A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | |
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1 | gp_actor | gp_ballhandler, gp_choreo, gp_collision | gp_cpuai | gp_customization | |||||||||||||||||||||||||||||||
2 | Name | Details | If - | If + | Confirmed? | Name | Details | If - | If + | Confirmed? | Name | Details | If - | If + | Confirmed? | Name | Details | If - | If + | Confirmed? | Name | Details | If - | If + | Confirmed? | Name | Details | If - | If + | Confirmed? | |||||
3 | gp_actor_action_runtime | gp_actor_movement_runtime | gp_ballhandler_freemove_runtime | gp_cpuai_cpuaiballhandler_runtime | gp_cpuai_dribbledecision_runtime | gp_customization_customization_runtime | |||||||||||||||||||||||||||||
4 | ACTION_IntensityToAccel | Unnoticeable | ATTR_AccelerationReductionByShortTermFatigue | Acceleration reduced by short term fatigue | Less acceleration reduction | More acceleration reduction | Likely | TrackBackAssistance_TouchDistBehind | Players do more track back | Less player trackback | More player trackback | Theory | CrossReceiverDistFromPKSpot | Maximum distance a player may be from the pk spot in order to be considered as a cross receiver. | Less crosses frequency | More crosses frequency | Yes | dribbleAggressivenessByDistFromAttackingGoalDifficultyModifier | Less aggressive CPU dribbling | More aggressive CPU dribbling | Yes | AccelerationModMax | Modifiers for in game slider | Less effect | More effect | Maybe | |||||||||
5 | ACTION_IntensityToSpeed | Speed/running intensity | Players who don’t have ball possesion can't move | Players who don’t have ball possesion can't move | Yes | ATTR_DribbleInterruptDelay | Delay when dribbling is interupted | Smooth & heavy dribbliing, more dribbling delay | Twitchy dribbling, faster dribbling update | Yes | TrackBackAssistance_MaxAssistanceDuration | DribbleTTDistToTargetWeight | When deciding where to dribble, player will use this value to determine how important it is to get to an attacking position. AttackPace dependant. | Likely | dribbleAggressivenessByDistFromAttackingGoalForMaxSkill | AccelerationModMin | |||||||||||||||||||
6 | ACTION_IntensityToTurnSpeed | Body-turn speed intensity | Slower body turn speed | Faster body turn speed | Yes | ATTR_DribbleJogAcceleration | Dribble jog acceleration | Slower dribble jog accel | Faster dribble jog accel | Yes | TrackBackAssistance_MaxAssistanceContextDuration | FinesseShotProbability | [CPU] probability to take finesse shots | Less finesse shots | More finesse shots | Yes | dribbleAggressivenessByDistFromAttackingGoalForMinSkill | DribbleErrorModMax | |||||||||||||||||
7 | ACTION_IntensityToTurnSpeedSlow | ATTR_DribbleJogSpeed | Dribble jog speed | Slower dribble jog speed | Faster dribble jog speed | TrackBackAssistance_PadAngleCancelDelay | GroundPassDecisionDistToTargetMod | [CPU] ground pass decision modifier based on distance to target / teammate | More likely to target nearest teammates, more tiki-taka | More careful passes, less tiki-taka, more creative passes utilizing more teammates in the distance | Yes | dribbleAggressivenessByDistFromAttackingGoalMappingCurve | DribbleErrorModMin | ||||||||||||||||||||||
8 | ACTION_MaxCycleLength | Player action max cycle length | Shorter/faster animation, less input delay | Longer/slower animation, more input delay | Yes | ATTR_DribbleJogSpeedModifier | TrackBackAssistance_MaxPadAngleDifferenceForCancel | GroundPassDecisionDribbleMinSpace | [CPU] ground pass decision modifier based on minimum dribbling space available | Less likely dribbler will pass as soon as opponents get closer to him. | More likely that the dribbler will pass as soon as opponents get closer to him. | dribbleAggressivenessByDistFromDefensiveLineForMaxSkill | GKAttributeModMax | ||||||||||||||||||||||
