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Equipment SlotsCharacter ListLibrary > Game Tips > ClassesLibrary > Game Tips > ClassesLibrary > Game Tips > Classes
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ClassTierHP
PhAttack
PhDefense
MaAttack
MaDefense
Accuracy
Evasion
CrRate
GuRate
Initiative
TypeTrait
Mobility
Movement Type
Stamina
Leader EffectAssist1234Active Skill 1Active Skill 2Passive Skill 1Passive Skill 2Valour Skill 1Valour Skill 2Character DetailsSummaryStrategyWeaknessValour SkillFound
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Lord1BCBCBBBCABSword / Shield / Infantry100Infantry6Gain more Valor Points when defeating enemy unitsSwordShieldAccesLean Edge: PhysDmg: 100%, Hits: 1, HitR: 100%. Attack a single enemy. Recover 25% HP if the attack hits. Recover 25% HP if the target is defeated. (Lv. 1)Cavalry Slayer: PhysDmg: 100%, Hits: 1, HitR: 100%. Attack a single enemy. Inflicts AP-1, PP-1, and Guard Seal if the target is cavalry. (Lv. 10)Noble Guard: Activates before being hit by a physickal attack. Block an enemy with a medium guard. Grants the user +20% Defense. Grants the user +1PP if the user has 50% HP or less. (Lv. 1)Luminous Cover: Activates before an ally is attacked. Cover an ally with a medium guard. Grants that ally +20% Defense. Trait: Limited. (Lv. 5)Valourous OrderRoyal OrderA noble warrior bearing the blood of royalty. Excels at offense and defense in equal measure. Possesses the ability to protect allies in battle.As a Lord, Alain's leadership and proficiency with the sword make him a formadible combatant and staunch defenderCan fight equally well in either row. Lean Edge lets him heal as he attacks.Lacks major weaknesses, but may have trouble against cavalry
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Fighter1CCBDECEDSCSword / Shield / Infantry / Armor



100Infantry6Takes less damage from ranged assistsSwordShieldAccesWarding Slash: PhysDmg: 100%, Hits: 1, HitR: 100%. Attack a single enemy. Grants the user +20% Phys. Defense. (Lv. 1)Shield Bash: PhysDmg: 50%, Hits: 1, HitR: 100%. Attack a single enemy. Inflicts Stun. (Lv. 15)Arrow Cover: Activates before an ally is hit by a ranged phys. attack. Cover an ally and nullify all damage. Trait: Limited (Lv.1)Quick Guard: Activates before being hit by a physickal attack. Block an enemy attack with a medium guard. (Lv. 10)ProvokeBears excellent Physickal Defense. Can protect allies from long-range physical attacks. Ineffective versus anti-armor and magick attacksFighters are a class most effective against Hunters. Sturdy defenses help them protect allies in the back row.High defense makes them best suited to the front row. Arrow Cover lets them shield allies from ranged physickal attacks.As an armored class, they are susceptible to enemy Warriors. They are also vulnerable to magick attacks.Provoke: The Provoke skill will draw targets towards the user. The skill's effect will expire if the user's unit is defeated.
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Vanguard2BCADECEDSCSword / Shield / Infantry / Armor100Infantry6Takes less damage from ranged assistsSwordShieldAccesAccesabove plusDefenderabove plusProvokeProvoke IIBears excellent Physickal Defense. Can protect allies from long-range physical attacks. Ineffective versus anti-armor and magick attacksEnemy prologue
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Soldier1CBCDCDCDECSpear / Infantry100Infantry6Reduce wait time while resting.SpearAccesAccesLong Thrust: PhysDmg: 100%, Hits: 1, HitR: 100%. Attack a column of enemies with a piercing strike. Cavalry targets cannot guard against this attack. Grants +50 potency vs cavalry targets. (Lv. 1)Javelin: PhysDmg: 100%, Hits: 1, HitR: 100%. Attack a single enemy. +50 potency vs flying targets. Trait: Ranged (Lv. 10)First Aid: Activates at the end of a battle. Restore 25% of HP to an ally. (Lv. 1)Keen Call: Activates before an ally attacks (Active). Grants 100% Critical Rate for an ally's next attack. Trait: Limited. (Lv. 15)Life AidBoasts physickal attack skills to pierce enemy columns. Can provide support to allies and heal wounds. Effective versus cavalry-based foes such as Knights.Soldiers can hit entire columns with piercing attacks. Position them in the back row to cover for their low Defense.Excel against enemies lined up in the same column. Effective against Knights and other cavalry foes.They struggle against foes capable of guarding their piercing attacks, such as enemy Hoplites and Fighters.
