|Takanata||Great Talisman of the Butterfly|
x2 Status. The wearer of this talisman should let the GMs know they possess it.
|Master Zhou||Great Talisman of the Monkey|
x2 Dexterity. The wearer of this talisman cannot be restrained, detained, or otherwise captured or held in any way. All doors will open to allow him to escape, all bonds and grabs will fail.
|ZCW||Great Talisman of the Crane|
x2 Grace. The wearer of this talisman cannot be tracked down through social investigation.
|Lijuan||Great Talisman of the Magpie|
x2 Energy. The wearer of this talisman pays 20% less and earns 20'% more, when engaging in actual monetary transactions.
|Amulet of Kali|
An amulet which allows the wearer, and those nearby, to withstand Kali's primary attack
|8||3d10 Healing potions|
You don't need to claim beforehand, but decrement when used
|2||5d10 healing potions|
You don't need to claim beforehand, but decrement when used
|1||12d10 healing potion|
|A page of a Play|
A page from "The Triumph of Law"
|Appendix on the Seal|
``The first thing that is evident to a discerning eye is that the seal is smaller than its true size, for the object is in fact the Great Talisman of the Tortoise, pressed into gainful service by the Bibliothecary of the Exalted Library and the Library itself. In addition to the obvious benefits to intelligenceand skill, the Talisman has a number of more hidden benefits to the Library - including, as its holder told me with a stern look, that he was always mindful of exactly where it was.''
|Armor of the Serpent Society||A set of green scaly armor|
A carefully drawn chart of a horoscope
A book of maps and travel essays: provides +3 skill to all KS/AK rolls about specific places in the Empire. It's a very handsome book with gorgeous hand-drawn maps.
|Bandages of Healing|
Three bandages. Tie one around a wound and leave it there until combat is over; it heals [Yin successes] * 3. (Bandages may be recovered and washed afterwards)
|Blue Gingko Seed|
A silver-blue seed, in a hard shell surrounded by a paperlike outer pod
|Bracers of Molting|
A pair of bracers which will allow the wearer to shed their skin (somewhat slowly) in order to assume another guise (only one), or to assume their original persona.
Eight people's worth of climbing gear. (1: Min Feng)
|Copper bar||A large bar of pure copper|
|Dark Jade Bracelet|
A fragile bracelet carved from dark green jade in a pattern of plum blossoms. The first time the wearer takes physical damage, it will break and heal 3d10 damage.
Write a set of choices on the outside of the scroll. When you open the scroll, it will indicate the one in which the opener and his/her companions make the most profit.
Write a set of choices on the outside of the scroll. When you open the scroll, it will indicate the one in which the Isle of Beauty is safest.
One ``drug arrows'' - requires an Int roll with Archery skill to set up. Can deliver a dose of a potion or a poison at double effectiveness.
|Lijuan (1 pair)||Duplicating Paper|
2 pairs of duplicating paper
This dark brown wax crayon can write on any of the five elements (earth, metal, fire, water, and wood), or people. The writing can be erased with the back of the crayon.
A crimson parchment wrapped in blue silk, labeled in Senetali ``open only in case of emergency''.
Fancy women's clothes granting +3 charisma against a single person.
A quiver of 17 one-use arrows. Each arrow bursts into flames when fired, doing +10 damage due to fire.
Floor Plans of the Exalted Library
This salve, when used, provides immunity to the effects of cold for a scene
Eating this bean will give you one Superleap Dodge (1/combat, you may eade an attack by leaping high into the air. You come down in the next Drift, and lose any actions between now and then.) during the next scene or combat.
Four doses of x4 knockout poison
|Letter of Introduction|
A letter of introduction from Her Majesty Ti Wren on behalf of the party to her brother, the Imperial Regent from the Butterfly Kingdom
|Level V Soul seal||A carved soapstone seal|
|Level V Soul Seal||A carved soapstone seal|
|Level VI Soul Seal||A carved soapstone seal|
|Level VIII Soul Seal||A carved soapstone seal|
A small black cylinder of wood which can spark a small fire
2x(+3 axe), 2x(+3 spear), +3 dagger, +3 cavalry saber, 2x(+3 two handed sword), +3 katana, 2x(x4 sword)
|Necromantic Sword||A finely crafted x4 sword|
|Ninja suit||A medium ninja suit|
|Ninja suit||A large ninja suit|
|Northern Battle Sword|
A heavy Northern-style sword, doing x4 damage.
A golden beak-shaped nose guard. People trying to steal your nose cannot afford it (also protects from nerve strikes). The wearer looks really foolish.
|Horn of the Ocean|
1 use, creates vast storms of ocean water (there's more specific langauge somewhere)
A scroll giving the bearer Li Merit's proxy vote in town council meetings in the Gate of Shen.
