Mafia Roles List
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RoleAlignmentSpecialAliasConversionDisruptive
Investigative
KillingLinkedMisleading Neg. Utility
Night Immune
Passive ProtectiveSupportDescription
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AbsorberTownCapableCapableCapableCapableCapableCapableCapableCapableYesCapableCapableAborbs one use of every role ability that targets the absorber. Can use one per night.
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AlarmistTownCultRelatedRelatedYesProtects against Cultist Conversion specifically.
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AttorneyTownYes0Learns everything a dead player knew about themselves (all previous actions/results etc.). Doesn't reveal Mafia allies.
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BabysitterTownYesYesYesProtects target (like a doctor). If Killed, both Babysitter and target die.
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BackupTownYesUniversal replacement for any role or a specific rule. Gets a different name depending on specific role (Nurse, Deputy, etc)
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BakerTownRelatedYesGives two pieces of bread out per night. If all Bakers die, all players are in famine and need a bread piece to survive a night phase.
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BleederTownYesYesIf killed, survives one additional full day before dying. Not announced to thread until actually dead.
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BodyguardTownYes
Sometimes
YesProtects like a doctor. If protection is succesful, bodyguard and killer(s) die.
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BombTownYesYesIf nightkilled, killer dies.
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BulletproofTownYes*
Sometimes
Sometimes passive, sometimes activated, sometimes limited bulletproof. Sometimes immune to SK as well.
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Bus DriverTownYesYesChooses two targets. Whatever hits one target instead hits the other.
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CommuterTownYesAble to leave town for the night and be immune to all actions. Usually limited number of uses.
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Cop, AlignmentTownSheriffYesLearns target's alignment. Typical Cop. Sometimes limited to "Mafia" and "Not Mafia". (or scum in general)
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Cop, FlavorTownYesLearns target's flavor.
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Cop, ItemTown
Investigator
YesLearns item related to target's role. Usually vague and can point to multiple roles (example: Doctors and SKs both have knives)
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Cop, RoleTownYesLearns exact Role of target. No alignment.
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CoronerTownYesRelated to Janitor role. Learns role/alignment and last target of a cleaned victim.
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DeathproofTownYesYesYesDeathproof. Usually one use passive.
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DeprogrammerTownCultYesRelatedReverts Cultists to their original alignment.
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DoctorTownYesProtects target from 1 source of nightkill that night.
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DoublevoterTownYesHas an extra vote he can discretely put on anyone anytime during day. Always shows up at the end of the phase. Difficult to use with Votefinder.
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EmpowererTownYesTarget is protected from roleblock.
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EnablerTownYesYesYesRequired to be alive for specified roles to function. Usually Doctors or Cops.
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Faith HealerTownYesYesIf target isn't protected, they become protected (like a doctor). If they are already protected from another source, that protection doesn't work.
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FirefighterTownYesRelated to Arsonist. Sometimes allowed to clean gas. Prevents one player from igniting.
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FollowerTownYesInvestigative role that can see the type of role used. (investigative, protective, killing, etc)
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GovernorTownYesCan Pardon a lynching. Usually by PM to mod. Limited uses.
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GunsmithTownYesCan detect if target has a gun. Depending on the setup, Mafia, Vigilantes, and maybe even Cops carry guns. Similar to an Item Cop.
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Innocent ChildTown
Sometimes
YesMod confirmed to be an Innocent Child. Can happen immediately, after x amount of days, or whenever the innocent child chooses to reveal.
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InventorTownYesCreates one-use powers and gives them to other players.
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Jack of all TradesTownCapableCapableCapableCapableCapableCapableHas multiple one-use abilities. Usually typical things like Cop, Doctor, and Vigilante.
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JailorTownJailkeeperYes
Sometimes
YesRoleblock/Protect. Sometimes night chats with target with option to execute. (if so, chooses target during day phase)
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Lie DetectorTownYesDetects lies in a single post or sentence to best of mod's ability. Sometimes can be used during the day. Usually limited uses.
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Lightning RodTownYesDraws all night actions to themselves at night. Usually limited use.
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LoudmouthTownYesYesIf visited at night, Mod's Day Update post reveals visitors. Sometimes reveals killers. May or may not reveal Loudmouth depending on setup.
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LynchbombTown
Hunter, Vengeful
YesYesIf lynched, kills the hammerer. Sometimes allowed to kill any player that contributed to the vote against them.
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LyncheeTownYesYesIf one exists, they know they are the target of a Lyncher.
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LynchproofTownYesYesProtected from being lynched. Usually limited use.
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MarshallTownYesAble to ##reveal at anytime. Becomes mod confirmed. Top two people with votes become lynched. Day ends at timed end rather than hammer.
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MasonTownModifierYesAll masons can night chat together. "Confirmed Masons" are guaranteed same alignment. Unconfirmed can be same alignment or not.
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Mason LeaderTownYesYes*YesCan add "Mason" modifier to town players. Sometimes only able to add it to VTs. Kills Cultists if they target a Cult at night.
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MayorTownYesAble to ##reveal at anytime. Becomes mod confirmed. Vote counts for extra (x2-x4, depending on initial game size).
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MediumTownRelatedYesTalks to the dead players. If Medium dies, they can send ONE message to any living player on any one night.
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MillerTownYesYesYesShows up as Mafia to investigative roles. Sometimes appears to visit Mafiakilled target to Trackers as well.
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Vengeful MillerTownYesYesYesYesMiller Variant. Also a lynchbomb.
