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gp_actorgp_ballhandler, gp_choreo, gp_collisiongp_cpuaigp_customization
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NameDetailsIf -If +Confirmed?NameDetailsIf -If +Confirmed?NameDetailsIf -If +Confirmed?NameDetailsIf -If +Confirmed?NameDetailsIf -If +Confirmed?NameDetailsIf -If +Confirmed?
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gp_actor_action_runtimegp_actor_movement_runtimegp_ballhandler_freemove_runtimegp_cpuai_cpuaiballhandler_runtimegp_cpuai_dribbledecision_runtimegp_customization_customization_runtime
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ACTION_IntensityToAccelUnnoticeableATTR_AccelerationReductionByShortTermFatigueAcceleration reduced by short term fatigueLess acceleration reductionMore acceleration reductionLikelyTrackBackAssistance_TouchDistBehindPlayers do more track backLess player trackbackMore player trackbackTheoryCrossReceiverDistFromPKSpotMaximum distance a player may be from the pk spot in order to be considered as a cross receiver.Less crosses frequencyMore crosses frequencyYesdribbleAggressivenessByDistFromAttackingGoalDifficultyModifierLess aggressive CPU dribblingMore aggressive CPU dribblingYesAccelerationModMaxModifiers for in game sliderLess effectMore effectMaybe
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ACTION_IntensityToSpeedSpeed/running intensityPlayers who don’t have ball possesion can't movePlayers who don’t have ball possesion can't moveYesATTR_DribbleInterruptDelayDelay when dribbling is interuptedSmooth & heavy dribbliing, more dribbling delayTwitchy dribbling, faster dribbling updateYesTrackBackAssistance_MaxAssistanceDurationDribbleTTDistToTargetWeightWhen deciding where to dribble, player will use this value to determine how important it is to get to an attacking position. AttackPace dependant.LikelydribbleAggressivenessByDistFromAttackingGoalForMaxSkillAccelerationModMin
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ACTION_IntensityToTurnSpeedBody-turn speed intensitySlower body turn speedFaster body turn speedYesATTR_DribbleJogAccelerationDribble jog accelerationSlower dribble jog accelFaster dribble jog accelYesTrackBackAssistance_MaxAssistanceContextDurationFinesseShotProbability[CPU] probability to take finesse shotsLess finesse shotsMore finesse shotsYesdribbleAggressivenessByDistFromAttackingGoalForMinSkillDribbleErrorModMax
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ACTION_IntensityToTurnSpeedSlowATTR_DribbleJogSpeedDribble jog speedSlower dribble jog speedFaster dribble jog speedTrackBackAssistance_PadAngleCancelDelayGroundPassDecisionDistToTargetMod[CPU] ground pass decision modifier based on distance to target / teammateMore likely to target nearest teammates, more tiki-takaMore careful passes, less tiki-taka, more creative passes utilizing more teammates in the distanceYesdribbleAggressivenessByDistFromAttackingGoalMappingCurveDribbleErrorModMin
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ACTION_MaxCycleLengthPlayer action max cycle lengthShorter/faster animation, less input delayLonger/slower animation, more input delayYesATTR_DribbleJogSpeedModifierTrackBackAssistance_MaxPadAngleDifferenceForCancelGroundPassDecisionDribbleMinSpace[CPU] ground pass decision modifier based on minimum dribbling space availableLess likely dribbler will pass as soon as opponents get closer to him.More likely that the dribbler will pass as soon as opponents get closer to him.dribbleAggressivenessByDistFromDefensiveLineForMaxSkillGKAttributeModMax
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ACTION_MinCycleLengthPlayer action min cycle lengthATTR_DribbleMinTouchInterruptPenaltyControl delay when dribbling is interuptedSmooth & heavy dribbliing, more dribbling delayTwitchy dribbling, faster dribbling updateYesTrackBackAssistance_AssistPositionBiasGroundPassDecisionMinCourseSafety[CPU] ground pass decision modifier based on minimum course / area safety from defendersMore careless passes, more tiki-takaMore careful and considerate passes, less tiki-takadribbleAggressivenessByDistFromDefensiveLineForMinSkillGKAttributeModMin