One barrel of super ultra pure water
|Ring of Monkey|
A braided ring of silver-blue wires
A black quill, half of a matched set. What one writes, the other writes. (Requires being set up to write; does not work in your pocket).
|Silence in the Library|
This is an odd little pamphlet - it might be notes for a poem or a dramatic fiction of some sort? It has notes on the deep silence in the Exalted Library in the dark after everyone is gone. There are odd little comments like ``the people are gone but the words remain''. It's hard to pull concrete details out of the poetic bits, but two things seem clear - while the people are gone, there are other greater wards which protect the library, perhaps only when there are no people, and that he desk of the Bibliothecary is nearly an artifact in its own right - locked both physically and metaphysically, and unlikely to be vulnerable to such petty items as axes or crowbars.
This herbal salve can be applied to someone who has failed their death check, and will stabilize against [first aid successes] in failure
Four doses of strong anti-allergic herbal tea.
100 points of magical ritual experiment
A map indicating where the Tiger Talisman is, relative to the holder of the map. GMs are pretty sure it's broken.
An IOU promising some? number of Tael for unspecified services to be paid to the bearer by the House of something in the precincts from the accounts of House something
A small vial of yellow liquid. (Label: wealth doubler, up to a few tael)
A small vial of red liquid (Label: Spiritually Contagious Food Coloring)
A small vial of blue liquid (Label: Equine Vampirism)
A small vial of green liquid (Label: Reconfigurable Essence Poison)
|ZCW||Wand of Healing|
Heals target [ 5x Yin roll ] hit points
|Takanata||Wand of Move Drain|
A wand which drains sqrt(yang successes) from the target's move. [7 charges]
A cone of incense, which, when burned, replenishes spent Yin.
|Map||A map of the Jade Palace|
A map of the countries with their old names
A map of an area north of the wall near the Life Temple
I'm not really sure what this is a map of. A path past the Wall, a temple, some torches and a horn, Akimoto, and four wheels and three logs.
|Seven rain ponchos|
Prevents your wetness stat from changing, either up or down.
|Master Zhou||Ascension Grapple|
1/scene, this spring-loaded grapple launcher may be used to move up to a point that can be grappled. (Some time must be spent reloading before it can be used again.)
|I was never here!|
A carefully apportioned pouch of Oblivion
Take this, put it into the lock. Press here. Either the lock opens or this explodes and permanently jams the lock. 10% chance of explosion.
|Fine set of lockpicks||double skill|
|Black Vial of Ghost Punting|
Mix with dust from their grave, throw it at them, punts them to the World After
|Gray Vial of Ghost Punting|
(3 doses) Get them to drink it, and then you can punt them to the World After with spiritual combat
|ZCW||Vial of Ghost Tincture|
(22 doses) Coat a weapon with it, can hit ghosts for the combat.
Afterworld Visa (A little book with stamps)
If you have the Blood of the Serpent, you can use it to enter the World After. 7 stamps left. We have an instruction manual for it. (2 stamps used, I think, when we went to the World After)
15 Tael worth of ghost money (1 tael notes)
Flames of Faltine - One shot "really burn something"
|DNA Resequencing Vial|
Raises your Mutant substat (some other substat in that stat is Mystic?)
|1 potions - 9d10 healing|
|Rod of Flight|
Horse Saddle: the horse can use the rider's skill and schticks
Sea Lord's Notes - Various Magic Items, his plan to become Obsidian Warlord, complain about why Renyu wants to do it way out there, block off the ways between the worlds
|Spell scroll of levitate|
|Ghost vision choker|
|Two points of Spirit Power|
Warhammer: +50 successes (use any amount)
Sword of the North: Made of Bone, +2 successes on all rolls North of the Wall
|Master Zhou||GENERIC Dragon Army Uniform|
Good for sneaking into places as an unidentified (appropriate?) member of the Dragon Army
Orders for the op plan for the Beastmaster of Men
Put 5 points on the scoreboard for one of the Northern Countries in Week 3 of the War with the North mechanic.
|A Wand of ???|
Can convert/corrupt Empire spirits/demons into Abominations. DO NOT USE WITHOUT A PRESCRIPTION.
|The Black Sail|
Buffs the ship it's sailing on as long as sunlight doesn't hit it. If sunlight hits it "you'll have a bad day." (Provides you no benefits, makes you unlucky)
|Used||Box with a dose of Bear Grease|
Anti-coyote stuff; the box has "Deception" magic on it.
Red Silk Bundle with fancy wedding dress that the red silk protects us from
Yellow Silk Bundle that feels like it has clothes in it that we haven't looked in, that the yellow silk protects us from
|Key to the Vault|
Notes of the Judicious Increase Propitious Voyage Head of House, critiquing the actual head of house