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2 | Robocraft Master Data Sheet | |||||||||||||
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7 | Welcome | |||||||||||||
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10 | Seekers of knowledge. | |||||||||||||
11 | ||||||||||||||
12 | This document provides the community with a variety of useful tools and data. | |||||||||||||
13 | ||||||||||||||
14 | • A comprehensive list of all known up-to-date in-game values within Robocraft. | |||||||||||||
15 | • Lists of definitions and formulas to help anyone who wants to create their own spreadsheets. | Created and Maintained soley by Deegobooster | deego | |||||||||||
16 | • Logical calculations extrapolating from said values. | Last Updated: | Jan 22, 2025 | |||||||||||
17 | • A variety of useful tools to visualise or transform certain data. | Links | ||||||||||||
18 | ||||||||||||||
19 | If you would like to use this for yourself, feel free to 'Make a Copy' | |||||||||||||
20 | Official Robocraft Discord | |||||||||||||
21 | Info | Robocraft Balance Patch Discord | ||||||||||||
22 | Patch Notes Google Drive | |||||||||||||
23 | ||||||||||||||
24 | This GoogleSheets document contains many pages (sheets). Below is a basic description of each sheet. | Community Patches | ||||||||||||
25 | ||||||||||||||
26 | INFO | The front sheet. It contains necessary information on the workings of the document as well as contact details and useful links. | ||||||||||||
27 | CHASSIS | Contains data on Chassis parts along with some useful calculations. | Community Balance Patch 11.0 | (current) | ||||||||||
28 | MOVEMENT | Contains data on Movement parts along with some useful calculations. | Patch 10.1 | Patch 10.0 | ||||||||||
29 | WEAPONS | Contains data on Weapon parts along with some useful calculations. | Patch 9.0 | Patch 8.0 | Patch 7.1 | |||||||||
30 | SPECIAL | Contains data on Special parts along with some useful calculations. | Patch 7.0 | Patch 6.0 | Patch 5.0 | |||||||||
31 | Agility Values | Contains data on Agility related values for Movement parts. | Patch 4.0 | Patch 3.1 | Patch 3.0 | |||||||||
32 | RawData | DO NOT EDIT THIS SHEET! This sheet is the foundation for all other sheets. It contains only raw values. | Patch 2.1 | Patch 2.0 | Patch 1.0 | |||||||||
33 | ExtraData | Contains additional data as well as data used by the Tools sheet | ||||||||||||
34 | Economy | Contains data on all Robit, Cosmic Credit, and Tech Point purchases. | ||||||||||||
35 | Tools* | A variety of tools people can use to compare, transform, and visualise various aspects of the data. | ||||||||||||
36 | Tool Tutorials | Contains a list of brief tutorials for the available tools. | ||||||||||||
37 | Formula Dictionary | Contains a list of all major formulas used to calculate important values. | ||||||||||||
38 | Timeline | Contains a list of every major Robocraft update in chronological order | ||||||||||||
39 | *For more information on tools, please refer to the “Tool Tutorials” sheet | |||||||||||||
40 | Dictionary | List of A.I Players | ||||||||||||
41 | ||||||||||||||
42 | ||||||||||||||
43 | Many abbreviations are used to save space. If you are unsure what a certain abbreviation means, refer to this list. | A.I players have one weapon type and are Bronze 1 rank. | ||||||||||||
44 | All A.I's are listed here. There is no A.I not listed. | |||||||||||||
45 | General | |||||||||||||
46 | Name | The name of the part | _Animelime98 | |||||||||||
47 | CPU | The CPU value of the part | AFatAllen | |||||||||||
48 | Ranking | The Robot Ranking value of the part | AmaScaryBot | |||||||||||
49 | Health | The Health of the part | AndromedaPants | |||||||||||
50 | Mass | The Mass of the part in KG | BaliB_here | |||||||||||
51 | Health/CPU | How much Health the part has per its CPU value | Basic20 | |||||||||||
52 | CPU/Health | How much CPU the part has per its Health value | DeathEaterCrunch | |||||||||||
53 | Rank/CPU | How much Robot Ranking the part has per its CPU value | DownMarket4 | |||||||||||
54 | Mass/CPU | How much Mass the part has per its CPU value | EatMyBakedBeans | |||||||||||
55 | Health/Mass | How much Health the part has per its Mass value | FoodVixen | |||||||||||
56 | Battle Volume | The total hitbox volume, in cubes, during battle | Gfgghjklkjhgcfghjkl | |||||||||||
57 | Build Volume | The total internal hitbox volume, in edit mode, using full cubes to surround | GigaHorse12 | |||||||||||
