A | B | |
---|---|---|
1 | Welcome to the MPQ PVE Details sheet! | |
2 | Created and Maintained by: Donkey Teeth If you have any comments or suggested improvements for this sheet, please feel free to reach out to me on discord or via email. Thanks! Email: DonkeyTeethMPQ@gmail.com Discord: DonkeyTeeth#0147 | |
3 | ||
4 | Tabs and Navigation: Index: List of all currently running events, date of the last time it ran, duration, quantity of 24 and/or 48 hr subs (format), point value to reach full progression, and last date the sheet was updated. Each event is a hyperlink that will send you to the event tab. Essentials: List of all events sorted by newest to oldest. This tab has essential, new, and boosted characters. Rewards: List of essential characters by rarity and the color of the cover awarded in progression. CL Comparison: Compares placement and progression rewards from two different Clearance Levels. Events: Each PVE Event has its own tab with detailed information for each one. All events have a column for the main sub and a column for each daily sub with a 24 or 48 hour tag to indicate its duration. - Each event tab has the daily point totals for minimum progression and optimal point values to the upper right of the daily sub info. - Each event tab has a list of the essential, new, and boosted characters to the lower right of the daily sub information. - Each event tab has a list of progression reward thresholds for Hero Points, Command Points, Character Covers, and Shards. - Each node is shown with its corresponding full point value next to it. - Each node has a comment with the enemies listed as a cell comment. There are four (4) types of nodes: Normal (white), Single clear (red), Trial / Loaner (green), and Wave (blue) Normal: Nodes that can be played multiple times. Single clear: Nodes that cannot be replayed. Trial / Loaner: Nodes that have one required character that cannot be changed. If you do not have the required character, a loaner is provided. Wave: Nodes that have multiple rounds (minimum of 2). Each round can have more than three (3) enemies. | Progression: Minimum for Full progression (CL7, CL8, and CL9) is based on the following criteria: - Normal nodes: 4 clears at full points and 5th clear at 2/3 of full points - Wave nodes: 2 clears at full points. - Trial (Loaner) nodes: 1 clear at full points, 1 clear at 2/3, and 1 clear at 1/3 The 5 star essential node (5E) is NOT required to reach full progression. Minimum for Full progression (CL10) is based on the following criteria: ** - Normal nodes: 3 clears at full points - Wave nodes: 2 clears at full points. - Trial (Loaner) nodes: 1 clear at full points, 1 clear at 2/3, and 1 clear at 1/3 The Challenge node (CN) is NOT required to reach full progression; HOWEVER, the 5E IS required. ** Please note that some events come VERY close to progression with only 3 clears per node in CL 10, but do not exceed it. The discrepancies account for a relatively small amount so I have left them as is for clarity. Additional clears will be needed to meet progression in these cases. Refer to the day-to-day totals in the upper right corner in each event page for more details. The partial point clears are based on consecutive clears with zero point regeneration. The 5E/CN are NOT included in the calculations given for the minimum full progression unless noted and ARE included for Max score calculations. Select Clearance Level at the top of each sheet (cell B1) to show appropriate essential node and challenge node point values. |
5 | User Entered Data: You can calculate your ending scord based on information you provide. This can help you find out if you will reach full progression or estimate your maximum score. All cells highlighted yellow can be edited by the user. There are two columns next to the node values: Prog and User. Both of these columns are for entering the number of clears for each node. - Prog: Values cannot be changed. They are the minimum number of clears to reach progression as described in the Progression section on this sheet. - User: This column can be edited. Enter the number of clears to override the default values in the Prog cells. Only quantities that different from the default need to be added. - Score after Day X: Enter your total current score to calculate your total mid event. For example, if sub 3 is currently active, enter your total score from the end of sub 2 (prior to any sub 3 clears). The sub 1 score is included in the total and would not need to be added. - User Score: This is your custom total given the information provided. - Max Progression: This is the score required to earn all rewards for the event. The difference between the user score and max progression is shown directly under the max progression cell. Entering data: - The number of clears are based on the full point value for that node. Clears that give partial points should be entered using the percentage of the full value. - After initial clears (4 times for CL1-9, 3 times for CL10), each node has a set amount deducted and takes 24 hours to refresh the amount lost. - CL7, CL8, & CL9 lose 1/3 of their value - CL10 loses 1/2 of its value except for trial nodes (1/3 lost) EXAMPLE: You are in CL9, made your four (4) initial clears, and cleared two (2) more times after waiting for the refresh. You would enter 5.67 (4 full value + 1 full value after refresh + 2/3 value for second clear after refresh) Once you have made your calculations, please clear out the user input. | Maximum Scores: The maximum scores provided on sheets are based on optimal play and calculated as follows: - CL7, CL8, and CL9: 4 FULL point clears for normal nodes and 2 FULL point clears for wave nodes for initial clears - CL10: 3 FULL point clears for normal nodes and 2 FULL point clears for wave nodes for initial clears - 1 or 2 more FULL point clears (depending on 24/48 hr sub) - CL7, CL8, and CL9: 2 more clears at 2/3 and 1/3 point values - CL10: 1 more clear at 1/2 point value These values are based on instantaneous clears so they are not possible with the number of clears shown above, HOWEVER, they should be VERY close to optimal score values. |
6 | http://tinyurl.com/MPQ-PVE-Details |