9 | ACTION_MinCycleLength | Player action min cycle length | ATTR_DribbleMinTouchInterruptPenalty | Control delay when dribbling is interupted | Smooth & heavy dribbliing, more dribbling delay | Twitchy dribbling, faster dribbling update | Yes | TrackBackAssistance_AssistPositionBias | GroundPassDecisionMinCourseSafety | [CPU] ground pass decision modifier based on minimum course / area safety from defenders | More careless passes, more tiki-taka | More careful and considerate passes, less tiki-taka | dribbleAggressivenessByDistFromDefensiveLineForMinSkill | GKAttributeModMin | |||||||||||||||||||||
10 | ActorBaseMaxAcceleration | Actor (in game replay) movement speed | Slower actor animation | Faster actor animation | Theory | ATTR_DribbleMinTouchStretchPenalty | TrackBackAssistance_DribbleDecisionWinningBufferWhenInContext | GroundPassDecisionSpaceRatingMod | [CPU] ground pass decision modifier based on rating of spaces / area in the field | dribbleAggressivenessByDistFromDefensiveLineMappingCurve | PassAngleErrorModMax | ||||||||||||||||||||||||
11 | ActorBaseMaxSpeed | ATTR_DribbleMinTouchTime | gp_choreo_contentiousfoul_runtime | OneTimePassProbabilityMod | [CPU] one time pass probability modifier, setting this to 0 doesn't eliminate ping pong passes | Less one time passes | More one time passes | Theory | dribbleSafetyChanceToPredictDefenderFuturePosDifficultyForMaxSkill | Safer dribbling based on defender future position | Maybe | PassAngleErrorModMin | |||||||||||||||||||||||
12 | DistanceChangeDirectionCoefficient | Distance to change direction | Faster change of direction | Smoother/slower change of direction | Yes | ATTR_DribbleSprintTouchSlowdownSpeed | How much slowdown applied when starting to sprint with the ball | Faster dribble sprint start | Slower dribble sprint start | Yes | contentious_foul_base_intensity | SlideTackleProbability | [CPU] slide tackle probabilities | Less sliding tackles | More sliding tackles | Yes | dribbleSafetyChanceToPredictDefenderFuturePosDifficultyForMinSkill | PassErrorModMax | |||||||||||||||||
13 | DistanceToChangeDirectionAtFullSpeed | Distance to change direction at full speed | ATTR_DribbleWalkAcceleration | Dribble walk acceleration | Slower dribble walk accel | Faster dribble walk accel | Yes | contentious_foul_component_contact_score_location | ThroughPassMod | [CPU] safety needed to perform a through pass instead of a regular pass | More likely to perform through pass | Less likely to perform through pass | Likely | dribbleSafetyChanceToPredictDefenderFuturePosDifficultyMappingCurve | PassErrorModMin | ||||||||||||||||||||
14 | DistanceToChangeDirectionAtStop | Distance to change direction at stop | ATTR_DribbleWalkSpeed | Dribble walk speed | Slower dribble walk speed | Faster dribble walk speed | contentious_foul_component_fouler_attitude | TraitDivesTacklesSlideTackleProbability | [CPU Trait] slide tackle probabilities | Less sliding tackles | More sliding tackles | Yes | dribbleSkillMoveDisable | PassSpeedModMax | |||||||||||||||||||||
15 | DistanceToStopAtFullSpeed | Distance to stop at full speed | Faster stop, increased sudden turn speed | ATTR_JogAcceleration | Jogging acceleration | Slower jog accel | Faster jog accel | Yes | contentious_foul_component_fouler_emotion_state | TraitEarlyCrosserCrossReceiverDistFromPKSpot | [CPU Trait] | CrossReceiverDistFromPKSpot | Yes | dribbleTargetUpdateFrequencyDifficultyTable | PassSpeedModMin | ||||||||||||||||||||
