Kunskap & Mysterier (Barn)
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Lore & Legends
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ResultDescription
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1-2Analytical Mind: The character has an analytical mind, they are calculating and quick witted.

+1 Psyche
+1 Knowledge Skill Point
+2D6 Logic (Expertise)
Proficient in Calculate
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3Apocryfical Knowledge: The character has memorised passages from religious scriptures. They can use this knowledge to help them gain insight on various matters and to help them convince or control others.

Proficient in Theology
When the player spends Focus on Social or Knowledge Skills in situations where they can be connected to religion, they receive an additional +1D6 bonus to the roll.
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4Apprentice to a Mystic: The character has been an apprentice with a Mystic for a period of time.

+1 Wisdom
+2 Points to split between Knowledge and Mystic skills.
Choose: +1 Mystery Point or Proficient in a Mystic Skill of choice.
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5Apprentice to a Wiseman: The character has been an apprentice for a Wiseman for a period of time.

+1 Wisdom
+1 Knowledge Skill Points
Proficient in Philosophy
Choose: +1 Wisdom; or Proficient in a Knowledge skill of Choice
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6Beast Bond: The character is very caring and has an excellent hand with animals. Animals feel safe around the character and their presence can calm a frightened or aggressive animal.

+2 Wilderness Skill Points
+3D6 Animal Friend (Quirk)
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7Communicate with Animals: The character has an extraordinary ability to speak with animals of all kinds.

+2D6 Animal Training (Expertise)
Proficient in Nature Lore
The character can communicate with animals. Please note that most animals are not intelligent, acting only on instinct, which impacts on the level of detail and the types of conversations the character might have with them.
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8Cursed: The character has been cursed. How this came to be and for what reason is up to the player. The curse affects the character in some way, making their life a little more complicated. It might cause them to always get lost when walking through the woods, an inability to open doors, or that they attract ghosts and other supernatural beings.

+1 Willpower
+1 Numbness (Supernatural)
+2D6 Cursed Child (Quirk)
Choose: +1 Knowledge Skill Points or +1 Mystic Skill Points
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9-10Educated: The character has spent a number of years in formal education.

+2 Wisdom
+2 Knowledge Skill Points
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11-12Exceptional Memory: The character is good at memorisation and can recall detail regarding a great many things.

+2 Wisdom
+2D6 Good Memory (Quirk)
Proficient in a Knowledge Skill of choice.
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13-14Excellence: The character has a knack for knowing things about the most obscure topics.

+2 Expertise Points
When the player spends Focus on Expertises, they receive an additional +1D6 bonus to the roll.
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15-16Focused: The character is very focused and is able to concentrate on the task at hand and perfrom in cruicial situations.

When the player spends Focus on Knowledge Skills, they receive an additional +1D6 bonus to the roll.
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17Good Sense of Time: The character has a very exact sense of time and they always know what time of day it is, even if they are indoors or deep under ground.

+2 Perception
+2 Psyche
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18Hopeful: The character is very confident and their hope never falters.

+1 Psyche
+2D6 Sanity to resist Grief.
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19Iron Will: The character has a very strong will and it's very difficult to frighten them, break them down, or influence them

+3 Willpower
+2D6 Stubborn (Quirk)
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20Linguist: The character is a talented linguist.

+2 Wisdom
+2 Language Skill Points
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21-23Magic Tricks: The character has learned a few magic tricks, this can be anything from card tricks to pulling coins out of people's ears. The tricks only involve distractions, hidden compartments and swift movements, no actual powers.

+1 Dexterity
+3D6 Magic Tricks (Expertise)
Proficient in Legardemain
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24Magical Marvel: The character is closely connected to a specific source of magical energy.

+1 Mystic Skill Point
+1 Mystery Point

Roll 1D12 twice and select one of the results:
1. Air:
+1 Perception; Proficient in Pneumotropism
2. Chaos: +1 Psyche; Proficient in Ataxotropism
3. Darkness: +1 Psyche; Proficient in Skototropism
4. Death: +1 Wisdom; Proficient in Necrotropism
5. Earth: +1 Strength; Proficient in Geotropism
6. Fire: +1 Dexterity; Proficient in Pyrotropism
7: Images: +1 Wisdom; Proficient in Iconotropism
8. Life: +1 Willpower; Proficient in Biotropism
9. Light: +1 Perception; Proficient in Phototropism
10. Stasis: +1 Willpower; Proficient in Nomotropism
11. Water: +1 Endurance; Proficient in Hydrotropism
12. Words: +1 Wisdom; Proficient in Semotropism.
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25Master of the Weave: The character is a conduit for the mystical powers of Mundana. They have a natural talent for controlling these energies and with the right training and exprience they have the potential of becoming one of the most powerful Mystics in the world.

+1 Mystic Skill Point
+1 Mystery Point
Proficient in 2 Mystic Skills
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26Medallion: The character received a Medalion as a gift from a distant relative. It seems to be charged with a magical energy which the character is able to harness.

