ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBT
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NAMEJezrien LightbringerAncestryHalf-ElfLEVEL3
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BackgroundArtisan
G. Inline Light (vertical)
Greyout
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ClassSorcerer
G. Inline Dark (Horizontal)
Greyout Text
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AlignmentLGHERO POINTS3Key Ability
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XP0Charisma
Border
Inline Borders Dark (Horizontal)
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#4c0f0f
#978473
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ATTRIBUTESScoreMod
Chargen
Levels
ApexSTATUS 29 / 29
Auto Condition Notes
SKILLS7/7 | 1/1Total
Ability
Prof.TempItemBASIC ACTIONS
◆ Action; ↩ Reaction; ◇ Free
Mega inline
Inline Borders Light (Vertical)
9
STRENGTH
163=160DAMAGEU
Acrobatics
DEX11StrikeInteractStrideTake Cover
#643434
#c2ae9c
10
DEXTERITY
121=120
Temp
Dying
Wound
Doom
U
Arcana
INT00EscapeReleaseStepDrop Prone
BG Primary
Fill In
Secondaries
11
CONSTITUTION
121=120000T
Athletics
STR835DelaySeekStandRaise Shield
#854a4a
#f1e4ca
#d7c2b0
12
INTELLIGENCE
100=100Resistances & ImmunitiesE
Crafting
INT707♦♦ReadyPoint OutCrawlShield Block
Outside Text
13
WISDOM
100=100U
Deception
CHA44AidSense MotiveLeapAvert Gaze
#5f2f2f
14
CHARISMA
184=180T
Diplomacy
CHA945♦♦Cast SpellSpeakMountGrab an Edge
15
U
Intimidation
CHA44
16
DEFENSESItemDexProf.Temp
Untyp
STRIDESQUICK TOGGLE EFFECTSU
Medicine
WIS00SPECIAL ACTIONS
Class DC
19
Focus
1#REF!
17
ARMOR
215150
LAND
25ft
Raise ShieldCustom Effect 5U
Nature
WIS00
18
SHIELD
+1Hardness 1 / 1FLY(Av.)-RageCustom Effect 6U
Occultism
INT00
19
SWIM
-Custom Effect 3Custom Effect 7T
Performance
CHA945
20
SAVES
Static
Ability
Prof.Temp
Untyp
BURROW
-Custom Effect 4Custom Effect 8T
Religion
WIS505
21
FORTITUDE+8
DC 18
170
CLIMB
-ClumsyT
Society
INT505
22
REFLEX+6
DC 16
150U
Stealth
DEX11
23
WILL+7DC 1770U
Survival
WIS00
24
Core Notes
U
Thievery
DEX11
25
SENSESTotal
Static
Ability
Prof.Temp
Untyp
Follower of Shelyn
TGuild
Lore
INT505
26
PERCEPTION
+5
DC 15
5U?
Lore
INT00
27
Precise:
Imprecise:
Vague:
Low-light Vision
Normal Hearing
Normal Scent
Skill DCs = 10 + Total ModFollow the Expert
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29
Attack or Skill Notes
30
ProfmAtk
mDmg
ItemATTACKS
Critical?
Ability
Attacks
DamageTypeBase
Die
Special Traits
Crafting +1 On Artistry (Art and Jewelry)
31
TDaggerMelee (STR to hit; STR to damage)+8+4+01d4 + 3P1d4Agile, Finesse, Throw 10, Verstile S
32
T1GlaiveMelee (STR to hit; STR to damage)+9+4-11d8 + 3S1d8Reach, Deadly d8, Forceful
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T♦♦♦
34
TSpell AttackSpell Roll (Casting Stat to hit)+9+4-1LANGUAGES KNOWNFAVORITE FOOD
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T
Ancestry:
Common, Elvish
Beef Roasted with Berries and Wine
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T
Bonus:
Tea with Added Spirits for Potency
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HALF-ELF ANCESTRYGENERAL FEATSSORCERER FEATURESClass DC19EQUIPMENTBonus InvBULK8.8 / 10
Unencumbered
WEALTH10gp 0sp 8cp
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base
Half-Elf
3
Canny Acumen (Fort)
Bloodline (Angelic)
Armor
Select
ProfPotResACDexPen.
Speed
StrBulkAC
Speed
BulkHard
40
base
Traits:
Humanoid, Human, Elf
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Angelic Halo
INVESTED0/ 10Half PlateHalf PlateT00510-5 ft.163Shield Spell1--
41
base
Senses:
Low-Light
11HeavyPlateBTHP1
42
1
UNCONVENTIONAL WEAPONRY (Glaive)
15
Used?
Resonance Powers
Source
Invested?
Bulk
Worn Items
Effect
#Bulk
◆ Readied Items
43
519-
Backpack
-
Weapons
44
90.1
Dagger
-
Belt Pouch
45
13-
Bandolier
46
2
Glaive
-
Sheath
47
-
Sheath
48
-
Religious Symbol(wood)
49
CORE STATISTICSSKILL FEATSSORCERER FEATS
50
Base Size
M
Class DCs
T
Fortitude
EBG
Specialty Crafting (Artistry)
1
Bloodline
Standard Belt Pouches can only hold
51
Speed
25
Spell DCs
T
Reflex
T2
Hefty Hauler
2
Champion Dedication (Shelyn)
up to 4 'L' Bulk items, plus sheathes!
