Extra NPCs
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Hey everyone! This is a semi-official collection of NPCs in the game. You don't have to use it or even read this, but this is for the fun of creating new NPCs that aren't necessarily important to the plot, but may be important to your character. You can reuse them in missions and drafts, so long as they are present. Some information about each group of NPCs is just below.

If you see an NPC 'frozen' on the top of the list, that means they are plot-specific and usable only by the mods.

If you wish to make an NPC, remember that while they can be from the universe of ANY currently appable canon, they CANNOT be characters that are on screen. All NPCs are so extra, they aren't even the people you see in background shots. Therefor they should not be recognizable in any way by the current characters in Luceti. Entirely original creations (unconnected to any canon) are not only accepted, but encouraged.

For each group of NPCs, use the tabs listed at the bottom.
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Malnosso
Security
Forces
The Malnosso Security Forces are often seen in drafts and missions. Though we ask that players not create Specialists, soldiers of any rank below that are acceptable. Although MSF soldiers are aware of many facts Lucetian characters are not, they are trained not to give away such information. Doing so would invoke steep penalties for them. A breakdown of ranks is thus:

Commandant > Chief Specialist > Specialist > Chief Foreman > Foreman > 1st Arm Manager > 2nd Arms Manager > 1st Supervisor > 2nd Supervisor > Novice
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ExcennFourth200+ThreeA standard enclosure quite similar to Luceti and Kin’cora. With a diverse population of fighters and civilians, it has proven receptive to cooperating with the Malnosso, though only to an extent. They are frequently seen on missions, often in combat roles, and were involved with the space draft. The stories of Luceti has been passed around within Excenn to the extent that most of the population tends to idolize Lucetians and are eager to work with them on drafts and missions. Although they have numerous soldiers, most of them pale in comparison to Luceti’s fighters.
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Kin'coraOne500+SixAn enclosure still very early in its development that was unintentionally exposed to the world at large during a cultist attack that forced refugees to stay in Luceti. Two of its notable leaders are a rational man named Homer and a rough warrior named Korras Blake. They previously experienced a zombie outbreak in their own village. Due to the brutality of experiments in their enclosure, they share a close bond with each other and are very suspicious of others. They do not currently have access to missions and this is their first draft.
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VaskothNine5000+ElevenAn enclosure far into its development. Resembling a small town more than a village, Vaskoth has developed to the point of having its own currency, roads and vehicles, homes spread out across the forest and mountains, an elected mayor and city council, and even the ability to vote for experiments conducted. They maintain their own MSF base, crewed primarily by their own people. Only soldiers are sent to battle, with the rest having won draft immunity via cooperation. They have not been seen on missions before, though they do cooperate with MARS. The enclosure has many children among its population, most of them having been born within Vaskoth.
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ZompaniaThird100+ThirteenA small enclosure established in honor of Count Zompano some time ago. Despite the subjects being relatively ‘normal’ and lacking in powers, they have been a favorite of the MARS program due to how often they participate in missions. They are sometimes used on drafts, but usually in support roles, due to the low number of fighters among them. Although they have crossed paths with Lucetians on previous recurring missions, they were not on the space draft.
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Details
Past Luceti
MSF
Kin'cora
Excenn
Vaskoth
Wyoming
Zompania
Depot 8
FTSA