A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Civilization | Focus | Wonder | Unique Units | Unique Technologies | Civilization Bonuses | Team Bonus | |||||||||||||||||||
2 | Armenians | Infantry and Naval | Etchmiadzin Cathedral | Composite Bowman,Warrior Priest | Cilician Fleet,Fereters | Mule Carts cost -25%. Mule Cart technologies are 40% more effective. Fortified Churches replace Monasteries, and the first one constructed receives a free Relic. Long Swordsman and above, and Spearman line available one Age earlier. Galley-line and Dromons* fire one additional projectile each, which deal 1 attack and advertised attack respectively. | Infantry have +2 Line of Sight. | |||||||||||||||||||
3 | Aztecs | Infantry and Monk | Great Pyramid of Tenochtitlan | Jaguar Warrior | Atlatl,Garland Wars | Start the game with an Eagle Scout. Villagers carry +3 extra resources. All military units are created 15% faster. Monks gain 5 HP for every researched Monastery technology. Start with +50 gold. | Relics generate +33% gold. | |||||||||||||||||||
4 | Bengalis | Elephant and Naval | Somapura Mahavihara | Ratha | Paiks,Mahayana | Elephant units receive 25% less bonus damage and are more resistant to conversion. All Town Centers spawn 2 Villagers when the next Age is reached. Cavalry units +2 attack vs Skirmishers. Ships regenerate 15 HP per minute. Monks +3/+3 armor. | Trade units yield 10% food in addition to gold. | |||||||||||||||||||
5 | Berbers | Cavalry and Naval | Hassan Tower | Camel Archer,Genitour | Kasbah,Maghrebi Camels | Villagers move 5% faster in Dark Age, 10% faster starting in Feudal Age. Stable units are 15%/20% cheaper in the Castle/Imperial Age. Ships move 10% faster. | Genitours are available at the Archery Range starting in the Castle Age. | |||||||||||||||||||
6 | Bohemians | Gunpowder and Monk | Powder Tower of Prague | Hussite Wagon,Houfnice | Wagenburg Tactics,Hussite Reforms | Blacksmiths and Universities cost -100 wood. Chemistry and Hand Cannoneer available in Castle Age. Spearman-line deals +25% bonus damage. Fervor and Sanctity affect Villagers. Mining Camp technologies are free. | Markets work 80% faster. | |||||||||||||||||||
7 | Britons | Foot archer | Chichester Cathedral | Longbowman | Yeomen,Warwolf | Town Centers cost -50% wood starting in the Castle Age. Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age. Shepherds work 25% faster. | Archery Ranges work 10% faster. | |||||||||||||||||||
8 | Bulgarians | Infantry and Cavalry | Preslav Round Church | Konnik,Dismounted Konnik | Stirrups,Bagains | Militia line units are upgraded for free. Town Centers cost -50% stone (except starting Town Center). Blacksmith and Siege Workshop technologies cost -50% food. | Blacksmiths work 80% faster. | |||||||||||||||||||
9 | Burgundians | Cavalry | Brussels Town Hall | Coustillier,Flemish Militia | Burgundian Vineyards,Flemish Revolution | Economic upgrades (except Coinage and Banking) cost -33% food and are available one Age earlier than other civilizations. Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age. Gunpowder units gain +25% attack. | Relics generate 0.5 food/s in addition to gold. | |||||||||||||||||||
10 | Burmese | Monk and Elephant | Shwezigon Pagoda | Arambai | Manipur Cavalry,Howdah | Lumber Camp technologies are free. Battle Elephants have +1/+1 armor. Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Monastery technologies are 50% cheaper. | Relics are visible on the map from the game start. | |||||||||||||||||||
