| A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | Timestamp | Email Address | Your Name | Introduce yourself and describe your relationship and/or history with the Twin Cities game development community. (1 paragraph) | Briefly, why do you want to serve on the IGDATC board? (1 paragraph) | What are 1-2 goals you'd have for IGDATC as a board member? (Optional, 1-2 paragraphs) This can be starting a specific initiative (such as a new event or program), something relating to an existing activity (such as increasing attendance, maintaining existing programs, raising funds, or improving resources), or solving a problem that the organization has not yet addressed (or not focused on enough). | ||||||
2 | 2/12/2025 19:23:06 | joannamadisonmay@gmail.com | Joanna May | I love programming, game development, and developer tooling. I work as an engineering manager and have participated on everything from small greenfield projects to massive enterprise-grade applications. Ever since I was a teenager, I’ve been coding and making video games for fun. I also organize the grassroots Godot + C# community and have created over 20 open source tools to facilitate Godot/C# development. I’m a big believer in the Midwest, diversity, and ethics in business. I live in the Minneapolis suburbs with my two toy poodles. | I’m a big believer in the twin cities game development community and its ability to operate independently. I will advocate for our right to self-determination, control of funding, and growing the community. I will also fully support and encourage our diversity, equity, and inclusion efforts. | 1. Push for a free and independent game development community by advocating for a full transition to NGA. 2. Support business relationships and fundraising efforts so we can continue to grow. 3. Advocate for open source technologies, DEI, and community events. | ||||||
3 | 2/13/2025 17:33:07 | beth.j.korth@gmail.com | Beth Korth | I've been involved in the Twin Cities game development community since sometime in 2015 when I joined the "board" of IGDATC. Serving as chair since 2021, I have seen our community grow into something that Beth of 2015 could only dream of. My gamedev cred is that I worked on Verdant Skies. I also advocate for game development in the larger STEM/tech community by organizing collaborations, jams, and arcades at local events. | I enjoy helping focus the board's energy towards goals that support and grow the community. For as long as it is the will of the community, I will continue to serve to the best of my ability. | I would like to continue to develop our programming to meet the needs of the community. It would be lovely to see another SIG or two supported by IGDATC. I plan to continue to perform outreach to other communities that would benefit from the expertise in our community. Something I would love to do is find a "forever home" for our programming that would support our community growth. | ||||||
4 | 2/14/2025 19:57:06 | mark@mark-lacroix.com | Mark LaCroix | I’ve been an IGDATC board member since 2019, leading or contributing to efforts to grow and sustain our community, including creating our Discord server and building out our streaming events infrastructure (both of which kept us going though the pandemic), designing the logo and visual identity for the chapter, and developing this elections process. I also created and have co-hosted our monthly Twin Cities Playtest event since 2020, and help out with most of our other events. Last year, I helped found Nice Games Alliance, a 501c3 public charity formed in part to sponsor current IGDATC events and develop future community programs in a way that was previously out of reach to us. | We’ve made a lot of progress on the goals that I had when I first joined the board, and I would like to continue working toward them. My focus hasn’t changed. When someone engages with IGDATC at any level, they should be supported, educated, and inspired, and be invited to support, educate, and inspire others. Specifically, I want more people *and more types of people* to be both a part of and shape our community, I want our programming and activities to have demonstrable material value to our community, and I want even stronger and more sustainable systems for our programming and operations. | 1) A big question that will face the new board will be clarifying the historically hazy identity of the “chapter” and its relationship with the parent IGDA organization, particularly now that we have a legal entity of our own (Nice Games Alliance) that is well-suited to support our activities. I personally see the merits of multiple answers to this question. So, if re-elected (and separate from my role as a director of Nice Games Alliance) I would want to help draw up the concrete actions required to execute on each answer, drawing from the recent community discussions and the views of the newly-elected board, so that the IGDATC board can take an informed vote and finally settle the question. 2) In general, I would like IGDATC to deliver stronger results on its diversity efforts. My specific focus since I joined the board has been on inviting more women to speak at and organize our activities, where I feel we’ve made a lot of progress, but we (and I) have been less effective when it comes to who our programming reaches and the overall makeup of our community, which has improved but in my view not enough. If re-elected I hope to take more concrete steps there. | ||||||
