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Level:3Plucky SailorGardei TorartProspitWardrobifier
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170 XPNext level at 250 XP??? [Any] BronzebloodBard of DoomHandWardrobeHand
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stygianTechnologist [ST]Land of Ghosts and GalleonsCryokinesisFur Collared Sailing Coat
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monoGod#3855not dead! just sleeping!AccessoryAccessoryAccessory
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SkillStatBonusTotal
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AthleticsStr+0+3AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20024 / 2423Cryokinesis | Tier 0 cryokinesis
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AcrobaticsDex+0+3Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+101d6+2
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StealthDex+0+1
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EngineeringInt+0+1Lesser slots3Greater slots2
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InvestigationInt+0-1Speed30 ft.Passive PerceptionProficiency+2Let it go
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OccultInt+0-1Initiative+114
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Animal HandlingWis+0+6
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InsightWis+0+4Ability ScoresArmor Class14Status Debuffs
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MedicineWis+0+4Strength14 (2)+1Rupture0
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PerceptionWis+0+4Constitution14 (2)Fortitude14Sunder0
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SanityWis+0+8Dexterity12 (1)+0Fade0
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SurvivalWis+0+6Intelligence8 (-1)Reflex10Cripple0Fur Collared Sailing Coat | Tier 0 Apparel
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DeceptionCha+0+0Wisdom18 (4)+0Setback0T0, Wardrobe
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IntimidationCha+0+0Charisma10 (0)Will12Max HP Redux0
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PerformanceCha+0+0+0
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PersuasionCha+0+0Hit Bonus+1Crit Range19Defense Bonus+0
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Keeps the cold out.
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Resources
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PassionLesser SlotsGreater SlotsNameName
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2 | 23 | 32 | 2 | |
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Current2Current3Current2CurrentCurrent
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Maximum2Maximum3Maximum2MaximumMaximum
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Beast ControlBeast ControlTier0StatWISHit+7 to hitCryokinesisCryokinesisTier0StatWISHit+7 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Natural Communion (affinity)You gain a psionic ability to sense, commune, and otherwise deal with animals and the like, such as underlings. You can interchangeably use your psionic skill or Animal Handling for those abilities where necessary. This affinity works with the psion's other senses; the SM may require such a check to sense animals they do not sense otherwise, or to persuade animals to act against their natural instinct, at the SM's discretion.

Additionally at the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play, sense the exact locations of all animals within range, or otherwise supercharge your animalistic gift to attempt something extraordinary with your ability you normally would not be able to do.

This affinity is used as a free action if an action cost must be specified.
Icy Touch (affinity)You gain a psionic ability to create and reshape ice. You can turn water into ice with a touch, and can freely and quickly turn water under your feet to ice. You can also shape ice as if you were physically shaping malleable clay; this typically is a channeled action and does not need a check, though the SM may require a check and/or a lesser slot, at their discretion.

As a rule of thumb, creating something intricately detailed or in need of finesse might require a check with consequences like breakage on failure. Something that needs power, like fortifying ice to endure in hot weather, creating and reshaping massive amounts of ice in a short time without an easy water supply, trying to freeze an entire lake at once, or freezing liquids with lower freezing points than water might require a lesser slot.
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Beastmaster (at-will)Pd2+PCM2d2+4Minor action: Command your Bestial Allies to each make a melee weapon attack (range: 5 ft.) against a target in range. [Base damage: Pd2+PCM]Frostbite (at-will, crippling)Pd4+PCM2d4+4Major action: Make a melee attack (range: 5 feet) against a target’s Fortitude resistance. If you break resistance, the target is Crippled (10) for 1 round. [Base damage: Pd4+PCM]
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Beastmaster (lesser)Major action: Summon a loyal Bestial Ally minion. They are Medium-sized creatures with Level*5 hit points and AC/resistances of 12+P. They use your base speed plus 10, use 2P for any skill checks, and move during your turn as you will them, but do not attack on their own. They last for 24 hours or until dismissed as a free action. You can only have two Bestial Allies at a time.

