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2 | Name | CA | EU | OC | LA | Preview | Feedback 1 | Feedback 2 | Feedback 3 | Feedback 4 | Feedback 5 | Feedback 6 | Feedback 7 | Feedback 8 | Feedback 9 | Feedback 10 | Feedback 11 | Feedback 12 | ||||
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4 | Red Herring | CA | EU | OC | LA | #REF! | Lane shaping is good but aside from that... | i asked this map a series of questions intended to provoke an emotional response and i discovered it's a fake map | this was not an auto no, but also maybe should have been | |||||||||||||
5 | Jukebox | CA | EU | OC | LA | #REF! | This is legitimately a terrible attempt at what was at once a decent play at bringing back an old map. You can say no more changes on your end, and that would probably be a good idea because it's just taken multiple steps backward. A lot of the changes to this map suggest that you do not understand the intricacies of the original well enough to start on an update. For example, the gate. The original gate - button - hole set up where the hole in the gate was next to the button (not the wall), was one of the most thoughtfully created portions of the map, which led to a number incredible pixel perfect juking opportunities. Now that's gone for a half-assed version of it. | i asked this map a series of questions intended to provoke an emotional response and i discovered it's a fake map | It's still big and dumb and gross but it's also polished and I'm always a fan of powerful gates. Should play balanced enough since it's mostly one long lane but also big enough to give people room. plus it's actually closer to 2 lanes throughout | |||||||||||||
6 | Butte if ul | CA | EU | OC | LA | #REF! | butt | pizza gumbo | ||||||||||||||
7 | ten pound ham | CA | EU | OC | LA | #REF! | what happened to plaza | |||||||||||||||
8 | Milkweed | CA | EU | OC | LA | #REF! | worried that this still ain't it | |||||||||||||||
9 | Aureolin | CA | EU | OC | LA | #REF! | Tiny in gates where it shouln't be and the rest of the map is way too huge for its own good. I just can't envision this not being a chasefest and nothing about it is particularly interesting either | |||||||||||||||
10 | Arcadia | CA | EU | OC | LA | #REF! | Was way better before teamboosts ruined it | Feels like a worse version of Aurora but you know what I'll take it. The floating endzone is a unique enough idea that should see a bit more use. Please add a boost by powerup or something to make it less horribly defensive | ||||||||||||||
11 | Tanqueray | CA | EU | OC | LA | #REF! | I really like it but think the shape could use some tweaking. Top portals are too far away from all elements to do much and top is boring and clunky as hell. I also don't like bottom of base and feel like you could be more creative with something that works more with teh gate and has additional uses. It's a good template but I fear that this will get stale very quickly | |||||||||||||||
12 | Galaxy | CA | EU | OC | LA | #REF! | spacing and green gates are egregiously terrible | Change all boosts to neutral and make the green gate a teamgate and move the gate boost a tile closer maybe. Mid in general could perhaps be redone so that that isn't too overpowered and then you could stick something in pup lane. It's also probably fine as is but boosts are my main complaint as well as the fact that it's just super boring | ||||||||||||||
13 | Loophole | CA | EU | OC | LA | #REF! | at least it looks pretty | i asked this map a series of questions intended to provoke an emotional response and i discovered it's a real map | ||||||||||||||
14 | Humdinger | CA | EU | OC | LA | #REF! | you're right about one thing | |||||||||||||||
15 | Cupstack | CA | EU | OC | LA | #REF! | idea is cool yes | i asked this map a series of questions intended to provoke an emotional response and i discovered it's a fake map | ||||||||||||||
16 | Oganesson | CA | EU | OC | LA | #REF! | Why did you space it like this | |||||||||||||||
17 | sure does | CA | EU | OC | LA | #REF! | lane shapes are ok but it doesn't work at all | |||||||||||||||
18 | Dove | CA | EU | OC | LA | #REF! | Did you have a stroke while making a map? | I approve of it but not as a map | ||||||||||||||
