A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | |
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1 | Weapon Name | Buffs | Delay frames | Attack frames (till fire) | Projectile flight | Frames till Recovery start | Total Attack | Recovery | Reload | Total (f) | Total (s) | Notes | |||||||||||||
2 | Arquebus | 10 dex, no buffs | 5 | 21 | 4 | 24 | 54 | 75 | 189 | 318 | 10.6s | ||||||||||||||
3 | 10 dex, no buffs | 5 | 21 | 4 | 24 | 54 | 75 | 190 | 319 | 10.6s | |||||||||||||||
4 | 10 dex, no buffs | 5 | 21 | 12 (freeze) | 16 | 54 | 75 | 189 | 318 | 10.6s | |||||||||||||||
5 | 19 dex, no buffs | 5 | 17 | 4 | 19 | 45 | 59 | 153 | 255 | 8.5s | |||||||||||||||
6 | 40 dex, no buffs | 5 | 12 | 4 | 14 | 35 | 39 | 104 | 178 | 5.9s | |||||||||||||||
7 | |||||||||||||||||||||||||
8 | Arbalest | 10 dex, no buffs | 5 | 22 | 5 | 20 | 52 | 75 | 167 | 294 | 9.9s | ||||||||||||||
9 | 10 dex, no buffs | 5 | 22 | 5 | 21 | 53 | 75 | 167 | 295 | 9.9s | |||||||||||||||
10 | 10 dex, no buffs, (-50% armor) | 5 | 22 | 4 | 22 | 53 | 112 | 168 | 333 | 11.1s | |||||||||||||||
11 | 10 dex, del. potion, (-50% armor) | 5 | 22 | 4 | 22 | 52 | 75 | 168 | 294 | 9.8s | |||||||||||||||
12 | 10 dex, del. potion, (-35% armor) | 5 | 22 | 5 | 22 | 53 | 63 | 167 | 283 | 9.4s | |||||||||||||||
13 | 10 dex, no buffs, (+15% gloves) | 5 | 22 | 4 | 22 | 52 | 64 | 167 | 283 | 9.4s | |||||||||||||||
14 | 10 dex, (+15% gloves), speed enchant | 5 | 22 | 4 | 22 | 52 | 47 | 167 | 266 | 8.9s | |||||||||||||||
15 | 10 dex, (-50% armor), (+15% gloves) | 5 | 22 | 4 | 21 | 52 | 102 | 167 | 321 | 10.7s | |||||||||||||||
16 | 10 dex, deleterious potion | 5 | 22 | 4 | 21 | 52 | 38 | 168 | 258 | 8.5s | |||||||||||||||
17 | 10 dex, deleterious potion, speed enchant | 5 | 22 | 4 | 21 | 52 | 16 | 167 | 235 | 7.8s | |||||||||||||||
18 | 10 dex, del. potion, (+15% gloves) | 5 | 22 | 4 | 21 | 52 | 21 | 167 | 240 | 8s | |||||||||||||||
19 | 10 dex, del. potion, (-50% armor) (+15% gloves) | 5 | 22 | 4 | 21 | 52 | 59 | 167 | 278 | 9.3s | |||||||||||||||
20 | 10 dex, del. potion, (+15% gloves), speed enchant | 5 | 22 | 4 | 22 | 53 | 1 | 167 | 221 | 7.4s | |||||||||||||||
21 | 10 dex, del. potion, (-15% robe), (+15% gloves), speed enchant | 5 | 22 | 4 | 22 | 53 | 6 | 167 | 226 | 7.5s | |||||||||||||||
22 | 10 dex, del. potion, (-20% armor), (+15% gloves), speed enchant | 5 | 22 | 4 | 22 | 53 | 9 | 167 | 229 | 7.6s | |||||||||||||||
23 | 10 dex, del. potion, (+15% gloves), (-50% armor), speed enchant | 5 | 22 | 4 | 21 | 52 | 33 | 167 | 252 | 8.4s | |||||||||||||||
24 | 10 dex, 20% chant, (-50% armor) | 5 | 22 | 4 | 22 | 53 | 97 | 140 | 290 | 9.7s | |||||||||||||||
25 | 10 dex, 20% chant, (-50% armor), (+15% gloves) | 5 | 22 | 4 | 22 | 53 | 86 | 140 | 279 | 9.3s | |||||||||||||||
26 | 10 dex, gunner | 5 | 22 | 4 | 21 | 52 | 75 | 140 | 267 | 8.9s | |||||||||||||||
27 | 10 dex, 20% chant | 5 | 22 | 4 | 22 | 53 | 60 | 140 | 253 | 8.4s | |||||||||||||||
28 | 10 dex, swift aim | 5 | 22 | 3 | 23 | 53 | 59 | 112 | 225 | 7.5s | |||||||||||||||
29 | 10 dex, 20% chant, swift aim | 5 | 22 | 4 | 21 | 52 | 44 | 112 | 208 | 6.9s | Swift aim's +50% reload speed overrides the bonus from chant | ||||||||||||||
30 | 10 dex, 20% chant, speed, gunner | 5 | 22 | 4 | 21 | 52 | 44 | 117 | 213 | 7.1s | |||||||||||||||
31 | 10 dex, 20% chant, speed, gunner, swift aim, deleterious potion | 5 | 22 | 4 | 22 | 53 | 0 | 94 | 147 | 4.9s | |||||||||||||||