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ActorBaseMaxAccelerationActor (in game replay) movement speedSlower actor animationFaster actor animationTheoryATTR_DribbleMinTouchStretchPenaltyTrackBackAssistance_DribbleDecisionWinningBufferWhenInContextGroundPassDecisionSpaceRatingMod[CPU] ground pass decision modifier based on rating of spaces / area in the fielddribbleAggressivenessByDistFromDefensiveLineMappingCurvePassAngleErrorModMax
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ActorBaseMaxSpeedATTR_DribbleMinTouchTimegp_choreo_contentiousfoul_runtimeOneTimePassProbabilityMod[CPU] one time pass probability modifier, setting this to 0 doesn't eliminate ping pong passesLess one time passesMore one time passesTheorydribbleSafetyChanceToPredictDefenderFuturePosDifficultyForMaxSkillSafer dribbling based on defender future positionMaybePassAngleErrorModMin
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DistanceChangeDirectionCoefficientDistance to change directionFaster change of directionSmoother/slower change of directionYesATTR_DribbleSprintTouchSlowdownSpeedHow much slowdown applied when starting to sprint with the ballFaster dribble sprint startSlower dribble sprint startYescontentious_foul_base_intensitySlideTackleProbability[CPU] slide tackle probabilitiesLess sliding tacklesMore sliding tacklesYesdribbleSafetyChanceToPredictDefenderFuturePosDifficultyForMinSkillPassErrorModMax
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DistanceToChangeDirectionAtFullSpeedDistance to change direction at full speedATTR_DribbleWalkAccelerationDribble walk accelerationSlower dribble walk accelFaster dribble walk accelYescontentious_foul_component_contact_score_locationThroughPassMod[CPU] safety needed to perform a through pass instead of a regular passMore likely to perform through passLess likely to perform through passLikelydribbleSafetyChanceToPredictDefenderFuturePosDifficultyMappingCurvePassErrorModMin
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DistanceToChangeDirectionAtStopDistance to change direction at stopATTR_DribbleWalkSpeedDribble walk speedSlower dribble walk speedFaster dribble walk speedcontentious_foul_component_fouler_attitudeTraitDivesTacklesSlideTackleProbability[CPU Trait] slide tackle probabilitiesLess sliding tacklesMore sliding tacklesYesdribbleSkillMoveDisablePassSpeedModMax
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DistanceToStopAtFullSpeedDistance to stop at full speedFaster stop, increased sudden turn speedATTR_JogAccelerationJogging accelerationSlower jog accelFaster jog accelYescontentious_foul_component_fouler_emotion_stateTraitEarlyCrosserCrossReceiverDistFromPKSpot[CPU Trait]CrossReceiverDistFromPKSpotYesdribbleTargetUpdateFrequencyDifficultyTablePassSpeedModMin
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EstimateTaskScaleHow long player estimate on doing somethingFaster decision making, harder CPUSlower decision making, easier CPUMaybeATTR_JogSpeedJogging speedSlower jog speedFaster jog speedcontentious_foul_component_goal_diffTraitFinesseShotProbability[CPU Trait]FinesseShotProbabilityYesdribbleTargetUpdateFrequencyMaxDifficultyPosDefLineHeightWhenAttackingModMax
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EstimateTaskTimeScaleATTR_ReactionTimeRatePlayer reaction rateSlower reactionFaster reactionYescontentious_foul_component_match_importanceTraitLateCrosserCrossReceiverDistFromPKSpot[CPU Trait]CrossReceiverDistFromPKSpotYesdribbleTargetUpdateFrequencyMinDifficultyPosDefLineHeightWhenAttackingModMin
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MaxOversteerAngleMaximum oversteer angleHard to control player while running, instant change of directionEasier to control player while running, smoother change of directionYesATTR_SkillMovesTimeRatioForDribbleTime ratio of skill moves animationFaster skill movesSlower skill movesYescontentious_foul_component_rival_matchTraitLongPasserMinRatingMod[CPU Trait] minimum rating modifier (success rate, defenders positioning, etc)More likely to execute long passes, more long passesMore careful to execute long passes, less long passesYesdribbleToStopBallPosPPDribbleRatingModThresholdPosDefLineHeightWhenDefendingModMax