19 | Santeria | CA | EU | OC | LA | #REF! | can't help but feel like there are gonna be a lot of convoy/cosmic/wormwood esque cheap caps | What even is polish In its best form this is a rotational bulldog with mid portals. | ||||||||||||||
20 | Sey | CA | EU | OC | LA | #REF! | You still have not nailed the portal situation. Team boost routes trhough mid are not that great. I think you could address A LOT of your issues by adding width (between flag and teamboost) and removing height (mid) | solid but boring af | ||||||||||||||
21 | Market MLTP Edition | CA | EU | OC | LA | #REF! | don't see how this is better than original other than polish and extra boost | |||||||||||||||
22 | Underbelly | CA | EU | OC | LA | #REF! | not your worst submission | mega aids | ||||||||||||||
23 | Axel | CA | EU | OC | LA | #REF! | feel like it may have some boost issues but def worth a test | |||||||||||||||
24 | Fargo | CA | EU | OC | LA | #REF! | your buttons are broken | |||||||||||||||
25 | Illustriouis | CA | EU | OC | LA | #REF! | i still like mine more | |||||||||||||||
26 | Custodian | CA | EU | OC | LA | #REF! | You were right, separate the endzones by one more tile please. I think it's a cool idea and have more beef with the outsides of the map. They're boring and slow and don't have a lot of room for versatility, which is not what you want on a huge map like this. I appreciate the portlas, maybe redo the outsides starting with curl boosts. Still not sure about much of this | |||||||||||||||
27 | Continental Breakfast | CA | EU | OC | LA | #REF! | neutered my darling five single blocks but must uphold duty to compare experience | went better than my last test but i still hate it. it's like market but with none of the fun parts | ||||||||||||||
28 | Pagoda Meowth | CA | EU | OC | LA | #REF! | ||||||||||||||||
29 | Panzer | CA | EU | OC | LA | #REF! | ||||||||||||||||
30 | Serengeti | CA | EU | OC | LA | #REF! | ||||||||||||||||
31 | Ludicrous | CA | EU | OC | LA | #REF! | ||||||||||||||||
32 | RHINO | CA | EU | OC | LA | #REF! | ||||||||||||||||
33 | Ocean Map | CA | EU | OC | LA | #REF! | ||||||||||||||||
34 | Barracuda | CA | EU | OC | LA | #REF! | big and boring, gate could maybe be cool but it doesn't make up for the rest of the map | |||||||||||||||
35 | Aquarius | CA | EU | OC | LA | #REF! | and how is this better than scorpio? | |||||||||||||||
36 | Oculus | CA | EU | OC | LA | #REF! | fix mid and add third boost bu portal. also gate being there is stupid, maybe just have a 4-tile vertical gate next to the portal once you add a third boost. also i don't like the pup areas. this is very solid overall though | |||||||||||||||
37 | Bombay | CA | EU | OC | LA | #REF! | I couldn't find anything at all to like about this... | |||||||||||||||
38 | Ferric | CA | EU | OC | LA | #REF! | It's clunko and maybe too short. Works vairly well though. Also add at least one more base bomb bc rn it defensive af. Top as a whole could definitely be redone but overall this is decent | tired of these boosts, only thing I like is the gate concept | ||||||||||||||
39 | tbh i am sad most days and i don't know why but it's been like this for a while now and i'm not sure when or if or how it will get better. merry christmas everyone | CA | EU | OC | LA | #REF! | good base, big no on the mid | |||||||||||||||
40 | Starlight | CA | EU | OC | LA | #REF! | ||||||||||||||||
41 | Audacity | CA | EU | OC | LA | #REF! | disagre but it's pretty good yes | |||||||||||||||
42 | Zorb | CA | EU | OC | LA | #REF! | just can't work with these lanes and boosts are placed pretty terribly too | |||||||||||||||
43 | Double Gubbles | CA | EU | OC | LA | #REF! | I can't not like it | two flags MonkaS | ||||||||||||||
44 | Gosh | CA | EU | OC | LA | #REF! | Solid polish but I don't really like this shape where it's essentially a horseshoe. It's going to be a fairly back-and-forth map with mostly one lane except going out of base and that will lead it to become stale very quickly. Maybe consider moving flags out a little bit and changing gate angle accordingly and then adding at least one more thing in mid | |||||||||||||||
45 | Asido | CA | EU | OC | LA | #REF! | It's great but probably chasey af. These are probably some of the best boosts you've made in a long time though and I want it tested just to try them out 4v4 if nothing else | |||||||||||||||