16 | EstimateTaskScale | How long player estimate on doing something | Faster decision making, harder CPU | Slower decision making, easier CPU | Maybe | ATTR_JogSpeed | Jogging speed | Slower jog speed | Faster jog speed | contentious_foul_component_goal_diff | TraitFinesseShotProbability | [CPU Trait] | FinesseShotProbability | Yes | dribbleTargetUpdateFrequencyMaxDifficulty | PosDefLineHeightWhenAttackingModMax | |||||||||||||||||||
17 | EstimateTaskTimeScale | ATTR_ReactionTimeRate | Player reaction rate | Slower reaction | Faster reaction | Yes | contentious_foul_component_match_importance | TraitLateCrosserCrossReceiverDistFromPKSpot | [CPU Trait] | CrossReceiverDistFromPKSpot | Yes | dribbleTargetUpdateFrequencyMinDifficulty | PosDefLineHeightWhenAttackingModMin | ||||||||||||||||||||||
18 | MaxOversteerAngle | Maximum oversteer angle | Hard to control player while running, instant change of direction | Easier to control player while running, smoother change of direction | Yes | ATTR_SkillMovesTimeRatioForDribble | Time ratio of skill moves animation | Faster skill moves | Slower skill moves | Yes | contentious_foul_component_rival_match | TraitLongPasserMinRatingMod | [CPU Trait] minimum rating modifier (success rate, defenders positioning, etc) | More likely to execute long passes, more long passes | More careful to execute long passes, less long passes | Yes | dribbleToStopBallPosPPDribbleRatingModThreshold | PosDefLineHeightWhenDefendingModMax | |||||||||||||||||
19 | MaxSpeedHalvedRelMoveAngleSpeed | Faster and twitchy change of direction | Smoother and longer change of direction | ATTR_SkillMovesTimeRatioForLowSkillAnim | contentious_foul_emotion_fouler_team_scale | TraitLongPasserMinSpaceMod | [CPU Trait] minimum space modifier | dribbleToStopThresholdBasedOnScaleDistToAttackGoal | PosDefLineHeightWhenDefendingModMin | ||||||||||||||||||||||||||
20 | NoSuddenTurnDistance | Faster turn / change of direction | ATTR_SkillMovesTimeRatioForMaxAttrib5Star | Time ratio of skill moves animation for 5 star | contentious_foul_emotion_victim_team_scale | TraitLongShotTakerMaxShotFreedomWeight | [CPU Trait] maximum weight or score for freedom to shoot | Less likely to take long shots | More likely to take long shots | Likely | dribbleToStopThresholdModBasedOnSpeed | PosFullbackModMax | |||||||||||||||||||||||
21 | NoSuddenTurnSpeed | Faster turn / change of direction | ATTR_SkillMovesTimeRatioForMaxAttrib5StarLowSkillAnim | contentious_foul_highly_threshold | TraitOneTimePasserGroundPassDecisionDistToTargetMod | [CPU Trait] | GroundPassDecision | Yes | dribbleUpdateFrequencyDifficultyTable | PosFullbackModMin | |||||||||||||||||||||||||
22 | OversteerDistanceDampener | Faster and twitchy change of direction | ATTR_SprintAccelerationTbl | Sprint acceleration | Less sprint acceleration | More sprint acceleration | Yes | contentious_foul_max_players_surround | TraitOneTimePasserGroundPassDecisionDribbleMinSpace | dribbleUpdateFrequencyMaxDifficulty | PosLineLengthModMax | ||||||||||||||||||||||||
23 | OversteerMagnification | Faster and twitchy change of direction | ATTR_SprintAccelerationTblMinMax | Sprint acceleration min/max values | Yes | contentious_foul_remap_distance_from_spot | TraitOneTimePasserGroundPassDecisionMinCourseSafety | dribbleUpdateFrequencyMinCapByAttribute | PosLineLengthModMin | ||||||||||||||||||||||||||
24 | RunnerAcceleration | - | - | - | Unnoticeable | ATTR_SprintReduceTbl | Affect sprint | Slower sprint speed | Faster sprint speed | Yes | contentious_foul_threshold | TraitOneTimePasserGroundPassDecisionSpaceRatingMod | dribbleUpdateFrequencyMinDifficulty | PosLineWidthModMax | |||||||||||||||||||||
