Hearts of Wulin Character Creation Cast UPDATED
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Name: Perfected Fist (He/Him)Society of the Smoldering CraterBlack Petal (she/her)Peony SocietySeven Century Zhu (he//him)Iron Prosperity DelegatesXiang Huei (he/him)Sky Gate Mountain Temple
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Player:RyanPlayer: AdiraPlayer:Lowell`Player:Agatha
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Role:Unorthodox Prodigy - Conceal Your TruthRole: Aware MasterRole:Loyal OfficialRole:Student - Wandering Monk
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Look: Unassuming, Hopeful Eyes, Petite, Unflinching Gaze, Unkempt Hair, Bare Armed, Modest ClothingLook: Long and flowing locks, stormy eyes, stern grin, intricately patterned outfitLook: burning eyes, formal clothes, tightly bound hair, slight pallour to skinLook: crooked smile, temple clothes with bells, tanned skin, handsome but doesn't know it
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Story:Story:Story:Story:
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+/- Condition+/- Condition+/- Condition+/- Condition
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EARTH+2EARTH0EARTH+2EARTH-1
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Caution, Focus, PresenceObsessive, Disdainful, UncaringCaution, Focus, PresenceObsessive, Disdainful, UncaringCaution, Focus, PresenceObsessive, Disdainful, UncaringCaution, Focus, PresenceObsessive, Disdainful, Uncaring
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FIRE+2FIRE-1FIRE-1FIRE+2
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Creativity, Speed, PassionReckless, Alienating, ScatteredCreativity, Speed, PassionReckless, Alienating, ScatteredCreativity, Speed, PassionReckless, Alienating, ScatteredCreativity, Speed, PassionReckless, Alienating, Scattered
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METAL0METAL+2METAL0METAL0
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Control, Calculation, ReflectionUnsatisfied, Inflexible, ScaredControl, Calculation, ReflectionUnsatisfied, Inflexible, ScaredControl, Calculation, ReflectionUnsatisfied, Inflexible, ScaredControl, Calculation, ReflectionUnsatisfied, Inflexible, Scared
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WATER-1WATER0WATER+2WATER0
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Awareness, Wisdom, FlexibilityUncertain, Isolated, DepressedAwareness, Wisdom, FlexibilityUncertain, Isolated, DepressedAwareness, Wisdom, FlexibilityUncertain, Isolated, DepressedAwareness, Wisdom, FlexibilityUncertain, Isolated, Depressed
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WOOD0WOOD+2WOOD0WOOD+2
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Patience, Growth, CuriosityOverconfident, Angry, LicentiousPatience, Growth, CuriosityOverconfident, Angry, LicentiousPatience, Growth, CuriosityOverconfident, Angry, LicentiousPatience, Growth, CuriosityOverconfident, Angry, Licentious
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Wounded (-2 Ongoing)XP 0/8 Wounded (-2 Ongoing)XP 0/8 Wounded (-2 Ongoing)XP 0/8 Wounded (-2 Ongoing)XP 0/8
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Smoldering CraterFireBroken MountainMetalLimitless Character BrushEarth10-Pointed CageFIRE
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Unarmed(?)SledgehammerBrushBells
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BONDSRelationshipBONDSRelationshipBONDSRelationshipBONDSRelationship
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Black Petal1Prophetic Romantic No-noPerfected Fist1 prophesized endgameBlack Petal1romanitic rivalPerfected Fist1best friend
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Jade Serpent1 Keeps the secret of my true ancestryXiang Huei1little friendJade Serpent1real rivalCrystal Willow1best sis
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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ENTANGLEMENTSENTANGLEMENTSENTANGLEMENTSENTANGLEMENTS
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Eight Petals Dancer has become jealous of the attention Black Petal pays to me instead of them.A prophecy has kept Perfected Fist and I apart. De Qing is determined to make sure of that.Black Petal advised me not to pursue Eight Petals Dancer but secretly woo'd them. My teacher, [De Qing], disapproves of me, and my friend [Perfected First], agrees with them.
