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Grades
IdentifierStandardConcept
Lessons - Unit#.Lesson#
2
9-10
9-10.CS.01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.Computing Systems1.12.12.22.62.93.13.64.9
3
9-10
9-10.CS.02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.Computing Systems2.12.22.42.62.93.33.5
4
9-10
9-10.CS.03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.Computing Systems1.51.82.32.5
5
9-109-10.NI.04Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.Networks & the Internet3.13.23.33.43.53.64.12
6
9-109-10.NI.05Give examples to illustrate how sensitive data can be affected by malware and other attacks.Networks & the Internet3.103.114.24.34.44.54.6
7
9-109-10.NI.06Compare various security measures, considering tradeoffs between the usability and security of a computing system.Networks & the Internet3.103.114.64.84.94.104.114.124.13
8
9-109-10.NI.07Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.Networks & the Internet3.103.114.24.44.54.64.84.94.124.13
9
9-109-10.NI.08Explain tradeoffs when selecting and implementing cybersecurity recommendations.Networks & the Internet3.114.12
10
9-10
9-10.DA.09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.Data & Analysis
11
9-10
9-10.DA.10
Evaluate the tradeoffs in how data elements are organized and stored.Data & Analysis6.42.75.8
12
9-10
9-10.DA.11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.Data & Analysis5.75.10
13
9-10
9-10.DA.12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.Data & Analysis4.85.25.75.95.105.11
14
9-10
9-10.AP.13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.Algorithms & Programming6.32.134.94.13
15
9-10
9-10.AP.14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.Algorithms & Programming
16
9-10
9-10.AP.15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.Algorithms & Programming6.36.86.96.12
17
9-10
9-10.AP.16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.Algorithms & Programming6.26.66.122.62.13
18
9-10
9-10.AP.17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, or objects.Algorithms & Programming6.76.86.112.2
19
9-10
9-10.AP.18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.Algorithms & Programming1.26.5
20
9-10
9-10.AP.19
Systematically design and develop programs for broad audiences by incorporating feedback from users.Algorithms & Programming6.7
21
9-10
9-10.AP.20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.Algorithms & Programming6.5
22
9-10
9-10.AP.21
Evaluate and refine computational artifacts to make them more usable and accessible.Algorithms & Programming1.21.92.52.62.102.113.14.114.13
23
9-10
9-10.AP.22
Design and develop computational artifacts working in team roles using collaborative tools.Algorithms & Programming2.64.14.44.74.10
24
9-10
9-10.AP.23
Document design decisions using text, graphics, presentations, or demonstrations in the development of complex programs.Algorithms & Programming6.72.62.114.13
25
9-10
9-10.AP.24
Describe the characteristics and evaluate the impact of human computer interaction.Algorithms & Programming
26
9-109-10.IC.25Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.Impacts of Computing1.21.41.71.101.126.16.102.12.42.112.122.133.63.73.114.14.24.74.105.35.55.9
27
9-10
9-10.IC.25b
Evaluate the ways digital social interactions impact personal, ethical, social, economic, and cultural practices.Impacts of Computing1.21.41.71.101.126.16.102.12.42.112.133.73.84.14.44.74.105.35.55.9
28
9-109-10.IC.26Test and refine computational artifacts to reduce bias and equity deficits.Impacts of Computing1.62.112.122.133.74.11
29
9-109-10.IC.27Demonstrate ways a given algorithm applies to problems across disciplines.Impacts of Computing6.102.13.9
30
9-109-10.IC.28Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.Impacts of Computing4.14.4
31
9-109-10.IC.29Explain the beneficial and harmful effects that intellectual property laws can have on innovation.Impacts of Computing1.11
32
9-109-10.IC.30Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.Impacts of Computing1.22.122.133.114.24.35.35.45.55.10
33
9-109-10.IC.31Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.Impacts of Computing2.123.92.133.114.24.3
34
9-109-10.ET.AExplain that the field of emerging technologies will be evolving and rapidly growing.Emerging and Future Technologies2.103.10
35
9-109-10.ET.BCompare existing and emerging technologies, ideas, and concepts.Emerging and Future Technologies2.103.10
36
9-109-10.ET.CDescribe how emerging technologies are influencing current events at a local and global scale.Emerging and Future Technologies1.11.21.51.61.111.12
37
9-109-10.ET.DPredict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate.Emerging and Future Technologies2.133.82.13
38
9-109-10.ET.ECreate new or original work by applying emerging technologies.Emerging and Future Technologies1.21.81.91.101.121.132.602.13
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