32 | 20 dex, no buffs | 5 | 17 | 4 | 17 | 43 | 58 | 130 | 230 | 7.7s | It seems that delay frame time is not decreased by dexterity | ||||||||||||||
33 | 20 dex, no buffs | 5 | 17 | 4 | 17 | 43 | 58 | 129 | 229 | 7.7s | It could be a hardcoded duration, used either to evaluate character | ||||||||||||||
34 | 20 dex, 20% chant | 5 | 17 | 4 | 17 | 43 | 46 | 107 | 198 | 6.6s | attack speed; or potential divisions by zero, if dex value suffers an overflow | ||||||||||||||
35 | 20 dex, shift aim, gunner | 5 | 17 | 4 | 17 | 43 | 47 | 74 | 164 | 5.5s | |||||||||||||||
36 | 20 dex, swift aim, gunner, (+15% gloves) | 5 | 17 | 4 | 17 | 43 | 36 | 74 | 153 | 5.1s | |||||||||||||||
37 | 20 dex, swift aim, gunner, speed enchant | 5 | 17 | 4 | 17 | 43 | 32 | 74 | 149 | 5.0s | |||||||||||||||
38 | 20 dex, swift aim, gunner, (+15% gloves), speed enchant | 5 | 17 | 4 | 17 | 43 | 20 | 74 | 136 | 4.5s | |||||||||||||||
39 | |||||||||||||||||||||||||
40 | |||||||||||||||||||||||||
41 | Pistol | 10 dex, no buffs | 4 | 24 | 3 | 21 | 52 | 75 | 150 | 278 | 9.3s | ||||||||||||||
42 | |||||||||||||||||||||||||
43 | Blunderbuss | 10 dex, no buffs | 4 | 24 | 3 | 21 | 52 | 75 | 150 | 278 | 9.3s | Reload speed is way faster than reported in old docs (192) | |||||||||||||
44 | |||||||||||||||||||||||||
45 | Crossbow | 10 dex, no buffs | 5 | 23 | 4 | 21 | 52 | 76 | 100 | 228 | 7.6s | ||||||||||||||
46 | 10 dex, no buffs | 5 | 22 | 4 | 21 | 53 | 75 | 100 | 228 | 7.6s | |||||||||||||||
47 | |||||||||||||||||||||||||
48 | War Bow | 10 dex, no buffs | 4 | 32 | 3 | 13 | 52 | 72 | 0 | 124 | 4.1s | Speed is 52/72, not 40/80 (like it's written in old docs) | |||||||||||||
49 | 10 dex, no buffs | 4 | 33 | 4 | 12 | 53 | 72 | 0 | 125 | 4.1s | |||||||||||||||
50 | 10 dex, no buffs | 4 | 30 | 5 | 12 | 51 | 75 | 0 | 126 | 4.1s | |||||||||||||||
51 | 10 dex, 20% chant | 4 | 32 | 4 | 13 | 53 | 58 | 0 | 111 | 3.7s | |||||||||||||||
52 | 10 dex, 20% chant | 4 | 33 | 4 | 12 | 53 | 58 | 0 | 111 | 3.7s | |||||||||||||||
53 | 10 dex, speed enchant | 4 | 32 | 4 | 12 | 52 | 58 | 0 | 110 | 3.7s | |||||||||||||||
54 | 10 dex, speed, 20% chant | 4 | 33 | 3 | 13 | 53 | 44 | 0 | 97 | 3.2s | |||||||||||||||
55 | 10 dex, speed, 20% chant, swift aim | 4 | 32 | 4 | 12 | 52 | 28 | 0 | 80 | 2.7s | |||||||||||||||
56 | 10 dex, speed, 20% chant, swift aim, deleterious potion | 4 | 32 | 3 | 13 | 52 | 0 | 0 | 52 | 1.7s | |||||||||||||||
57 | |||||||||||||||||||||||||
58 | 10 dex, speed, 20% chant, swift aim, deleterious potion, gloves (+15% atsp) | 4 | 32 | 3 | 13 | 52 | 0 | 0 | 52 | 1.7s | |||||||||||||||
59 | 20 dex, no buffs | 4 | 25 | 3 | 10 | 42 | 56 | 0 | 98 | 3.3s | |||||||||||||||
60 | 20 dex, max speed | 42 | 0 | 0 | 42 | 1.4s | |||||||||||||||||||
61 | |||||||||||||||||||||||||
62 | Hunting Bow | 10 dex, no buffs | 4 | 20 | 3 | 11 | 38 | 48 | 0 | 86 | 2.9s | Speed is 38/48, not 30/60 (like it's written in old docs) | |||||||||||||
63 | 10 dex, no buffs | 4 | 20 | 3 | 11 | 38 | 48 | 0 | 86 | 2.9s | |||||||||||||||
64 | |||||||||||||||||||||||||
65 | |||||||||||||||||||||||||
66 | Tested on 29-30 january 2016. PoE 2.0 (last updated on 2 february 2016) | ||||||||||||||||||||||||
67 | Metodology of testing: | ||||||||||||||||||||||||
68 | Stacking of bonuses can be done in various ways: (where b is a value between (0%..100%) / 100) (e.g. b for "Gunner" is 0.2) | ||||||||||||||||||||||||
69 | a). Set video capture setting to 30fps in fraps | ||||||||||||||||||||||||
70 | b). Set frame limit in-game to 30fps. Check that fraps benchmark indeed displays 30 fps now | ||||||||||||||||||||||||
