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(Deprecated) version: 1.42(Feb. 6th, 2024),
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Notice: If an enemy has a tag, the corresponding block is marked as grey.0&123456789cde1011121317181c1A↓Format: FirstTarget(Range), SecoundTarget(Range)→KeepDistance↓Takes effect when multiple targets in rangeEternal Trial Stats
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EnemiesTypeHPMov spd.Proj spd.RangeCDBase dmgTag2(Player)Tag3(Castle)Tag4(Melee)Tag5(Ranged)Tag6(Air)Tag7(PUnits)Tag8(Building)Tag9(Siege)TagC(Wall)TagD(Eco)TagE(HeroResist)Tag10(Fast)Tag11(RangedResist)Tag12(RangedVulnerable)Tag13(Monsters)Tag17(TowerVulnerable)Tag18(Tower)Tag1C(Boss)Tag1A(Taunt)SearchPriority(AI)ShootPriority(AI)ChasePlayer timeDifficulty BudgetGold Limit
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E archerRanged205202022.50.80.50.41.5Taunt(50), Building not Wall(50), NonPlayer(∞) →19Not Building or Player, Player, Any51.60
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E catapultR4522026.45(5 on spawn)1500.2Building(∞) →23.2Building not Wall, Building0614
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E crossbowR4043015(lose target at 17)1.6150.750.150.41.5Not Building or Player(40), Building not Wall(50), NonPlayer(∞) →13Not Building, Not Wall, Any53.50
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E exploderM[Tiger][MagicArmor][Elite]6093.5(6.5 AOE)90(10% friendly damage)0.50.52Building(∞) →2Buliding0180
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E exploderAuotAttMelee413.5Castle, Player, Not Building or Player, Any
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E flyerR25820912.50.4Eco(∞), NonPlayer(∞) →8Eco, Not Wall, Any3512
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E hunterlingM30103(+0.5 vs Hero)0.55+100.250.25Player(∞), Not Player or Building(∞), Building not Wall(∞), NonPlayer(∞) →2Player, not Building or Player, Any02.40
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E meleeM255312.5Taunt(30), Building not Wall(100), NonPlayer(∞) →2.9Not Building or Player, Player, Any520
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E monster riderM4011413Not Building or Player(20), Building not Wall(70), NonPlayer(∞) →3.9Not Building or Player, Player, Any53.30
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E ogreM200431200.5Taunt(40), Building not Wall(100), NonPlayer(∞) →2Not Building or Player, Player, Any5170
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E racerM35103(+0.5 vs Castle)12.5+2.50.5Castle(∞), Wall(∞), NonEco(∞) →2Castle, Player, Not Building or Player, Not Eco0512
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E ramM2502.253.5215Building not UselessWall(∞) →2.4Building01814
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E slimeM12.552.50.41.20.5NonPlayer(∞) →2.4Not Building or Player, Player, Any310
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E strongslimeM5052.50.43.60.40.33NonPlayer(∞) →2.4Not Building or Player, Player, Any34.250
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E weaklingM8.74311Taunt(20), Building not Wall(100), NonPlayer(∞) →2.9Not Building or Player, Player, Any100.60
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E spawnN/A[Tiger]3.2 AOE150.2Certain enemies will deal splash dmg when spawn
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boss1500*10[Phonix]Every 6s, spawn 10 slime(0.2s each), 5 strongslime(0.4s), 5 racer(0.5s), taking 200 dmg. Stage transition is 10s
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E BarrelkinightM10083.21.253.5Player(4), Taunt(70), Building not Wall(80), NonPlayer(∞)→3.1Not Player or building, Player, Any270
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E furyR75310154300.51.5Not Eco, Player or Wall(∞), Not Player or Wall(∞)→14Ranged, Player, not(Eco, Wall or Player), not Player or Wall01312
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E Flying Wizzard(Proj.)R4571517220.50.51.5Troops(25), Taunt(50), not Player(∞)→15Troops, Taunt, not Wall, Any38.512
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E Flying Wizzard(Burn)N/A[Tiger][MagicArmor][Elite]3.25 AOE30.520.751.5
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E Long spearM255613.5Player(15), Taunt(70), Building not Wall(100), not Player or UselessWall(∞)→3.9Player, not Building or Player, Any530
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E Long spear(Area Slow)N/A[Tiger][MagicArmor][Elite]4See in AI partstill/move/sprint→+1/+6/+16(slow 3s)Triggers when player moves toward a spearman and dist<4. Resets when player begin to stand still/flee. Each spearman counts individually. Does not trigger Magic Armor.
