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1 | Grades | Identifier | Standard | Concept | Lessons - Unit#.Lesson# | ||||||||||||||||||||||
2 | 9-10 | 9-10.CS.01 | Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. | Computing Systems | 1.1 | 2.1 | 2.2 | 2.6 | 2.9 | 3.1 | 3.6 | 4.9 | |||||||||||||||
3 | 9-10 | 9-10.CS.02 | Compare levels of abstraction and interactions between application software, system software, and hardware layers. | Computing Systems | 2.1 | 2.2 | 2.4 | 2.6 | 2.9 | 3.3 | 3.5 | ||||||||||||||||
4 | 9-10 | 9-10.CS.03 | Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. | Computing Systems | 1.5 | 1.8 | 2.3 | 2.5 | |||||||||||||||||||
5 | 9-10 | 9-10.NI.04 | Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. | Networks & the Internet | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 4.12 | ||||||||||||||||
6 | 9-10 | 9-10.NI.05 | Give examples to illustrate how sensitive data can be affected by malware and other attacks. | Networks & the Internet | 3.10 | 3.11 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 | ||||||||||||||||
7 | 9-10 | 9-10.NI.06 | Compare various security measures, considering tradeoffs between the usability and security of a computing system. | Networks & the Internet | 3.10 | 3.11 | 4.6 | 4.8 | 4.9 | 4.10 | 4.11 | 4.12 | 4.13 | ||||||||||||||
8 | 9-10 | 9-10.NI.07 | Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. | Networks & the Internet | 3.10 | 3.11 | 4.2 | 4.4 | 4.5 | 4.6 | 4.8 | 4.9 | 4.12 | 4.13 | |||||||||||||
9 | 9-10 | 9-10.NI.08 | Explain tradeoffs when selecting and implementing cybersecurity recommendations. | Networks & the Internet | 3.11 | 4.12 | |||||||||||||||||||||
10 | 9-10 | 9-10.DA.09 | Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. | Data & Analysis | |||||||||||||||||||||||
11 | 9-10 | 9-10.DA.10 | Evaluate the tradeoffs in how data elements are organized and stored. | Data & Analysis | 6.4 | 2.7 | 5.8 | ||||||||||||||||||||
12 | 9-10 | 9-10.DA.11 | Create interactive data visualizations using software tools to help others better understand real-world phenomena. | Data & Analysis | 5.7 | 5.10 | |||||||||||||||||||||
13 | 9-10 | 9-10.DA.12 | Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. | Data & Analysis | 4.8 | 5.2 | 5.7 | 5.9 | 5.10 | 5.11 | |||||||||||||||||
14 | 9-10 | 9-10.AP.13 | Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. | Algorithms & Programming | 6.3 | 2.13 | 4.9 | 4.13 | |||||||||||||||||||
15 | 9-10 | 9-10.AP.14 | Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. | Algorithms & Programming | |||||||||||||||||||||||
16 | 9-10 | 9-10.AP.15 | Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. | Algorithms & Programming | 6.3 | 6.8 | 6.9 | 6.12 | |||||||||||||||||||
17 | 9-10 | 9-10.AP.16 | Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. | Algorithms & Programming | 6.2 | 6.6 | 6.12 | 2.6 | 2.13 | ||||||||||||||||||
18 | 9-10 | 9-10.AP.17 | Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, or objects. | Algorithms & Programming | 6.7 | 6.8 | 6.11 | 2.2 | |||||||||||||||||||
19 | 9-10 | 9-10.AP.18 | Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. | Algorithms & Programming | 1.2 | 6.5 | |||||||||||||||||||||
20 | 9-10 | 9-10.AP.19 | Systematically design and develop programs for broad audiences by incorporating feedback from users. | Algorithms & Programming | 6.7 | ||||||||||||||||||||||
