A | B | C | D | E | F | G | H | I | J | K | L | ||
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1 | Name | Vector | Speed | Duration | Addiction Type | Effects | Crash | Addiction Rating | Addiction Threshold | Availability | Cost | Source | |
2 | AEXD | Ingestion | Immediate | 10*2d6 minutes | Physiological | +3 dice to resist TLE-x Seizures | N/A | 1 | 1 | 4 | 80 | CF 179 | |
3 | Aisa | Ingestion | Immediate | 20*2d6 minutes | Psychological | Disorientation, Hallucinations | 2S, 4S for every dose past the first | 5 | 2 | 4 | 25 | CF 179 | |
4 | Animal Tongue | Ingestion | 3d6 Minutes | Essence+1d6 Hours, Maximum 12 | Psychological | Critter Power: Animal Control | Fear of animals for time equal to the drug's duration. Treat all animals as having the Fear power. | 3 | 2 | 6R | 1500 | CF 186 | |
5 | Ayao's Will | Ingestion | 2 Combat Turns | 10*1d6 Minutes | Psychological | +2 Dice to resist manipulation spells | N/A | 5 | 2 | 14F | 750 | CF 184 | |
6 | Berserker BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +1 Strength, +1 Body, -1 Logic, -1 Willpower. Full Offense in combat. | N/A | 6 | 2 | 8F | 200 | CF 193 | |
7 | Betameth | Inhalation | 1 minute | 9-Body Hours | Both | +2 Reaction, +1 Intuition | 6S | 9 | 3 | 5F | 30 | CF 180 | |
8 | Betel | Ingestion | Immediate | 10*1d6 minutes | Physiological | +1 Perception | Addiction(Mild), unless you have a source of bonus dice to addiction tests. Addiction never progresses past mild. | 2 | 4 | 5 | CF 180 | ||
9 | Bliss | Inhalation, Injection | 1 Combat Turn | (6-BOD) hours | Both | –1 Reaction, +1 to all thresholds, –1 to all Limits, High Pain Tolerance 3 | N/A | 5 | 3 | 3F | 15 | SR5 411 | |
10 | Bodyguard BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +1 Body, -1 Logic, Protecting the Principal doesn't use edge when used on the designated target. | N/A | 6 | 2 | 8F | 200 | CF 193 | |
11 | Cereprax | Ingestion | 1d6 Minutes | 12-Body Hours | Both | +2 Intuition, +3 Logic, +2 Mental Limit, Analytical Mind Quality | -2 to limits, -2 Logic, 5S. GM rolls Intuition+Edge, if drug is used before 8-Hits hours, they take 1d6 points of Intuition Damage. | 9 | 3 | 14F | 800 | CF 180 | |
12 | Chill BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +1 Charisma, +1 Intuition, -1 Logic, -1 Willpower | N/A | 6 | 2 | 4F | 50 | CF 193 | |
13 | Cram | Ingestion, Inhalation | 10 Minutes | (12-BOD) hours | Psychological | +1 Reaction, +1D6 Initiative Dice | 6 Stun Damage | 4 | 3 | 2R | 10 | SR5 411 | |
14 | Crash | Injection | Immediate | N/A | N/A | Allows a dying person to make an immediate stabilization test, using Body instead of First Aid or Medicine | N/A | - | - | 3 | 800 | B&B 19 | |
15 | Crimson Orchid | Injection | 1 Combat Turn | 12-Body Hours | Both | -3 Reaction, +1 to all Thresholds, Pain Resistance 6, Astral Beacon | N/A | 9 | 3 | 6F | 300 | CF 184 | |
16 | Cryo | Rapid Infuser | Immediate | (30-Body) minutes | N/A | Subject only receives an additional box of progressive or overflow damage every (Body*4) combat turns. | Subject regains consciousness after (Body) combat turns. -4 dice pool modifier to all tests, reduced by 1 for every (Body) combat turns until reduced to 0. | - | - | 8R | 1000 | B&B 19 | |