46 | Fracture | CA | EU | OC | LA | #REF! | not enough for pub rotation tbh | |||||||||||||||
47 | Wayward | CA | EU | OC | LA | #REF! | Good, could be better. Mid feels claustrophobic now | pls you made it a tpm map. it's tight and mid is too small and basic for its own good. add a portal gimmick or go back | ||||||||||||||
48 | Hodor | CA | EU | OC | LA | #REF! | hell yea | |||||||||||||||
49 | Beryllium | CA | EU | OC | LA | #REF! | this map made me flaccid like you wouldn't believe | |||||||||||||||
50 | Butte | CA | EU | OC | LA | #REF! | gonna be bad but i still want it | |||||||||||||||
51 | Undertow | CA | EU | OC | LA | #REF! | theres no way this works but damn if taking those portals isnt fun | at least I had a good time | ||||||||||||||
52 | Romania | CA | EU | OC | LA | #REF! | jesus this is massive. don't see how it could possibly play any better than mzungu, which has similar colors | |||||||||||||||
53 | Cozy | CA | EU | OC | LA | #REF! | it's ok but nothing special. make top bomb more accessible by removing the wall so you can bomb horizontally. also add a pup by it or by marsball. probably marsball | |||||||||||||||
54 | Chess | CA | EU | OC | LA | #REF! | tooooooo big, I like the general lane ideas but trying to work with both sides probably won't work. at least remove the portals and then you can adjust spikes. maybe have gates directed horizontally instead of at each other | |||||||||||||||
55 | Caged Falcon | CA | EU | OC | LA | #REF! | same | |||||||||||||||
56 | Blobber | CA | EU | OC | LA | #REF! | pizza platypus | check out the mapmaking guides in the sidebar of reddit.com/r/tagprotesting | ||||||||||||||
57 | Emperor | CA | EU | OC | LA | #REF! | it's cool but sooooooo boring | |||||||||||||||
58 | Terrorsquid | CA | EU | OC | LA | #REF! | ||||||||||||||||
59 | Ring | CA | EU | OC | LA | #REF! | welcome to mapmaking, but you're gonna want to learn how to make a normal map before something like this so you learn why it doesn't work. if your map looks like sky dweller you're doing something right. after you do that you can start getting creative | i asked this map a series of questions intended to provoke an emotional response and i discovered it's not a fake map | ||||||||||||||
60 | Whirlpool | CA | EU | OC | LA | #REF! | check out the sidebar of reddit.com/r/tagprotesting for some mapmaking guides | i asked this map a series of questions intended to provoke an emotional response and i discovered it's not a fake map | ||||||||||||||
61 | High Castle | CA | EU | OC | LA | #REF! | outside of base could be better but i like it | |||||||||||||||
62 | Connect | CA | EU | OC | LA | #REF! | welcome to mapmaking, but you're gonna want to learn how to make a normal map before something like this so you learn why it doesn't work. if your map looks like sky dweller you're doing something right. after you do that you can start getting creative | This will never ever ever work with the button where it is but I love this concept and may attempt something like it in future. Thank you for your very squishy brain. | i asked this map a series of questions intended to provoke an emotional response and i discovered it's not a fake map | |||||||||||||
63 | Gravity | CA | EU | OC | LA | #REF! | having it boxed in like this is probably a good but you have issues with the rest of your map | |||||||||||||||
64 | Willow | CA | EU | OC | LA | #REF! | see pizza's note on spike field routes. Lots of potential with the shape and build already, but it's just. ... empty | I like how you included a spike field with the potential for a ton of dank routes but then didn't actually give it any routes | ||||||||||||||
65 | T-Rex | CA | EU | OC | LA | #REF! | honestly just tweak the portal gimmick a little bit and this can replace sugar hill | how could you name it t rex and not at least give it little arm aesthetics | ||||||||||||||
66 | Axiom | CA | EU | OC | LA | #REF! | check out reddit.com/r/tagprotesting for some mapmaking guides | |||||||||||||||
67 | Phoenix | CA | EU | OC | LA | #REF! | tumblewood why | |||||||||||||||
68 | Rebound | CA | EU | OC | LA | #REF! | fuck yea | yes for marsball | ||||||||||||||
