| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | LIST OF "1.5" BALANCE CHANGES | |||||||||||||||||||||||||
2 | POKEMON/MOVE | CHANGE | ||||||||||||||||||||||||
3 | Green = Buff. Red = Nerf. Blue = Adjustment. Yellow = Bug Fix. | |||||||||||||||||||||||||
4 | ||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||
6 | ALL POKEMON | |||||||||||||||||||||||||
7 | Air Tech Situation | Improved the ability to read your inputs as you land, so that your inputs are less likely to be eaten up when landing. | ||||||||||||||||||||||||
8 | LUCARIO | |||||||||||||||||||||||||
9 | Charged Aura Sphere | Holding the charge will alter this move's performance. | ||||||||||||||||||||||||
10 | Field Phase Movement | Field Phase Movement Speed has been increased. | ||||||||||||||||||||||||
11 | fY (Field) | Projectile range has increased. | ||||||||||||||||||||||||
12 | 6[X] (in burst) | Reduced the amount of time you have to hit confirm into options. | ||||||||||||||||||||||||
13 | 6[X] (in burst) | Fixed a bug where 6[X] was able to erase some projectiles. | ||||||||||||||||||||||||
14 | PIKACHU | |||||||||||||||||||||||||
15 | j[Y] (Field) | New action added! | ||||||||||||||||||||||||
16 | fY (Field) | Can now cancel the first hit into a Pokemon move. | ||||||||||||||||||||||||
17 | 8X | When you land a critical hit, this move now connects into combos better. | ||||||||||||||||||||||||
18 | MACHAMP | |||||||||||||||||||||||||
19 | 2X -> Forward Roll | Can now use the R button to cancel into a forward roll if you do the input before the attack comes out. | ||||||||||||||||||||||||
20 | Scary Face (Field) | Now has bigger range. | ||||||||||||||||||||||||
21 | 2X | Increased the amount of time this move has high invicibility. | ||||||||||||||||||||||||
22 | 4XX | Made it easier to juggle opponents on hit. | ||||||||||||||||||||||||
23 | GARDEVOIR | |||||||||||||||||||||||||
24 | jY | Can now input j6Y or j4Y to shoot at a different angle. | ||||||||||||||||||||||||
25 | Teleport (Field Phase) | Can now input left or right to teleport left or right when in field phase. | ||||||||||||||||||||||||
26 | Psyshock | Increased knockback on blocking opponents. | ||||||||||||||||||||||||
27 | CA (Field Phase) | When phase shifting an aerial opponent, this move will knock the opponent back further during the shift, creating more distance. | ||||||||||||||||||||||||
28 | fY (Field) | Now causes a hard knockdown when it hits the opponent. | ||||||||||||||||||||||||
29 | 5Y | Increased the range on the 5Y hitbox. | ||||||||||||||||||||||||
30 | 8X | When hitting a grounded opponent, this now causes a hard knockdown. Hitting an aerial opponent causes further knock back, pushing them further away. Also, this move is active for longer. | ||||||||||||||||||||||||
31 | Energy Ball (Field Phase) | Fixed an issue where after the energy ball was popped, it wouldn't track opponents properly. | ||||||||||||||||||||||||
32 | Homing 1 | Fixed an issue where Gardevoir was still considered airborne even after landing after doing Homing 1. | ||||||||||||||||||||||||
33 | WEAVILE | |||||||||||||||||||||||||
34 | Icicle Crash ~ Signal Slash | Can now input jY or jX after performing signal slash to instantly perform another Signal Slash. | ||||||||||||||||||||||||
35 | Ice Punch | The beginning of the move is now a throw crush. | ||||||||||||||||||||||||
36 | 2Y | Increased the range of 2Y's hitbox. | ||||||||||||||||||||||||
37 | 6[X] | Reduced the damage of 6[X]. Also, 6[X] now has increased scaling when used in combos. | ||||||||||||||||||||||||
38 | SUICUNE | |||||||||||||||||||||||||
39 | s[Y] (Field) | You can now alter the trajectory of this move by holding Y. | ||||||||||||||||||||||||
40 | True Sheer Cold (BA) | The attack portion of the move now comes out faster. | ||||||||||||||||||||||||
41 | Hail | Hail no longer disappears when you block an attack. | ||||||||||||||||||||||||
42 | Mirror Coat (Successful Counter) | Mirror Coat's counter attack now counter pierces. | ||||||||||||||||||||||||
43 | True Sheer Cold (BA) | Fixed an issue so that moves with Counter Properties no longer will cause a critical hit if they somehow hit you right after the attack animation. | ||||||||||||||||||||||||
44 | CHARIZARD | |||||||||||||||||||||||||
45 | 5X | Before 5X's attack portion comes out, you can press R to cancel it early into Fly Stance. | ||||||||||||||||||||||||
46 | 5[X] | Added a 5[X]. | ||||||||||||||||||||||||
47 | 8Y | Can now input 7Y or 9Y for different motions. | ||||||||||||||||||||||||
48 | jX (Field) | Tracking motion speed increased. | ||||||||||||||||||||||||
49 | jX (Duel) | Tracking motion speed increased. | ||||||||||||||||||||||||
