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<select>1Warlord
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NameLevelClass(es)
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MalloriMedium<select>03,200250.00 gp
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RaceSizeAlignmentXPXP to Next LevelGold
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Ability ScoresSaving ThrowsINITDefensesHit PointsDeath CheckSkill Check DCs for Level 1
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STR10 0INT10 0FORT+2+1101020d20 + 0EasyAvgChlgHardImposs
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DEX10 0WIS10 0REFL 0812151923
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CON10 0CHA10 0WILL+2ACMan DefMax HPDmg TakenTemp HPvs DC 12
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Action Point
Once per encounter
Used?Saving Throw NotesDefense NotesSensesChkSkillsStatCrit RangeBonus
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Round 1:
add 1d6+1 to any d20 roll (may also re-roll)
Shadowsightft.+1AcrobaticsDex20+5
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Round 2:
bonus move action, or bonus 5-foot step
ft.+2Bailiwick:WarfareCHA20+5
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Round 3:
bonus standard action
ft.+1BarterWis20+5
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Some characters may have additional uses for action pointsft.+1BluffCha20+5
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+1DiplomacyCha20+5
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Primary Weapon (Melee)
Atk 1Atk 2Atk 3Atk 4Atk 5Atk 6DamageCritMove Speeds+1Disable DeviceDex20+5
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/ Walk30ft.+1DisguiseCha20+5
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ft.+1Escape ArtistDex20+5
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ft.+1Handle AnimalCha20+5
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ft.+1HealWis20+5
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Notes:+1IntimidateCha20+5
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Languages+1Know (Arcana)Int20+5
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Common(N)+1Know (Deep History)Int20+5
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Weapon 2 (Ranged)
Atk 1Atk 2Atk 3Atk 4Atk 5Atk 6DamageCritTenebri(N)+1Know (Dungeoneering)Int20+5
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/ +2Know (Engineering)Int20+5
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+1Know (Geography)Int20+5
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+1Know (History)Int20+5
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+1Know (Local)Int20+5
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Notes:+1Know (Logic)Int20+5
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+1Know (Nature)Int20+5
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+1Know (Nobility)Int20+5
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Equipped Items:+1Know (Planes)Int20+5
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Combat ManeuversMain Hand+1Know (Religion)Int20+5
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ManeuverAction Req:SkillChkDamageManeuverAction Req:SkillChkDamageOff Hand+1LinguisticsInt20+5
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Bull RushAttack ActionMight+1-GrappleStandard ActionMight+1-Armor+1MightStr20+5
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ChargeStandard ActionMovement+10OverrunStandard ActionMovement+1-Belt+1MovementDex20+5
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ClamberAttack ActionMovement+1-RepositionAttack ActionSleight of Hand+1-Body+1PerceptionWis20+5
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CleaveAttack ActionMight+10Shield BashAttack ActionMight-n/aChest+1PerformCha20+5
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DemoralizeAttack ActionIntimidate+1-StealAttack ActionSleight of Hand+1-Eyes+1PilotingCHA20+5
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Dirty TrickAttack ActionSleight of Hand+1-SubdueAttack ActionSleight of Hand+1-Feet+1ProfessionWis20+5
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DisarmAttack ActionSleight of Hand+1-SunderAttack ActionMight+1-Hands+1ProfessionWis20+5
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Dismantle TrapAttack ActionDisable Device+11d6 siegeTripAttack ActionSleight of Hand+1-Head+1RideDex20+5
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DragAttack ActionMight+1-TumbleMove 1/2 speedAcrobatics+1n/aHeadband+1Sense MotiveWis20+5
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FeintAttack ActionBluff+1-WithdrawStandard ActionMovement+1n/aNeck+1Sleight of HandDex20+5
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Ring 1+1StealthDex20+5
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Class SpecialName:Value:Class SpecialName:Value:Ring 2+1SurvivalWis20+5
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Shoulders+1Use Magic DeviceCha20+5
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Wrists-<other skill>
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<select>1Warlord
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NameLevelClass(es)
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MalloriMedium<select>03,200250.00 gp
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RaceSizeAlign.XPXP to Next LvlGold
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ArmorClass FeaturesQtyWeapons, Armor and EquipmentCost (gp)Weight (lbs)
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Battle Standard IAt 1st level, as long as the warlord is wielding a banner (including a banner that is wielded on their back via a banner harness), they grant the following benefits to themselves and all allies who can perceive their banner (i.e. allies must have line of sight, but not necessarily line of effect to the warlord's banner to gain these benefits):

a +2 martial bonus to all initiative rolls
+2 points of bonus damage with all successful weapon-based attacks (including rays)
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ArmorDex Pen.ACPSp FailACInspirationBeginning at 1st level, as a swift action during combat, the warlord may inspire their comrades with a rousing war cry, a stirring speech, or a simple order of "get 'em". Regardless of the exact delivery, this Inspiration affects all allies within a 30-foot radius centered on the warlord, and bestows a number of temporary hit points equal to the warlord's CHA modifier + 1d6, plus an additional 1d6 points per two Warlord class levels beyond 1st (2d6 at 3rd, 3d6 at 5th, etc.). These temporary hit points last until the battle ends, or until they are removed through damage (whichever occurs first). Temporary hit points never stack; instead, you may replace a smaller stack of temporary hit points with a new larger stack, if you wish.

A warlord may use inspiration a number of times per day equal to 3 + their CHA modifier. Activating inspiration does not provoke attacks of opportunity. Inspiration is not an aura, and therefore cannot be enhanced by any feat, power or ability that improves auras.
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Encouraging Word IAt 1st level, as an attack action during combat, the warlord may pronounce an encouraging word upon any ally (including themselves) who can hear them speaking and to whom they have line of effect. To gain any benefits from this ability, the target ally must have at least 1 remaining temporary hit point granted to them by this warlord.

When the warlord pronounces an encouraging word upon their ally (or themselves), they heal that ally a number of hit points equal to the warlord's level + CHA modifier.

Encouraging word may be used a number of times per day equal to the warlord's CHA mod + one additional time per three warlord levels (dropping fractions; e.g., +1 use at 3rd level, +2 uses at 6th level, +3 uses at 9th level, etc.). Activating encouraging word does not provoke attacks of opportunity.
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Shield
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ShieldACPSp FailAC
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Racial Traits
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ShadowsightMallori cannot see in True Darkness, nor can they see in Bright Light. However, they can see perfectly in dim light and regular darkness with no range limitations.
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Feats
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If anything is stored in a container, rather than carried, list it below:
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Container NameContainer CostContainer WtContents WtMax WtActual Wt
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Backpack220-2
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Character Downtime & Retraining LogWealth Tracking (gp)
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Earned To DateSpent To DateUnspent
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250
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100
Weight and Encumbrance (lbs)