A | B | |
---|---|---|
1 | General robot design rules | |
2 | 1.1 | The goal of Besiege Bots is to enjoy robotic combat with the rest of our community. If a robot is considered by the organizers and fellow competitors to be too overpowered, while backed by a very good W/L (in ranked or unranked performances), it might get banned from competing in ranked matches, due to the nature of how exploitable this game can be. This rule is enforced very sparingly, but do consider it while designing your machine. |
3 | 1.2 | Competitors are only allowed to use vanilla building tools and Advanced Building for building robots. |
4 | 1.3 | Robots are allowed to exceed the Bounding Box, but must still be able to fit through the arena entrance by driving up the ramp. |
5 | 1.4 | Robots are not allowed to go airborne on purpose, unless they are a flying robot. |
6 | 1.5 | Blocks that are only connected by Braces, Contractible Springs and Winches are not allowed to cross a distance bigger than 1 Block. |
7 | 1.6 | Dousing equipment does not count towards a robot's Block Count if it stays outside of the arena. |
8 | 1.7 | Robots that only use reaction wheels for movement are not allowed. |
9 | 1.8 | For steering you can only have a maximum of 2 motors (includes Large Wheels, Motor Wheels and Powered Medium Cogs) and 2 Braces for creating reaction wheels. |
10 | 1.9 | For self-righting you can only have a maximum of 2 motors (includes Large Wheels, Motor Wheels and Powered Medium Cogs) and 2 Braces for creating reaction wheels. |
11 | 1.10 | Robots in antweights and beetleweights must be able to cross their respective arena in 30 seconds or less. |
12 | 1.11 | Robots in raptorweights and featherweights must be able to cross their respective arena in 40 seconds or less. |
13 | 1.12 | Robots in lightweights and above must be able to cross their respective arena in 50 seconds or less. |
14 | ||
15 | Block Count rules | |
16 | 1.13 | Robots in antweights must be able to fit in the smaller cube next to the small arena. |
17 | 1.14 | Robots in beetleweights must be able to fit in the larger cube next to the small arena. |
18 | 1.15 | Robots in antweights can only use a maximum of 20 Blocks total. |
19 | 1.16 | Robots in beetleweights can only use a maximum of 30 Blocks total. |
20 | 1.17 | Robots in raptorweights can only use a maximum of 40 Blocks total. |
21 | 1.18 | Robots in featherweights can only use a maximum of 50 Blocks total. |
22 | 1.19 | Robots in lightweights can only use a maximum of 60 Blocks total. |
23 | 1.20 | Robots in middleweights can only use a maximum of 80 Blocks total. |
24 | 1.21 | Robots in heavyweights can only use a maximum of 100 Blocks total. |
25 | 1.22 | Robots in superheavyweights can only use a maximum of 120 Blocks total. |
26 | 1.23 | Robots that use walking/shuffling mechanisms, treads, or are part of a cluster get Block Count and Brace bonuses. Check the Movement archetype rules tab for specific information. |
27 | 1.24 | Robots in antweights can only use a maximum of 8 Braces. |
28 | 1.25 | Robots in beetleweights can only use a maximum of 12 Braces. |
29 | 1.26 | Robots in raptorweights can only use a maximum of 16 Braces. |
30 | 1.27 | Robots in featherweights can only use a maximum of 20 Braces. |
31 | 1.28 | Robots in lightweights can only use a maximum of 24 Braces. |
32 | 1.29 | Robots in middleweights can only use a maximum of 32 Braces. |
33 | 1.30 | Robots in heavyweights can only use a maximum of 40 Braces. |
34 | 1.31 | Robots in superheavyweights can only use a maximum of 48 Braces. |
35 | 1.32 | Robots in antweights can only use a maximum of 1 Flying Block. |
36 | 1.33 | Robots in beetleweights and raptorweights can only use a maximum of 2 Flying Blocks; only 1 can be used for downforce, however. |
37 | 1.34 | Robots in featherweights and lightweights can only use a maximum of 3 Flying Blocks; only 2 can be used for downforce, however. |
38 | 1.35 | Robots in middleweights can only use a maximum of 4 Flying Blocks; only 3 can be used for downforce, however. |
