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Weapon NameBuffsDelay framesAttack frames (till fire)Projectile flightFrames till Recovery startTotal AttackRecoveryReloadTotal (f)Total (s)Notes
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Arquebus10 dex, no buffs521424547518931810.6s
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10 dex, no buffs521424547519031910.6s
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10 dex, no buffs52112 (freeze)16547518931810.6s
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19 dex, no buffs51741945591532558.5s
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40 dex, no buffs51241435391041785.9s
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Arbalest10 dex, no buffs52252052751672949.9s
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10 dex, no buffs52252153751672959.9s
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10 dex, no buffs, (-50% armor)5224225311216833311.1s
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10 dex, del. potion, (-50% armor)52242252751682949.8s
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10 dex, del. potion, (-35% armor)52252253631672839.4s
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10 dex, no buffs, (+15% gloves)52242252641672839.4s
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10 dex, (+15% gloves), speed enchant52242252471672668.9s
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10 dex, (-50% armor), (+15% gloves)5224215210216732110.7s
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10 dex, deleterious potion52242152381682588.5s
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10 dex, deleterious potion, speed enchant52242152161672357.8s
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10 dex, del. potion, (+15% gloves)52242152211672408s
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10 dex, del. potion, (-50% armor)
(+15% gloves)
52242152591672789.3s
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10 dex, del. potion, (+15% gloves),
speed enchant
5224225311672217.4s
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10 dex, del. potion, (-15% robe),
(+15% gloves), speed enchant
5224225361672267.5s
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10 dex, del. potion, (-20% armor),
(+15% gloves), speed enchant
5224225391672297.6s
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10 dex, del. potion, (+15% gloves),
(-50% armor), speed enchant
52242152331672528.4s
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10 dex, 20% chant, (-50% armor)52242253971402909.7s
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10 dex, 20% chant, (-50% armor),
(+15% gloves)
52242253861402799.3s
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10 dex, gunner52242152751402678.9s
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10 dex, 20% chant52242253601402538.4s
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10 dex, swift aim52232353591122257.5s
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10 dex, 20% chant, swift aim52242152441122086.9sSwift aim's +50% reload speed overrides the bonus from chant
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10 dex, 20% chant, speed, gunner52242152441172137.1s
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10 dex, 20% chant, speed, gunner,
swift aim, deleterious potion
522422530941474.9s
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20 dex, no buffs51741743581302307.7sIt seems that delay frame time is not decreased by dexterity
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20 dex, no buffs51741743581292297.7sIt could be a hardcoded duration, used either to evaluate character
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20 dex, 20% chant51741743461071986.6sattack speed; or potential divisions by zero, if dex value suffers an overflow
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20 dex, shift aim, gunner5174174347741645.5s
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20 dex, swift aim, gunner, (+15% gloves)5174174336741535.1s
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20 dex, swift aim, gunner, speed enchant5174174332741495.0s
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20 dex, swift aim, gunner, (+15% gloves),
speed enchant
5174174320741364.5s
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Pistol10 dex, no buffs42432152751502789.3s
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Blunderbuss10 dex, no buffs42432152751502789.3sReload speed is way faster than reported in old docs (192)
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Crossbow10 dex, no buffs52342152761002287.6s
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10 dex, no buffs52242153751002287.6s
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War Bow10 dex, no buffs432313527201244.1sSpeed is 52/72, not 40/80 (like it's written in old docs)
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10 dex, no buffs433412537201254.1s
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10 dex, no buffs430512517501264.1s
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10 dex, 20% chant432413535801113.7s
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10 dex, 20% chant433412535801113.7s
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10 dex, speed enchant432412525801103.7s
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10 dex, speed, 20% chant43331353440973.2s
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10 dex, speed, 20% chant, swift aim43241252280802.7s
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10 dex, speed, 20% chant, swift aim,
deleterious potion
4323135200521.7s
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10 dex, speed, 20% chant, swift aim,
deleterious potion, gloves (+15% atsp)
4323135200521.7s
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20 dex, no buffs42531042560983.3s
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20 dex, max speed4200421.4s
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Hunting Bow10 dex, no buffs42031138480862.9sSpeed is 38/48, not 30/60 (like it's written in old docs)
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10 dex, no buffs42031138480862.9s
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Tested on 29-30 january 2016. PoE 2.0 (last updated on 2 february 2016)
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Metodology of testing:
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Stacking of bonuses can be done in various ways: (where b is a value between (0%..100%) / 100) (e.g. b for "Gunner" is 0.2)
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a). Set video capture setting to 30fps in fraps
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b). Set frame limit in-game to 30fps. Check that fraps benchmark indeed displays 30 fps now
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c). Set stealth to 10, and scout your testing character to the enemy. Also let some tank take the bitting (to avoid interuptions)
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d). When close, pause, right click the enemy (to rotate the character), cancel all commands. right-click again. Start capturing and unpause.
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e). Capture at least 3 hits. Check captured video. Count frames (for example MPC player). Re-check frames with go-to frame. Re-check that total action time is also equal with number of frames between two registered hits.
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f). Repeat
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General Notes:
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Stacking of bonuses can be done in various ways: (where b is a value between (0%..100%) / 100) (e.g. b for "Gunner" is 0.2)
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a). Multiplicative (with diminishing returns): value = base / (1 + b1) / (1 + b2) / .. / (1 + bn)
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b). Multiplicative (with increasing returns): value = base * (1 - b1) * (1 - b2) * .. * (1 - bn)
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c). Additive (with diminishing returns): value = base / (1 + b1 + b2 + .. + bn)
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d). Additive (with increasing returns): value = base * (1 - b1 - b2 - .. - bn)
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PoE Mech Conclusions:The important stuff
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1). Recovery bonuses stack in (1 - 1*(1 - b1)*(1 - b2)*..*(1- bn) + (1 + r1 + r2)) manner. For complete info check: https://forums.obsidian.net/topic/86684-mechanics-the-big-attack-speed-conundrum/
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2). Reload bonuses stack in multiplicative (with diminishing returns) manner
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3). Buffs and passive that mention that they increase "Attack Speed" only decrease "Recovery" duration
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4). Recovery over 100% does not speed-up attack time, as mentioned by Josh Sawyer here: http://forums.obsidian.net/topic/66155-attack-speed/#entry1445666
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5). Attack animation can be decreased only by "dexterity" bonus.
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6). Dexterity bonus, decreases time of all action phases (attack, recovery and reload) in multiplicative (with diminishing returns) manner
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PoE Weapon Conclusions:
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1). Bows speed can be reduced the most (4.1/1.7 = x2.4, compared to ~x2 of arbalests). Also it gives you a free talent, since "Gunner" is not required.
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2). If you have maxed might and have high damage-coeficient (sneak attack, soul-whip, dmg-buffs, etc), and reduce recovery to zero, war bow might outperform reloading-weapons even on enemies with highest DR.
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3). Hunter and Paladin seem to be best (and only?) candidates for arquebus/arbalest/pistol weapons. The first one due to Swift Aim. The second one due to Flames of Devotion (and yes, FoD works with ranged weapons)
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4). Slow arbalests and arequebuses are perfect for semi-dps characters that wear heavy armor, since relative increase in total action time is not that big.
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