11 | Byzantines | Defensive | Hagia Sophia | Cataphract | Greek Fire,Logistica | Buildings, Walls/Gates, and Farms have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age. Camel Rider, Skirmisher, and Spearman lines are 25% cheaper. Fire Ships and Dromons fire 20% faster. Advancing to the Imperial Age is 33% cheaper. Town Watch and Town Patrol are free. | Monks heal 100% faster. | |||||||||||||||||||
12 | Celts | Infantry and Siege | Rock of Cashel | Woad Raider | Stronghold,Furor Celtica | Infantry units move 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. Lumberjacks work 15% faster. Siege weapons fire 25% faster. Non-Celt herdable animals can be converted regardless of units next to them. | Siege Workshops work 20% faster. | |||||||||||||||||||
13 | Chinese | Archer and Gunpowder | Hall of Prayer for Good Harvests in the Temple of Heaven complex | Chu Ko Nu,Dragon Ship* | Great Wall,Rocketry | Start game with +3 Villagers, but with -200 food, -50 wood. Town Centers support 15 population (instead of 5) and have +7 Line of Sight. Technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age, respectively. Fire Galley-line and Fire Lancers move 5%/10% faster in the Castle/Imperial Ages, respectively. | Farms and Pastures contain +10% food. | |||||||||||||||||||
14 | Cumans | Cavalry | Sarkel Fortress (ruined) | Kipchak | Steppe Husbandry,Cuman Mercenaries | A second Town Center can be built in the Feudal Age. Archery Ranges and Stables cost -75 wood. Siege Workshop and Battering Ram available in Feudal Age; Capped Ram upgrade available in Castle Age. Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age. | Palisade Walls have +33% hit points. | |||||||||||||||||||
15 | Dravidians | Infantry and Naval | Brihadisvara Temple | Urumi Swordsman,Thirisadai | Medical Corps,Wootz Steel | Receive 200 wood when advancing to the next Age. Fishermen, Oyster gatherers, and Fishing Ships carry +15. Barracks technologies cost -50%. Siege units cost -33% wood. Skirmishers and Elephant Archers attack 25% faster. | Docks provide +5 population space. | |||||||||||||||||||
16 | Ethiopians | Foot archer | Biete Amanuel | Shotel Warrior | Royal Heirs,Torsion Engines | The Archer line fires 18% faster. Receive +100 food, +100 gold whenever a new Age is reached. The Pikeman upgrade is free. | Outposts +3 Line of Sight and stone cost removed. | |||||||||||||||||||
17 | Franks | Cavalry | St. Vitus Cathedral | Throwing Axeman | Bearded Axe,Chivalry | Farm upgrades are free. Castles are 15%/25% cheaper in the Castle/Imperial Age. Mounted units have +20% hit points (starting in the Feudal Age). Foragers work 15% faster. | Knights have +2 Line of Sight. | |||||||||||||||||||
18 | Georgians | Cavalry and Defensive | Svetitskhoveli Cathedral | Monaspa | Svan Towers,Aznauri Cavalry | Start with a Mule Cart. Mule Carts replace Lumber Camps and Mining Camps. Fortified Churches replace Monasteries, and provide +10% work rate to Villagers in a 19 tile square. Units and buildings receive -20% damage (-40% instead of -25%) when fighting from higher elevation. Mounted units regenerate 2/8/14 hit points per minute in the Feudal/Castle/Imperial Age. | Repairing buildings costs -25% resources. | |||||||||||||||||||
19 | Goths | Infantry | Mausoleum of Theoderic I | Huskarl | Anarchy,Perfusion | Infantry units are 15%/20%/25%/30% cheaper in the Dark/Feudal/Castle/Imperial Age. Infantry units have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age. Hunters have +5 attack against aggressive huntables (Wild Boar, Javelina, Elephant, Rhinoceros) and carry +15 food. Hunt lasts 20% longer. Loom is researched instantly. +10 population cap in the Imperial Age. | Barracks work 20% faster. | |||||||||||||||||||