The medallion can be used once per session to add a +1D6 bonus to any roll made by the character.
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27Minority Religion: The character subscribes to a minority religion. Most likely they are following a religion that is generally accepted, such as worshipping the Earth Mother (goddess of life) or Dibuk (god of death). Or perhaps they are secretly worshipping some other entity, such as Xinu or Grand Lamia.

+1 Mystic Skill Point
+1 Social Skill Point
Proficient in Occultism and Theology
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28Mystical Connection: While concentrating, the character has an extraordinary ability to tame and control the mystical powers of the gods and the world.

When the player spends Focus on Mystic Skills, they receive an additional +1D6 bonus to the roll.
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29-31Myths and Folklore: The character is fascinated by legends, myths, and folklore and have studied them closely. They have learned everything from how to repel misfortune to how a vampire can be identified.

+2D6 Folklore
+2D6 Superstition
Proficient in Occultism and Storytelling
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32Odd Knowledge: The character knows many things about very specific topics.

+1 Wisdom
+1 Knowledge Skill Point
+2 Expertise Points
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33-34Religious Experience: The character has had a religious experience. They might have witnessed a miracle being performed, been given an omen, or something different.

+1 Wisdom
+1 Mystic Skill Point
+1 Knowledge Skill Point
Proficient in Occultism
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35Religious Paraphernalia: The character has an item in their possesion that is used as part of ceremonies and prayers of their religion. It can be anything from a holy scripture or a holy symbol to a sacrificial dagger.

+1 Wisdom
+1 Knowledge Skill Point
Proficient in Theology
Gains a Holy Item.
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36Repel Undead: The character has an innate ability to repel undead.

Undead of Rank 16 or lower cannot attach the Character. Undead of a higher Rank are unaffected by this effect.
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37-38Sleepwalker: The character will occasionally walk in their sleep. Sometimes they wake up somewhere other than where they went to sleep. Uf they are woken up while sleep walking they become very confused and disoriented for a few minutes. However, it sems like their odd sleeping habits have provided them with a deeper, innate, understanding for a variety of subjects.

+1 Psyche
+1 Wisdom
Proficient in 2 Knowledge or Mystic Skills of choice
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39Spellbook: The character has gotten their hands on a small spell book. The book functions as a Codex and can be used in order to learn the spells using Experience Points.

+1 Mystic Skill Point
Proficient in Magical Theory
The character gains a spellbook containing 1D6 Mysteries.
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40-41Strict Mentor: The character has/had a very strict mentor. The mentor believes that a strong mind cannot be achieved without also strengthening the body.

+1 Strength
+1 Endurance
+1 Dexterity
+1 Movement Skill Point
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42-43Theorist: The character has extensive theoretical knowledge about subjects of a mystical nature.

+1 Wisdom
+2D6 Astrology (Expertise)
Proficient in Theology and Magical Theory.
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44Touched by Aurias: The character was born just as the sun was rising and was thus welcomed into the world by Aurias, the goddess of the sunrise, herself. This is considered to be a very good omen and many expect the character to accomplish great things in their life as a result.

+1 Charisma
+1 Social Skill Point
Once per session: During the day, the character gains +1D6 to Presence.
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45Touched by Pelias: The character was born just as the last rays of sunlight were extinguished. It is almost as if Pelias, the god of the sunset, himself dragged the character into the world as he pulled the sun under the horizon. This is considered a very good omen and many expect the character to accomplish great things in their life as a result.

+1 Wisdom
+1 Knowledge Skill Point
Once per session: At night, the character gains +1D6 to Sanity.
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46Weaken Undead: The character has an ability that weakens undead in their vicinity.

All undead, regardless of rank, receive a -1D6 penalty to all rolls while they are within Short Range of the character.
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47Wise Lad/Lass: The character has acted as a witness in a witch trial. It is up to the player to decide which side of the trial the character stood on and what the result of the trial was.

+1 Psyche
Select 1: Burn the Witch or Spare the Witch

Burn the witch: +3D6 Wise Lad/Lass (Expertise); Proficient in Detect
Spare the witch: +1 Mystic Skill Point; +1 Social Skill Point; Proficient in Debate
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48Witch-Mark: The character has a 'witch-mark', an oddly shaped birthmark somewhere on their body. Some believe a witch-mark is a sign that the child is the product of an unholy union between a witch and the dark forces she worship in order to gain her powers.

+3D6 Birthmark (Quirk)
Proficient in a Mystic Skill of choice.
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49Witch's Apprentice: The character has been an apprentice for a Witch for a period of time.

+1 Mystic Skill Point
+1 Mystery Point
Proficient in Nature Lore
Choose: +1 Wisdom or Proficient in a 'Tropism' skill of choice.
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50Eventful Life
The character has managed to experience a lot in their short life span.

Roll twice on this table and note down both results.
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