While they cannot be used to fight if outside your range, they can otherwise still be interacted with and follow orders like any other loyal animals.
Frostbite (at-will, cleave)Pd4+PCM2d4+4Major action: Make a melee attack (range: 5 feet) against Fortitude resistance, targeting up to three creatures within range. [Base damage: Pd4+PCM]
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Skinwalker (channeled)Channeled action: You expand your affinity, allowing you to also perceive through the senses of the animals with which you can commune, for as long as you maintain the channel.Frostbite (at-will, melee)Pd8+PCM2d8+4Major action: Make a melee attack (range: 5 feet) against a target’s Fortitude resistance. [Base damage: Pd8+PCM]
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Skinwalker (lesser)Channeled action: You expand your affinity in a curious way. For the next hour, you can also take direct, fine-tuned control of a creature with which you can commune. Mundane creatures and your Bestial Ally can be controlled without much incident, but powerful animals might shrug off your control, at the SM's discretion. You are not capable of fighting as the creature while controlling them in this way, though individual hostile actions may be possible, also at the SM's discretion.

Your actual body is left Incapacitated while in control of another creature, and creatures controlled this way are more difficult to control and use when outside your range; at your SM's discretion, you may have to make a check to perform actions that might ordinarily be second nature to the host creature.
Frostbite (lesser, cleave)Pd6+PCM2d6+4Major action: Make a melee attack (range: 10 feet) against Fortitude resistance, targeting all creatures within range. For each target, if you break resistance, they are Crippled (10) for 1 round. [Base damage: Pd6+PCM]
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Sensory Overload (at-will)Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round.Frostbite (lesser, break)Pd4+PCM2d4+4Major action: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target is Exposed until the end of your next turn. [Base damage: Pd4+PCM]
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Sensory Overload (lesser)Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Deafened, Exposed, Stuck, and Weakened until the end of your next turn.Permafrost (at-will)2d12d1Reaction: As a reaction to a target within range gaining Cripple or Daze, the target takes the listed damage. [Base damage: P]
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Naturalism (at-will)Major action: You grant an ally half the listed damage as temporary hit points. [Base damage: Pd3+PCM]Permafrost (lesser)Free action: After landing an attack, you also Weaken the target for 1 round.

Minor action: Freeze. For every target within range, they take P damage. For each Cripple (5) on the target, they take an additional P damage, taking 4P damage if Stuck. After dealing this damage, the durations of each condition is extended by 1 round.
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Naturalism (channeled)Channeled action: Your expand your affinity to gain a sixth sense for landscapes and natural environments, similar to animals' magnetoreception. You can interchangeably use your psionic skill or Survival for those abilities where necessary, and the SM may require such a check to tell specific details about an environment, find some lost locale, sense changes in the weather, or some other use for this sixth sense, at the SM's discretion.Glacial Path (at-will)Major action: You emanate a freezing aura. Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All creatures of your choice count this sphere as difficult terrain.
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Naturalism (lesser)Major action: You heal yourself and two other allies within range for half the listed damage. If a recipient of the healing is a Bestial Ally, heal them for the full amount instead. [Base damage: Pd4+PCM]Glacial Path (at-will)Major action: You push your affinity to sap heat more generally. For the next hour, you can remove the heat from an object or environment. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, cooling an entire house might need 5 minutes' worth of channeling, using this force in some unconventional or delicate way might need a check with consequences like overload on failure, and snuffing out a fire or some active heat source might need a lesser slot.
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Pack Tactics (at-will)Reaction: As a reaction to an attack being made against a target, if the attacker has any allies and/or minions adjacent to that target, they gain +3 to the attack roll.Glacial Path (lesser)Minor action: You emanate a freezing aura. Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All creatures of your choice count this sphere as difficult terrain and have Hazard (PCM, true).
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Pack Tactics (lesser)Reaction: As a reaction to your Bestial Ally attacking a target, your attack rolls and skill checks against them have advantage for 1 round.Glacial Path (greater)Free action: You emanate a freezing aura. Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All creatures of your choice count this sphere as difficult terrain, are Weakened and Doomed (P) that stacks with other Dooms, and have Hazard (PCM, true).
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Pack Tactics (lesser)Major action: You Aim, but instead of targeting yourself or an ally to grant the bonus, you target an enemy within range and the Aim die is usable by anyone who attacks them. This lasts for 1 minute. Once per round, whenever two separate creatures land damaging attacks on them, the second of those attacks adds the listed damage to the damage roll. [Base damage: Pd3+PCM]Entomb (lesser)Pd2+PCM2d2+4Major action: Make a melee attack against a target’s Fortitude resistance. If you break resistance, the target is Crippled (half) for 1 round and Faded (2). [Base damage: Pd2+PCM]
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Feral Instinct (at-will)Reaction: As a reaction to an incoming attack roll against a resistance, impose -2 to the attack roll.

