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General robot design rules
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1.1The goal of Besiege Bots is to enjoy robotic combat with the rest of our community. If a robot is considered by the organizers and fellow competitors to be too overpowered, while backed by a very good W/L (in ranked or unranked performances), it might get banned from competing in ranked matches, due to the nature of how exploitable this game can be. This rule is enforced very sparingly, but do consider it while designing your machine.
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1.2Competitors are only allowed to use vanilla building tools and Advanced Building for building robots.
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1.3Robots are allowed to exceed the Bounding Box, but must still be able to fit through the arena entrance by driving up the ramp.
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1.4Robots are not allowed to go airborne on purpose, unless they are a flying robot.
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1.5Blocks that are only connected by Braces, Contractible Springs and Winches are not allowed to cross a distance bigger than 1 Block.
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1.6Dousing equipment does not count towards a robot's Block Count if it stays outside of the arena.
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1.7Robots that only use reaction wheels for movement are not allowed.
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1.8For steering you can only have a maximum of 2 motors (includes Large Wheels, Motor Wheels and Powered Medium Cogs) and 2 Braces for creating reaction wheels.
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1.9For self-righting you can only have a maximum of 2 motors (includes Large Wheels, Motor Wheels and Powered Medium Cogs) and 2 Braces for creating reaction wheels.
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1.10Robots in antweights and beetleweights must be able to cross their respective arena in 30 seconds or less.
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1.11Robots in raptorweights and featherweights must be able to cross their respective arena in 40 seconds or less.
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1.12Robots in lightweights and above must be able to cross their respective arena in 50 seconds or less.
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Block Count rules
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1.13Robots in antweights must be able to fit in the smaller cube next to the small arena.
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1.14Robots in beetleweights must be able to fit in the larger cube next to the small arena.
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1.15Robots in antweights can only use a maximum of 20 Blocks total.
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1.16Robots in beetleweights can only use a maximum of 30 Blocks total.
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1.17Robots in raptorweights can only use a maximum of 40 Blocks total.
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1.18Robots in featherweights can only use a maximum of 50 Blocks total.
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1.19Robots in lightweights can only use a maximum of 60 Blocks total.
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1.20Robots in middleweights can only use a maximum of 80 Blocks total.
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1.21Robots in heavyweights can only use a maximum of 100 Blocks total.
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1.22Robots in superheavyweights can only use a maximum of 120 Blocks total.
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1.23Robots that use walking/shuffling mechanisms, treads, or are part of a cluster get Block Count and Brace bonuses. Check the Movement archetype rules tab for specific information.
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1.24Robots in antweights can only use a maximum of 8 Braces.
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1.25Robots in beetleweights can only use a maximum of 12 Braces.
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1.26Robots in raptorweights can only use a maximum of 16 Braces.
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1.27Robots in featherweights can only use a maximum of 20 Braces.
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1.28Robots in lightweights can only use a maximum of 24 Braces.
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1.29Robots in middleweights can only use a maximum of 32 Braces.
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1.30Robots in heavyweights can only use a maximum of 40 Braces.
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1.31Robots in superheavyweights can only use a maximum of 48 Braces.
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1.32Robots in antweights can only use a maximum of 1 Flying Block.
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1.33Robots in beetleweights and raptorweights can only use a maximum of 2 Flying Blocks; only 1 can be used for downforce, however.
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1.34Robots in featherweights and lightweights can only use a maximum of 3 Flying Blocks; only 2 can be used for downforce, however.
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1.35Robots in middleweights can only use a maximum of 4 Flying Blocks; only 3 can be used for downforce, however.
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1.36Robots in heavyweights can only use a maximum of 5 Flying Blocks; only 4 can be used for downforce, however.
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1.37Robots in superheavyweights can only use a maximum of 6 Flying Blocks; only 5 can be used for downforce, however.
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1.38Robots in antweights can only use a maximum of 2 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.39Robots in beetleweights can only use a maximum of 3 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.40Robots in raptorweights can only use a maximum of 4 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.41Robots in featherweights can only use a maximum of 5 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.42Robots in lightweights can only use a maximum of 6 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.43Robots in middleweights can only use a maximum of 8 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.44Robots in heavyweights can only use a maximum of 10 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.45Robots in superheavyweights can only use a maximum of 12 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below.
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1.46Robots in antweights can only use a maximum of 4 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.47Robots in beetleweights can only use a maximum of 6 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.48Robots in raptorweights can only use a maximum of 8 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.49Robots in featherweights can only use a maximum of 10 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.50Robots in lightweights can only use a maximum of 12 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.51Robots in middleweights can only use a maximum of 16 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.52Robots in heavyweights can only use a maximum of 20 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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1.53Robots in superheavyweights can only use a maximum of 24 primary connections using Powered Medium Cogs, Saws and Spinning Blocks.
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Block-specific rules
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1.54Your Starting Block does not have to be part of the robot, and does not count towards your Block Count if it is excluded from the robot.
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1.55Blades are allowed, but the minimum allowed angle compared to the floor they can be at is 7.50 degrees.
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1.56Camera Blocks do not count towards your Block Count.
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1.57Cannons and Shrapnel Cannons are allowed, but you can not shoot your opponent with the barrel facing them; both can be used as a projectile('s propulsion).
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1.58Circular Saws and Drills are allowed, but they must have there speed set to x0.00.
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1.59Flaming Balls and Torches are allowed, but they must be doused before entering the arena.
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1.60Grabber "spaghetti" mounts are allowed, but the "end" of the mount can not be expanded past one Grabber.
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1.61Logs that have been broken on purpose are not allowed to be used as part of your robot's chassis or weaponry.
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1.62Vacuums only used to lift the opponent up onto your wedge are not allowed.
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1.63Water Cannons used for anything other than adding weight or as decoration (Power set to lower than x0.50) are not allowed.
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1.64Powered Medium Cogs, Saws and Spinning Blocks are allowed, but you can not connect more than 5 of them to each other.
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1.65Large Wheels, Motor Wheels, Powered Medium Cogs and Spinning Blocks are allowed to have their Acceleration set to x0.00.
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Robot setup rules
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1.67Moving already existing Blocks on your robot does not count as a new setup; removing Blocks without replacing them also does not count.
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1.68Setups can only change 20% of the total allowed Block Count of the robot.
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Block banlist
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Balloons
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Bombs
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Explosive Rockets
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Repeating Crossbows
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Remote Grenade
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