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2 | Favored Sol of Eiji | |||||||||||||||||||||||||
3 | HD | d8 | ||||||||||||||||||||||||
4 | BAB | Full | ||||||||||||||||||||||||
5 | Saves | Good Reflex and Will | ||||||||||||||||||||||||
6 | Skills | 4+ Int | Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Jump (Str), Knowledge (any) (Int), Perform (Cha), Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int), Tumble (Dex), Use Magic Device (Cha) | |||||||||||||||||||||||
7 | Proficiencies | Simple and Martial Weapons, Light Armor, Shields | ||||||||||||||||||||||||
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9 | 1 | Whims of the Mad God | Every round, the Favored Sol of Eiji rolls 1d6 and may then cast any of their SLAs matching that number (see Whims sheet), so long as the spell level is not greater than half of their class level (round up). The Favored Sol of Eiji may spend three rounds concentrating to force a particular dice roll (this takes a full round action at level 10, a move action at level 17 and may be used as a swift action at 20). The DCs are 10+Half Level+Charisma Mod. Any SLAs of spells that would benefit from being cast in a higher spell slot may count as a higher spell slot upto the Favored Sol's current maximum. | |||||||||||||||||||||||
10 | Metamagic Interaction | The Favored Sol of Eiji can apply metamagic from metamagic feats they take to the SLAs gained from their class, so long as the spell level of the SLA (for the Favored Sol) plus the adjustment for metamagic equals or is lower than their current maximum spell level. e.g. a Third level Favored Sol of Eiji has a maximum spell level of 2, so they can apply the extend spell metamagic (+1) to their 1st level SLAs, but not their 2nd level SLAs. They may also use metamagic from items like metamagic rods on their SLAs as if they were spells. | ||||||||||||||||||||||||
11 | SLAs (Sp) * At most, one simultaneous non permanencied instance per two levels, min 1 | Animate Rope, Atmospheric Visualizer, Create Jelly, Cook, Dancing Lights, Discern Portal Destination, Ell's Dramatic Action, Ell's Handy Homunculus (need to pay material component), Ell's Magic Timepiece, Endure Elements*, Faerie Fire, Feather Fall, Flame Blade (swift action), Ghost Sound, Intensify Flavor, Know Distance, Lesser Bamf (10 minute cooldown), Light, Mage Hand (Greater), Message, Parachute, Prestidigitation, Read Magic, Updraft, Warmth (use highest currently available Whims of the Mad God spell level for the table), Ventriloquism | ||||||||||||||||||||||||
12 | Hoard Gullet (Su) | Always on Hoard Gullet. Count as two sizes larger or Large sized for swallowing purposes. Can remove individual items as a standard action | ||||||||||||||||||||||||
13 | 2 | Entropic Shield (Su) | Always on Entropic Shield | |||||||||||||||||||||||
14 | Lunatic Mind | The Favored Sol of Eiji is immune to compulsion and fear effects as well as wisdom damage or drain or any effect involved with 'madness' or 'insanity', as their mind is wrapped up in a protective blanket of nonsense | ||||||||||||||||||||||||
15 | Liftoff (Su) | The Favored Sol of Eiji has a fly speed equal to 10 ft/level with clumsy maneuverability. However, if used, it cannot be used on the next round. | ||||||||||||||||||||||||
16 | Skills | The Favored Sol of Eiji automatically has maximum ranks in Knowledge: Architecture and Engineering, Knowledge: Geography, Knowledge: Planes, Profession: Astronomy and Profession: Siege Engineer. If your game uses Knowledge: Math and Physics, Knowledge: Xeno or Profession: Pilot, they also have maximum ranks in these. | ||||||||||||||||||||||||
17 | 3 | Aerodynamic Heating | Whenever you fall or charge at least 10 ft, you are wrapped in flames as you move. Creatures attacking you during your movement or creatures bull rushed, overrun, or trampled take 1d6 fire damage + an additional 1 damage per level. You take half damage from cold and fire while in motion. | |||||||||||||||||||||||
18 | Drop from Orbit | Gain Drop from Orbit as a bonus feat. The Favored Sol of Eiji automatically has maximum ranks in Jump | ||||||||||||||||||||||||
19 | SLAs (Sp) | Analyze Portal, Attune Form, Bamf (10 minute cooldown, overlaps lesser bamf cooldown), Bonfire's Rest, Galea's Get Up Get Down, Investigate Portal, Lesser Imbue Sentience*, Planar Tolerance, Planetarium, Rope Trick* | ||||||||||||||||||||||||
20 | 4 | Mantle of Chaos (Su) | You have spell resistance equal to 12 + your class level against spells with the lawful descriptor. | |||||||||||||||||||||||
21 | Concussive Spell | You can modify any Instantaneous damaging SLA with an Area of Effect, to be concussive. Anyone caught in the area who fails any saving throw is Deafened for one minute, and launched out of the area: they are ejected out away from the caster (in the case of an effect that is projected from the caster like Lightning Bolt) or from the centre of the effect (in the case of an effect that is not projected from the caster, like a Fireball) until they are out of the area or until they hit a solid object. If they hit an object, they simply fall Prone. Line area of effect SLAs cannot move enemies against gravity (i.e. usually upwards) You may choose to be moved by your own concussive spells without taking damage, falling prone or suffering other effects of your own spells. | ||||||||||||||||||||||||
22 | Improved Liftoff (Su) | The Favored Sol's fly speed improves to 15 ft per level and may be used indefinitely | ||||||||||||||||||||||||
23 | Nitro Burst | Gain Nitro Burst as a bonus feat | ||||||||||||||||||||||||
24 | 5 | SLAs (Sp) | Attune Form*, Blink (10 minute cooldown), Control Temperature, Create Hypercube (max 1 per two class levels simultaneously, unless material component is used), Enlarge Item*, Greater Endure Elements*, Honey Ambrosia (once per hour), Interplanar Message, Locate Portal, Shrink Item* | |||||||||||||||||||||||
25 | Cruising Altitude | Gain Cruising Altitude as a bonus feat | ||||||||||||||||||||||||
26 | 6 | Reaction Control System | The Favored Sol's fly speed maneuverability improves to average | |||||||||||||||||||||||
27 | Astroadaptation | Gain Astroadaptation as a bonus feat even if you don't meet the prereqs | ||||||||||||||||||||||||
28 | Glowing Spell | Gain Glowing Spell as a bonus feat | ||||||||||||||||||||||||
29 | 7 | SLAs (Sp) | Arcane Space Program, Battlefield Illumination, Blacksun Midnight Blade, Burning Sunlight Greatblade, Density Control*, Leziad's Lazy Loafing, Perinarch, Read in My Voice, Scramble Portal, Sculpt Sound, Supersonic Flight | |||||||||||||||||||||||
30 | Fire Shield (Su) | Fire Shield (Both Warm and Chill), always on | ||||||||||||||||||||||||
31 | 8 | Teleportation Focus | Gain Teleportation Focus as a bonus feat | |||||||||||||||||||||||
32 | Teleport Vehicle | Gain Teleport Vehicle as a bonus feat | ||||||||||||||||||||||||
33 | 9 | SLAs (Sp) | Communication Transmission, Mining Beam | |||||||||||||||||||||||
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35 | 12 | Nitro Warp | Bonus Feat | |||||||||||||||||||||||
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