / Sarah Stang, "Sexy Aliens and Abject Monsters: the Representation of Nonhuman Women in Video Games" / Liam Mitchell, "Damsels Who Distress: On the Use and Abuse of the Female Voice in Videogames" (Chair: Alison Harvey)
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5:00 - 6:00
CGSA Annual General Meeting - All Welcome!
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EveningCGSAxDifferent Games Arcade Social hosted by OCADU - 50 McCaul
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DAY 3 Friday June 2Room 1 TRSM 1-149 (7th floor)Room 2 TRSM Commons 1-150 (7th floor)Room 3 TRSM 2-003 (8th floor)
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9:30 - 10:30Video Game Industries and Economies David Nieborg, "Pay to play: The next decade of game industry research" / Daniel Joseph, "The Socio-Technical Infrastructure of Steam and its Sales" / Jennifer R. Whitson, Felan Parker, and Bart Simon, "The Cultural Economy of Indie: Missing masses, sustainability, and relational labour" (Chair: Mia Consalvo)Identity Formation of Avatars in Mainstream Video Games Andrea Budac, "This Isn't "Me": Modding the Limits of Character Creators" / Robert Budac, "Pacifist Play: The Formation of Identity Through the Rejection of Procedural Rhetoric" / Evgeniya Kuznetsova, "I'm Not Gay for Leliana: Performative Sexuality in Role-Playing Games" (Chair: Evgeniya Kuznetsova)Games, Learning, Communities Sia Joushaghani, '"Let's Go Outside": The Case for Developing Game Based Assessment Tool in Metagaming Communities and Outside The Game Code' / Azeneth Patino & Margarida Romero, "An Activity Theory-based Analysis of Play Activity for DGBL interventions in Formal Education" / Karen Black & Jen Jenson, "“I Don’t Even Play Games, How Am I Going To Make Them?” : Making Digital Games to Support Computational Thinking" (Chair: Chris J. Young)
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10:45 - 11:45Ontology and Epistemology of Play Renato Razzino Ernica, "Notes on an intercultural theory of games and play" / Kara Stone, "Human and Non-Human Play" / Scott Richmond, "Proprioception, or Internal Resonance" (Chair: Liam Mitchell)Adaptability, Inclusivity, and Sustainability: A Fishbowl Conversation with Toronto’s Hand Eye Society Sagan Yee, Cindy Poremba, Al Donato (Chair: Dave Murphy)Purposeful and Pedagogical Game Design Rob Parker, "Challenges in universal design for online learning and deep gamification" / Sylvain Payen, "L'arlésienne des émotions vidéoludiques" / Cristyne Hebert & Jen Jenson, "Game-Based Pedagogy in the K-12 Classroom: Creating Meaning, Structure, and Support" (Chair: William Robinson)
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11:45 - 1:30 Lunch and Game DemosEmergent Play Metatopia (Matt BelleFleur, Natalie Drumonde and Alexander Ross) / Sequence Chapter 1: the Prebiotic Soup (Brendan Lehman, Anthony Machum, and Michel Houle)Simulating Systems Yorkocracy (Karen Skardzius, Alia Miroshnichenko, and Sam McCready) /
Centre of Excellence (Mia Consalvo)
12:30 - 1:20 The Future's Old Problems: Making Meaningful Procedurally Generated Content Rob Parker & Mark Johnson
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1:30 - 2:30Gambling, the Other "Gaming" Matthew Perks, "Gambling in Modern Virtual Economies: Unknowable, Unregulated, and Unaccountable" / Mark R. Johnson, "“The biggest legal battle in British casino history”: the technical politics of cheating in games" / Jennifer R. Whitson & Martin French, "Gamblification: The dark side of the ludic century" (Chair: David Nieborg)Queerness, Games and Play Jason Lajoie, "Gayming On the Grid: Playing through the Ludic Technology of Grindr" / Adan Jerreat-Poole, "Female Problems: Queer/Mad Female Toxicity in Batman: Arkham Asylum" / Val Godard, "A queer talk with my computer (un étrange conversation avec mon ordinateur), Stratégies de positionnement au sein d’un réseau culturel" (Chair: Jessica Marcotte)History IN games Benjamin Hoy, "Historical Games and the Imagined American West" / Ryan Scheiding & Marilyn Sugiarto, "More Than Just a Ninja: Hanzo Hattori & the Collective/Cultural Memory of Videogames" / Scott Nicholson, "Unlocking History: Escape Rooms and Historical Tourism" (Chair: Alex Dean Cybulski)
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2:45 - 3:45Regulatory Issues in Games Alex Dean Cybulski, "Underware: The Secret Work of Anti-Cheat Software in Online Games" / Sâmia Pedraca, "Labor Issues and Intellectual Property Regulation: A Reflection on Video Games' Co-Creative Process" (Chair: Jennifer R. Whitson)Player Communities and Reception Patrick Deslauriers, "Using humor in the contexte of a business crisis: the case of No Man’s Sky community" / Andrea Budac, "Missing Mods: An Examination of An Online Fan Community's Archiving Practices" / Minh An Phan Huy, "Drilling Down Video Game Reviews: The Untapped Narrative of Player Sentiment in Data Analysis" (Chair: Matthew Wysocki)History OF Games Michael Ryan Skolnik & Steven Conway, "Tusslers, Beatdowns, and Brothers: A Socio-Historical Overview of Video Game Arcades and the Street Fighter Community" / Jean-Charles Ray, Francis Lavigne & Carl Therrien, "Building video game culture word by word: Constitution and evolution of video game genres in discourses from the late 1970’s to the present" / Skot Deeming, "Revisiting Regionalism: On the History of Local Indie Arcade Cabinets in Canada" (Chair: Luke Arnott)
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4:00 - 5:00Rethinking Game-Making Victoria McArthur, "Oh, the Humanities! Using PowerPoint to Develop Rapid Serious Games Prototypes" / Emma Westecott & Cindy Poremba, "Future Games: Expressive Game Development as Research-Creation" / Chris J. Young & Sara M. Grimes, "Breaking the rules: Revisiting notions of the gamemaker" (Chair: Nathan Rambukkana)Politics in Recent Games Sarah Thorne, "Circles of Struggle: Exploring the Limits of Games as Critical Media Theory through Question’s The Magic Circle" / Chris Lawrence, "The Empire of Chill: Affects and Anxieties of Colonialism in No Man's Sky" / Derek Price, "Surveillance and Complicity in Orwell" (Chair: Sarah Stang)Mobile and AR Gaming Gregory Blomquist & Jonathan Chau, "Invisible Monsters and Candy-coated Ideology: Deconstructing Nostalgia in Pokémon Go" / Lauren Burr, "Augmented Aurality Gaming: An Alternative to Screen-Based AR Game Design" / Sarah Christina Ganzon, "Investing Time for Your In-Game Boyfriends and BFFs: Rhythmanalysis and Time as Commodity in Mystic Messenger" (Chair: Kara Stone)
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