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MaxSpeedHalvedRelMoveAngleSpeedFaster and twitchy change of directionSmoother and longer change of directionATTR_SkillMovesTimeRatioForLowSkillAnimcontentious_foul_emotion_fouler_team_scaleTraitLongPasserMinSpaceMod[CPU Trait] minimum space modifierdribbleToStopThresholdBasedOnScaleDistToAttackGoalPosDefLineHeightWhenDefendingModMin
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NoSuddenTurnDistanceFaster turn / change of directionATTR_SkillMovesTimeRatioForMaxAttrib5StarTime ratio of skill moves animation for 5 starcontentious_foul_emotion_victim_team_scaleTraitLongShotTakerMaxShotFreedomWeight[CPU Trait] maximum weight or score for freedom to shootLess likely to take long shotsMore likely to take long shotsLikelydribbleToStopThresholdModBasedOnSpeedPosFullbackModMax
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NoSuddenTurnSpeedFaster turn / change of directionATTR_SkillMovesTimeRatioForMaxAttrib5StarLowSkillAnimcontentious_foul_highly_thresholdTraitOneTimePasserGroundPassDecisionDistToTargetMod[CPU Trait]GroundPassDecisionYesdribbleUpdateFrequencyDifficultyTablePosFullbackModMin
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OversteerDistanceDampenerFaster and twitchy change of directionATTR_SprintAccelerationTblSprint accelerationLess sprint accelerationMore sprint accelerationYescontentious_foul_max_players_surroundTraitOneTimePasserGroundPassDecisionDribbleMinSpacedribbleUpdateFrequencyMaxDifficultyPosLineLengthModMax
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OversteerMagnificationFaster and twitchy change of directionATTR_SprintAccelerationTblMinMaxSprint acceleration min/max valuesYescontentious_foul_remap_distance_from_spotTraitOneTimePasserGroundPassDecisionMinCourseSafetydribbleUpdateFrequencyMinCapByAttributePosLineLengthModMin
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RunnerAcceleration---UnnoticeableATTR_SprintReduceTblAffect sprintSlower sprint speedFaster sprint speedYescontentious_foul_thresholdTraitOneTimePasserGroundPassDecisionSpaceRatingModdribbleUpdateFrequencyMinDifficultyPosLineWidthModMax
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RunnerDeceleration---ATTR_SprintSpeedFatiguedTblSprint speed when fatiguedSlower sprint speed when fatiguedFaster sprint speed when fatiguedYescontentious_rate_threshold_for_high_intensity_reactionTraitPlayMakerGroundPassDecisionDistToTargetMod[CPU Trait]GroundPassDecisionYesdribblingSafetyMaxPosLineWidthModMin
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StopAngleFaster change of directionSmoother and longer change of directionYesATTR_SprintSpeedFatiguedTblMinMax_FastSprint speed when fatigued based on game speedYesgp_choreo_skipping_runtimeTraitPlayMakerGroundPassDecisionDribbleMinSpacedribblingSafetyMaxSprintPosMarkingModMax
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StopAngleSpeedATTR_SprintSpeedFatiguedTblMinMax_NormalYesskip_enabled_bookingTraitPlayMakerGroundPassDecisionMinCourseSafetydribblingSafetyMinPosMarkingModMin
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StopDistanceFnATTR_SprintSpeedFatiguedTblMinMax_SlowYesskip_enabled_cornerTraitPlayMakerGroundPassDecisionSpaceRatingModdribblingSafetyMinSprintPosRunFrequencyModMax
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StopDistanceFnUnitATTR_SprintSpeedTblControl sprint speedSlower sprint speedFaster sprint speedYesskip_enabled_free_kickTraitPlayMakerPassMod[CPU Trait] pass frequency modifierLess likely to pass the ballMore likely to pass the ballTheorymaxDribbleAngleErrorPosRunFrequencyModMin
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StopDistanceStrafeFactorFaster stopping strafeSmoother and slightly longer stopping strafeATTR_SprintSpeedTblMinMax_FastMin/max sprint speed based on game speedYesskip_enabled_goal_kickTraitSelfishGroundPassDecisionDistToTargetMod[CPU Trait]GroundPassDecisionYesmaxDribbleRandomErrorDifficultyLevelTablePowerBarSpeedModMax