71 | c). Set stealth to 10, and scout your testing character to the enemy. Also let some tank take the bitting (to avoid interuptions) | ||||||||||||||||||||||||
72 | d). When close, pause, right click the enemy (to rotate the character), cancel all commands. right-click again. Start capturing and unpause. | ||||||||||||||||||||||||
73 | e). Capture at least 3 hits. Check captured video. Count frames (for example MPC player). Re-check frames with go-to frame. Re-check that total action time is also equal with number of frames between two registered hits. | ||||||||||||||||||||||||
74 | f). Repeat | ||||||||||||||||||||||||
75 | |||||||||||||||||||||||||
76 | |||||||||||||||||||||||||
77 | General Notes: | ||||||||||||||||||||||||
78 | Stacking of bonuses can be done in various ways: (where b is a value between (0%..100%) / 100) (e.g. b for "Gunner" is 0.2) | ||||||||||||||||||||||||
79 | a). Multiplicative (with diminishing returns): value = base / (1 + b1) / (1 + b2) / .. / (1 + bn) | ||||||||||||||||||||||||
80 | b). Multiplicative (with increasing returns): value = base * (1 - b1) * (1 - b2) * .. * (1 - bn) | ||||||||||||||||||||||||
81 | c). Additive (with diminishing returns): value = base / (1 + b1 + b2 + .. + bn) | ||||||||||||||||||||||||
82 | d). Additive (with increasing returns): value = base * (1 - b1 - b2 - .. - bn) | ||||||||||||||||||||||||
83 | |||||||||||||||||||||||||
84 | |||||||||||||||||||||||||
85 | PoE Mech Conclusions: | The important stuff | |||||||||||||||||||||||
86 | 1). Recovery bonuses stack in (1 - 1*(1 - b1)*(1 - b2)*..*(1- bn) + (1 + r1 + r2)) manner. For complete info check: https://forums.obsidian.net/topic/86684-mechanics-the-big-attack-speed-conundrum/ | ||||||||||||||||||||||||
87 | 2). Reload bonuses stack in multiplicative (with diminishing returns) manner | ||||||||||||||||||||||||
88 | 3). Buffs and passive that mention that they increase "Attack Speed" only decrease "Recovery" duration | ||||||||||||||||||||||||
89 | 4). Recovery over 100% does not speed-up attack time, as mentioned by Josh Sawyer here: http://forums.obsidian.net/topic/66155-attack-speed/#entry1445666 | ||||||||||||||||||||||||
90 | 5). Attack animation can be decreased only by "dexterity" bonus. | ||||||||||||||||||||||||
91 | 6). Dexterity bonus, decreases time of all action phases (attack, recovery and reload) in multiplicative (with diminishing returns) manner | ||||||||||||||||||||||||
92 | |||||||||||||||||||||||||
93 | |||||||||||||||||||||||||
94 | PoE Weapon Conclusions: | ||||||||||||||||||||||||
95 | 1). Bows speed can be reduced the most (4.1/1.7 = x2.4, compared to ~x2 of arbalests). Also it gives you a free talent, since "Gunner" is not required. | ||||||||||||||||||||||||
96 | 2). If you have maxed might and have high damage-coeficient (sneak attack, soul-whip, dmg-buffs, etc), and reduce recovery to zero, war bow might outperform reloading-weapons even on enemies with highest DR. | ||||||||||||||||||||||||
97 | 3). Hunter and Paladin seem to be best (and only?) candidates for arquebus/arbalest/pistol weapons. The first one due to Swift Aim. The second one due to Flames of Devotion (and yes, FoD works with ranged weapons) | ||||||||||||||||||||||||
98 | 4). Slow arbalests and arequebuses are perfect for semi-dps characters that wear heavy armor, since relative increase in total action time is not that big. | ||||||||||||||||||||||||
99 | |||||||||||||||||||||||||
100 |