|Standard||Learning Element||Performance Indicator||Students can..||Example instructional Strategies|
|Standard SCI.LS1: Students use science and engineering practices, crosscutting concepts, and an understanding of structures and processes (on a scale from molecules to organisms) to make sense of phenomena and solve problems.||SCI.LS1.C: |
Organization for Matter and Energy Flow in Organisms
Animals obtain food they need from plants or other animals. Plants need water and light.
|K-LS1-1. Use observations to describe patterns of what plants and animals (including humans) need to survive|
|Standard SCI.PS2: Students use science and engineering practices, crosscutting concepts, and an understanding of forces, interactions, motion and stability to make sense of phenomena and solve problems.||SCI.PS2.A: |
Forces and Motion
Pushes and pulls can have different strengths and directions, and can change the speed or direction of an object’s motion, or start or stop it.
A bigger push or pull makes things speed up or slow down more quickly
|K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.|
Types of Interactions
When objects touch or collide, they push on one another and can result in a change of motion.
|K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.|
|Standard SCI.PS3: Students use science and engineering practices, crosscutting concepts, and an understanding of energy to make sense of phenomena and solve problems.||SCI.PS3.C: |
Relationships Between Energy and Forces
Bigger pushes and pulls cause bigger changes in an object's motion or shape
|K-PS3-1. Make observations to determine the effect of sunlight on Earth’s surface.|
Energy in Chemical Process and Everyday Life
Sunlight warms Earth's surface
|K-PS3-2. Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.|
|Earth & Space|
|Standard SCI.ESS2: Students use science and engineering practices, crosscutting concepts, and an understanding of Earth’s systems to make sense of phenomena and solve problems.||SCI.ESS2.D: |
Weather and Climate
Weather is the combination of sunlight, wind, snow or rain, and temperature in a particular region and time. People record weather patterns over time.
|K-ESS2-1. Use and share observations of local weather conditions to describe patterns over time.|
Plants and animals can change their local environment.
|K-ESS2-2. Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.|
|Engineering, Technology, and the Application of Science|
|Standard: SCI.ETS1: Students use science and engineering practices, crosscutting concepts, and an understanding of engineering design to make sense of phenomena and solve problems.||SCI.ETS1.A: |
Defining and Delimiting Engineering Problems
A situation that people want to change or create can be approached as a problem to be solved through engineering.
Asking questions, making observations, and gathering information are helpful in thinking about problems.
Before beginning to design a solution, it is important to clearly understand the problem.
|K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.|
Developing Possible Solutions
Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people.
|K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.|
Optimizing the Design Solution
Because there is more than one possible solution to a problem, it is useful to compare and test designs.
|K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.|
|Standard: SCI.ETS2: Students use science and engineering practices, crosscutting concepts, and an understanding of the links among Engineering, Technology, Science, and Society to make sense of phenomena and solve problems. ||SCI.ETS2.A:|
Interdependence of Science, Engineering, and Technology
Science and engineering involve the use of tools to observe and measure things.
Influence of Engineering, Technology, and Science on Society and the Natural World
Every human-made product is designed by applying some knowledge of the natural world and is built by using natural materials.
Taking natural materials to make things impacts the environment.
|K-ESS3-3. Communicate solutions that will reduce the impact of humans on the land, water, air, or other living things in the local environment.|
|Standard: SCI.ETS3: Students use science and engineering practices, crosscutting concepts, and an understanding of the nature of science and engineering to make sense of phenomena and solve problems.||SCI.ETS3.A:|
Science and Engineering Are Human Endeavors
People of diverse backgrounds can become scientists and engineers.
People have practiced science and engineering for a long time.
Creativity and imagination are important to science engineering.
Science and Engineering Are Unique Ways of Thinking with Different Purposes
Scientists use evidence to explain the natural world.
Science assumes natural events happen today as they happened in the past.
Engineers solve problems to meet the needs of people and communities.
Science and Engineering Use Multiple Approaches to Create New Knowledge and Solve Problems
Science and engineers use many approaches to answer questions about the natural world and solve problems.
Scientific explanations are strengthened by being supported with evidence.
An engineering problem can have many solutions. The strength of a solution depends on how well it solves the problem.
|K-ETS3-1. Compare data from two types of investigations (e.g. hands-on and computer-based games) to show that pushes and pulls of different strengths have different effects (PS2.A.K).|