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ITEMCOSTWEIGHTDESCRIPTIONTYPE
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Acid (vial)20GPGear
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Aniseed (vial)16CPGear
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Antitoxin (vial)40GPGear
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Black Suit24GPGear
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blinding Powder8CPGear
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Sympathetic Chalk200GPA pack of seemingly normal white chalk. Two or more symbols drawn with this chalk create a sympathetic link that will carry sound to similar symbols. The effect lasts for as long as the symbol is intact. Gear
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Caltrops (bag of 20)8SPGear
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Clothes, Costume4GPGear
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Dog Pepper8CPGear
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Finger Blades16GPGear
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Eyes of Charming15 GPThese crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn. Requires attunement. Gear
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Glass-cutter96GPGear
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Listening Cone16GPGear
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Manacles16SPGear
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Oil (flask)8CPGear
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Pin Ring (iron)16SPGear
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Pin Ring (silver)8GPGear
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Bag of Beans10GPInside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.
Gear
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Ram, Portable3GPGear
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Smoke Stick8SPGear
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Spikes, Iron3GPGear
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Tar Paper8SPGear
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Wrist Sheath5SPGear
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Assassin's Blood120GPPoison
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Burnt Othur Fumes400GPPoison
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Cralwer Mucus 160GPPoison
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Drow Poison160GPPoison
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Essence of Ether240GPPoison
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Malice250GPPoison
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Midnight Tears1500GPPoison
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Oil of Taggit400GPPoison
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Pale Tincture250GPPoison
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Poison, Basic100GPPoison
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Purple Worm Poison2000GPPoison
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Torpor600GPPoison
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Truth Serum150GPPoison
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"Snutz"2 SPRumors are this drug comes from the filings off of runestones. For one hour, users believe they can see the future. Poison?
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"Sap"5 GPA glow-in-the-dark mushroom that likes the bogs and basements around town can be destilled into a gooey fluid that, when injested, allows the user to cast a kind of "glamour" spell. Roll 1d100 for wildmagic. Gain the "minor illusion" cantrip for 10 minutes. Poison?
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"Slug"2 GP-There grows a specific lilypad around the swamps of Emrys that secretes a specific kind of wax - smoking it provides strange visions and hallucinations. WIS increases by two points for one hour. Gains the "Deafened" status for one hour.Poison?
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Dice Set1SPTools and Kits
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Disguise Kit25GPTools and Kits
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Forgery Kit15GPTools and Kits
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Playing card Set5SPTools and Kits
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Poisoner's Kit50GPTools and Kits
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Thieves Tools25GPTools and Kits
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Canesword40GPWeapon
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