39 | 1.36 | Robots in heavyweights can only use a maximum of 5 Flying Blocks; only 4 can be used for downforce, however. |
40 | 1.37 | Robots in superheavyweights can only use a maximum of 6 Flying Blocks; only 5 can be used for downforce, however. |
41 | 1.38 | Robots in antweights can only use a maximum of 2 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
42 | 1.39 | Robots in beetleweights can only use a maximum of 3 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
43 | 1.40 | Robots in raptorweights can only use a maximum of 4 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
44 | 1.41 | Robots in featherweights can only use a maximum of 5 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
45 | 1.42 | Robots in lightweights can only use a maximum of 6 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
46 | 1.43 | Robots in middleweights can only use a maximum of 8 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
47 | 1.44 | Robots in heavyweights can only use a maximum of 10 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
48 | 1.45 | Robots in superheavyweights can only use a maximum of 12 Ballasts at x2.00 Weight; any other Ballasts must be x1.00 Weight or below. |
49 | 1.46 | Robots in antweights can only use a maximum of 4 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
50 | 1.47 | Robots in beetleweights can only use a maximum of 6 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
51 | 1.48 | Robots in raptorweights can only use a maximum of 8 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
52 | 1.49 | Robots in featherweights can only use a maximum of 10 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
53 | 1.50 | Robots in lightweights can only use a maximum of 12 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
54 | 1.51 | Robots in middleweights can only use a maximum of 16 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
55 | 1.52 | Robots in heavyweights can only use a maximum of 20 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
56 | 1.53 | Robots in superheavyweights can only use a maximum of 24 primary connections using Powered Medium Cogs, Saws and Spinning Blocks. |
57 | ||
58 | Block-specific rules | |
59 | 1.54 | Your Starting Block does not have to be part of the robot, and does not count towards your Block Count if it is excluded from the robot. |
60 | 1.55 | Blades are allowed, but the minimum allowed angle compared to the floor they can be at is 7.50 degrees. |
61 | 1.56 | Camera Blocks do not count towards your Block Count. |
62 | 1.57 | Cannons and Shrapnel Cannons are allowed, but you can not shoot your opponent with the barrel facing them; both can be used as a projectile('s propulsion). |
63 | 1.58 | Circular Saws and Drills are allowed, but they must have there speed set to x0.00. |
64 | 1.59 | Flaming Balls and Torches are allowed, but they must be doused before entering the arena. |
65 | 1.60 | Grabber "spaghetti" mounts are allowed, but the "end" of the mount can not be expanded past one Grabber. |
66 | 1.61 | Logs that have been broken on purpose are not allowed to be used as part of your robot's chassis or weaponry. |
67 | 1.62 | Vacuums only used to lift the opponent up onto your wedge are not allowed. |
68 | 1.63 | Water Cannons used for anything other than adding weight or as decoration (Power set to lower than x0.50) are not allowed. |
69 | 1.64 | Powered Medium Cogs, Saws and Spinning Blocks are allowed, but you can not connect more than 5 of them to each other. |
70 | 1.65 | Large Wheels, Motor Wheels, Powered Medium Cogs and Spinning Blocks are allowed to have their Acceleration set to x0.00. |
71 | ||
72 | Robot setup rules | |
73 | 1.67 | Moving already existing Blocks on your robot does not count as a new setup; removing Blocks without replacing them also does not count. |
74 | 1.68 | Setups can only change 20% of the total allowed Block Count of the robot. |
75 | ||
76 | Block banlist | |
77 | Balloons | |
78 | Bombs | |
79 | Explosive Rockets | |
80 | Repeating Crossbows | |
81 | Remote Grenade | |
82 |