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NAMEMuimina HyakujiRELEASE TECHNIQUES
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RACEShinigamiATTACK TYPE
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NAMETYPE
MAJOR EFFECT
MINOR EFFECT
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FACTIONGotei 13 - 13th DivisionFACTION RANKTORO NAGASHI [ not literally, Lantern of the Dead]AREASLASHINGNA
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Captain
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XPSPENT XPREIATSU LEVEL (RL)
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102428770,000
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MASTERY LEVELSSKILLS
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MASTERED BANKAI TRUE NAME: SAIGO NO KATACHI KUUKYO-SA: HAKAI NO TENSHI [Kuukyo-sa's Final Form: Angel of Destruction]
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POTENTIAL5FIGHTINGFOCUS
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FOCUS5REFLEXESRESILIENCEDEFENSE AND UTILITY TYPE
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4530NAMEDESCRIPTION
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RENOWNTRAIT5STATS
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JUURYOKU REI [ZERO GRAVITY] (Time Shift)As an at-will action you gain either an additional standard action or an additional bonus action on your turn. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
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MERITSSPENT MERITSCOMBAT10HPREISHI
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3956480200TENNO HARI [CELESTIAL GLASS] (ETHEREAL)As a bonus action you become ethereal. For the duration your target rolls two d100s and takes the lesser of the rolls for accuracy against you. If it is an area attack and targets others, they only count the lesser of the two rolls for you alone.
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LEVELRELEASE3DEFENSEDMG DIE
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Legendary; Reward Mods: Spirit Badge +2k RL per thread95d12+1MUKONAGARE[Counter Flow] (REWIND)As a bonus action, you activate this ability at the end of your turn. Two turns later your stats (Including HP, Reishi, and Armor) all rewind back to what they were when you activated the ability. If you are KO’d during the two turns before the rewind takes effect, it will not activate
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HŌGYOKU SHARDSRELEASE STAGE & ENHANCEMENTS
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STANDARD TECHS & SPELLS
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SOUL SOCIETYSCHATTEN BEREICHWISHSTAGESKILL BONUSENHANCEMENT
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UNCLAIMEDUNCLAIMEDFIRST(Reflex) | +5DEADLYDEFENSE - UTILITY
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NAMEDESCRIPTION
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HUECO MUNDOLIVING WORLDUNCLAIMEDSECOND(Reflex) | +10INSTINCTIVEKARA NO KYOUKAIYou gain 30 Armor and are immune to status effects inflicted by attacks.
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CLAIMEDUNCLAIMED
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FINAL(Reflex | +15EFFICIENTKUUKYO NO ZANZO (Utsusemi)As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
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CLASSGYAKU UNMEIAs an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn.
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STARTING CLASSSPECIALIZED CLASSGOYOGAIAs a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
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PRODIGYTITAN
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ENKOSEN As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
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PERKSPERKS
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GENIUSUNBRIDLEDKURUSHIMI NO KAGAMI [MIRAGE OF SUFFERING] As bonus action you can inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary.
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ADEPTOPPRESIVE REIATSUHANKI As a bonus action pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement Technique.
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SEKIAs a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
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TRAITSADVANCED TECHS & SPELLS
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NAMEDESCRIPTIONATTACK - DEFENSE - UTILITY
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Alacrity As a passive effect you have +10 to defense while above half max HP.NAMEDESCRIPTION
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GARDEN OF FLAMES [HAIEN]As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration.
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SurgeAs an at-will action, you add an additional damage die with a value of 2d6 for Non-Basic Attacks and 1d6 for Basic Attacks with each attack you make.
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KEN NO ARASHI: SENGIRI [STORM OF BLADES: THOUSAND CUTS]As a standard action, you make a barrage attack with 5 dmg dice that deals the Overwhelm major effect on your target.
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MomentumAs a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
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DARK INCINERATION [SOKATSUI] As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. The max chance to inflict with any effect is 95%.
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BlurAs a passive effect you can use one Movement Tech as an at-will action on your turn.
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NOREN MEKURIYou gain +35 defense against attacks targeting you on your next turn. Also, once activated, on your next turn, reduce the success chance of any status effect targeting you by 20%
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PowerAs an at-will action, two of your attacks this turn cannot be mitigated by any basic defense abilities.
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FORBIDDEN TECHS & SPELLS
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RushAs an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. This does not apply any status effects from the original attack.
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ATTACK - DEFENSE - UTILITY
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NAMEDESCRIPTION
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BLEACH | HEREAFTERKAMINOIKARI: SENGAKURAI [HADŌ #88: HIRYŪ GEKIZOKU SHINTEN RAIHŌ]Using both of your standard actions, you make an area attack with 3 dmg dice that deals the Charging, Piercing, and Slashing major effects
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