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Named TownieTownYesYesGiven a role name and ability that is not relevant to the setup. (A Poison Doctor without a Poisoner, for instance).
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OracleTownYesYesVarious utility depending on the game, but generally knows information about the role setup.
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Paranoid Gun Owner
TownYesRelatedKills anyone that visits them.
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PrincessTownBelovedYesYesIf lynched, the next day phase is skipped. (not a double night. Resolve first night actions before starting next night)
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PsychiatristTownCultRelatedYesProtects (like a doctor) and prevents conversion.
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ReviverTown
Retributionist
YesAble to revive a dead player. Limited number of uses. Sometimes only able to make them Vanilla.
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RolestopperTownRelatedYesNight actions don't affect target. Doesn't usually stop the Mafia kill.
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SensorTownYesCan tell how many scum were on the previous lynch. Limited uses.
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ShrinkTownCultRelatedYesProtects target from alignment conversion.
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SleepwalkerTownYesMust visit a player.
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SpyTownYesAble to see Mafia chat but doesn't know who they are. Sort of broken unless Mafia know there's a spy.
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SurgeonTown~~~info pending~~~
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TrackerTownLookoutYesLearns who target targeted.
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Tree StumpTownYesYesHas no abilities, Unable to vote.
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TurncoatTownYesYesIf Mafiakilled, turns into a Traitor
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Vengeful Sibling/Lover
TownCapableCapableCapableCapableYesCapableCapableCapableCapableCapableWhen one of the pair dies, the other gains new abilities to avenge the other. Sometimes a hidden trait.
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VeteranTownYesRelatedYes*Can go on alert at night. Becomes night immune and kills all visitors. Limited uses.
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VigilanteTownHitmanYesCan kill a player at night. Usually limited number of uses.
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WatcherTownYesLearns who targeted target.
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AgentMafiaYesTracker/Watcher
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BeguilerMafiaYesYesHides behind target. Target is hit instead by anyone targeting beguiler. Sometimes limited uses.
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ConsigliereMafiaYesItem Cop
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DisguiserMafiaYesIf target dies, appears as target to investigative roles for the rest of the game. Target flips as vanilla scum. Limited number of uses.
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EnforcerMafiaCultRelatedYesYesTarget is roleblocked and conversion immune.
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FabricatorMafiaYesYesGives a Special Dayvig (that looks like a normal dayvig) to another player. It kills non-mafia and fails against Mafia.
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FramerMafiaYesTarget appears scum to Invest. roles
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GodfatherMafiaYes
Sometimes
Cop-Immune, sometimes Night Invulnerable.
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JanitorMafiaYesIf target dies, target's alignment/role hidden. Sometimes limited uses.
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KidnapperMafiaYes
Sometimes
YesMafia Jailor. Roleblock/Protect. Sometimes night chats with target with option to execute. (if so, chooses target during day phase)
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NinjaMafiaYesActions can't be seen by Trackers, Watchers, and similar roles.
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SaboteurMafiaYesCapableTarget uses their ability on themselves. (this felt sort of broken. It's essentially a roleblocker with extra effects)
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SilencerMafia
Blackmailer
YesTarget can't talk for the next day phase. (this is terrible and unfun for forum mafia)
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ThiefMafiaYesSteals items in item-themed games.
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TraitorMafiaYesYesNo night chat. Knows who Mafia are. Unknown to Mafia. Doesn't count toward Maf win count.
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UsurperMafiaUniq. WinYesA trait hidden from the other Mafia. As well as the Mafia win condition, the Usurper must see the Godfather killed before the game is over.
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YakuzaMafiaYesYesSuicides, target is converted to Vanilla Mafia.
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ChallengerAny
Sometimes
Yes##challenge a player during the first half of a day phase. Votes all reset. Players can only vote for the Challenger and his target. One use.
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LoversAnyYesYesYesLinked players. When one dies, the other dies.
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PoisonerAnyYes
Targets a player. They die on the NEXT night. Sometimes able to antidote that player. Usually limited number of kills. (when out of kills, can fake poisoning?)
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RoleblockerAny
Hooker, Consort, Escort
YesRoleblocks target.
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SiblingsAnyYesYesYesLovers that are guaranteed the same alignment. Linked players. When one dies, the other dies.
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VanillaAnyVT, GoonNo ability. Known as VT as town (Vanilla Townie) and sometimes Goon as Mafia.
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BrutalModifierYes
Sometimes
Also kills, context specific. A brutal Cop kills if they get a SCUM result, for instance. - Amoeba102
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WeakModifierYesUser dies if they target scum.
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DayModifierModifier that causes an ability to be day-use only. Most commonly as a Dayvig.
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HatedModifierYesYes-1 to be lynched.
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LovedModifierYesPlus one to be lynched
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Post RestrictionModifier~~~needs info~~~
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StrongmanModifierRelatedYesWhen performing a kill, it can't be blocked, roleblocked, or otherwise prevented. Sometimes limited use.
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Cultist3P, CultCultYesYes
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Cultist Leader3P, CultCult
Witch Doctor
YesYes
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Amnesiac3PYesCapableCapableCapableCapableCapableCapableCapableCapableCapableCapableChooses a dead player. Becomes that alignment/role. One successful use only.
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Arsonist3PYes
Sometimes
Douse or Ignite at night. Douse covers target in gasoline. Ignite causes all doused players to die. Wins if last player. Sometimes Night Immune
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