25 | RunnerDeceleration | - | - | - | ATTR_SprintSpeedFatiguedTbl | Sprint speed when fatigued | Slower sprint speed when fatigued | Faster sprint speed when fatigued | Yes | contentious_rate_threshold_for_high_intensity_reaction | TraitPlayMakerGroundPassDecisionDistToTargetMod | [CPU Trait] | GroundPassDecision | Yes | dribblingSafetyMax | PosLineWidthModMin | |||||||||||||||||||
26 | StopAngle | Faster change of direction | Smoother and longer change of direction | Yes | ATTR_SprintSpeedFatiguedTblMinMax_Fast | Sprint speed when fatigued based on game speed | Yes | gp_choreo_skipping_runtime | TraitPlayMakerGroundPassDecisionDribbleMinSpace | dribblingSafetyMaxSprint | PosMarkingModMax | ||||||||||||||||||||||||
27 | StopAngleSpeed | ATTR_SprintSpeedFatiguedTblMinMax_Normal | Yes | skip_enabled_booking | TraitPlayMakerGroundPassDecisionMinCourseSafety | dribblingSafetyMin | PosMarkingModMin | ||||||||||||||||||||||||||||
28 | StopDistanceFn | ATTR_SprintSpeedFatiguedTblMinMax_Slow | Yes | skip_enabled_corner | TraitPlayMakerGroundPassDecisionSpaceRatingMod | dribblingSafetyMinSprint | PosRunFrequencyModMax | ||||||||||||||||||||||||||||
29 | StopDistanceFnUnit | ATTR_SprintSpeedTbl | Control sprint speed | Slower sprint speed | Faster sprint speed | Yes | skip_enabled_free_kick | TraitPlayMakerPassMod | [CPU Trait] pass frequency modifier | Less likely to pass the ball | More likely to pass the ball | Theory | maxDribbleAngleError | PosRunFrequencyModMin | |||||||||||||||||||||
30 | StopDistanceStrafeFactor | Faster stopping strafe | Smoother and slightly longer stopping strafe | ATTR_SprintSpeedTblMinMax_Fast | Min/max sprint speed based on game speed | Yes | skip_enabled_goal_kick | TraitSelfishGroundPassDecisionDistToTargetMod | [CPU Trait] | GroundPassDecision | Yes | maxDribbleRandomErrorDifficultyLevelTable | PowerBarSpeedModMax | ||||||||||||||||||||||
31 | StopRadius | Faster change of direction | Smoother and longer change of direction | ATTR_SprintSpeedTblMinMax_Normal | Yes | skip_enabled_substitution | TraitSelfishGroundPassDecisionDribbleMinSpace | maxDribbleRandomErrorMappingTableMaxDifficulty | PowerBarSpeedModMin | ||||||||||||||||||||||||||
32 | StopRadiusSpeed | Smoother and longer change of direction | ATTR_SprintSpeedTblMinMax_Slow | Yes | skip_enabled_throw_in | TraitSelfishGroundPassDecisionMinCourseSafety | maxDribbleRandomErrorMappingTableMinDifficulty | ShotErrorModMax | |||||||||||||||||||||||||||
33 | TimeToChangeDirectionAtFullSpeed | Slower/longer change of direction | ATTR_TurnIntensityClampForRun | How much clamp to apply when running | Easier change of direction when running | Stiffer/harder change of direction when running | Yes | sync_point_enabled_booking | TraitSelfishGroundPassDecisionSpaceRatingMod | gp_cpuai_fancypass_runtime | ShotErrorModMin | ||||||||||||||||||||||||
34 | TimeToChangeDirectionAtStop | ATTR_TurnTimeRatioForDribble | Dribble turn time | Faster dribble turn time | Slower dribble turn time | Yes | sync_point_enabled_corners | TraitSpeedDribblerSprintSafetyForStart | [CPU Trait] sprint safety rating | Less careful, more likely to sprint with the ball to beat pass opponents | More careful, less likely to sprint with the ball to beat pass opponents | Likely | fancyPassOpponentDistanceThresholdWeight | SetplayShotErrorModMax | |||||||||||||||||||||
35 | TimeToStopAtFullSpeed | ATTR_WalkAcceleration | Walk acceleration | Slower walk accel | Faster walk accel | Yes | sync_point_enabled_free_kick | TraitSpeedDribblerSprintSafetyForStop | fancyPassOpponentDistanceWinningThresholdWeight | SetplayShotErrorModMin | |||||||||||||||||||||||||