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StopRadiusFaster change of directionSmoother and longer change of directionATTR_SprintSpeedTblMinMax_NormalYesskip_enabled_substitutionTraitSelfishGroundPassDecisionDribbleMinSpacemaxDribbleRandomErrorMappingTableMaxDifficultyPowerBarSpeedModMin
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StopRadiusSpeedSmoother and longer change of directionATTR_SprintSpeedTblMinMax_SlowYesskip_enabled_throw_inTraitSelfishGroundPassDecisionMinCourseSafetymaxDribbleRandomErrorMappingTableMinDifficultyShotErrorModMax
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TimeToChangeDirectionAtFullSpeedSlower/longer change of directionATTR_TurnIntensityClampForRunHow much clamp to apply when runningEasier change of direction when runningStiffer/harder change of direction when runningYessync_point_enabled_bookingTraitSelfishGroundPassDecisionSpaceRatingModgp_cpuai_fancypass_runtimeShotErrorModMin
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TimeToChangeDirectionAtStopATTR_TurnTimeRatioForDribbleDribble turn timeFaster dribble turn timeSlower dribble turn timeYessync_point_enabled_cornersTraitSpeedDribblerSprintSafetyForStart[CPU Trait] sprint safety ratingLess careful, more likely to sprint with the ball to beat pass opponentsMore careful, less likely to sprint with the ball to beat pass opponentsLikelyfancyPassOpponentDistanceThresholdWeightSetplayShotErrorModMax
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TimeToStopAtFullSpeedATTR_WalkAccelerationWalk accelerationSlower walk accelFaster walk accelYessync_point_enabled_free_kickTraitSpeedDribblerSprintSafetyForStopfancyPassOpponentDistanceWinningThresholdWeightSetplayShotErrorModMin
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gp_actor_facialanim_runtimeATTR_WalkSpeedWalk speedSlower walk speedFaster walk speedYessync_point_enabled_goal_kickTraitSwitchFlankMinRatingMod[CPU Trait] minimum rating modifier (success rate, defenders positioning, etc)More likely to execute switch flank passes (across the field to other winger)Less likely to execute switch flank passes (across the field to other winger)Yesgp_cpuai_kickdelay_runtimeShotSpeedModMax
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FACE_AnticipationDistanceDribbleSprintTouchSlowdownSpeedByAngleControl speed slowdown on dribble sprintLess dribble sprint slowdownMore dribble sprint slowdownYessync_point_enabled_substitutionTraitSwitchFlankMinSpaceMod[CPU Trait] minimum space modifierpassDelayDifficultyModUnnoticeableShotSpeedModMin
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FACE_EffortSpeedThresholdControl how fast player facial animation changed based on different situationsFaster facial expression changesSlower facial expression changesLikelyDribbleAccelBoostDurationStrafeDribble jog acceleration boost (not pressing RT/R2)Slower dribble accel, slower dribbling overallFaster dribble accel, faster dribbling overallYesgp_collision_playercollision_runtimeTraitThroughPasserThroughPassMod[CPU Trait]ThroughPassModLikelypassDelayMaxSprintSpeedFatiguedModMax
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FACE_FatiguedSpeedThresholdDribbleAccelBoostScaleStrafeHeaderVelocityCompBasedOnStrengthDiffPlayer collision related modifiersLess player collisionMore player collisionYesgp_cpuai_cpuaifreekick_runtimepassDelayProbabilityMaxSkillSprintSpeedFatiguedModMin
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FACE_GameFaceSpeedThresholdDribbleAccelBoostExitMinSpeedStrafePushMassModifierCPUAI_WallChargeProbability_MoreThanOneFKTaker[CPU] Wall charge probability when there is more than one FK takerLess probabilityMore probabilityYespassDelayProbabilityMinSkillSprintSpeedModMax
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FACE_JostlingEffortSpeedThresholdDribbleAccelBoostExitMaxSpeedStrafePushStrengthModifierCPUAI_WallChargeProbability_OneFKTaker[CPU] Wall charge probability when there is only one FK takerpassDelayProbabilitySkillMappingSprintSpeedModMin