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Sergeant2CBBDCCCDEBSpear / Infantry100Infantry6Reduce wait time while resting.SpearAccesAccesAccesabove plusHoned Spearabove plusActive GiftLife Aid IIBoasts physickal attack skills to pierce enemy columns. Can provide support to allies and heal wounds. Effective versus cavalry-based foes such as Knights.Gailey prologue
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Housecarl1DACFEDDEDBAxe / Infantry100Infantry6Can break gates and barriers more easilyAxeAccesAccesBoasts excellent Physickal Attack. Can lower enemy Physical Defense.Housecarls are excellent attackers who can lower an enemy's Defense to deal heavy damage.Smash will lower an enemy's defenses, leaving them vulnerable. Pair well with classes that have lower initiative than them, such as Knights.Relatively fragile due to their low Defense and lack of healing. Help them survive by positioning them on the back row.
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Swordfighter1DCEDBSSSESSword / Infantry100Infantry6Recover HP and stamina faster when garrisonedSwordAccesAccesBoasts a high Initiative, Critical Rate and Evasion. Effective vs foes with high Evasion such as Thieves. Ineffective vs foes with high Accuracy such as Hunters.
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Sellsword1BSBFDEEDCESword / Infantry80Infantry6Recover HP and stamina faster when garrisonedSwordAccesAccesBoasts excellent Physickal Attack. Can strike at foes with powerful counterattack skills.
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Hoplite1BDSEFDFFSFSpear / Greatshield / Infantry / Armor50Infantry6Takes less damage from ranged assistsSpearGrShdAccesStingHeavy CoverGuardianFortressBoasts excellent Physickal Defense. Possesses the ability to protect allies in battle. Ineffective versus anti-armor and magick attacks.Boasting greatshields, armor, and high Physickal Defense, Hoplites are stout warriors that excel at protecting their allies.Hoplites mainly excel when positioned in the front row, where they can use Heavy Cover to protect allies from harmLow Magick Defense makes them vulnerable to Witches and Wizards. They'll also suffer heavy damage from Warrior's attacks.
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Legionnaire2BCSEFDFFSFSpear / Greatshield / Infantry / Armor50Infantry6Takes less damage from ranged assistsSpearGrShdAccesAccesRow ProtectionGreatshieldabove plusRow CoverFortress IIBoasts excellent Physickal Defense. Possesses the ability to protect allies in battle. Ineffective versus anti-armor and magick attacks.Hodrick prologue
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Gladiator1SBFFEFFEEFAxe / Infantry80Infantry6Can break gates and barriers more easilyAxeAccesAccesBoasts physickal attack skills to hit an entire enemy row. High HP makes them pair well with Clerics. Their Physickal and Magickal Defense are both quite low.Gladiators are powerful warriors capable of hitting an entire row of enemies with a single swing.Can endure plenty of punishing attacks on the front row. Keep them at 100% HP to grant their attacks increased potency.They struggle against enemy cavalry and can be rendered vulnerable if a Thief uses Passive Steal to rob them of their PP.
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Warrior1CSBFCDDFCCAxe / Infantry100Infantry6Can break gates and barriers more easilyAxeAccesAccesBoasts excellent Physickal Attack. Posseses an array of anti-armor skills to strike at armored foes such as Fighters and Hoplites.
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Hunter1DCEDBSCBECBow / Infantry / Archer2x damage for bow attacks vs flying100Infantry5Can provide ranged assists for allied unitsRangedBowAccesAccesBoasts excellent Accuracy. Effective versus flying foes such as Gryphon Knights. Effective versus foes with high Evasion such as Thieves.Hunters can directly target enemies in the back row, so single out back-row support classes to gain an edge in battle.Highly effective against Flying foes, and their high Initiative lets them act quicker than Witches and other Caster classes.They struggle to pierce cover skills from classes like Fighters and Hoplites
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Arbalist1CADEBAEEBEBow / Infantry / Archer2x damage for bow attacks vs flying100Infantry5Can provide ranged assists for allied unitsRangedBowAccesAccesPower BoltToxic BoltMedical AidQuick ReloadSmoke BoltBoasts excellent Accuracy and Physickal Attack. Effective vs flying foes such as Gryphon Knights.