36 | gp_actor_facialanim_runtime | ATTR_WalkSpeed | Walk speed | Slower walk speed | Faster walk speed | Yes | sync_point_enabled_goal_kick | TraitSwitchFlankMinRatingMod | [CPU Trait] minimum rating modifier (success rate, defenders positioning, etc) | More likely to execute switch flank passes (across the field to other winger) | Less likely to execute switch flank passes (across the field to other winger) | Yes | gp_cpuai_kickdelay_runtime | ShotSpeedModMax | |||||||||||||||||||||
37 | FACE_AnticipationDistance | DribbleSprintTouchSlowdownSpeedByAngle | Control speed slowdown on dribble sprint | Less dribble sprint slowdown | More dribble sprint slowdown | Yes | sync_point_enabled_substitution | TraitSwitchFlankMinSpaceMod | [CPU Trait] minimum space modifier | passDelayDifficultyMod | Unnoticeable | ShotSpeedModMin | |||||||||||||||||||||||
38 | FACE_EffortSpeedThreshold | Control how fast player facial animation changed based on different situations | Faster facial expression changes | Slower facial expression changes | Likely | DribbleAccelBoostDurationStrafe | Dribble jog acceleration boost (not pressing RT/R2) | Slower dribble accel, slower dribbling overall | Faster dribble accel, faster dribbling overall | Yes | gp_collision_playercollision_runtime | TraitThroughPasserThroughPassMod | [CPU Trait] | ThroughPassMod | Likely | passDelayMax | SprintSpeedFatiguedModMax | ||||||||||||||||||
39 | FACE_FatiguedSpeedThreshold | DribbleAccelBoostScaleStrafe | HeaderVelocityCompBasedOnStrengthDiff | Player collision related modifiers | Less player collision | More player collision | Yes | gp_cpuai_cpuaifreekick_runtime | passDelayProbabilityMaxSkill | SprintSpeedFatiguedModMin | |||||||||||||||||||||||||
40 | FACE_GameFaceSpeedThreshold | DribbleAccelBoostExitMinSpeedStrafe | PushMassModifier | CPUAI_WallChargeProbability_MoreThanOneFKTaker | [CPU] Wall charge probability when there is more than one FK taker | Less probability | More probability | Yes | passDelayProbabilityMinSkill | SprintSpeedModMax | |||||||||||||||||||||||||
41 | FACE_JostlingEffortSpeedThreshold | DribbleAccelBoostExitMaxSpeedStrafe | PushStrengthModifier | CPUAI_WallChargeProbability_OneFKTaker | [CPU] Wall charge probability when there is only one FK taker | passDelayProbabilitySkillMapping | SprintSpeedModMin | ||||||||||||||||||||||||||||
42 | FACE_LongTermFatigueThreshold | DribbleAccelBoostDuration | TensionStrengthModifier | CPUAI_WallJumpProbability_MoreThanOneFKTaker | [CPU] Wall jump probability when there is more than one FK taker | Less probability | More probability | Yes | gp_cpuai_shotdecision_runtime | TrapErrorModMax | |||||||||||||||||||||||||
43 | FACE_ShortTermFatigueThreshold | DribbleAccelBoostScale | ValidTouchTensionStrengthModifier | CPUAI_WallJumpProbability_OneFKTaker | [CPU] Wall jump probability when there is only one FK taker | chipShotDecisionAttributeScoreDinkType | TrapErrorModMin | ||||||||||||||||||||||||||||
44 | DribbleAccelBoostExitMinSpeed | gp_cpuai_cpuaimarker_runtime | chipShotDecisionAttributeScoreLongDrivenType | ||||||||||||||||||||||||||||||||
45 | DribbleAccelBoostExitMaxSpeed | CPUAI_MarkerPushPullChanceByDiffiuculty | Marker push pull chance by difficulty | Less push/pull | More push/pull | Likely | chipShotDecisionAttributeScoreOverGkType | ||||||||||||||||||||||||||||
46 | DribbleMinTouchTimeByChopFrame | Ball control for changing direction | Faster dribble feet change | Slower dribble feet change | Yes | CPUAI_MarkerReactionAmount_BallDirectionChange | Marker reaction towards ball movement | Less marker reaction towards ball direction change | More marker reaction towards ball direction change | Likely | chipShotDecisionBallGoalieDistMax | ||||||||||||||||||||||||