17 | Deepweed | Ingestion, Inhalation | Immediate | (6-BOD) hours | Physiological | +1 Willpower, +1 Mental Limit, -1 Physical Limit, awakened characters astrally perceive | -1 to all dicepool modifiers, -1 all limits | - | - | 8F | 400 | SR5 411 | |
18 | Dopadrine | Contact | Immediate | 10*1d6 Minutes | Both | Cancels Berserk, -1 Dice to Physical Actions | N/A | 3 | 2 | 8 | 45 | CF 180 | |
19 | Downer BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | -1 Reaction, +1 Intuition | N/A | 6 | 2 | 4F | 50 | CF 192 | |
20 | eX | Ingestion | 1d6 Minutes | 8-Body Hours | Psychological | +1 Charisma, -1 Logic, +1 Perception, -1 Willpower | -2 Mental Limit for Body Hours | 5 | 2 | 3R | 20 | CF 180 | |
21 | Forget-Me-Not | Ingestion | 1 Combat Turn | 12-Body Hours | Psychological | Immunity to Laes, or similar drugs. +3 Dice to resist Alter Memory Spells | N/A | - | - | 10F | 400 | CF 180 | |
22 | G3 | Ingestion | 1 Hour | 15-Body Hours | Physiological | +1 Body when resisting Fatigue Damage, "Longevity" (Not Mechanical) | N/A | 2 | 1 | 2 | 15 | CF 181 | |
23 | Galak | Ingestion | 1d6 Minutes | 9-Body Hours, Minimum 3 | Psychological | +1 Charisma, -1 Logic, +1 Perception, -1 Willpower | -2 Mental Limit for Body Hours | 6 | 3 | 4R | 45 | CF 180 | |
24 | Guts | Inhalation | Immediate | 12-Body Hours | Both | Immunity to Fear | Recklessness, Logic+Willpower (3) Test to avoid doing something they wouldn't normally do at GM's discretion. | 5 | 3 | 8R | 60 | CF 181 | |
25 | Hecate's Blessing | Ingestion | Immediate | 10*1d6 Minutes | Both | +1 Drain Resist Dice | -1 Magic for twice the duration | 4 | 2 | 12F | 500 | CF 185 | |
26 | Hemosynth | Rapid Infuser | (Body) combat turns | (Body) combat turns | N/A | Subject rolls Body*2d6, each hit removes one box of accumulated Progressive or Overflow damage. Damage cannot be reduced below the base damage that caused Progressive or Overflow. | Subject continues to accumulate damage during and after the infusion, until stabilization occurs. | - | - | 4 | 2000 | B&B 19 | |
27 | Hurlg | Ingestion | 2d6 Minutes | 12-Body Hours | Both | -1 Logic, +1 Willpower, Disorientation for Humans and Elves unless they have an implant or magic giving them bonus dice on Toxin Resistance Tests | 9S, resisted by Body | 4 | 3 | 2R | 10 | CF 181 | |
28 | Hyper BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +1 Reaction, +1 Agility, -1 Intuition, -1 Charisma | N/A | 6 | 2 | 4F | 50 | CF 192 | |
29 | Immortal Flower | Ingestion | 16 Combat Rounds | Essence+1d6 Hours, Maximum 12 | Both | Regeneration | Lose 0.1 Essence for every 20 boxes of damage sustained, 2d6 Physical if the subject has any cyberware or bioware. | 8 | 3 | 14R | 2500 | CF 186 | |
30 | Infiltrator BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +2 Agility, +1 Strength, -2 Charisma, Gymnastics 2, Locksmith 2, Palming 1, Willpower(3) test to resist stealing unattended valuable items, Willpower(2) test to stop during a job, if the user's Charisma is dropped below 1, they go unconscious and gain the Uncouth quality until the program is stopped. | N/A | 6 | 2 | 8F | 200 | CF 193 | |