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FACE_LongTermFatigueThresholdDribbleAccelBoostDurationTensionStrengthModifierCPUAI_WallJumpProbability_MoreThanOneFKTaker[CPU] Wall jump probability when there is more than one FK takerLess probabilityMore probabilityYesgp_cpuai_shotdecision_runtimeTrapErrorModMax
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FACE_ShortTermFatigueThresholdDribbleAccelBoostScaleValidTouchTensionStrengthModifierCPUAI_WallJumpProbability_OneFKTaker[CPU] Wall jump probability when there is only one FK takerchipShotDecisionAttributeScoreDinkTypeTrapErrorModMin
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DribbleAccelBoostExitMinSpeedgp_cpuai_cpuaimarker_runtimechipShotDecisionAttributeScoreLongDrivenType
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DribbleAccelBoostExitMaxSpeedCPUAI_MarkerPushPullChanceByDiffiucultyMarker push pull chance by difficultyLess push/pullMore push/pullLikelychipShotDecisionAttributeScoreOverGkType
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DribbleMinTouchTimeByChopFrameBall control for changing directionFaster dribble feet changeSlower dribble feet changeYesCPUAI_MarkerReactionAmount_BallDirectionChangeMarker reaction towards ball movementLess marker reaction towards ball direction changeMore marker reaction towards ball direction changeLikelychipShotDecisionBallGoalieDistMax
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DribbleSprintSlowdownRateDribble sprint slowdownMore slowdownLess slowdownYesCPUAI_MarkerReactionAmount_BallDirectionChangeSpeedModifierchipShotDecisionBallGoalieDistMin
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DribbleSprintSlowdownStartRateCPUAI_MarkerReactionAmount_BallSpeedChangechipShotDecisionDinkMaxOptimalDist
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AnimationPlaybackTimeRatioDribblingAnimation playback time or duration for different situationsFaster player animationSlower player animationYesCPUAI_MarkerReactionMaxBestDefenderCPU marker reactionBetter CPU marker reactionWorse CPU marker reactionLikelychipShotDecisionDinkMinOptimalDist
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AnimationPlaybackTimeRatioStrafeDribblingCPUAI_MarkerReactionMaxBestDefenderTacklingchipShotDecisionGkGoalDistMaxLongDrivenType
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AnimationPlaybackTimeRatioStandTacklingCPUAI_MarkerReactionMaxWorstDefenderchipShotDecisionGkGoalDistMinLongDrivenType
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AnimationPlaybackTimeRatioBlocksCPUAI_MarkerReactionMaxWorstDefenderTacklingchipShotDecisionGoalieGoalDistScoreDinkType
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AnimationPlaybackTimeRatioTrappingCPUAI_MarkerReactionMinBestDefenderchipShotDecisionGoalieGoalDistScoreOverGkType
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AnimationPlaybackTimeRatioPassingCPUAI_MarkerReactionMinMarkingAttribForPredictionchipShotDecisionMaxDinkShotDist
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AnimationPlaybackTimeRatioShootingCPUAI_MarkerReactionMinWorstDefenderchipShotDecisionOverGkOptimalDist
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AnimationPlaybackTimeRatioHeadingCPUAI_MarkerReactionTime_MaxDifficultyCPU marker reaction timeFaster marker reaction timeSlower marker reaction timeLikelychipShotProbabilityDinkType
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ATTR_AnimationPlaybackTimeRatioScaleByHeightAnimation playback time or duration based on height or player heightCPUAI_MarkerReactionTime_MinDifficultychipShotProbabilityLongDrivenType
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ATTR_AnimationPlaybackTimeRatioScaleByHeightDribblingCPUAI_MarkerReactionTimeDifficultyTablechipShotProbabilityOverGkType
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DribbleTrapMinBranchTimeAfterContactDifficultDribble trap / feet changesFaster feet changes or dribble feet updateSlower feet changes or dribble feet updateYesCPUAI_TeamPressGeneralCPU team press based on game situationMore team pressLess team pressLikelyshotErrorMaxMax shooting error valueLess errorsMore errorsYes
