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2 | DISCLAIMER | |||
3 | • ETA:s are rough "guesstimations" only. They frequently change. We never commit to deadlines. | |||
4 | • If you are in any kind of hurry and depend on a feature not marked "DONE" below, please consider other options. | |||
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7 | Focus | Status | ETA | |
8 | FPS camera & controller systems | DONE | Q3 2012 | |
9 | FPS action gameplay feature set | DONE | Q4 2012 - Q2 2013 | |
10 | Expansion to full FPS framework | DONE | Q2 - Q4 2013 | |
11 | Mobile add-on with touch controls + current-generation iOS & Android devices support. | DONE | Q4 2013 | |
12 | Adapt architecture for multiplayer: New inventory, pickup and spawnpoint system. | DONE | Q2 2014 | |
13 | Adapt architecture for multiplayer. 3rd person players and full body awareness. | DONE | Q3 - Q4 2014 | |
14 | Photon Cloud (semi-authoritative) multiplayer support | DONE | Q1 2015 | |
15 | Bugfixes related to level loading. Unity 5 upgrades. | DONE | Q2 2015 | |
16 | Refactoring, bugfixes and optimization. More multiplayer facilitation. Damage system iteration. Support for Paragon AI. | DONE | Q3 2015 | |
17 | Upgrade base, mobile & multiplayer frameworks to use Unity 5 shaders only | DONE | Q4 2015 | |
18 | New surface system, improved gamepad support, general optimization & bugfixes. | IN PROGRESS | Q4 2015 | |
19 | Multiplayer add-on remaining features and bugfixes. | NOT STARTED | Q1 2016 | |
20 | Oculus VR support | IN PROGRESS | Q1 2016 | |