IWD stats roll ranges
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Number of stats generated / gear =
Implicit(s) + Last update : July 14lvl
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quality + 1List of qualityQuality value
Download the file to use the
Lvl 20 Range
Number of stat(s) = Quality + 1 + 3 potentials augments
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Number of stat(s) = Quality + 1 + 3 potentials augments
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DON'T FORGET THAT 1 STAT
+ 3 potential
Common0
dynamic table on the right (M3)
Range valueSlotLevelSlot2
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CAN BE A STACK OF 2 OF
Augments Magic1Fell free to help me List of statsAt lvl 20RestrictionNoteList of statsMinMaxRestrictionRestrictionNote3
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THE SAME ROLLRare2Discord : @Polfy#6924vitality[1 - 7] (*)/
Max*2 on 2H weapon
vitality17//
Max*2 on 2H weapon
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ex : Rare robe with Epic3For IWD v0.3.2healt regeneration[1 - 14] (*)/
Max*2 on 2H weapon
healt regeneration114//
Max*2 on 2H weapon
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x Armor (implicite)Legendary4maximum mana[1 - 8]//maximum mana18///6
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x Mana regeneration
mana regeneration
[1 - 5]//
mana regeneration
15///7
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x Dexteritystr / int / dex[1 - 10] (*)/
Max*2 on 2H weapon
str / int / dex110//
Max*2 on 2H weapon
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Here Mana regen OR Dexterity is aList of slot
Materials / Names
Implicit(s) stat(s)all attributes[1 - 10] (*)finger/neckall attributes110/finger/neck
Max*2 on 2H weapon
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stack of 2 rollsHeadAllArmor% crit chance
[0.05 - 3.9] (*)
/
Max*2 on 2H weapon
% crit chance0,053,867/
Max*2 on 2H weapon
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That also mean the stack of 2 rollNeckPendantStrenght [1 - 4]% crit mult[1 - 28] (*)/
Max*2 on 2H weapon
% crit mult12812/
Max*2 on 2H weapon
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CAN be LOWER than 1 single MAX
AmuletIntellect [1 - 4]% damage[1 - 3] (*)finger/neck/% damage1310finger/neck/12
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roll of this statLocketDexterity [1 - 4]
% attack/cast speed
[1 - 8.75]
trinket/finger/neck
/
% attack/cast speed
18.75/
trinket/finger/neck
/13
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ex : 1 roll mana regen of 3 stackedChokerHealth Regen [2 - 5]armorPAGE 2(Implicit)CAP 1000armorPAGE 2PAGE 2/(Implicit)CAP 100014
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with 1 roll mana regen of 1ChestAllArmor resistance[1 - 10] (*)/
Max*2 on 2H weapon
CAP 100resistance11015/
Max*2 on 2H weapon
CAP 10015
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3+1 = 4 and 4 < 5HandAllArmor
% block attack/spell
PAGE 2shield/
% block attack/spell
PAGE 2PAGE 2/shield/16
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FingerSignetArmor [5 - 15]
% dodge attack/spell
[1 - 10]Feet/
% dodge attack/spell
110/Feet/17
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RingMana Regen [1 - 5]level reduction[1 - 10] (*)/
Can't be less than lvl 1
level reduction1105/
Can't be less than lvl 1
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LoopAll Attributes [1 - 7]quality[1 - 15]/CAP 287quality115//CAP 28719
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Implicit(s) stat(s) position
Viridian Band% Physical Damage [1 - 3]quantity[2 - 27]//quantity227///20
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WaistBeltArmor [10 - 20]% additional exp[1 - 6]//% additional exp16///
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SashMaximum Mana [1 - 8]% sprint chance[1 - 20]Feet/% sprint chance120/Feet/
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Leather BeltGlobal crit chance [0.5 - 2.5]
(*) Random.normal
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Scaled BindingVitality [2 - 6]
How stats is generaly generated
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LegAllArmor
( Not for implicits )
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FeetAllArmor
| Min Average Max |
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TrinketForged EmberArmor [25 - 70]
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Smokey Orb% Dodge attack chance [1 - 3]
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Quartz Fragment% Arcane damage [3 - 12]
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Mystic CardQuality [3 - 12]
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Dragon FangAttack speed [1 - 5]
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1 Hand WeaponSwordAttack speed [1 - 5]
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WandCast speed [1 - 5]
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FR VERSIONDaggerAttack crit chance [0.5 - 2.5]
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2 hands weaponAxeAttack crit multiplier [10 - 30]
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Nombre de stats genérée par item =
Implicite(s) +
Gnarled StaffMana regen [3 - 9]
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quality + 1SpearDodge a% ttack chance [1 - 7]
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NE PAS OUBLIER QUEOffhandWooden Shield
Armor + % Block attack chance [1 - 10]
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1 STAT PEUT ETRE UNGilded ShieldArmor + % Block attack chance [1 - 5]
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STACK DE 2 ROLLBrittle Tome% Spell crit chance [0.5 - 2.5]
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ex : Robe rare avecAncient Tome% Spell crit multiplier [10 - 30]
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x Armor (implicite)
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x Mana regeneration
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x Dexterity
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Ici mana regen OU Dexterity est un
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stack de 2 rolls
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Cela veut aussi dire qu'un stack de 2
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rolls peut etre moins puissant 1 seul
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roll parfait de cette stat
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ex : 1 roll de mana regen de 3 stack
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avec 1 roll de mana regen de 1
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3+1 = 4 et 4 < 5
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