Gamerhead Radio Episode 098 Show Notes
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
Section Start TimeDetailsLink
Into0:00:00Find out what Herpegonosyphilaids is!
Game Releases0:02:282/27/2015Dying Light Win, PS4, XBO
Grim Fandango: Remastered Win, Mac, Lin, PS4, PSVita
Hyperdimension Neptunia Re;Birth2: Sisters Generation PSVita
Oddworld: Stranger's Wrath Ouya
2/29/15Heroes of Might and Magic III: HD Edition Win, iOS, Droid
Metroid Prime: Trilogy WiiU
Pix the Cat Win
2/30/15Life Is Strange - Episode 1 Win, PS4, PS3, X360, XBO
Raven's Cry Win, Mac, Lin, PS4, PS3, X360
The Book of Unwritten Tales 2 Win, Mac, Lin
What We're Playing0:05:15DannyTrials Frontier
Skate 3
New Super Mario Bros.
Fallout New Vegas
0:08:23GoatThe Crew
Sunset Overdrive
0:09:36CharlieSunset Overdrive
The Puppeteer
0:12:23JonWolf Among Us
Sunset Overdrive
Star Wars: KOTOR on Android
News0:18:125Steam Broadcasting Now Available to All
Sony Begins Free Games Compensation Over 2011 PSN Hack
Best Buy Mistake Screws Some People Out Of Majora's Mask 3DSes
0:36:402Nintendo Closing Club Nintendo (But Don't Panic)
0:47:341XBOX ONE/Windows 10 Streaming
Feature0:57:55Morality Systems in GamesGames Discussed:Infamous, Mass Effect, Walking Dead and other Telltale Games, Fallout 3, Star Wars: KOTOR, Fable, Last of Us, Chrono Trigger, Spec Ops: The Line, Watch Dogs,
VoicemailsNone :(
1:20:32When games have a morality system, which way do you tend to play?

What games have done morality systems well or poorly?
SkylerIt depends on the game to be honest. Mass effect was the first game that popped into my mind, but then I rethought about it. Basically in mass effect you either end up being good or bad regardless of all the choices that are presented in the game. It's predetermined, so the choices you make seem pointless. Walking dead however has a great morality system because the choices you make truly impact the end of the game. The ending is always different and that's what I like about it. SW: force unleashed 1 & 2 are both games that I loved but the choices were limited and the ending always seem predetermined regardless of the choice you make throughout the game.
1:21:30ZiZi Nicholemoderate, dark, comical, because it makes for the most interesting character developments
1:21:37Rebecca LeAnne I tend to lean towards dark when gaming, but I'll usually play through at least once on the other side of the fence...I like to get a full scope of how the game can be approached.
1:21:47Ricky KellerI always play as the good guy even on the second play-through. On the second time around I always try to play as dark/bad and in that, I really have to actively try to play that way. It normally doesn't last for more than the first hour and I revert back to being the good guy for the rest of the game anyway haunted by the tarnish and shame I put on my character in the beginning.

I think the reason for this is twofold.

1. In most other games, increasingly so the further you go back in game history, you are expected to play as the good guy (saving the princess, defeating the evil power etc...) It is something I (and I think we all) have been trained very well to do. When you're not being "good" it almost feels like you're losing, in my opinion. This isn't true in all cases, but it's hard to shake the idea.

2. Characters are without personality typically. If you want to lure someone like me into playing as the bad guy, reward me for being bad. Also reward me for being good, but offering different abilities along the same skill tree isn't really going to cut it. I'd prefer to see a drastic change in the personality of the character I'm playing one way or the other, sort of like the character turning into the Joker or Batman if you started out as a regular dude. I feel a constant reinforcement and drastic playing style change when choosing a side of the alignment would allow for a more meaningful experience. So far, most (if not all) fall very short for me.

Sorry that was so long. Feel free to sum it up if you choose to mention this.
1:23:12Sissy OrrAll the games that have a morality system are immediately put in the multiple playthrough pile. I always have to play through as each possibility to see how the game changes. I usually start with the evil option because you usually get better rewards for it, play through again with a mix of good and evil, and finish with the good option. Often the games are very different depending on how you choose to act.
1:23:50SongbirdDear Technetronicorn, Goat, Fallon Flynn, and Danny

Mailbag Answer - For a large majority of the time I play as a nice character compared to other possibilities; from my experience playing as the other side tends to be less rewarding and/or unlikable. I'm sure there are games which being a jerk would fit the bill, but none of the games I've played, to me, felt good to be bad.