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Thief1EDFDCASAFSSword / Infantry / Scout


170Infantry6Reduce wait time while resting.SwordAccesAccesBoasts excellent Evasion. Can steal PP and evade attacks without fail. Ineffective versus foes with truestrike attacks.Thieves have high Evasion, allowing them to swiftly dodge enemy attacks in the front row.Best positioned in the front row, where they can use Evade to dodge attacks or other skills to nullify enemies.Vulnerable to the truestrike attacks of Hunters and Swordfighters, as such attacks cannot be avoided, even with Evade.
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Knight1CBBDCEFCCCSpear / Shield / Cavalry2x physickal damage vs infantry300Cavalry5Reduce wait time while resting.SpearShieldAccesAssaulting LanceWild RushQuick GuardCavalier CallWild RushExcels at offense and defense in equal measure. Effective versus infantry-based foes such as Housecarls. Ineffective vs foes with anti-cavalry skillsKnights are highly effective against infantry-based units, and can traverse stages swiftly due to their high Mobility.Thrive on the front row with high Defense and guard skills. They also deal heavy damage to Infantry enemies.Susceptible to Flying foes such as Gryphon Knights, and struggle to land attacks on highly-evasive Thieves.
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Great Knight2BAADCEFBBCSpear / Shield / Cavalry2x physickal damage vs infantry330Cavalry5Reduce wait time while resting.SpearShieldAccesAccesabove plusPile Thrustabove plusKnight's PursuitWild Rush IIExcels at offense and defense in equal measure. Effective versus infantry-based foes such as Housecarls. Ineffective vs foes with anti-cavalry skillsRenault prologue
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Radiant Knight1BDCCSDFFBCSword / Shield / Cavalry2x physickal damage vs infantry300Cavalry5Take less damage from magick assistsSwordShieldAccesBoasts excellent Magic Defense. Ineffective vs flying foes such as Gryphon Knights.
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Dark Knight1BSCCEDFECEAxe / Shield / Cavalry300Cavalry5Reduce wait time while resting.AxeShieldAccesVengeful AxeVenom AxeVengeanceSanguine ArtsAttack CallBoasts skills that grow more powerful at low HP. Effective vs infantry-based foes such as Housecarls. Ineffective vs foes with anti-cavalry skills.
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Doom Knight2ASBADDFEBDAxe / Shield / Cavalry330Cavalry5Reduce wait time while resting.AxeShieldAccesAccesabove plusDark Flameabove plusDemonic PactAttack Call IIBoasts skills that grow more powerful at low HP. Effective vs infantry-based foes such as Housecarls. Ineffective vs foes with anti-cavalry skills.
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Cleric1DFECSCBFFEStaff / Infantry / Caster80Infantry5Can provide healing assists for allied unitsHealingStaffAccesAccesSupports allies with recovery and healing magick. Pairs well with allies boasting High HP such as Hoplites and Gladiators.Clerics specialize in supporting allies with healing magick. Position them in the back row to have them aid allies from relative safety.Excel at supporting allies from the back row. Pair them with Gladiators, whose attacks grow more powerful when their HP is at 100%.Low Physical Defense and HP leave them relatively vulnerable to the ranged attacks of classes like Hunters.
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Wizard1DFEAAEDFFEStaff / Infantry / Caster80Infantry5Can provide magick assist for allied unitsMagickStaffAccesAccesFireballMagick CounterMagick PursuitBlazeBoasts excellent Magick Attack. Effective versus foes with low Magick Defense. Ineffective versus foes with high Magick Defense.Wizards employ powerful magic attacks, making them effective against Hoplites and other classes with low Magick Defense.Fireball can inflict burn on their enemies. Burned enemies will suffer damage before using an active skill.They struggle against the magick negation of Radiant Knights, and the attacks of Hunters which directly target the back row.
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Warlock2DFESSEDFFEStaff / Infantry / Caster88Infantry5Can provide magick assist for allied unitsMagickStaffAccesAccesAccesThunderous StrikeVolcanoabove plusConcentrateBlaze IIBoasts excellent Magick Attack. Effective versus foes with low Magick Defense. Ineffective versus foes with high Magick Defense.
