| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Spell | Circle | Supplies | Learn | Scroll | Book | Summary | Source | |
2 | Aetherial Swarm | 1st | Flowering blossom. | 2 | 2 | 2 | (May) Arcanist for Attack actions in fights. +1D when Angry. Bypass Armor. | ||
3 | Arcane Semblance | 1st | Bit of clay, shaped into the desired form. | 2 | 1 | 2 | Creates a disguise. | ||
4 | Celestial Music | 1st | Crystal goblet rubbed with a wet finger or a tuning fork. | 2 | 1 | 2 | Creates distraction, Ob vs. Will or Nature. | ||
5 | Daemonic Stupefaction | 1st | True name of a sage who commands the language the caster wishes to obscure, written on parchment. | 3 | 2 | 2 | Prevents speech. | ||
6 | Dance of the Fireflies | 1st | Bit of brimstone blown from the fingertips. | 2 | 2 | 2 | Creates floating torches. | ||
7 | Destiny of Heroes | 1st | Bone of a saint. | 3 | 2 | 3 | Increases the party's Might by 1. | ||
8 | Lightness of Being | 1st | Seed pod from a maple or ash tree. | 2 | 1 | 2 | Levitation. Can bypass some dungeoneer tests. | ||
9 | Mystic Porter | 1st | Trug woven from strips of beech bark. | 1 | 2 | 1 | Carries a number of slots of equipment. | ||
10 | Sailor’s Friend | 1st | Sunstone crystal. | 2 | 2 | 2 | Grants bonus dice for Pathfinder. | ||
11 | Supernal Vision | 1st | Blindfold of pure white silk, wrapped across the eyes. | 2 | 1 | 2 | View spirits and magical auras (read auras with Lore Master) | ||
12 | Thread of Friendship | 1st | Drop of pure honey smeared on the caster’s lips or strands of thread with the victim’s name whispered over them and woven into a ring worn by the caster. | 3 | 2 | 2 | Makes target a friend. Arcanist vs. Will or Nature, -1s per Might Difference. | ||
13 | Wisdom of the Sages | 1st | Scrip inscribed with the true name of a sage that commands the language the caster must decipher. | 2 | 2 | 2 | Read and understand any language. | ||
14 | Wizard’s Aegis | 1st | Chrysoprase ring or pendant. | 2 | 1 | 2 | Arcanist for Defend Actions in fights. +1s, success impedes enemy. | ||
15 | Word of Binding | 1st | Whole chain link. | 2 | 1 | 2 | Holds doors and bonds shut magically. | ||
16 | Devilish Laughter | 2nd | Tongue of a hyena or woodpecker. | 4 | 3 | 3 | Target takes no actions. Replaces Feint in some conflicts. | ||
17 | Dweomercraft | 2nd | Dogwood stick shuttle. | 3 | 2 | 3 | Create supplies and tools. | ||
18 | Eldritch Darts | 2nd | Shears or a skinning knife that have never been used. | 3 | 3 | 3 | May arcanist for Attack or Feint in fights. First Strike. Bypass Armor. Multiple Targets. +1D Angry. | ||
19 | Eye of Omens | 2nd | Preserved eye of a raven. | 3 | 2 | 3 | Learn traits, read thoughts from past, present, future. | ||
20 | Greybeard’s Bane | 2nd | Pollen of the papaver blossom blown into the air. | 4 | 3 | 4 | Target forgets recent events or loses a memorized spell. | ||
21 | Lord of Dreams | 2nd | Shift or nightcap of one who suffers from night terrors. | 4 | 4 | 3 | Puts targets to sleep. Arcanist vs. Will or Nature. -1s per Might difference. Multiple targets. | ||
22 | Numinous Sigil | 2nd | Drop of the caster’s blood and a quill that has never been used. | 4 | 2 | 2 | Rune triggers spell if read or touched. | ||
23 | Phantasmal Vision | 2nd | Alcoholic spirits sprayed from the mouth in the area subject to the illusion. | 3 | 2 | 3 | Illusion believed by target if Arcanist vs. Will or Nature. -1s if not seen before. | ||
24 | Rhyme of Opening | 2nd | Broken chain link. | 3 | 2 | 2 | Opens locks, bonds. | ||
25 | Shroud of Shadows | 2nd | Grave shroud wrapped about the shoulders. | 3 | 3 | 3 | Creates darkness that blocks torches and dims lanterns. | ||
26 | Veil of the Chameleon | 2nd | Set of pure silver knitting needles. | 4 | 3 | 3 | Arcanist for Scout in vs. tests. Defend and Maneuver in a chase, +1s to Feint +1D maneuver in Fight | ||
27 | Water Lung | 2nd | Hollow reed. | 2 | 2 | 3 | Breathe underwater. | ||
28 | Apotropaic Circle | 3rd | Mixture of salt and iron filings strewn in a circle. | 4 | 3 | 4 | Wards off enemy spells, extraplanar beings and ghosts. | ||
29 | Balefire | 3rd | Ball of bat guano and sulfur. | 4 | 3 | 4 | Caster doesn't act or help. One damage to every opponent - collateral damage can hurt allies. | ||
30 | Eagle’s Dance | 3rd | Cloak of eagle feathers. | 4 | 3 | 3 | Caster can fly. +2D Maneuver and +1s to Feint in fights and chases. | ||
31 | Empyreal Messenger | 3rd | Mouse or gobbet of flesh. | 4 | 2 | 3 | Summons a flying creature to carry a message. | ||
32 | Eye of the Overworld | 3rd | Spectacles with rose quartz lenses. | 4 | 3 | 4 | Creates a sensor to view nearby areas remotely. | ||
33 | Eyes of the Bat | 3rd | Perfectly-pitched tuning fork. | 4 | 3 | 3 | See in darkness. No color or reading. | ||
34 | Incandescent Beacon | 3rd | Convex glass lens. | 3 | 2 | 3 | Continual flame. | ||
35 | Lightning Step | 3rd | Tincture of Cinnabar applied to the hands and feet. | 4 | 3 | 4 | Haste. Double the number of rolls per turn. | ||
36 | Puissant Suggestion | 3rd | Comb of honey. | 4 | 3 | 4 | Arcanist for Manuipulator for opposed, or Attack and Feint in argument. Bonuses. No dispo. | ||
37 | Sign of Abrogation | 3rd | Handful of coarse salt. | 3 | 3 | 3 | Dispel Magic. Breaks lower or equal level spells. | ||
38 | Simulacrum | 3rd | Mirror. | 4 | 3 | 4 | Mirror Image, adds disposition to the party as up to 4 illusions, which must be knocked out first. | ||
39 | Whispers on the Wind | 3rd | Earhorn used by an elder. | 3 | 2 | 3 | Hear rumors about towns or conversations in adjacent rooms. | ||
40 | Hammer of Heaven | 4th | Amber rod. | 4 | 3 | 4 | Chain Lightning. +2D attack and manuever. Atk ind against Maneuver. Splash damage. No regroup. | ||
41 | Wormtongue | 4th | Tongue of a viper. | 4 | 4 | 5 | Scaling effect for each casting, makes target your mindslave. | ||
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