50 | Burst Attack | This move's invicibility frames come out later when used mid-air. | ||||||||||||||||||||||||
51 | GENGAR | |||||||||||||||||||||||||
52 | Shadow Ball | Higher base damage. | ||||||||||||||||||||||||
53 | Curse | Increased movement distance. | ||||||||||||||||||||||||
54 | 5Y | Higher base damage. | ||||||||||||||||||||||||
55 | 6YX | Higher base damage. | ||||||||||||||||||||||||
56 | Shadow Ball (Charged) | Higher combo scaling. | ||||||||||||||||||||||||
57 | BLAZIKEN | |||||||||||||||||||||||||
58 | jY (Field) | Can now cancel into the dive kick after performing jY. | ||||||||||||||||||||||||
59 | 5Y | Is now jump cancelable. | ||||||||||||||||||||||||
60 | jY (WATATATA) | Can now press R to cancel chicken legs into air dash. | ||||||||||||||||||||||||
61 | Burst Mode 2Y | 2Y cancels into Pokemon Moves are now faster. | ||||||||||||||||||||||||
62 | EX Blaze Kick | Fixed a bug where you were able to field shift with Blaze Kicks and combo it straight into a duel phase combo. (RIP Zenkuri) | ||||||||||||||||||||||||
63 | PIKACHU LIBRE | |||||||||||||||||||||||||
64 | Double Team ~ Homing Attack | You can now use left/right versions of Homing Attack out of double team. | ||||||||||||||||||||||||
65 | jY (Field) | Increased hitbox size. | ||||||||||||||||||||||||
66 | Eletroweb | Can now cause a phase shift from duel to field. | ||||||||||||||||||||||||
67 | SCEPTILE | |||||||||||||||||||||||||
68 | jX (Field) | Can now cancel into Vine Hang with R if done before the attack comes out. | ||||||||||||||||||||||||
69 | jX (Duel) | Can now cancel into Vine Hang with R if done before the attack comes out. | ||||||||||||||||||||||||
70 | Leaf Blade > Dragon Breath | Is now a true block string. | ||||||||||||||||||||||||
71 | 8X | Can now input 7X or 9X to alter range. | ||||||||||||||||||||||||
72 | 8Y | Increased combo scaling. | ||||||||||||||||||||||||
73 | CHANDELURE | |||||||||||||||||||||||||
74 | Pendulum Swing | Can now press R while swinging to drop sooner. | ||||||||||||||||||||||||
75 | 8X | Can now press R before the attack comes out to cancel into Pendulum Swing. | ||||||||||||||||||||||||
76 | Smog | On hit, this move's behavior changes. (Thanks vague patch notes) | ||||||||||||||||||||||||
77 | Incinerate (Field) | Altered the movement/momentum of this move. | ||||||||||||||||||||||||
78 | MEWTWO | |||||||||||||||||||||||||
79 | jY (Field) | Can now input left or right while firing the icicles to change trajectory. | ||||||||||||||||||||||||
80 | Confusion (Burst, Duel) | Becomes EX Confusion when it crits. | ||||||||||||||||||||||||
81 | Psycho Cut (Field) | When a faraway, mid-air opponent is hit by this, their knockback speed is increased. | ||||||||||||||||||||||||
82 | Fire Punch | Increased combo scaling. | ||||||||||||||||||||||||
83 | jY | Increased combo scaling. | ||||||||||||||||||||||||
84 | jYX -> Grab | No longer true combos into a grab. | ||||||||||||||||||||||||
85 | SHADOW MEWTWO | |||||||||||||||||||||||||
86 | 4X | Can now do 4X > 6R or 4R, which allows SM2 to forward or back dash. Nothing says it has to be done before the attack, so I'm guessing you can 4X then R after hitting. | ||||||||||||||||||||||||
87 | Burst [CA] | Reduced combo scaling. | ||||||||||||||||||||||||
88 | 6Y (Pillar Portion) | Has a more difficult time stumbling opponents. (Not 100% sure what this means, but it that is what it says). | ||||||||||||||||||||||||
89 | 5Y, sY (Field) | If the projectiles disappear as a result of being hit by your opponent, you can no longer Miracle Eye these projectiles back. | ||||||||||||||||||||||||
90 | BRAIXEN | |||||||||||||||||||||||||
91 | 4Y (Golf Swing in Duel) | Now fires a projectile while attacking. | ||||||||||||||||||||||||
92 | 5YYY | Base damage increased. | ||||||||||||||||||||||||
93 | Sunny Flame Charge | When you hit an opponent who is blocking, this attack has less blockstun. | ||||||||||||||||||||||||
94 | 6Y | When an opponent is in burst, it is more difficult to stagger them. | ||||||||||||||||||||||||
95 | jY | Increased recovery upon landing. | ||||||||||||||||||||||||
96 | bY (Field) | Fixed an issue where Braixen would lose the ability to prevent grabs after releasing the button. | ||||||||||||||||||||||||
97 | Action List Suggested Combos | Listed combos that started with 4Y before have now changed to new combos reflecting the buff to 4Y. | ||||||||||||||||||||||||
98 | GARCHOMP | |||||||||||||||||||||||||
99 | 4Y | Increased range. Furthermore, holding Y will allow you to transition into running stance. | ||||||||||||||||||||||||
100 | Stone Edge (Successful Counter) | We added more invincibility frames, that way if you successfully use Stone Edge, you cannot be hit out of Stone Edge. |