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DribbleTrapMinBranchTimeAfterContactEasyCPUAI_TeamPressLosingshotErrorRandomFactorDifficultyMappingMapping of shooting error from random factors based on difficulty
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DribbleAgileMinBranchTimeAfterContactDifficultCPUAI_TeamPressLosingGoalsshotErrorRandomFactorMaxDifficulty
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DribbleAgileMinBranchTimeAfterContactEasyCPUAI_TeamPressLosingTimeshotErrorRandomFactorMinDifficulty
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DribbleFootStepBranchMaxDelayTimeBestDribble footstep bracnhSlower dribblingSmoother dribblingLikelyMarkingContainDistanceMarking contain distanceMark and contain from closer distanceMark and contain from further distanceLikelyshotFinesseAngleDiffFromForwardMax
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DribbleFootStepBranchMaxDelayTimeBaseMarkingContainGoalPosFacingInshotFinesseAngleDiffFromForwardMin
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DribbleFootStepBranchDelayTimeAttribBaseMarkingContainGoalPosFacingOutshotFinesseChance
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DribbleTrapSuperKnockOnMaxPowerDribble ball knock powerLess dribble knock powerMore dribble knock power, too much powerYesgp_cpuai_cpuaipredictionpoints_runtimeshotFinesseChanceModForNonTraitPlayer
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DribbleTrapQuickKnockOnPowerPredictionPointMaxMovementDistanceHow much the dribbler wants to move the ball forwardSmaller prediction areaReduce how much the dribbler passes backwardLikelyshotFinesseDistScore
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DribbleTrapQuickSuperKnockOnPowerPredictionPointMaxSpaceDistanceHow much the dribbler considers to be a lot of movementDribbler will be more careful about passing the ball back or forwardDribbler less sensitive about moving the ball forward or backwardshotFinessesMaxAngleDiff
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DribbleTrapKnockOnMaxPowerMultiplierPredictionPointMinMovementDeltaDetermine at what value a player considers to have the optimum amount of space, dependant on AttackPaceSmaller prediction areaSmarter AI decision making, larger prediction areashotFinessesMinAngleDiff
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DribbleTrapKnockOnBallTargetTimeLowPowergp_cpuai_cpuaistandingtackle_runtimeshotFinesseTargetGoalieDistMax
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DribbleTrapKnockOnBallTargetTimeHighPowerCPUAI_StandingTackle_FutureBallCheckCPU standing tackle modifiersLess CPU standing tackles, less effectiveMore CPU standing tackles, more effectiveLikelyshotFinesseTargetGoalieDistMin
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TrapFlickBallTargetTimeLowPowerR2/RT ball flick powerLess ball flick powerMore ball flick powerYesCPUAI_StandingTackle_MinRangeFromSpeed_0shotFinesseWeakFootScore
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TrapFlickBallTargetTimeHighPowerCPUAI_StandingTackle_MinRangeFromSpeed_90shotMaxDistBySkill
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TrapFlickUpAirBallTargetTimeLowPowerLess ball flick up power for low powerMore ball flick power for low power, too powerfulYesCPUAI_StandingTackle_RangeAttrModifier_0shotMaxDistScore
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TrapFlickUpAirBallTargetTimeHighPowerLess ball flick up power for high powerMore ball flick power for low power, too powerfulYesCPUAI_StandingTackle_RangeAttrModifier_90shotMinDistBySkill
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DribbleTrapShieldBallTargetTimeDribble trap target timeCloser and perfect dribble trapLoose dribble trapYesCPUAI_StandingTackle_RangeFromSpeed_0shotRandomScoreBoost
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DribbleTrapAgileCloseBallTargetTimeCPUAI_StandingTackle_RangeFromSpeed_90shotRandomScoreBoostAbsolute
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DribbleTrapJogBallTargetTimeCPUAI_StandingTackle_RangeModifier_AggressionTacticshotRandomScoreBoostMaxScore