47 | DribbleSprintSlowdownRate | Dribble sprint slowdown | More slowdown | Less slowdown | Yes | CPUAI_MarkerReactionAmount_BallDirectionChangeSpeedModifier | chipShotDecisionBallGoalieDistMin | ||||||||||||||||||||||||||||
48 | DribbleSprintSlowdownStartRate | CPUAI_MarkerReactionAmount_BallSpeedChange | chipShotDecisionDinkMaxOptimalDist | ||||||||||||||||||||||||||||||||
49 | AnimationPlaybackTimeRatioDribbling | Animation playback time or duration for different situations | Faster player animation | Slower player animation | Yes | CPUAI_MarkerReactionMaxBestDefender | CPU marker reaction | Better CPU marker reaction | Worse CPU marker reaction | Likely | chipShotDecisionDinkMinOptimalDist | ||||||||||||||||||||||||
50 | AnimationPlaybackTimeRatioStrafeDribbling | CPUAI_MarkerReactionMaxBestDefenderTackling | chipShotDecisionGkGoalDistMaxLongDrivenType | ||||||||||||||||||||||||||||||||
51 | AnimationPlaybackTimeRatioStandTackling | CPUAI_MarkerReactionMaxWorstDefender | chipShotDecisionGkGoalDistMinLongDrivenType | ||||||||||||||||||||||||||||||||
52 | AnimationPlaybackTimeRatioBlocks | CPUAI_MarkerReactionMaxWorstDefenderTackling | chipShotDecisionGoalieGoalDistScoreDinkType | ||||||||||||||||||||||||||||||||
53 | AnimationPlaybackTimeRatioTrapping | CPUAI_MarkerReactionMinBestDefender | chipShotDecisionGoalieGoalDistScoreOverGkType | ||||||||||||||||||||||||||||||||
54 | AnimationPlaybackTimeRatioPassing | CPUAI_MarkerReactionMinMarkingAttribForPrediction | chipShotDecisionMaxDinkShotDist | ||||||||||||||||||||||||||||||||
55 | AnimationPlaybackTimeRatioShooting | CPUAI_MarkerReactionMinWorstDefender | chipShotDecisionOverGkOptimalDist | ||||||||||||||||||||||||||||||||
56 | AnimationPlaybackTimeRatioHeading | CPUAI_MarkerReactionTime_MaxDifficulty | CPU marker reaction time | Faster marker reaction time | Slower marker reaction time | Likely | chipShotProbabilityDinkType | ||||||||||||||||||||||||||||
57 | ATTR_AnimationPlaybackTimeRatioScaleByHeight | Animation playback time or duration based on height or player height | CPUAI_MarkerReactionTime_MinDifficulty | chipShotProbabilityLongDrivenType | |||||||||||||||||||||||||||||||
58 | ATTR_AnimationPlaybackTimeRatioScaleByHeightDribbling | CPUAI_MarkerReactionTimeDifficultyTable | chipShotProbabilityOverGkType | ||||||||||||||||||||||||||||||||
59 | DribbleTrapMinBranchTimeAfterContactDifficult | Dribble trap / feet changes | Faster feet changes or dribble feet update | Slower feet changes or dribble feet update | Yes | CPUAI_TeamPressGeneral | CPU team press based on game situation | More team press | Less team press | Likely | shotErrorMax | Max shooting error value | Less errors | More errors | Yes | ||||||||||||||||||||
60 | DribbleTrapMinBranchTimeAfterContactEasy | CPUAI_TeamPressLosing | shotErrorRandomFactorDifficultyMapping | Mapping of shooting error from random factors based on difficulty | |||||||||||||||||||||||||||||||
61 | DribbleAgileMinBranchTimeAfterContactDifficult | CPUAI_TeamPressLosingGoals | shotErrorRandomFactorMaxDifficulty | ||||||||||||||||||||||||||||||||
62 | DribbleAgileMinBranchTimeAfterContactEasy | CPUAI_TeamPressLosingTime | shotErrorRandomFactorMinDifficulty | ||||||||||||||||||||||||||||||||
63 | DribbleFootStepBranchMaxDelayTimeBest | Dribble footstep bracnh | Slower dribbling | Smoother dribbling | Likely | MarkingContainDistance | Marking contain distance | Mark and contain from closer distance | Mark and contain from further distance | Likely | shotFinesseAngleDiffFromForwardMax | ||||||||||||||||||||||||