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Witch1EFEBSDCFFEStaff / Infantry / Caster80Infantry5Can provide magick assist for allied unitsMagickStaffAccesAccesIceboltMagic MissileMagick ConferralFocus SightGravityCan imbue ally attacks with magick. Effective versus foes with low Magick Defense. Ineffective versus foes with high Magick Defense.Witches excelt at casting magic attacks in battle, making them effective against Hoplites and other classes with low Magick Defense.Witches can imbue an ally's attack with magick, granting added magic potency to any class's attacks.They struggle against the magick negation of Radiant Knights, while their low Physical Defense leaves them vulnerable to Hunters.
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Sorceress2DFEASDCFFEStaff / Infantry / Caster80Infantry5Can provide magick assist for allied unitsMagickStaffAccesAccesAccesabove plusIce Coffinabove plusQuick CastGreater GravityTeleportCan imbue ally attacks with magick. Effective versus foes with low Magick Defense. Ineffective versus foes with high Magick Defense.Alcina prologue
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Shaman1CDCDSCBCFBStaff / Infantry / Caster


100Infantry6Take less damage from magick assistsStaffAccesAccesBoasts the power to enfeeble foes. Can sap enemy PP to restrict their actions, and can inflict weakening debuffs.Shaman specialize in skills which weaken their foes. Position them on the back row to have them weaken foes from relative safety.Passive Curse reduces enemy's PP, thus limiting their actions. This proves especially effective against Thieves and Hoplites.Struggle against classes like Clerics twho can cure the debuffs they inflict.
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Gryphon Knight1DBDEBDSDFDAxe / Flying2x dodge vs melee / 2x damage vs cavalry150Flying4Ignore terrain and trap effects when movingAxeAccesAccesBoasts high Evasion, Attack and Magick Defense. Effective versus cavalry-based foes like Knights. Ineffective versus foes with anti-flying skills.
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Feathersword2CCCDBBSEBCSword / Shield / Flying / Angel2x dodge rate versus grounded melee150Flying4Ignore terrain and trap effects when movingSwordShieldAccesAccesBoasts excellent Evasion and Magick Defense. Grows stronger in daytime battles. Can lower enemy Evasion. Ineffective versus anti-flying.Featherswords can buff themselves and bear a good balance of attack and defense.The truestrike skill Honed Slash is particularly strong when buffed. Use it to hit scouts or flying enemies with high Evasion.Susceptible to enemy Shieldshooters and their potent front row attacks.
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Priestess1DEDCACBFFDStaff / Infantry / Caster100Infantry5Can provide healing assists for allied unitsHealingStaffAccesAccesA priestess of the Palevian Orthodoxy. Excels at healing and support skills. Effective vs armored foes such as Hoplites.As a Priestess, Scarlett struggles against incoming attacks, but wields powerful magick to compensate for her frailty.Supports allies from the back row and pairs well with Hoplites, whose wounds she can heal after they use Heavy Cover
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Paladin2BBCBSCEDBCSword / Shield / Cavalry2x physickal damage vs infantry300Cavalry5Take less damage from magick assistsSwordShieldAccesAccesA holy knight of the Cornian royal family. Effective versus infantry-based foes such as Housecarls. Ineffective versus foes with anti-cavalry skills.As a Paladin, Josef uses his breadth of experience to protect Alain and all allies of the Liberation.Position him in the front row to have him protect his allies, boost their Defense, and heal their wounds with potent magick.As a Cavalry class, he is susceptible to Flying foes.
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Valkyria2AAAECCEDSDSword / Shield / Infantry80Infantry6Takes less damage from ranged assistsSwordShieldShieldAccesVertical EdgeIron Crusher, BrandishMaiden's HammerIron Veil, Undying WillDual ShieldBlade WaveA regal warrior bearing the blood of Cornia royalty. Can use anti-flying and anti-armored skills. Effective vs Gryphon Knights and Hoplites.Ilenia prologue
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Dark Lord2SABCBCDFEDAxe / Infantry110InfantryRecover HP and stamina faster when garrisonedAxeAccesAccesAccesBrutal SwingFallen Own, Dark ArmorDark ArmorPoison TouchA cruel despot who employs wicked, forbidden arts. Excels at offense and defense in equal measure. Bears attack skills which can cause afflictions
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