ABCDEFGHIJKLMNOPQRSTUVWXYZ
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focus trained or untraineddefinitionopposing skill
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Strength (STR)
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climbuntrainedability to go up a slope or incline, such as a hill or a staircase, with help of one's feet and/or hands
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jumpuntrainedability to jump into the air or over objects
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swimuntrainedability to move through the water using your arms and legs
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axestrainedability to use an ax as a main weapon
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bludgeonstrainedability to use a bludgeon-type weapon (ex., club, cudgel, mace, etc)
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heavy bladestrainedability to use a heavy blade as main weapon
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spearstrainedability to use a spear as main weapon
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combat: meleeuntrainedan armed fight at close quarters
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Dexterity (DEX)
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balanceuntrainedability to maintain a steady, upright position on uneven and thin surfaces (ex., tightrope or plank)
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driveuntrainedability to expertly drive a ground vehicle (ex., car, truck, motorbike, etc)
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escape artistuntrainedsomeone with ability to escape confinement of ropes, handcuffs, chains, and other similarly restraining devices
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hideuntrainedability to keep out of sight of others using own surroundingsspot
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move silentlyuntrainedability to move around without making a single sound that may be detectable by otherslisten
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pilottrainedability to expertly pilot planes and helicopters
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rideuntrainedability to ride a creature that is ill-suited as a mount
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sleight of handtrainedability to perform tricks without most people's being able to notice how these tricks were donespot
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tumbletrainedability to land softly when you fall or tumble past opponents
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acrobaticsuntrainedYou can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, or take less damage from a fall.
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bowstrainedability to use bow and arrows, focus adds to accuracy
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brawlinguntrainedan unarmed, confused fight at close quarters
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calligraphytrainedability to write documents and information so others can both read and understand complex topics
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light bladestrainedability to use light blades as a weapon (ex., dagger, rapier, short sword, etc.)
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lockpickingtrainedability to pick and open locks without a key
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stavestrainedability to use a staff as one's main weapon
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trapstrainedability to create and lay traps with material as suitable for the environment the trap's to be laid in
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object manipulationuntrainedability to manipulate objects/items and discover their secrets
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stealthtrainedability to conceal yourself from enemies, slink past guards, slip away without being noticed, and sneak up on people without being seen or heard
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duelingtraineda formal, one on one fight using any dueling weapons such as rapiers, epees, or guns and possessing a formal set of rules
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combat: rangeduntrainedan armed fight from a distance
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blastsuntrainedthe user is able to form precise blasts of magic/arcana as distance weapons
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Constitution (CON)
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concentrationuntrainedability to focus your mind when there is a lot of distraction
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drinkinguntrainedability to drink without easily becoming intoxicated or poisoned
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rowingtrainedability to move long distances over water easily
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runningtrainedability to move long distances over land easily
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staminauntrained
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Intelligence (INT)
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computer useuntrainedability to perform difficult computer tasks, including writing programs, hacking, and navigating an unfamiliar network
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craftuntrainedability to practice your trade and make a decent living off it
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decipher scripttrainedability to understand the general concept of writing of an unknown language, archaic script, or incomplete text
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demolitionstrainedability to effectively place, set and connect an explosive or detonator
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disable devicetrainedability to disable a device, trap, or sabotage
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forgeryuntrainedability to copy the handwriting of someone else
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investigatetrainedability to analyze clues to extract extra information
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knowledgetrainedability to answer questions within your field of study
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navigateuntrainedability to successfully plan and direct travel to a destination
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repairtrainedability to fix complex mechanical or electrical devices
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researchuntrainedability to read and understand a complex topic
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searchuntrainedability to find or sense things in an area that others don't
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healingtrainedability to help someone recover from wounds, debilitating conditions, and diseases
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cartographytrainedability to create and read maps
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engineeringuntrainedability to build basic structures, traps, and machines
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evaluationuntrainedability to judge the amount, number, or value of something
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arcane loretrainedknowledge of magical properties and spells
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military loretrainedknowledge of military tactics
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natural loretrainedknowledge of nature-related information
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religious loretrainedknowledge of religious practices
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cultural loretrainedknowledge of cultural behavior and norms
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musical loretrainedknowledge of music
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historical loretrainedknowledge of history
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street smartstrainedability to survive and fight out in the streets without financial help and extra support
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Wisdom (WIS)
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gambleuntrainedcharacter has a higher likelihood of winning stakes
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listenuntrainedability to hear things others might miss
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professionuntrainedability to deal with career-related situations more effectively
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sense motiveuntrainedability to avoid being bluffed and assess trustworthinessbluff
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survivaluntrainedability to keep yourself and others safe and fed in the wild
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treat injuryuntrainedability to help someone recover with medical supplies
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courageuntrainedability to overcome fear
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faithuntrainedability to achieve miraculous feats through belief
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moraleuntrainedability to calm and embolden allies while scaring enemies
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self-disciplineuntrainedability to ignore fear or emotion to complete a task
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empathyuntrainedability to detect basic emotions, wants, and needs of others
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break enchantmentuntrainedability to break through enchantments and possessions and to return to original state of mind and emotions without outside help
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trackinguntrainedan ability to follow someone or something that leaves visible prints of their presence but take time to find themselves
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spotuntrainedability to detect someone hiding, in disguise, lip reading, or when someone is being sneaky
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recall / memoryuntrainedability to recall memories of past events or dreams long after they've played through
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perceiveuntrainedmeasures your general awareness of your surroundings and the keenness of your senses
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Charisma (CHR)
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bluffuntrainedability to deceive someone as to one's abilities or intentions sense motive
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diplomacyuntrainedability to change the attitudes of others
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disguiseuntrainedability to believably impersonate someonespot
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gather informationuntrainedability to obtain information about general news or specific rumors or items; ability to obtain a map
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animal handlingtrainedability to command an animal to do a specific task
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intimidateuntrainedability to change someone's behavior through fear1/2 wisdom score + level
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performuntrainedability to impress audiences with your talent or skill
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bargaininguntrainedability to negotiate the terms and conditions of a transaction
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deceptionuntrainedability to make someone believe something that is not truesense motive
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etiquettetrainedknowledge of the customary code of polite behavior in society or among members of a particular profession or group
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leadershipuntrainedability to lead groups and decisions
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persuasionuntrainedability to change someone's mind to your point of viewpersuasion
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seductionuntrainedability to entice someone by using sexuality