69 | Bebe | CA | EU | OC | LA | #REF! | If you like this map you actually sincerely don't care about having a diverse rotation. Jesus christ. Don't be fooled by tpm twice in 10 threads | feels like a snack map but in a good way. personally i'm not concerned about chase all that much because it's more of a straight line than round like most of ur maps. diagonal lanes are cool and the horizontal vs diagonal routes are really great. base is solid and interesting too, nice job | ||||||||||||||
70 | Palace | CA | EU | OC | LA | #REF! | top good, mid good, that's about it | I see where you were taking the culture with this one but it's not there yet also v concerned about the implications of mid camping here | ||||||||||||||
71 | Eggshell | CA | EU | OC | LA | #REF! | ||||||||||||||||
72 | Bafflegab | CA | EU | OC | LA | #REF! | DAVE MAP??? not dave map please don't falsely represent yourself as dave w bad maps | i give yes only because i support beautiful womxn of colour | ||||||||||||||
73 | Charles | CA | EU | OC | LA | #REF! | stop hiding your good maps and mapmaking skills behind stupid addons and gimmicks. Fuck. | |||||||||||||||
74 | Ballista | CA | EU | OC | LA | #REF! | do i like it? no Do i hate it? kinda could it get better? yes | |||||||||||||||
75 | Maple | CA | EU | OC | LA | #REF! | a bit simple but probably the best submission you've had. | polish and shape are lacking but overall this is pretty neat tbh. also it's really boring in some spots so maybe add an underpowered boost near mid | ||||||||||||||
76 | Bubblin | CA | EU | OC | LA | #REF! | not much map behind the gimmicks | |||||||||||||||
77 | Camshaft | CA | EU | OC | LA | #REF! | ||||||||||||||||
78 | The Holy Bomb | CA | EU | OC | LA | #REF! | ||||||||||||||||
79 | Poplar | CA | EU | OC | LA | #REF! | ||||||||||||||||
80 | Hulk | CA | EU | OC | LA | #REF! | This is exactly how big maps should be done, great work. Could use some better polish but not a whole lot to complain about. Maybe have bombs be a direct grab since theyre going to back of base anyway. two buttons would be fine bc there's a lot of versatility. boosts are placed perfectly though, just fix your walls mostly | |||||||||||||||
81 | MasterGate | CA | EU | OC | LA | #REF! | ||||||||||||||||
82 | Beak | CA | EU | OC | LA | #REF! | ||||||||||||||||
83 | Collaboration | CA | EU | OC | LA | #REF! | imma tell you now, gotta add speed on this thick willy | |||||||||||||||
84 | Douglas | CA | EU | OC | LA | #REF! | not necessarily better than original but still very good | |||||||||||||||
85 | do not consider this to be my tacit condoning of your map, but rather a suggestion of one might approach the problem you have created for yourself | CA | EU | OC | LA | #REF! | ||||||||||||||||
86 | Osmosis | CA | EU | OC | LA | #REF! | ||||||||||||||||
87 | Clio | CA | EU | OC | LA | #REF! | ||||||||||||||||
88 | Poltergeist | CA | EU | OC | LA | #REF! | pizza having a good thread was like how the broken clock gets the time right twice a day amirite | |||||||||||||||
89 | Blimp | CA | EU | OC | LA | #REF! | ||||||||||||||||
90 | Spindrift | CA | EU | OC | LA | #REF! | ||||||||||||||||
91 | Goblet | CA | EU | OC | LA | #REF! | it certainly is boosty, i'll give it that | |||||||||||||||
92 | Mecca | CA | EU | OC | LA | #REF! | aside from the base double boost set up , no | basic lanes are good but this is gonna get stale after the second playthrough | ||||||||||||||
93 | MAD | CA | EU | OC | LA | #REF! | If it were added, it would most certainly not be the worst map in rotation. However, there are other maps that do everything this does but better and I see no reason to consider it. | |||||||||||||||
94 | Haste | CA | EU | OC | LA | #REF! | some1 nominate this it's crazy | |||||||||||||||
95 | Oswald | CA | EU | OC | LA | #REF! | not enough boost | for how many elements this has it's slow af | ||||||||||||||
96 | Nazareth | CA | EU | OC | LA | #REF! | ||||||||||||||||
97 | ThisIsNigel | CA | EU | OC | LA | #REF! | not quite enough | |||||||||||||||
98 | Coffee | CA | EU | OC | LA | #REF! | ||||||||||||||||
99 | Ganz Toll | CA | EU | OC | LA | #REF! | it's bad but i want to see it played | |||||||||||||||
100 | Dynamite | CA | EU | OC | LA | #REF! |