58 | True Build Volume | The total internal hitbox volume, in edit mode, after filling in (wrapping) as much as possible | GreenEye1 | |||||||||||
59 | JaNovaWitness | |||||||||||||
60 | Weapons | JellyJam11 | ||||||||||||
61 | Base Energy | The total energy pool all weapons draw from in battle | JNKINS0000 | |||||||||||
62 | Energy Regen | The amount of time it takes, in seconds, to regenerate from zero energy to full energy | JohnCleanEyeball | |||||||||||
63 | SPS | Shots per Second. The fire rate of the weapon | KYR_Sl0wly | |||||||||||
64 | SPS (1 gun) | The fire rate of the weapon if only a single part is on the bot | LANLock | |||||||||||
65 | SPS (empty) | The fire rate of the weapon, with max fire rate count, when out of energy | Mattiplier | |||||||||||
66 | Reload | Reload time. The amount of time between each shot | NCT_Nerd | |||||||||||
67 | Reload (1 gun) | The amount of time between each shot if only a single part is on the bot | NoHandsGamer24 | |||||||||||
68 | Reload (empty) | The amount of time between each shot, with max fire rate count, when out of energy | NoUsernameWhoops | |||||||||||
69 | Energy Use | How much energy is consumed per shot | O_OPandaScaryO_O | |||||||||||
70 | Damage (P#) | How much damage is done per shot. Also shows the Power Level of the weapon | OmegaPepperoni | |||||||||||
71 | Blast Radius (m) | The blast radius of the weapon if applicable | OverTheOcean | |||||||||||
72 | Lock Time | The time it takes to lock onto an enemy/teammate if applicable | PhotonSavage | |||||||||||
73 | Spinup | How much time it takes, in seconds, for the weapon to reach maximum fire rate if applicable | RewBieRie | |||||||||||
74 | Stack Damage | The base stack damage of the weapon if applicable | RibEyeSteak | |||||||||||
75 | Max Stacks | The maximum number of stacks the weapon can have, if applicable | RightOfNoWhere | |||||||||||
76 | Lock Range | The maximum range the weapon can lock onto an enemy/teammate if applicable | RobotSomething | |||||||||||
77 | Max Fire Rate Count | The minimum number of weapons required to have maximum fire rate | SavageRenegade | |||||||||||
78 | DPE/HPE | How much damage/healing the weapon does per unit of energy | ShadowHeatz | |||||||||||
79 | DPS/HPS | How much damage/healing the weapon does per second | sidearmsnoreason | |||||||||||
80 | DPS/HPS (empty) | How much damage/healing the weapon does per second when out of energy | SirNotABeast | |||||||||||
81 | EPS | How much energy the weapon uses per second | SomebodyEpic | |||||||||||
82 | EPS (1 gun) | How much energy the weapon uses per second while only a single part is on the bot | StealthyGuyFromTwitch | |||||||||||
83 | Deplete | How long it takes for the weapon to go from full energy to empty | SteamUser66 | |||||||||||
84 | Total Shots | The total number of shots output before the weapon runs out of energy | SwormLinux | |||||||||||
85 | Total Damage | The total amount of damage dealt before the weapon runs out of energy | TanDDM | |||||||||||
86 | Deplete (WEM) | How long it takes for the weapon to go from full energy to empty including optimal WEM activation | TheNotSoRadFred | |||||||||||
87 | Total Shots (WEM) | The total number of shots output before the weapon runs out of energy with optimal WEM activation | TMGamer836 | |||||||||||
88 | Total Damage (WEM) | The total amount of damage dealt before the weapon runs out of energy with optimal WEM activation | Totally_Not_A_Bot | |||||||||||
89 | Protonivity | The value damage is multiplied by to calculate crystal damage | VikkMoon | |||||||||||
90 | Core TTK | The amount of time it takes to destroy the Protonium Eruption | WinterTaco73 | |||||||||||
91 | WWednesdee | |||||||||||||
92 | Movement | x_DieselSoda_x | ||||||||||||
93 | Speed | The base speed of the movement part in MPH | xXMommyRatXx | |||||||||||
94 | Agility Floor | The lower mass bound, in KG, for that parts best agility values | xxXSilentXxx | |||||||||||
95 | Agility Ceiling | The upper mass bound, in KG, for that parts worst agility values | xXxXxCamoWatcherxXxXx | |||||||||||
96 | OCM (Carry mass) | The maximum mass value the movement part can lift/carry before you start to lose lift/carry | ||||||||||||
97 | Speed boost | The percentage of extra speed the part adds to your bot. The calculation is additive | ||||||||||||
98 | Speed/CPU | How much speed the movement part has per its CPU value | ||||||||||||
99 | OCM/CPU | How much carrying capacity the movement part has per its CPU value | ||||||||||||
100 | Speed/Mass | How much speed the movement part has per its Mass value |