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Level:20This it?Charleston WeezerDream MoonWardrobifier
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999,999 XPMale HumanKnight of Doom or Rage...HandWardrobe"Hand"
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paranormalMechanic[pM]Land of ___ and ___AnimatronicWork UniformThe Glasses
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DialgaDrakeX#8607quoteAccessoryAccessoryAccessory
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SkillStatBonusTotalYour Sick Glasses
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AthleticsStr+0+2AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0-10017 / 17120Animatronic | Tier 0 Bondkind
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AcrobaticsDex+0+0Temporary HP100%Hit Die Roll[this is a description]
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Sleight of HandDex+0+001d8-1
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StealthDex+0+0
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EngineeringInt+0+6Lesser slots19Greater slots0
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InvestigationInt+0+6Speed30 ft.Passive PerceptionProficiency+6[no flavor at all. so basically lacroix]
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OccultInt+0+6Initiative+014The Glasses | Tier 0 glubglubkind
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Animal HandlingWis+0+2[yet another description]
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InsightWis+0+2Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+2Strength13 (1)+0Rupture0
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PerceptionWis+0+4Constitution8 (-1)Fortitude10Sunder0
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SanityWis+0+2Dexterity10 (0)+0Fade0This is a flavor text.
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SurvivalWis+0+2Intelligence17 (3)Reflex19Cripple0Work Uniform | Tier 0 Apparel
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DeceptionCha+0+1Wisdom14 (2)+0Setback0Just a Purple Polo and Black Pants with Black shoes and a Purple Net Hat, flipped backwards, and a pair of Dollarstore Aviator Glasses that your boss let's you wear, because it fits the theme of the establishment.
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IntimidationCha+0+3Charisma12 (1)Will9Max HP Redux0
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PerformanceCha+0+1+0
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PersuasionCha+0+3Hit Bonus+0Crit Range20Defense Bonus+0
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"How does that work?"
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ResourcesYour Sick Glasses
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Lesser SlotsNameNameNameName
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2 | 2 | | | |
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Current2CurrentCurrentCurrentCurrent
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Maximum2MaximumMaximumMaximumMaximum
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GladiusBondKindTier0StatINTHit+9 to hitWhispersTier0StatSTRHit+7 to hit
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TypeSpecial One-Handed Esoteric Control WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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StrikeQd6+WIS1d6+2Major action: Your minion makes a melee attack against a single target within range. [Base damage: Qd6+WIS, basic]Augur (affinity)You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
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Double StrikeQd3+WIS1d3+2Major action: Your minion makes a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd3+WIS]Lay Waste (at-will, ranged)Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM]
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Crippling StrikeQd3+WIS1d3+2Major action: Your minion makes a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+WIS]Lay Waste (at-will, cleave)Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM]
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Hex TargetQQMinor action: Your minion curses a target within range for 1 minute (10 rounds). Whenever an attacker would add bonus damage from Assail against the target, they add Q to the damage done.Lay Waste (at-will, dazing)Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM]
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StressMajor action: Your minion makes a single target within control range uncomfortable, inflicting Setback (2) for one minute (10 rounds).Lay Waste (lesser)Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM]
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Empower AllyMajor action: Your minion makes a single ally within control range comfortable, giving them +2 to attack rolls and skill checks for one minute (10 rounds). Only one ally may be comfortable at a time.Lay Waste (lesser)Free action: After landing an attack, a phantom Impairs the target for 1 round.
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GalvanizeMajor action: Your minion spreads its aura. You and all allies are Warded (Q) for 1 minute (10 rounds) while within control range.Mourners (lesser)Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere.
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Mourners (greater)Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere.
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Vengeful Dirge (at-will)Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P]
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Vengeful Dirge (lesser)Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
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Requiem (lesser)Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
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Requiem (lesser)Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
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Requiem (greater)Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM]
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Eulogies (at-will)Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
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Eulogies (lesser)Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
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Eulogies (lesser)Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
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Eulogies (greater)Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time.

It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM]
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Covenant (greater)Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration.
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Range: 10 feet (melee), 30 feet (control), Esoteric: WIS

Notes: When you equip BondKind, you gain a mystical minion under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten.
"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Calculating, Mastermind, StrategistWhen using or benefitting from Avert or Aim, take +2 die sizes and an extra die of the same, and using or benefitting from Assail grants +1 die size as well. Up to three such effects in any combination may be active at once.Knack: LegerdemainYou have an aptitude for dextrous manual control, possessing an adroitness of the hands. Whenever you can bring this knack to bear, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Sneaky Sneaky, Skulker, StrategistPick this at level 3!
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Pick this when you have four Steps of your pillar!Like a Shadow, Skulker, StrategistPick this at level 7!
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Pick this when you have six Steps of your pillar!Master of Ambush, Skulker, StrategistPick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (_________ Modus)
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T0Build Grist20What kind of captchalogue deck do you have?
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T10
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T20You should pick a captchalogue deck!
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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