31 | Jazz | Inhalation | Immediate | 10*1d6 minutes | Both | +1 Reaction, +1 Physical Limit, +2d6 Initiative Dice | Disorientation | 8 | 3 | 2R | 75 | SR5 411 | |
32 | K-10 | Injection | Immediate | 5*1d6 Minutes | Both | +3 Body, +3 Agility, +4 Strength, +1 Willpower, +5 Initiative, +High Pain Tolerance 3, Berserk | 18S, if you go Berserk, make an Edge (1) Test, failure causes permanent Berserk. | 11 | 3 | 16F | 900 | CF 181 | |
33 | Kamikaze | Inhalation | Immediate | 10*1d6 minutes | Physiological | +1 Body, +1 Agility, +2 Strength, +1 Willpower, +2 Physical limit, +2D6 Initiative Dice, High Pain Tolerance 3 | –1 Reaction, –1 Willpower, and –2 to all Limits, 6 Stun Damage | 9 | 3 | 4R | 100 | SR5 412 | |
34 | Laés | Ingestion, Inhalation, Injection | 1 Combat Turn | 20*1d6 Minutes | N/A | 12S, 12-Body Hours of Memories erased. | N/A | - | - | 12F | 750 | CF 185 | |
35 | Leäl | Ingestion | 1 Combat Turn | 5*1d6 Minutes | N/A | 12S, 120-Body(minimum 100) minutes of memories erased | N/A | - | - | 10F | 400 | CF 185 | |
36 | Little Smoke | Inhalation | 2d6 Minutes | Essence+1d6 Hours, Maximum 12 | Psychological | Critter Power: Concealment and Confusion | Perception and Willpower reduced to 1 for an equivalent duration | 6 | 3 | 12F | 1800 | CF 187 | |
37 | Long Haul | Injection | 10 Minutes | 4 days | Psychological | Alleviates the need for sleep. A second dose extends the period for 1d6/2 days. | Dose 1: Pass out for 8d6 hours. Dose 2: 10 Stun, as above. | 2 | 1 | - | 50 | SR5 412 | |
38 | Memory Fog | Ingestion | 1 minute | 14-Body Hours, minimum 2 | Both | -2 to Memory Tests to recall what happened while using the drug, -2 to all memory tests while under the drug's effects. Max -2. | N/A | - | - | 6R | 100 | CF 181 | |
39 | Nanoscan | Injection | Immediate | 24 hours, or (Nano-hive Rating) Days | N/A | Acts as a biomonitor, transmits data to a subscribed commlink or medkit | N/A | - | - | 5 | 500 | B&B 19 | |
40 | Neostigmine | Injection | Immediate | 10*1d6 minutes | N/A | Double the subject's Reaction for the purposes of determining paralysis. Halve the duration of paralysis. | N/A | - | - | 2 | 100 | B&B 19 | |
41 | Nightwatch | Contact | Immediate | 20*1d6 Minutes | Pyschological | Low-Light Vision, Glare increased by one category. | N/A | 1 | 2 | 3R | 25 | CF 182 | |
42 | Nitro | Inhalation | 1 Combat Turn | 10*1d6 minutes | Both | +2 Strength, +2 Willpower, +2 Perception, +2 Physical limit, High Pain Tolerance 6 | -2 to all limits, 9 Stun | 9 | 3 | 2R | 50 | SR5 412 | |
43 | NoPaint | Contact | Immediate | 1d6 hours | Both | High Pain Tolerance 3 Special: Two doses needed for Orks and Trolls | N/A | 3 | 1 | 3 | 15 | CF 182 | |
44 | Novacoke | Inhalation, Injection | 1 Combat Turn | (10-Body) hours | Both | +1 Reaction, +1 Charisma, +1 Perception, +1 Social Limit, High Pain Tolerance 1 | Charisma and Willpower reduced to 1, -1 to all limits | 7 | 2 | 2R | 10 | SR5 412 | |
45 | Ondansetron | Injection | Immediate | 10*1d6 minutes | N/A | Double the subject's Willpower for the purpose of determining incapacitation from Nauseau. Halve the duration of Nausea. | N/A | - | - | 2 | 50 | B&B 19 | |
