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LIST OF "1.5" BALANCE CHANGES
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POKEMON/MOVECHANGE
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Green = Buff. Red = Nerf. Blue = Adjustment. Yellow = Bug Fix.
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ALL POKEMON
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Air Tech SituationImproved the ability to read your inputs as you land, so that your inputs are less likely to be eaten up when landing.
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LUCARIO
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Charged Aura SphereHolding the charge will alter this move's performance.
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Field Phase MovementField Phase Movement Speed has been increased.
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fY (Field)Projectile range has increased.
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6[X] (in burst)Reduced the amount of time you have to hit confirm into options.
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6[X] (in burst)Fixed a bug where 6[X] was able to erase some projectiles.
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PIKACHU
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j[Y] (Field)New action added!
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fY (Field)Can now cancel the first hit into a Pokemon move.
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8XWhen you land a critical hit, this move now connects into combos better.
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MACHAMP
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2X -> Forward RollCan now use the R button to cancel into a forward roll if you do the input before the attack comes out.
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Scary Face (Field)Now has bigger range.
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2XIncreased the amount of time this move has high invicibility.
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4XXMade it easier to juggle opponents on hit.
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GARDEVOIR
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jYCan now input j6Y or j4Y to shoot at a different angle.
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Teleport (Field Phase)Can now input left or right to teleport left or right when in field phase.
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PsyshockIncreased knockback on blocking opponents.
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CA (Field Phase)When phase shifting an aerial opponent, this move will knock the opponent back further during the shift, creating more distance.
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fY (Field)Now causes a hard knockdown when it hits the opponent.
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5YIncreased the range on the 5Y hitbox.
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8X
When hitting a grounded opponent, this now causes a hard knockdown. Hitting an aerial opponent causes further knock back, pushing them further away. Also, this move is active for longer.
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Energy Ball (Field Phase)Fixed an issue where after the energy ball was popped, it wouldn't track opponents properly.
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Homing 1Fixed an issue where Gardevoir was still considered airborne even after landing after doing Homing 1.
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WEAVILE
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Icicle Crash ~ Signal SlashCan now input jY or jX after performing signal slash to instantly perform another Signal Slash.
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Ice PunchThe beginning of the move is now a throw crush.
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2YIncreased the range of 2Y's hitbox.
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6[X]Reduced the damage of 6[X]. Also, 6[X] now has increased scaling when used in combos.
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SUICUNE
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s[Y] (Field)You can now alter the trajectory of this move by holding Y.
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True Sheer Cold (BA)The attack portion of the move now comes out faster.
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HailHail no longer disappears when you block an attack.
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Mirror Coat (Successful Counter)Mirror Coat's counter attack now counter pierces.
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True Sheer Cold (BA)Fixed an issue so that moves with Counter Properties no longer will cause a critical hit if they somehow hit you right after the attack animation.
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CHARIZARD
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5XBefore 5X's attack portion comes out, you can press R to cancel it early into Fly Stance.
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5[X]Added a 5[X].
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8YCan now input 7Y or 9Y for different motions.
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jX (Field)Tracking motion speed increased.
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jX (Duel)Tracking motion speed increased.
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Burst AttackThis move's invicibility frames come out later when used mid-air.
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GENGAR
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Shadow BallHigher base damage.
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CurseIncreased movement distance.
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5YHigher base damage.
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6YXHigher base damage.
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Shadow Ball (Charged)Higher combo scaling.
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BLAZIKEN
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jY (Field)Can now cancel into the dive kick after performing jY.
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5YIs now jump cancelable.
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jY (WATATATA)Can now press R to cancel chicken legs into air dash.
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Burst Mode 2Y2Y cancels into Pokemon Moves are now faster.
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EX Blaze KickFixed a bug where you were able to field shift with Blaze Kicks and combo it straight into a duel phase combo. (RIP Zenkuri)
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PIKACHU LIBRE
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Double Team ~ Homing AttackYou can now use left/right versions of Homing Attack out of double team.
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jY (Field)Increased hitbox size.
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EletrowebCan now cause a phase shift from duel to field.
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SCEPTILE
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jX (Field)Can now cancel into Vine Hang with R if done before the attack comes out.
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jX (Duel)Can now cancel into Vine Hang with R if done before the attack comes out.
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Leaf Blade > Dragon BreathIs now a true block string.
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8XCan now input 7X or 9X to alter range.
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8YIncreased combo scaling.
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CHANDELURE
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Pendulum SwingCan now press R while swinging to drop sooner.
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8XCan now press R before the attack comes out to cancel into Pendulum Swing.
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SmogOn hit, this move's behavior changes. (Thanks vague patch notes)
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Incinerate (Field)Altered the movement/momentum of this move.
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MEWTWO
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jY (Field)Can now input left or right while firing the icicles to change trajectory.
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Confusion (Burst, Duel)Becomes EX Confusion when it crits.
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Psycho Cut (Field)When a faraway, mid-air opponent is hit by this, their knockback speed is increased.
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Fire PunchIncreased combo scaling.
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jYIncreased combo scaling.
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jYX -> GrabNo longer true combos into a grab.
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SHADOW MEWTWO
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4X
Can now do 4X > 6R or 4R, which allows SM2 to forward or back dash. Nothing says it has to be done before the attack, so I'm guessing you can 4X then R after hitting.
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Burst [CA]Reduced combo scaling.
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6Y (Pillar Portion)Has a more difficult time stumbling opponents. (Not 100% sure what this means, but it that is what it says).
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5Y, sY (Field)If the projectiles disappear as a result of being hit by your opponent, you can no longer Miracle Eye these projectiles back.
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BRAIXEN
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4Y (Golf Swing in Duel)Now fires a projectile while attacking.
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5YYYBase damage increased.
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Sunny Flame ChargeWhen you hit an opponent who is blocking, this attack has less blockstun.
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6YWhen an opponent is in burst, it is more difficult to stagger them.
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jYIncreased recovery upon landing.
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bY (Field)Fixed an issue where Braixen would lose the ability to prevent grabs after releasing the button.
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Action List Suggested CombosListed combos that started with 4Y before have now changed to new combos reflecting the buff to 4Y.
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GARCHOMP
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4YIncreased range. Furthermore, holding Y will allow you to transition into running stance.
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Stone Edge (Successful Counter)We added more invincibility frames, that way if you successfully use Stone Edge, you cannot be hit out of Stone Edge.