52
Bonus HP
8
Perception
TWillE44#Bulk
♦♦ Stored Items
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The below categories are not part of any formula. They are just here for your reference.
6611
Lute
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Class WeaponsTClass ArmorT8810.1
Bedroll
55
Other WeaponsUUnarmored DefenseT101010-
Chalk
56
12121-
Flint and Steel
57
SKILL RANKSShow in Skills?141410.1
Rope 50ft
58
Trained7 / 7Overflow T? 161620.1
Rations (Weeks)
59
Bonus Trained:218181-
Soap
60
Increases1 / 1Bonus Increases:20202
Artisan Tools (Artistry)
10.1
Torches
61
Master at 7, Legendary at 15
0.1
Basic crafter’s book
10.1
Waterskin
62
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SPELLS
<--- Reveal this section by clicking the arrows inside the Row Numbers to the left! Hide this section by selecting row numbers to the left and then right-click -> "Hide Rows"
https://spellfinder.github.io/spells/
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ListTDivineCANTRIPSSPELL LEVEL 1SPELL LEVEL 2SPELL LEVEL 3SPELL LEVEL 4SPELL LEVEL 5Allegrodiv#N/A
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AbilityCharismaCast
Action
Spell
Cast
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Level#N/A#N/A
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xDay
Known
Light (BL)
Heal (BL) (SS)
Spiritual Weapon (BL)
Range#N/A
79
14419
Divine Lance
Bless
Sound Burst (SS)
Area#N/A#N/A
80
233
Stabilize
Magic Weapon
Calm Emotions
Target#N/A
81
3--
Detect Magic
Alarm
Restoration
Duration#N/A
82
4--SPELL DCs
Shield
Signature Spell (SS)
Save#N/A
83
5--
Angelic Halo (Focus)
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6--
Hide the Spells section by selecting row numbers to the left (58-74) and then right-click -> "Hide Rows"
WIP: Triggers do not display, and only 20%ish of spells have full text so far
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7--F1/ 1POWERSSPELL LEVEL 6SPELL LEVEL 7SPELL LEVEL 8SPELL LEVEL 9SPELL LEVEL 10Zone of TruthCreatures within the area or those entering it have difficulty lying, depending on their Will saves. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the area. It keeps the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment. Therefore, they can avoid answering questions to which they would normally respond with a lie, or they might be evasive as long as they remain within the boundaries of the truth.
<b>Success</b> The target takes a -1 conditional penalty to Deception checks.
<b>Critical Success</b> Unaffected.
<b>Failure</b> The target can't speak any deliberate and intentional lies and takes a –1 conditional penalty to Deception checks.
<b>Critical Failure</b> The target can't speak any deliberate and intentional lies and takes a –4 conditional penalty to Deception checks.
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8--
Cost?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
Prep?
Action
Spell
LevelSpell 3[S,V]
◆◆
87
9--Range30 feet
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10--Area20-foot burstenchantment
mental
89
Consider Cut/Pasting this section
Target-
90
Feel free to overwrite the default
up to "Skill & Class Actions"
Duration10 minutes
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Per-Day and Spells Known formulas!
SaveWill
92
93
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EFFECT TABLENOTESBACKGROUND / PERSONALITY
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FORMULA BOOK
How were you raised? Do you have any close family?
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Buff or EffectSavesMeleeRangedSpellsSpeedsSkillsToggle Notes
(Appears in the Status section, next to Health)
TOTAL
Chargen
Levels
Flaw
ABC15101520Dumaq was raised by an elven commune within the Sargavan jungles. Her family was slaughtered by the Aspis Consortium when they clear-cut her home territory to create farmland for their colony.
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Name?
Type?
On?ACFortRefWill
Attack
Dmg
Attack
Dmg
RollDCs
Base
Fly
Swim
Burrow
Climb
AllSpecified
STR
16
delete if you
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00000000002500000--DEX12
don't need this!
Where/From whom did you learn your skills?
99
00000000002500000--
CON
12
100
Semi-Permanent or Miscellaneous Effects:
INT10Dumaq's talents mostly come from a symbiotic relationship she holds with several powerful fey and nature spirits whose homes were destroyed by Aspis alongside Dumaq's own. Her talents are innate rather than learned.
101
Base SpeedsUntyped (Stacks)Yes25----WIS10
102
CHA
18
What are your personal life goals? What challenges do you seek?
103
> Vengeance upon humananity - especially the ones who destroyed her homeland
> Seek out a new home for the fey and greater spirits travelling with/in her
> Establish control over a vast new home territory and protect it from incursion
104
105
List your three most important personal beliefs:
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> Survival of the fittest - no remorse for those unable to defend themselves
> Home is a sacred, inviolable space for all creatures... except humans
> A pack which hunts together is stronger than any lone wolf
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108
What character flaw(s) is/are most likely to cause trouble for you?
109
> extreme aggression in the face of perceived threats
> blatant, violent, only-semi-irrational racism towards pretty much all non-elves
110
111
What do you secretly fear, even in times of easygoing peace?
112
Combat Quick Toggle Effects:
ACFortRefWill
Melee
Dmg
Range
Dmg
Spell
DCs
Land
Fly
Swim
Burrow
Climb
AllSpecifiedDumaq fears that her trusted "family" (spirits, fellow PCs) do not intend to stay with her and that she will some day be as vulnerable again as the day her family was killed.