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2 | Prolupus | ||||
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6 | By Robijnvogel (Template copyright Shazam) | ||||
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8 | Rules | Every day, everyone must vote for the lynch. One can vote for multiple people as long as the percentages add up to 100% | |||
9 | Those who don't vote auto-vote for themselves | ||||
10 | Private convos are allowed, as long as the GM is in them. | ||||
11 | No quoting role PMs (or any PMs for that matter) | ||||
12 | Lynch votes can be cast in the following format: | ||||
13 | <Vote|Antismite> <Player1> [<Percentage1>, <Player2> <Percentage2>] [, <Player3> <Percentage3>]* | ||||
14 | Examples: | ||||
15 | Vote Lenscas 40%, Vote Vikestep 30%, Vote Goreae 30% | ||||
16 | Antismite Shazam | ||||
17 | Votes must be bolded and percentages must be "natural numbers" and add up to 100% | ||||
18 | If the GM can not inambiguously understand your vote, your previous valid vote will count. Since those who do not vote, automatically vote for themselves, that means that the ultimate default for this "backup" would always be a full vote on yourself. | ||||
19 | In case of top-lynch-vote ties at the end of the day, the voter who caused the tie to come into existence at the top of the lynching order, gets lynched instead of either of the tied lynch "victims". | ||||
20 | If someone is (shared) first or second in the lynching order on two consecutive days, they are lynched as well. | ||||
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22 | Ghosting is not permitted, zombying however... | ||||
23 | Order of Actions | ||||
24 | Smite, Lynch, Barman, Doctor, Vigilante, Nightkill, Rolecop/Detective | ||||
25 | |||||
26 | Additional Notes | ||||
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28 | The roles for this game, will be determined by the GM as follows: | ||||
29 | Number of wolves = ceil(total number of players / 5) | ||||
30 | One of the wolves will be a Barman | ||||
31 | The rest will be town | ||||
32 | One town will be a Detective | ||||
33 | One town will be an even-night Vigilante (Can use his power N2, N4 and N6, but is also allowed to use his power N4, N5, N6 if he wants) | ||||
34 | One town will be a Doctor | ||||
35 | |||||
36 | One player will be a RoleCop | ||||
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40 | ROLE | POWER | NOTES | ||
41 | |||||
42 | Town | ||||
43 | |||||
44 | Win Condition: Kill all the wolves | ||||
45 | Villager | Can do absolutely nothing special | An untalented buffoon | ||
46 | Detective | Every night, can check a person to get to know their alignment, but not their role. On N0, will be given the name of a town player. | |||
47 | Doctor | Every night can target a player. The targeted player will be immune to any form of nightkill that night. He will be informed if he succesfully protects his target from a kill attempt. Can not target the same person two nights in a row. | |||
48 | Vigilante | Each night, can target a player. That player gets killed, regardless of allignment, unless they are "protected" by the doctor. | |||
49 | Rolecop | Every night, can check a person to get to know their role, but not their alignment. Both "Villager" and "Wolf" will return "Vanilla". | |||
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51 | Wolves | ||||
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53 | Win Condition: Equal or outnumber the town at any moment | ||||
54 | Wolf | Wolf without any special powers, except that it can kill very proficiently, just like the other wolves. | They have fangs. And lots of them. | ||
55 | Barman | Roleblocker. Each night, can choose a target. As a result, that target's night-power (if any) will not be performed. | |||
56 | Role-cop | Every night, can check a person to get to know their role. | |||
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58 | Neutral | ||||
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60 | Win Condition(s): Individual | ||||
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63 | Abilities, Items, Misc. | ||||
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65 | Additional power held alongside a role. | ||||
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98 | Why did you scroll down this far | ||||
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