64 | DribbleFootStepBranchMaxDelayTimeBase | MarkingContainGoalPosFacingIn | shotFinesseAngleDiffFromForwardMin | ||||||||||||||||||||||||||||||||
65 | DribbleFootStepBranchDelayTimeAttribBase | MarkingContainGoalPosFacingOut | shotFinesseChance | ||||||||||||||||||||||||||||||||
66 | DribbleTrapSuperKnockOnMaxPower | Dribble ball knock power | Less dribble knock power | More dribble knock power, too much power | Yes | gp_cpuai_cpuaipredictionpoints_runtime | shotFinesseChanceModForNonTraitPlayer | ||||||||||||||||||||||||||||
67 | DribbleTrapQuickKnockOnPower | PredictionPointMaxMovementDistance | How much the dribbler wants to move the ball forward | Smaller prediction area | Reduce how much the dribbler passes backward | Likely | shotFinesseDistScore | ||||||||||||||||||||||||||||
68 | DribbleTrapQuickSuperKnockOnPower | PredictionPointMaxSpaceDistance | How much the dribbler considers to be a lot of movement | Dribbler will be more careful about passing the ball back or forward | Dribbler less sensitive about moving the ball forward or backward | shotFinessesMaxAngleDiff | |||||||||||||||||||||||||||||
69 | DribbleTrapKnockOnMaxPowerMultiplier | PredictionPointMinMovementDelta | Determine at what value a player considers to have the optimum amount of space, dependant on AttackPace | Smaller prediction area | Smarter AI decision making, larger prediction area | shotFinessesMinAngleDiff | |||||||||||||||||||||||||||||
70 | DribbleTrapKnockOnBallTargetTimeLowPower | gp_cpuai_cpuaistandingtackle_runtime | shotFinesseTargetGoalieDistMax | ||||||||||||||||||||||||||||||||
71 | DribbleTrapKnockOnBallTargetTimeHighPower | CPUAI_StandingTackle_FutureBallCheck | CPU standing tackle modifiers | Less CPU standing tackles, less effective | More CPU standing tackles, more effective | Likely | shotFinesseTargetGoalieDistMin | ||||||||||||||||||||||||||||
72 | TrapFlickBallTargetTimeLowPower | R2/RT ball flick power | Less ball flick power | More ball flick power | Yes | CPUAI_StandingTackle_MinRangeFromSpeed_0 | shotFinesseWeakFootScore | ||||||||||||||||||||||||||||
73 | TrapFlickBallTargetTimeHighPower | CPUAI_StandingTackle_MinRangeFromSpeed_90 | shotMaxDistBySkill | ||||||||||||||||||||||||||||||||
74 | TrapFlickUpAirBallTargetTimeLowPower | Less ball flick up power for low power | More ball flick power for low power, too powerful | Yes | CPUAI_StandingTackle_RangeAttrModifier_0 | shotMaxDistScore | |||||||||||||||||||||||||||||
75 | TrapFlickUpAirBallTargetTimeHighPower | Less ball flick up power for high power | More ball flick power for low power, too powerful | Yes | CPUAI_StandingTackle_RangeAttrModifier_90 | shotMinDistBySkill | |||||||||||||||||||||||||||||
76 | DribbleTrapShieldBallTargetTime | Dribble trap target time | Closer and perfect dribble trap | Loose dribble trap | Yes | CPUAI_StandingTackle_RangeFromSpeed_0 | shotRandomScoreBoost | ||||||||||||||||||||||||||||
77 | DribbleTrapAgileCloseBallTargetTime | CPUAI_StandingTackle_RangeFromSpeed_90 | shotRandomScoreBoostAbsolute | ||||||||||||||||||||||||||||||||
78 | DribbleTrapJogBallTargetTime | CPUAI_StandingTackle_RangeModifier_AggressionTactic | shotRandomScoreBoostMaxScore | ||||||||||||||||||||||||||||||||
79 | DribbleTrapSprintBallTargetTime | CPUAI_StandingTackle_RangeModifier_PlayerDivesIntoTackle | turningShotEasynessByDistanceStrongFoot | Turning-shot difficulty by weak/strong foot | Theory | ||||||||||||||||||||||||||||||
80 | DribbleTrapJogBallTargetNearRange | Dribble trap by distance | Likely | CPUAI_StandingTackle_RangeValue | turningShotEasynessByDistanceWeakFoot | ||||||||||||||||||||||||||||||