5 | 2/18/2025 18:12:57 | rob.frostiii@gmail.com | Robert Frost III | I first started attending IGDATC back in 2014–2015. I met the team that would eventually form Space Mace at the Global Game Jam hosted by Glitch in 2015. I owe my professional game development career to those early years of attending TC meetings and events—they were a foundational experience for me. This community has always been incredibly welcoming, and I have eternal gratitude for the role it played in helping me establish myself in the games industry. | I want to bring a different perspective. Through my experiences with Space Mace and our game Joggernauts, I’ve done a lot of traveling, hustling, and learning. I believe I have valuable insights that could be organized into something useful—something that helps others kick-start their own paths in this industry. On a more personal level, I isolated far too much during the pandemic. I felt myself drifting away from this important community, and I want the accountability to put time and energy back into it. I love games, and I love talking about them with people who share that passion. | I am, first and foremost, a passionate composer and sound designer. I want to bring more music- and sound-driven ideas to this community. There are many people who want to do what I do, but I feel that a lot of direction is needed. Those of us in music often start out completely out of the loop, and it can be really intimidating. I’d like to help bridge that gap. I also want to elevate the "sound literacy" in our community. Even if you know nothing about music or sound, there are ways to express what you want from someone like me. Many people don’t fully understand how my job works—even those in my field don’t always know how it all comes together! I want to pull back the curtain while continuing to learn more myself. | ||||||
6 | 3/3/2025 11:58:12 | erik.onarheim@gmail.com | Erik Onarheim (he/him) | Howdy 👋 I'm a software dev living in Minneapolis. I've written all the pieces of a game engine, made a few games, and know a little bit about everything in game dev! I'm an indie dev focused on building games for the web (and anywhere I can get JavaScript to run 😎). I build a friendly open source game engine for the web called Excalibur.js! I've been very active in the IGDATC for the last year or so, making friends, volunteering, and giving talks. I'm planning to release at least one commercial game this year on consoles, wish me luck! | I really like teaching, making games, and helping people make games. The IGDATC board feels like the best place to accomplish those goals. I’m on a mission to democratize game development. I've had a lot of fun helping internet strangers as an open source maintainer, now I want to help more locally! I also want to learn about the challenges that people are facing bringing their games to players, connect them to resources, and help them succeed. | My overall goal is to bring more people into game dev, both experienced folks and people new in their careers. I plan to reach out to the web dev space where I hear a lot of game ideas through the grapevine and encourage them to build those dreams. I plan to reach out to local students to get them interested and excited in game development. I also want to make new educational material (perhaps even in person workshops?) that we can provide so new people can get bootstrapped into game dev. Ideas for content we can create: Graphics Programming, Game Dev Math, Physics/Collision, Pixel Art basics, Level Design, and more! I'm excited to give some of these talks/workshops myself and also reach out to community experts to help. | ||||||
7 | 3/5/2025 13:47:47 | rngwrldngnr@gmail.com | El Berg-Maas | I'm a professional software developer whose been attending IGDATC meetings since at least 2018. I served on the board for 4 years as part of the team shepherding the organization through lockdown. I've made a few small games for jams and personal projects, but I've begun work on a longer game. | I enjoy this community and I want it to thrive. Being on the board is a good way for me to help it do so. | I'd like to expand on some of the previous work done locally to build an index of communities and resources for all the locations around the Midwest where we have members. I'd also like to use the discord server we set up for Global Game Jam to host other game jams across a variety of time frames and genres, to help folks build teams and gain new experience. | ||||||
8 | 2/18/2025 17:58:07 | zekkxx@gmail.com | Kieran Anthony | Hi! My name is Kieran Anthony, I've been coming to the IGDA TC monthly meetings since I graduated college in 2017. I took a small break during the plague, but have been coming back since we started meeting in person again. I've been making games in my spare time for a while now, though none have ever gotten so far as being published. | Recently I've been getting more involved with the IGDA, especially as a volunteer role when I can. I figure this is the next logical step, and taking it now when so much is happening that is shaping the future of our organization so that I can help in any way needed feels like the right choice. | My goals for serving on the IGDA TC board are relatively simple. I'd like to help with the effort to find a place that can accommodate a larger number of participants to attend, and establish a non-member specific foothold so that we have a static location to return to. Additionally, I'd like to work to create an event, or piggy-back off of an existing event to provide some time directly focused on developers who have gotten a game published/released recently (maybe in a yearly rotation) as a communal launch party to truly celebrate what should be a monumental achievement. | ||||||
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