20 | Gurjaras | Cavalry and Camel | Somnath Temple | Chakram Thrower,Shrivamsha Rider,Camel Scout | Kshatriyas,Frontier Guards | Start the game with a Camel Scout. Starts with 2 Forage Bushes under the Town Center. Can garrison Docks with allied Fishing Ships. Can garrison Mills with herdable animals to produce food. Mounted units deal +20%/+30%/+40% bonus damage in the Feudal/Castle/Imperial Age. | Camel and elephant units are created 25% faster. | |||||||||||||||||||
21 | Hindustanis | Camel and Gunpowder | Maqbara-i Humayun | Ghulam,Imperial Camel Rider | Grand Trunk Road,Shatagni | Villagers are 8/13/18/23% cheaper in the Dark/Feudal/Castle/Imperial Age. Camel Riders attack 20% faster. Gunpowder units have +1/+1 armor. Can build Caravanserais in the Imperial Age. | Camel units and light cavalry units have +2 attack against standard buildings. | |||||||||||||||||||
22 | Huns | Cavalry | Arch of Constantine (ruined) | Tarkan | Marauders,Atheism | Start the game with -100 wood, but with the population cap at the maximum. On Nomadic maps, the first Town Center spawns a Hunnic Horse. Mounted archers are 10%/20% cheaper in the Castle/Imperial Age. Trebuchets have +35% accuracy against units and small targets. | Stables work 20% faster. | |||||||||||||||||||
23 | Inca | Infantry | The Temple of the Sun at Machu Picchu | Kamayuk,Slinger | Andean Sling,Fabric Shields | Military units cost -10%/-15%/-20%/-25% food in Dark/Feudal/Castle/Imperial Ages. Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age. Houses support 10 population. Buildings cost -15% stone. | Start with a free Llama. | |||||||||||||||||||
24 | Italians | Foot archers and Navy | Genoa Cathedral | Cathedral of St. Lawrence | Genoese Crossbowman,Condottiero | Silk Road,Pirotechnia | Advancing to the next Age is 15% cheaper. Foot archers (except Skirmishers) and Condottieri +1/+1 armor. Dock and University technologies are 33% cheaper. Fishing Ships are 15% cheaper. Gunpowder units are 20% cheaper. | Condottieri are available at the Barracks. | ||||||||||||||||||
25 | Japanese | Infantry | Great Buddha Hall (daibutsuden) at the Tōdai-ji temple complex | Samurai | Yasama,Kataparuto | Fishing Ships have double hit points, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. Mills, Lumber Camps and Mining Camps are 50% cheaper. Infantry attack 33% faster starting in the Feudal Age. Mounted archers +2 attack vs. archers (except Skirmishers). | Galleys have +4 Line of Sight. | |||||||||||||||||||
26 | Jurchens | Cavalry and Gunpowder | Yinshan Pagoda Forest | Iron Pagoda,Grenadier | Fortified Bastions,Thunderclap Bombs | Meat of hunted and livestock animals does not decay. Mounted units and Fire Lancers attack +20% faster starting in the Feudal Age. Siege Engineers available in the Castle Age. Siege and fortification technologies cost -75% wood and research +100% faster. Military units receive -50% friendly fire damage. | Gunpowder units +2 Line of Sight. | |||||||||||||||||||
27 | Khitans | Infantry and Cavalry | Pagoda of Fogong Temple | Liao Dao,Mounted Trebuchet | Lamellar Armor,Ordo Cavalry | Shepherds and Herders generate +10% food. The effects of Forging and Iron Casting are doubled. Skirmishers, Genitours, and the Spearman and Scout Cavalry lines are trained and upgraded 25% faster. Heavy Cavalry Archer upgrade available in the Castle Age and costs -50%. | Infantry units +2 attack vs ranged soldiers. | |||||||||||||||||||
28 | Khmer | Siege and Elephant | Central shrine of the Angkor Wat temple complex | Ballista Elephant | Tusk Swords,Double Crossbow | No buildings are required to advance to the next age or to unlock other buildings. Battle Elephants move 10% faster. Farmers don't carry food but rather add it directly to the stockpile without any drop-off, but work 5% slower. Villagers (and Kings) can garrison in Houses. | Scorpions have +1 range. | |||||||||||||||||||