81 | DribbleTrapJogBallTargetFarRange | CPUAI_StandingTackle_ReactionTime | gp_cpuai_shotpower_runtime | ||||||||||||||||||||||||||||||||
82 | DribbleTrapSprintBallTargetNearRange | gp_cpuai_cpuaithroughpass_runtime | shotPowerForHigh | [CPU] Normal shot power | Less power | More power | Yes | ||||||||||||||||||||||||||||
83 | DribbleTrapSprintBallTargetFarRange | CPUAI_ThroughPassSafety_DefenderDistBonusBasedOnApproachAngle | shotPowerForLow | ||||||||||||||||||||||||||||||||
84 | DribbleTrapWalkBallTargetDefaultRatio | Dribble trap target ratio | Likely | CPUAI_ThroughPassSafety_DefenderTimeBonusBasedOnApproachAngle | shotPowerForMiddle | ||||||||||||||||||||||||||||||
85 | DribbleTrapJogBallTargetDefaultRatio | CPUAI_ThroughPassSafety_Distance | shotPowerForMiddleHigh | ||||||||||||||||||||||||||||||||
86 | DribbleTrapSprintBallTargetDefaultRatio | CPUAI_ThroughPassSafety_Time | shotPowerForMiddleLow | ||||||||||||||||||||||||||||||||
87 | DribbleTrapBallTargetExtraAngle | Dribble trap by target angle | Likely | CPUAI_StandingTackle_RangeAttrModifier_90 | gp_cpuai_shotpowerchip_runtime | ||||||||||||||||||||||||||||||
88 | DribbleTrapBallTargetAngleRangeInAssist | CPUAI_StandingTackle_RangeFromSpeed_0 | chipShotPowerDinkTypeMax | ||||||||||||||||||||||||||||||||
89 | DribbleJogBallTargetAngleRange | CPUAI_StandingTackle_RangeFromSpeed_90 | chipShotPowerDinkTypeMin | ||||||||||||||||||||||||||||||||
90 | TrapJogBallTargetAngleRange | CPUAI_StandingTackle_RangeModifier_AggressionTactic | chipShotPowerLongDrivenTypeMax | ||||||||||||||||||||||||||||||||
91 | DribbleSprintBallTargetAngleRange | CPUAI_StandingTackle_RangeModifier_PlayerDivesIntoTackle | chipShotPowerLongDrivenTypeMin | ||||||||||||||||||||||||||||||||
92 | TrapSprintBallTargetAngleRange | CPUAI_StandingTackle_RangeValue | chipShotPowerOverGkTypeMax | ||||||||||||||||||||||||||||||||
93 | SkillMoveEffectiveRateRecoverPerTick | Skill move ball trap / recovery | Ball stick to feet after doing skill moves | Ball not stick to feet after doing skill moves | Likely | CPUAI_StandingTackle_ReactionTime | chipShotPowerOverGkTypeMin | ||||||||||||||||||||||||||||
94 | SkillMoveEffectiveRateRecoverTimeMin | gp_cpuai_cpuaithrowin_runtime | gp_cpuai_shotpowerfinesse_runtime | ||||||||||||||||||||||||||||||||
95 | SkillMoveEffectiveRateRecoverTimeMax | ThrowinMaxDistance | CPU throw in max distance | Shorter throw-in distances | Farther throw-in distances | Yes | shotPowerForHigh | [CPU] Finesse shot power | Less power | More power | Yes | ||||||||||||||||||||||||
96 | SkillMoveEffectiveRateDropRegularType | TraitLongThrowThrowinMaxDistance | Same but for long throw trait | shotPowerForLow | |||||||||||||||||||||||||||||||
97 | SkillMoveEffectiveRateDropDifficultType | gp_cpuai_crossingdecision_runtime | shotPowerForMiddle | ||||||||||||||||||||||||||||||||
98 | SprintAccelerationBoost_Scalar_Dribble | Sprint (RT/R2) acceleration boost when dribbling | Slower sprint acceleration | Faster sprint acceleration | Yes | crossingDefensiveCoverReductionMax | With random chance, system will reduce the defensive cover for the cross evaluation | Likely | shotPowerForMiddleHigh | ||||||||||||||||||||||||||
99 | SprintAccelerationBoost_Scalar_Loco | Sprint (RT/R2) acceleration boost without the ball | gp_cpuai_difficulty_runtime | shotPowerForMiddleLow | |||||||||||||||||||||||||||||||
100 | SprintAccelerationBoost_Duration | Sprint (RT/R2) acceleration boost duration | visionModifierDifficultyMappingTable | Modify CPU vision | Limited vision, less creative plays, less outside shots | More creative plays, but more outside shots | Yes | gp_cpuai_shotpowerminmax_runtime |