Frankly I haven't played that many game with moral decisions, but there always seems to be some sort of flaw to its system whereever it tries to aim towards. People say InFAMOUS is too simplistic in its design with being either good or bad, but the true problem with it was the story for InFAMOUS 2 made the good ending from the previous game canon and leaving the bad one in the dust. In Animal Crossing New Leaf there really isn't a morality system, but the goal is to please your fellow villagers to make a great town. Lets say a villager moves in your town and you don't like them for various reasons so you decide to be a jerk and repetedly whack them with a butterfly net; one would naturally assume they'd move out as soon as possible, but nope. Instead, the game punishes the player by making said villager less likely to move; even worse, despite being their best friend the villagers you want to keep will always ask to move away.

These two examples though are the worst to me when it came to moral decision making; spoilers to Mass Effect 2/3 and BioShock 2 inbound. Okay there's actually two I really didn't like from Mass Effect, but for the sake of time I'll just talk about the Genophage Cure. In the final act of Mordin's mission you could keep the data that "might" cure the Genophage or destroy it; you'd think keeping the data would be the "right" thing to do, but nope the game says that's the renegade choice so as a paragonist I was at a loss. I ultimately picked paragon by destroying the data after coming to these conclusions: seeing how sloppy the experiments was worried me that something could be wrong with it and watching a video of an end result with Mordin saying it would take years of work, even with the data, to make a cure which isn't enough time to stop the Reapers. However, all of this logical consideration is thrown out in Mass Effect 3 because deus ex machina; a female who we didn't know survived the experiments and no longer has the Genophage appears! Naturally as a paragonist I wanted to help make a cure, but guess what; it doesn't work out because I didn't pick the renegade opinion of keeping the data. What's sad though is I haven't even played M.E.3 because of this so I need to go back and play M.E.2 again to prevent this from screwing me and the Korgan over.

The most vexing moral decision came from BioShock 2; I'll try to keep it light because it's a rather sensitive issue. It turns out an antagonist that's trying to kill you was previously a intelligent person, Gilbert Alexander, who unfortunately made several decisions which resulted him essentially becoming a large psychotic fetus who calls himself Alex the Great; after learning more about Gilbert through recorded messages he asks you to end him so he may be at peace as you confront what's no longer him. Now, it's actually still debated if killing him will net you the bad ending, but what's most intriguing is in order to get a certain achievement/trophy you need to spare him; B.T.W the reward is called "Savior."

My favorite moral choice came from the Overlord DLC for M.E.2; as your about to free someone from a lab who's basically trapped in something that came from the movie Clockwork Orange another person tries to shoot you dead. After avoiding being hit at point blank range you can pick a "quick time" paragon choice which you use your gun to slap that guy across the face; it felt so good being able to do that while still being morally correct.

Putting morality aside I want to ask Goat, are you going to sneak into Nintendo World to get all the Amiibos?

I'm almost afraid to ask out of fear of being traumatized again, but Mr. Flynn, have you come up with a song that you hate from a game? Additionally, someone out there needs to enlighten him of the greatness of Mario Kart 64; Rainbow Road 64 4-EVER!

Which game did you first experience moral decisions? Mine was Shadow the Hedgehog... unfortunately; got ten different endings just to get to the true ending.

Sure they're kids games, but that doesn't mean they're innocent; what child friendly game would be difficult to play if it had a moral system? Please give us some examples!
Plugs1:35:41JonV is for Villains will be at Shock Pop Comicon
1:38:45GoatGoat will be at Video Games LIVE in Ohio on Jan 30th & New York City on Jan 31st
1:39:40DannyThe Living Showcase Podcast
Nimbus My Love
1:40:45CharlieGamerhead Radio's LIVE 100th Episode Spectacular at Oasis Cafe on Feb 8th!
1:43:44Next WeekIf you were going to design your dream loyalty program for your game company of choice, what would it be?
1:44:15LinksIf you’ve liked what you’ve heard, you can find us at, at, at, and on Twitter @GamerheadRadio, where I’m @TekCharlie, Goat is @SirGoatsworth, and Jon is @thefallonflynn.

Email us at, or call in and leave us a message at 949-26-GAMER.

Download the official Gamerhead Radio app from Google Play on Android or subscribe on iTunes, Stitcher Radio, TuneIn Radio, Youtube, Twitch, or with your podcast downloader of choice.
SponsorNo sponsor :(
Easter Egg1:45:50Gonna' Take You for a Ride featuring Fallon Flynn
Crab People
Main menu