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Name:SerenaRyuFalenaVeloMargaryCasco di Phil
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Race:Vivacious NixieMedititeVenonatMagebed Fleshraker
Half-Celestial Magebred Light Warhorse
Cassisian
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Sources:
Planar Handbook page 132, SRD
D&D WikiD&D Wiki
Eberron Campaign Setting page 295, Monster Manual III page 40
Eberron Campaign Setting page 295, SRD
http://tgdmb.com/viewtopic.php?p=384917#384917
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Pokemon Types:Light/GhostFighting/PsychicBug/PoisonDark/PoisonLight/FlyingLight/Steel
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Challenge Rating:222222
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Evolutions:NoneNoneNoneNoneNoneNone
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Size/Type:
Small Outsider (Extraplanar, Incorporeal (Ghost), Light)
Small Aberration (Fighting, Psychic)
Small Magical Beast (Bug, Poison)
Medium Animal (Fighting)Large Outsider (Native)
Tiny Outsider (Angel, Extraplanar, Good)
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Hit Dice:1d8+1 (5 hp)4d8 (18 hp)3d10 (12 hp) 4d8+12 (30 hp)3d8+21 (34 hp)2d8+2 (11 hp)
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Initiative:+3+1+4+5+3+2
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Speed:Fly 30 ft (perfect)20 ft15 ft, climb 10 ft50 ft70 ft, fly 140 ft (good)Fly 60 ft (perfect)
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Armor Class:19, touch 19, flat-footed 1624, touch 12, flat-footed 2316, touch 15, flat-footed 1225, touch 15, flat-footed 2020, touch 14, flat-footed 1520, touch 14, flat-footed 18
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AC Breakdown:
10 + 3 dex + 5 deflection + 1 size
10 + 1 dex + 1 size + 2 natural + 8 armor + 2 shield
10 + 4 dex + 1 size + 1 natural
10 + 5 dex + 10 natural
10 + 3 dex - 1 size + 6 natural + 2 dodge
10 + 2 dex + 6 natural + 2 size
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Base Attack/Grapple:+1/-3+3/+0+2/-3+3/+8+3/+13+2/-10
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Attack:
Short sword +5 (1d4/19-20) or light crossbow +5 ranged (1d6/19-20) or positive energy ray +5 touch (1d4+5 positive energy)
Slam +5 melee (1d6+4 plus fire punch)
Slam +7 (1d3-1 plus poison body)
Claw +10 (1d4+5 plus poison)
Hoof +8 (1d4+6)Ram +2 (1d4-4)
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Full Attack:
Short sword +5 (1d4/19-20) or light crossbow +5 ranged (1d6/19-20) or positive energy ray +5 touch (1d4+5 positive energy)
Slam +5 melee (1d6+4 plus fire punch)
Slam +7 (1d3-1 plus poison body)
2 claws +10 (1d4+5 plus poison) and bite +6 (1d6+2) and tail +6 (1d6+2 plus poison)
2 hooves +8 (1d4+6) and bite +3 (1d3+3)
Ram +2 (1d4-4)
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Space/Reach:5 ft/5 ft5 ft/5 ft5 ft/5 ft5 ft/5 ft10 ft/5 ft2.5 ft/0 ft
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Special Attacks:
Spell-like abilities (CL 4, 3/day - charm person (DC 16)), positive energy ray
Fighting style (extra slam attack, pounce), pure power
Stun spore (Fort DC 16, 30ft, 2d4 rounds), poison powder (Fort DC 15, 1d4 wis/2d4 wis), poison body (Fort DC 11, 1d6 con/1d6 con)
Leaping pounce (trip +5), poison (Fort DC 15, 1d6 dex/1d6 dex), rake (+10 attack, 1d4+5 damage)
Smite evil (1/day, +3 damage)
Breath weapon (2d6, DC 12, 15 ft cone or 30ft line), spell-like abilities (at-will - detect evil, know direction, aid, daylight, 1/day - commune)
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Special Qualities:
Amphibious, water breathing, wild empathy, DR 5/cold iron, low-light vision, spell resistance 17, fast healing 5, darkvision 60 ft, positive energy aura (creatures within 10 ft gain 1 hit point per round)
Psionics (CL 4, at will - detect good, detect evil, detect law, detect chaos, detect magic; 1/minute - detect thoughts (Will DC 13), calm emotions (Will DC 13), confusion (Will DC 15)), meditate, egg move (fire punch, 2d6+4, Ref DC 15)
360 degree vision, darkvision 160 ft
Low-light vision, scent
Low-light vision, darkvision 60 ft, scent, daylight at-will, spell-like abilities (3/day - protection from evil, 1/day - bless, aid, detect evil), DR 5/magic, SR 13, immunity to disease, resist acid/cold/electricity 10
Living equipment, judgement, protective aura, immunity to acid, cold, electricity, and petrification, tongues, fire resistance 10, SR 12, darkvision 60 ft, low-light vision
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Saves:Fort +3, Ref +5, Will +3Fort +4, Ref +5, Will +4 Fort +3, Ref +7, Will +4 Fort +7, Ref +9, Will +3
Fort +10 (+14 against poison), Ref +6, Will +6
Fort +4 (+8 vs poison), Ref +5, Will +4
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Abilities:
Str -, Dex 16, Con 13, Int 12, Wis 13, Cha 20
Str 13, Dex 12, Con 11, Int 12, Wis 11, Cha 10
Str 8, Dex 19, Con 11, Int 5, Wis 16, Cha 4
Str 21, Dex 21, Con 17, Int 2, Wis 14, Cha 12
Str 22, Dex 17, Con 25, Int 4, Wis 17, Cha 10
Str 3, Dex 14, Con 12, Int 10, Wis 12, Cha 12
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Skills:
Bluff +14, Diplomacy +14, Hide +11, Intimidate +14, Listen +5, Perform (singing) +14, Spot +5, Survival +5, Use Magic Device +14
Listen +7, Search +8, Spot +7
Listen +8, Spot +15, Climb +12
Hide +13 (+23 in forests), Jump +26
Listen +9, Spot +9
Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Knowledge (geography) +5, Knowledge (engineering) +5, Hide +15, Move Silently +7, Diplomacy +6
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Feats:
Weapon Finesse, Dodge, Marshal (Non-scaling, Motivate Charisma)
Knockout Punching, Improved Trip
Weapon Finesse, Ability Focus (stun spore)
Multiattack, Weapon Focus (MS variant, claw), False Swipe
Endurance (Grimoire), Run, Dodge (MS Variant)
Arena Trap
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Items:Short sword, light crossbow
Expert Belt, full plate armor (convert BAB damage into nonlethal), steel shield (cover when no enemies within reach)
Military saddle, saddlebags (see Luca's character sheet for details)
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Notes:Healer and face boostMelee badassLockdown and poisonMelee badassRiding
Translator and miniature god
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Description:
This blue-green pixie hums merrily, swimming through the air as if it were water. Everything around her is subtly brighter and more vibrant.
A short grey-and-blue Pokemon looks like it is peacefully meditating, but when it opens its eyes they smolder with barely contained rage.
A purple fluffball waddles around on comically stubby legs. Its faceted eyes glitter red, but contain a boundless amusement.
This pebble-skinned beast is a maelstrom of slashing talons and teeth to its enemies, but loyal and caring to its companions. It is an artificial species, bred specifically for war.
A magnificant horse with the wings (and brain) of a bird.
A bronze helmet adorned with wings glides through the air effortlessly. Two points of shining golden light regard carefully you from within the visor.
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