21 | 9-10 | 9-10.AP.20 | Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. | Algorithms & Programming | 6.5 | ||||||||||||||||||||||
22 | 9-10 | 9-10.AP.21 | Evaluate and refine computational artifacts to make them more usable and accessible. | Algorithms & Programming | 1.2 | 1.9 | 2.5 | 2.6 | 2.10 | 2.11 | 3.1 | 4.11 | 4.13 | ||||||||||||||
23 | 9-10 | 9-10.AP.22 | Design and develop computational artifacts working in team roles using collaborative tools. | Algorithms & Programming | 2.6 | 4.1 | 4.4 | 4.7 | 4.10 | ||||||||||||||||||
24 | 9-10 | 9-10.AP.23 | Document design decisions using text, graphics, presentations, or demonstrations in the development of complex programs. | Algorithms & Programming | 6.7 | 2.6 | 2.11 | 4.13 | |||||||||||||||||||
25 | 9-10 | 9-10.AP.24 | Describe the characteristics and evaluate the impact of human computer interaction. | Algorithms & Programming | |||||||||||||||||||||||
26 | 9-10 | 9-10.IC.25 | Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. | Impacts of Computing | 1.2 | 1.4 | 1.7 | 1.10 | 1.12 | 6.1 | 6.10 | 2.1 | 2.4 | 2.11 | 2.12 | 2.13 | 3.6 | 3.7 | 3.11 | 4.1 | 4.2 | 4.7 | 4.10 | 5.3 | 5.5 | 5.9 | |
27 | 9-10 | 9-10.IC.25b | Evaluate the ways digital social interactions impact personal, ethical, social, economic, and cultural practices. | Impacts of Computing | 1.2 | 1.4 | 1.7 | 1.10 | 1.12 | 6.1 | 6.10 | 2.1 | 2.4 | 2.11 | 2.13 | 3.7 | 3.8 | 4.1 | 4.4 | 4.7 | 4.10 | 5.3 | 5.5 | 5.9 | |||
28 | 9-10 | 9-10.IC.26 | Test and refine computational artifacts to reduce bias and equity deficits. | Impacts of Computing | 1.6 | 2.11 | 2.12 | 2.13 | 3.7 | 4.11 | |||||||||||||||||
29 | 9-10 | 9-10.IC.27 | Demonstrate ways a given algorithm applies to problems across disciplines. | Impacts of Computing | 6.10 | 2.1 | 3.9 | ||||||||||||||||||||
30 | 9-10 | 9-10.IC.28 | Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. | Impacts of Computing | 4.1 | 4.4 | |||||||||||||||||||||
31 | 9-10 | 9-10.IC.29 | Explain the beneficial and harmful effects that intellectual property laws can have on innovation. | Impacts of Computing | 1.11 | ||||||||||||||||||||||
32 | 9-10 | 9-10.IC.30 | Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. | Impacts of Computing | 1.2 | 2.12 | 2.13 | 3.11 | 4.2 | 4.3 | 5.3 | 5.4 | 5.5 | 5.10 | |||||||||||||
33 | 9-10 | 9-10.IC.31 | Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. | Impacts of Computing | 2.12 | 3.9 | 2.13 | 3.11 | 4.2 | 4.3 | |||||||||||||||||
34 | 9-10 | 9-10.ET.A | Explain that the field of emerging technologies will be evolving and rapidly growing. | Emerging and Future Technologies | 2.10 | 3.10 | |||||||||||||||||||||
35 | 9-10 | 9-10.ET.B | Compare existing and emerging technologies, ideas, and concepts. | Emerging and Future Technologies | 2.10 | 3.10 | |||||||||||||||||||||
36 | 9-10 | 9-10.ET.C | Describe how emerging technologies are influencing current events at a local and global scale. | Emerging and Future Technologies | 1.1 | 1.2 | 1.5 | 1.6 | 1.11 | 1.12 | |||||||||||||||||
37 | 9-10 | 9-10.ET.D | Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate. | Emerging and Future Technologies | 2.13 | 3.8 | 2.13 | ||||||||||||||||||||
38 | 9-10 | 9-10.ET.E | Create new or original work by applying emerging technologies. | Emerging and Future Technologies | 1.2 | 1.8 | 1.9 | 1.10 | 1.12 | 1.13 | 2.60 | 2.13 | |||||||||||||||
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