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I have hidden my true identity from Seven Century Zhu because of my past with Jade Serpent.My friend Xiang Huei, suspects Yellow Blossom of evil, but I remain steadfastly loyal.Jade Serpent, my rival, knows about the bad actions I did to the family of my friend, Perfected Fist.I love [Seven Century Zhu], but they are wed to [Crystal Willow], my sibling.

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MOVESMOVESMOVESMOVES
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PRODIGYMASTEROFFICIAL WANDERING MONK
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You have great power, perhaps beyond your ability to control. You may be untrained, cursed, or gifted with these technique. Once per session, you may roll an additional die after rolling and take the two highest results. However on a 7-9 result, you create problematic fallout.You're a paragon of calm and thoughtfulness. When you attempt to stop a conflict with an NPC, roll. On 10+ you cool tempers. On a 7-9 you have a moment to negotiate. You must offer the aggressors something they want or they will press their assault. On a miss you draw their ire to you. You are a magistrate, judge, or civil servant, giving you a measure of authority. You have connections who slip you leads and offer assistance. Choose a contact type: street beggars, court hangers-on, members of a particular faction, etc.. You can always obtain basic information or minor help, so long as it doesn't cost them or put them in danger. For hard-to-find information or dangerous favors, you offer them something they want.You belong to a temple, but have decided (or been told to) explore the temporal world. When wearing your temple robes, locals treat you with respect and even bandits may think twice before attacking. You may ask for and be given hospitality while travelling. Decide a vow which could cause you problems during your journeys.
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HIS NAME IS NOBODYTHE PROMISETRAIL OF THE EVERLASTING HEROTHE PROUD YOUTH
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When you deliberately head off alone into a dangerous situation, roll and mark XP. On a 10+ you're ready for the challenge; take +1 Forward. On a 7-9, you’re unready—the enemy can act before you (even the scale, seize something, change the locale, reveal a trap, close off escape, frame you). On a miss you fall into their trap or ambush.When you attempt to keep someone from dying in your presence, roll. On a 10+they stay in this world, though may spend time in a coma or need rest to fully recover. On a 7-9 you may keep them alive, but you must pay a significant cost. On a miss their death haunts you as an entanglement.When you hunt someone, roll. On a hit you know exactly where to find them and can track them until you do. On a 10+, they're not alerted and you take +1 Forward against them. On a miss someone unpleasant finds you first.When you seek the guidance of an elder, tell them a problem you face and ask them a question about that. They will answer it honestly and tell you what to do. You gain 1 Study hold. If you listen to the elder's advice, take +1 Ongoing for the problem. If you go your own way, mark XP.
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KID WITH THE GOLDEN ARMSTORM RIDERTWO WONDROUS TIGERSSACRIFICE
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When you try to break something which can be broken, roll. On a hit you break it. On a 10+ you do so spectacularly or with impressive control. You may create cracks, trace characters, shatter into powder, break later, or collapse something massive (like an inn). On a 7-9, you simply break it or you may take the 10+ result by marking element. On a miss choose: mark element or have your breaking go horribly awry.Once per scene you may travel to anywhere within line of sight. You move like a blur. This can be accomplished regardless of height or distance as long as nothing completely bars your way.When you Comfort & Support an ally and immediately burn the bond you create, you give them +2 instead of +1.When you mark the Wounded condition, all of your allies gain +1 Forward.
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PLAYER AGENDAPLAYER AGENDAPLAYER AGENDAPLAYER AGENDA
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Embrace sincerityEmbrace sincerityEmbrace sincerityEmbrace sincerity
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Speak obliquely about the heartSpeak obliquely about the heartSpeak obliquely about the heartSpeak obliquely about the heart
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Play with everyone's entanglementsPlay with everyone's entanglementsPlay with everyone's entanglementsPlay with everyone's entanglements
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Act in the service of something greaterAct in the service of something greaterAct in the service of something greaterAct in the service of something greater
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Conceal Your TruthxxxxExpress tension between duty and selfRevel in naïveté
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