29 | Koreans | Defensive and Naval | Hwangnyong Temple | War Wagon,Turtle Ship | Eupseong,Shinkichon | Stone Miners work 20% faster. Archer armor and tower upgrades are free (Bombard Tower requires Chemistry). Archer and infantry units cost -50% wood. Warships cost -20% wood. | Villagers have +3 Line of Sight. | |||||||||||||||||||
30 | Lithuanians | Cavalry and Monk | Trakai Island Castle | Leitis,Winged Hussar | Hill Forts,Tower Shields | Each Town Center (including starting one) provides +100 food. Spearman line and Skirmishers move 10% faster. Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4). | Monasteries (and Fortified Churches) work 20% faster. | |||||||||||||||||||
31 | Magyars | Cavalry | Hunyad Castle | Magyar Huszar | Corvinian Army,Recurve Bow | Forging, Iron Casting, and Blast Furnace are free. Scout Cavalry line is 15% cheaper. Villagers kill wild animals in one strike. | Mounted archers are trained 25% faster. | |||||||||||||||||||
32 | Malay | Infantry and Naval | Kalasan Temple | Karambit Warrior | Thalassocracy,Forced Levy | Advancing in Age is +66% faster. Fish Traps are 33% cheaper and provide 3× food. Battle Elephants are 25% cheaper in the Castle Age, 35% cheaper in the Imperial Age. Infantry armor upgrades are free. | Docks have +6 Line of Sight. | |||||||||||||||||||
33 | Malians | Infantry | Great Mosque of Djenné | Gbeto | Tigui,Farimba | Buildings cost -15% wood (except Farms and starting Town Center). Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. Villagers drop off +10% gold. | Universities work +80% faster. | |||||||||||||||||||
34 | Maya | Foot archer | Temple of the Great Jaguar (Tikal Temple I) | Plumed Archer | Hul'che Javelineers,El Dorado | Start the game with an Eagle Scout. Start the game with +1 Villager, but with -50 food. Resources last 15% longer. Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. | Walls and gates (both Palisade and Stone) are 50% cheaper. | |||||||||||||||||||
35 | Mongols | Mounted archer | Great Tent of Genghis Khan | Mangudai | Nomads,Drill | Cavalry archers fire 25% faster. Scout Cavalry-line and Steppe Lancers +20/30% hit points in the Castle/Imperial Age. Hunters work 40% faster. | The Scout Cavalry line has +2 Line of Sight. | |||||||||||||||||||
36 | Persians | Cavalry | Taq Kasra (Arch of Ctesiphon) | War Elephant,Savar | Kamandaran,Citadels | Start the game with +50 food, +50 wood. Town Centers and Docks have double hit points and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. Parthian Tactics available in the Castle Age. Can build Caravanserais in the Imperial Age. | Knight line has +2 attack against archers. | |||||||||||||||||||
37 | Poles | Cavalry | Wawel Cathedral | Obuch,Winged Hussar | Szlachta Privileges,Lechitic Legacy | Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age. Stone miners generate 33% gold in addition to stone. Bloodlines and Scout Cavalry-line upgrades cost -50% food. | The Scout Cavalry line has +1 attack vs. archers. | |||||||||||||||||||
38 | Portuguese | Naval and Gunpowder | Belém Tower | Organ Gun,Caravel | Carrack,Arquebus | All units cost –20% gold. All ships have +10% hit points. Foragers generate wood in addition to food (0.33 wood per food). | All technologies (excluding Age ups) are researched 25% faster. | |||||||||||||||||||
39 | Romans | Infantry | Colosseum | Legionary,Centurion | Ballistas | |||||||||||||||||||||
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