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E MolemanM6053150.250.5Taunt(30), Building not Wall(100), NonPlayer(∞)→2.9NonPlayer, Player, Any56.330
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E Moleman ArcherR505202013.750.81.40.50.51.5Taunt(50), Building not Wall(50), NonPlayer(∞)→19Air, nonHero, Hero, not Wall, Any54.880
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E Moleman/Archer(Teleport)=distance/1s30(max distance)8~16
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E ElderMole(Boss)M10000[Phonix]65.50.522.50.50.5Player(7), Taunt(30), Building not Wall or Castle(100), not Castle(∞), Castle(∞)→3not Building or Player, Player, Any0
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E ElderMole(Tele & Burn)N/A[Tiger][MagicArmor]=distance/1s30 (5.25 AOE)3~122.57*7(0.25s/tick) = 18
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E QuickslingR55322.537.50.458.50.50.50.70.51.5nonPlayer(∞)→20Any-1188
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N/A damage types are not affected by Blacksmith; [Tiger] also includes War God and telescope;
Random:0.9→1.1
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Resistance: X% resistance = 100%/(X%+100%) damage taken (stacking multiplicatively)
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Elite: 4x HP, 3x dmg
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PlayerTypeHPMov spd.Proj spd.RangeCDBase dmgTag2(Player)Tag3(Castle)Tag4(Melee)Tag5(Ranged)Tag6(Air)Tag7(PUnits)Tag8(Building)Tag9(Siege)TagC(Wall)TagD(Eco)TagE(HeroResist)Tag10(Fast)Tag11(RangedResist)Tag12(RangedVulnerable)Tag13(Monsters)Tag17(TowerVulnerable)Tag18(Tower)Tag1C(Boss)Tag1A(Taunt)
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LongbowR5014→233030(↓+7.5 vs Air)0.9552.160.50.50.62
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LongbowstabM66→0.6100.60.50.753
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Light spear_0M50.331.710.52.059444(slow 3s)2
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Light spear healing13(lasts 2/4s)3x atk spd, heal 33%/s
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Heavy swordM4(0.94 AOE)13.4650.53
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HeavySwordBigSwoopM496.930.53
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LightningR35(35 AOE-)32.2520.50.61.332Attack multiple targets, distance between targets must >5
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Lightning StrikeM2.3 AOE9(3s delay)2522
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Shadow CodexR17(↓+3 vs Air)1.522
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Shadow Codex(Activate)R10182
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WarhorseM0.852.250.5Triggers on collision, resets after 0.85s
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Regen: 1s delay, another 10s to fully healRevive: 11sRandom:0.9→1.1WarriorMode: 2.75^(k/N)
Magic Armor: 1x HP loss back (Damage affected by resistance, NOT affected by player damage modifiers. )
Slow: 0.33x speed
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Heavy Armor: takes 3.5x time to fully heal↑DeathGod: 22s
Godly Curse: press Alt to lock target, divides target HP & MaxHP by 1.5
↓Player units chase an enemy when dist(enemy, self)<R, or dist(enemy, home)<L
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↓When holding in position, condition becomes: dist(enemy, self)<R, AND dist(enemy, home)<7
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AlliesTypeHPMov spd.Proj spd.ShootAI & RangeCDBase dmgTag2(Player)Tag3(Castle)Tag4(Melee)Tag5(Ranged)Tag6(Air)Tag7(PUnits)Tag8(Building)Tag9(Siege)TagC(Wall)TagD(Eco)TagE(HeroResist)Tag10(Fast)Tag11(RangedResist)Tag12(RangedVulnerable)Tag13(Monsters)Tag17(TowerVulnerable)Tag18(Tower)Tag1C(Boss)Tag1A(Taunt)Search AI (Format: Range→Distance[Limit])
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BarricadeM+15(Slow 7s)Enemies are immune to barricades while already slowed (eg. by spear)
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MillExplosion SM5.5 AOE39Can damage Air
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MillExplosion MM7 AOE78
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MillExplosion LM8.5 AOE136.5
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MillWind Lv 134.50.5625(blocks a projectile)Blocks an arrow in range. Applies ArrowResist tag to self and children fields
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MillWind Lv 234.50.375(blocks a projectile)
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MillWind Lv 334.50.25(blocks a projectile)
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P knightM10043.512.540→2[45]
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P speerM6084.50.51.750.751.75(slow 2s)40→3.5[55]
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P MorningstarM7054(3.63 AOE)11.540→3.5[45]
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P berserkM656.5↑Siege 30.52.52↑Siege 100→2[100]
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P longbowR1592240 (+10 vs↑Air)241.20.52.565→34[55]
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P crossbowR35440132720.50.41.3345→12[50]
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P hunterR4562025(+10 vs ↑Monster)1.43.50.50.51.334 if flying else 242→24[60]
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P huntermeleeM3.50.53.52
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P firearcher(air)R30518↑Siege ↓Air 253+50.51.3342→24[45]
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P firearcher(burn)N/A[Commander]25(3.25 AOE)30.7714*7(0.5s/tick) = 5.44
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P GolemM30044.533030→3[45]
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P Golem(Splash dmg)M0.94 AOE5
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P Lizzard Rider(Snipe)R601344↑Flying ↓Melee 300.561.330.41.3365→25[55]
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P Lizzard Rider(Bite)M↓Melee 5.50.53.5
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P Support MageN/A[Commander]25950260.4-3.5*4(Heal)65→10[55]
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P Support Mage(Block)300.33(blocks a projectile)
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P firewing(Proj.)R301030↑Ground 17 1435↑Ground 60↓Air →14[45]
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P firewing(Burn)N/A[Commander]3.25 AOE51.5
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P scarecrowR1248325
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P fortifiedhouseR20175→1.6680.61.7
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P tower(default)R100→250→105020362→1.4→181.150.52Fortress Tower fires 2 arrows/s at different targets. Hot oil tower fires 1 arrow/s
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P tower ballistaR30040↑Siege 556800.52
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P tower healingN/A[Commander]35030361-15(Heal)
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P hot oil tower attackM5006.5 AOE56*5(0.3s/tick) = 30
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P castle centerR100→300→70030354→2→14.50.6
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P ShrineR4020(Collect & Shoot)0.333.5Requires 350 HP worth of enemies die in range to activate
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HeroHouseMultiplier: 1→2→4ReviveTime: 60Multiplier: 1→2→4
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Barracks10→6→6
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[Commander] also includes Warrior Perk
Day: 1.5Random:0.9→1.1Blacksmith
All Eco except Gold Mine
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For reference only. Mistakes may happen!
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