Free action: Whenever you Assail for a Bestial Ally, it applies to both.
Entomb (greater)Pd3+PCM2d3+4Major action: There is no escape. You inflict Stasis a target for 3 rounds. While in Stasis in this way, the target takes true damage at the start of each of their turns. This damage ignores the usual damage immunity from Stasis. [Base damage: Pd3+PCM]
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Feral Instinct (lesser)Free action: Grant yourself and your Bestial Allies +1 crit range for 1 minute. This effect cannot stack.Entomb (greater)Pd6+PCM2d6+4Full-round action: Turn to ice. You remove all status conditions on yourself, then put yourself in Stasis for 3 rounds. While in Stasis in this way, all creatures of your choice within 30 feet have Hazard (damage roll), while you have Regen (half the damage roll).

Alternately, you may use this as a major action to target an ally within range. [Base damage: Pd6+PCM]
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Feral Instinct (greater)Free action: Empower your Bestial Allies. They are healed to full, gain Aegis (PCS/2), and gain +1 die size to damage rolls. Commanding your allies to attack with at-will Beastmaster has its action cost changed from a minor action to a free action that can be done once per round on your turn. This lasts for 1 minute.Cardice Blast (lesser)Pd6+PCM2d6+4Major action: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target is Doomed (P). Doom from this version of Cardice Blast stacks thrice. [Base damage: Pd6+PCM]

Free action: After landing an attack, you also inflict Fade (2).
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Therianthropy (greater)Full-round action: Why limit yourself to lycanthropy? You shapeshift into a bipedal, animalistic form influenced by the shape of your Bestial Allies. For the next 1 minute, your base speed is increased by 10 ft., you have +2 to AC/resistances, and whenever you command your Bestial Allies to attack, you can perform a separate minor action alongside it.Cardice Blast (greater)Pd6+PCM2d6+4Major action: Make a ranged attack against Fortitude resistance, targeting all creatures within range. All targets are then Faded (4) and Doomed (2P), whether or not it hit. Doom from this version of Cardice Blast stacks with other Dooms. [Base damage: Pd6+PCM]
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Siberian Winter (greater)Free action: You emanate a lethal aura. Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All creatures of your choice cannot heal and have Lethal (4*Lvl) while in this sphere, and if they die, they turn frozen solid.
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Merciless Cold (greater)Pd6+PCM2d6+4Major action: Select a target. If the target is Faded and/or Sundered, their magnitudes are raised by 2 and the target takes the listed damage. Additionally, if the target is Doomed or Ruptured, its magnitude is raised by P, then the target takes the listed damage. [Base damage: Pd6+PCM]

This subpower may apply the Doom/Rupture before resolving any other parts of this subpower.
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"Druids are kinda like clerics.... except not at all."

Hands: One, Range: 120 feet.

Notes: The exact nature of your Bestial Allies is up to you and your SM. As long as they can be called or summoned, and can be replaced or revived or resummoned if killed (or said to flee or some other explanation that takes it off the field), it will suffice.
"What killed the dinosaurs? The Ice Age!"

Hands: Versatile, Range: 30 feet.
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If there's any other notes about this specibus or power, put it here!
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NightbaneSpearKindTier0StatSTRHit+5 to hitTier0StatSTRHit+5 to hit
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TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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ThrustQd8+STR1d8+2Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic]
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Range: 10 feet

Notes: SpearKind abilitechs have the Lunge property. When you land lunge abilitechs with this specibus equipped, they also inflict Doom (Q).
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Sanguine: Brave
Once per strife, as a free action, you may move up to your base speed, then Aim, Assail, and Avert.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Gathering Storm, Anarcanist, SlayerWhenever you expend a lesser slot, you gain +P to all psionic damage (including any damage from expending the slot). This effect stacks twice, to +2P, and resets after a minute without casting a slotted power. If you expend a greater slot, immediately get the +2P bonus (includes any damage from the greater slot).Expertise: Navigation ToolsThrough hands-on experience and practice, you understand how to use navigational tools, such as a compass, but also vehicles. Whenever using such devices, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Crown of Desperation, Anarcanist, SlayerWhen at half HP (ignoring temp HP) or lower, your psionic attack rolls have +2 crit range.Expertise: ComputingThrough hands-on experience and practice, you understand how to use computers and other digital interfaces. Whenever using such devices, you add one Stakes die.
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Pictionary Modus)
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T0Build Grist60What kind of captchalogue deck do you have?DefaultSpear HandleTelescope
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T1Calcium Grist35Infected Tomogatchi
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T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars800
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(extra space)0PictionaryPerception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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