A | B | C | D | E | F | G | H | I | J | K | L | ||
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1 | Name | Pronouns | Website | TZ | Timezones happy to work in | Country of residence | Role at DGF | Roles interested in | Scale/type of project/type of company | Part time/Full time/employee/contractor etc. | Remote/Hybrid/in office | ||
2 | Angus Dick | He/him | https://angusdick.com/ | https://www.linkedin.com/in/angus-dick/ | GMT | GMT/CET & Eastern & Pacific all fine | United Kingdom (Manchester) | Art Lead, Animation Lead, Co-Art Director | Art Director, Art Lead, Senior Animator, especially with technical components. Unity & Unreal 4 Experience. | No crypto, no NFT, happy with all scales, eager to work in larger organisations. | Open to all positions. | Willing to relocate, happy with any arrangement of remote/hybrid or in office. | |
3 | Ben Wilson | He/him | https://ben-wilson.co.uk/ | https://www.linkedin.com/in/ben-wilson-203329186/ | GMT | GMT/CET | United Kingdom | Creative Producer, Technical Producer, Game Design | Senior Game Design, Senior Technical Design, Systems Design, Level Design, Technical Producer. Unreal 4/5 & Unity experience. | Happy at all team scales, prefer indie-mid scale (5-50). No crypto, no NFT, no gambling. | Prefer full time or 4-day week. Open to part time. | Remote preferred, happy to do occasional UK site visits. | |
4 | Bryan DePuy | They/them | https://whosewoods.org/ | https://www.linkedin.com/in/bryandepuy/ | EST | GMT/CET/EST/PST | Canada (Toronto) | Senior Programmer, Gameplay Programmer, Audio Programer | Generalist programmer, with opportunities for design input, audio support, and technical narrative/systems, tools. C#, Unity, Gamemaker, Lua, Javascript, etc. Open to learn. | Smaller teams (up to 30) preferred, story- and systems-driven games preferred. No crypto, no NFT, no meaningless violence | Part time or full time - happy to be employee or contractor. | Remote, would consider hybrid locally. | |
5 | Hannah Nicklin | She/her | http://hannahnicklin.com | https://www.linkedin.com/in/hannah-nicklin | GMT | Prefer Eastern and Pacific USA, happy with GMT/CET | United Kingdom (Sheffield) | Creative Director (Saltsea Chronicles), Narrative Director, Writer, Editor | Narrative Director, Narrative Lead, Senior Writer, Narrative Designer | Mid scale to AAA, ideally no war simulators. No crypto, no NFT, no gambling. | Full time or 4 days per week - happy to be both employee or contractor | Remote only, will consider 1 day pm in office | |
6 | Katrin-Anna Zibuschka | She/they | https://colorfulkati.com/ | https://www.linkedin.com/in/katrin-anna-zibuschka/ | CET | ±3 hours of CET | Austria (Upper Austria) | Tech Lead, Lead Programmer, Technical Narrative Director | Dream role is leading a small team of programmers. Generalist programmer with a strong aptitutde in narrative systems, tools and general systems or systems architecture. C#/Unity, but eager to learn. Interested in becoming a Scrum Master. | Prefer smaller teams up to 30, but open to other opportunities. Prefer no pointless violence. No crypto, no NFT, no gambling. | Employee preferred but contractor possible, up to 4 days per week. | Remote, happy to do site visits within Europe. Open for hybrid in Austria and Bavaria | |
7 | Nils Deneken | He/him | https://gutefabrik.com/games/ | www.linkedin.com/in/nils-deneken | CET | GMT/CET | Denmark (Copenhegan) | Art Director, Creative Director (Mutazione) | Craft: Art Direction, Concept Art, World Creation and Design, Character Design UI Design: Layout/Typography, Icon Design Creation of visual assets in 2D Game Identity Design - Logos, key art, Banners. Consultation: Visual Storytelling and Worldbuilding - Art and Narrative interplay or on UI, readability, Signs, Icons and text in games | Curious about all scales of organisations. I prefer smaller gigs at the moment, but if a super interesting long-term offer comes up, I'd be curious. | Freelance Gigs, Part time, 4 day week or full time | Copenhagen-based or remote | |
8 | Roxanne van Dam | They/them | https://www.impeckablegames.com/ | https://www.linkedin.com/in/roxanne-van-dam/ | CET | GMT/CET & Eastern & Pacific all fine | Netherlands | Deputy Lead Programmer, Lead Programmer (Parental Leave Cover) | Gameplay programmer, generalist programmer, also enjoy UI programming, rapid prototyping. C#/Unity, but eager to learn. | Prefer smaller teams under 50, but curious about AAA for the right role. | Prefer 4 days per week, contractor or employee both fine | Remote, would consider hybrid within the Netherlands. | |
9 | Úna-Minh Kavanagh | She/her | https://unaminhkavanagh.com/ | https://www.linkedin.com/in/unaminhkavanagh/ | GMT | GMT/CET | Republic of Ireland (Dublin) | Assistant Producer, QA, Community Management & Social Media | Associate/Assistant Producer or Project Manager, Recruitment, QA & Localisation Management/Production, Generalist | Prefer smaller teams under 50, but open to other team sizes with the right support. No NFT, no crypto. | Part time or full time - happy to be both employee or contractor | Remote only, would consider some hybrid within Dublin City Northside / North Dublin | |
10 | Mikaël Bourget | He/him | https://www.linkedin.com/in/mikael-bourget-nakana/ | CET | GMT/CET | Poland (Warsaw) | QA Lead | QA Lead or Specialist, Linguistic Tester (fluent in FR, EN, PL), Localisation Manager, Release Manager, Consoles Publishing Manager, Project Manager | Happy at all team scales | Part time or full time - happy to be both employee or contractor | Remote or Warsaw-based | ||
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14 | Thanks for reading |