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DribbleTrapSprintBallTargetTimeCPUAI_StandingTackle_RangeModifier_PlayerDivesIntoTackleturningShotEasynessByDistanceStrongFootTurning-shot difficulty by weak/strong footTheory
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DribbleTrapJogBallTargetNearRangeDribble trap by distanceLikelyCPUAI_StandingTackle_RangeValueturningShotEasynessByDistanceWeakFoot
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DribbleTrapJogBallTargetFarRangeCPUAI_StandingTackle_ReactionTimegp_cpuai_shotpower_runtime
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DribbleTrapSprintBallTargetNearRangegp_cpuai_cpuaithroughpass_runtimeshotPowerForHigh[CPU] Normal shot powerLess powerMore powerYes
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DribbleTrapSprintBallTargetFarRangeCPUAI_ThroughPassSafety_DefenderDistBonusBasedOnApproachAngleshotPowerForLow
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DribbleTrapWalkBallTargetDefaultRatioDribble trap target ratioLikelyCPUAI_ThroughPassSafety_DefenderTimeBonusBasedOnApproachAngleshotPowerForMiddle
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DribbleTrapJogBallTargetDefaultRatioCPUAI_ThroughPassSafety_DistanceshotPowerForMiddleHigh
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DribbleTrapSprintBallTargetDefaultRatioCPUAI_ThroughPassSafety_TimeshotPowerForMiddleLow
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DribbleTrapBallTargetExtraAngleDribble trap by target angleLikelyCPUAI_StandingTackle_RangeAttrModifier_90gp_cpuai_shotpowerchip_runtime
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DribbleTrapBallTargetAngleRangeInAssistCPUAI_StandingTackle_RangeFromSpeed_0chipShotPowerDinkTypeMax
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DribbleJogBallTargetAngleRangeCPUAI_StandingTackle_RangeFromSpeed_90chipShotPowerDinkTypeMin
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TrapJogBallTargetAngleRangeCPUAI_StandingTackle_RangeModifier_AggressionTacticchipShotPowerLongDrivenTypeMax
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DribbleSprintBallTargetAngleRangeCPUAI_StandingTackle_RangeModifier_PlayerDivesIntoTacklechipShotPowerLongDrivenTypeMin
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TrapSprintBallTargetAngleRangeCPUAI_StandingTackle_RangeValuechipShotPowerOverGkTypeMax
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SkillMoveEffectiveRateRecoverPerTickSkill move ball trap / recoveryBall stick to feet after doing skill movesBall not stick to feet after doing skill movesLikelyCPUAI_StandingTackle_ReactionTimechipShotPowerOverGkTypeMin
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SkillMoveEffectiveRateRecoverTimeMingp_cpuai_cpuaithrowin_runtimegp_cpuai_shotpowerfinesse_runtime
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SkillMoveEffectiveRateRecoverTimeMaxThrowinMaxDistanceCPU throw in max distanceShorter throw-in distancesFarther throw-in distancesYesshotPowerForHigh[CPU] Finesse shot powerLess powerMore powerYes
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SkillMoveEffectiveRateDropRegularTypeTraitLongThrowThrowinMaxDistanceSame but for long throw traitshotPowerForLow
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SkillMoveEffectiveRateDropDifficultTypegp_cpuai_crossingdecision_runtimeshotPowerForMiddle
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SprintAccelerationBoost_Scalar_DribbleSprint (RT/R2) acceleration boost when dribblingSlower sprint acceleration Faster sprint accelerationYescrossingDefensiveCoverReductionMaxWith random chance, system will reduce the defensive cover for the cross evaluationLikelyshotPowerForMiddleHigh
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SprintAccelerationBoost_Scalar_LocoSprint (RT/R2) acceleration boost without the ballgp_cpuai_difficulty_runtimeshotPowerForMiddleLow
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SprintAccelerationBoost_DurationSprint (RT/R2) acceleration boost durationvisionModifierDifficultyMappingTableModify CPU visionLimited vision, less creative plays, less outside shotsMore creative plays, but more outside shotsYesgp_cpuai_shotpowerminmax_runtime