46 | Oneiro | Inhalation | Immediate | 3d6 Minutes | Psychological | Paralysis, Divination Metamagic | Disoriented for time equal to the duration unless the subject has the Augury and Sortilige Ritual. | 6 | 3 | 6F | 1250 | CF 186 | |
47 | Overdrive | Inhalation | 1 Combat Turn | 10-Body Hours | Both | +1 Reaction, +1 to all Logic-linked Skills | Long term use can cause the user to get Poor-Self Control: Braggart or Paranoia | 5 | 3 | 10F | 800 | CF 186 | |
48 | Oxygenated Fluorocarbons | Transfusion | 1d6 Hours | 1 week | Physiological | +1 Agility, double the time to hold breath. | -1 Physical Limit, -1 Body for Body Days, 15P if a second dose is attempted | 2 | 1 | 12R | 2000 | CF 182 | |
49 | Pacifier BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | -1 Reaction, -1 Intuition, -1 Willpower, -1 Charisma | N/A | 6 | 2 | 8F | 200 | CF 193 | |
50 | Pixie Dust | Inhalation | Immediate | 1d6 Minutes | Both | +1 Charisma, +1 Perception, High Pain Tolerance 1, Memory Loss of the past 1d6 minutes after taking the drug. | N/A | 10 | 4 | 8F | 800 | CF 186 | |
51 | Psyche | Ingestion | 10 Minutes | (12-BOD) hours | Psychological | +1 Intuition, +1 Logic, +1 Mental limit, Sustained Spell dicepool modifier reduced to -1 (from -2) | N/A | 6 | 2 | - | 200 | SR5 412 | |
52 | Psyche Chips (illegal) | DNI | Immediate | 48 Hours | Psychological | No negative penalties from negative mental qualities up to Severe, -1 Reaction. | If the user gets addicted, and stops using the chips, the negative quality goes up one step. | 6 | 3 | 6F | 500 | CF 187 | |
53 | Psyche Chips (legal) | DNI | Immediate | 48 Hours | Psychological | No negative penalties from negative mental qualities up to Moderate, -1 Reaction. | If the user gets addicted, and stops using the chips, the negative quality goes up one step. | 3 | 2 | 4R | 350 | CF 187 | |
54 | Push | Ingestion | 1 Minute | 15-Body minutes | Both | Get High | N/A | 4 | 3 | 4F | 25 | CF 182 | |
55 | Reaper | Injection | 2 Combat Turns | 10-Body Hours | N/A | Same as Slab, -8 Dice to assense subject's aura | -4 Reaction for half the duration | - | - | 8R | 250 | ||
56 | Red Mescaline | Ingestion | 1 Hour | 18-Body Hours | Both | +1 Charisma, -2 Reaction, +2 Perception, +1 Willpower, Disorentation, Does not interact with Psyche | Charisma and Willpower reduced to 1 for 18-Body Hours | 5 | 3 | 4R | 50 | CF 182 | |
57 | Ripper | Injection, Contact | Immediate | 10*1d6 Minutes | Both | +1 Strength, -1 Willpower, Regular use(3x per day for 3-6 weeks) reduces Karma Cost to improve Strength by 1. | N/A | 5 | 3 | 6F | 60 | CF 182 | |
58 | Rock Lizard Blood | Ingestion | 30 Minutes | Essence+1d6 Hours, maximum 12 hours | Physical | Critter Power: Immunity against Diseases and Toxins | 2P, -4 dice for all resist disease and toxin tests for an equivalent duration | 6 | 3 | 10R | 1700 | CF 187 | |
59 | Shade | Inhalation | Immediate | Essence+1d6 Hours, maximum 12 hours | Psychological | Forces Astral Projection. If you can already Project, add duration to your normal limit. If you have a spirit guide or initiate, you can access the metaplanes. | 10S, user dies if they don't return to their bodies before the duration ends. | 7 | 3 | 6R | 1000 | CF 187 | |
60 | Slab | Injection | 2 Combat Turns | 10-Body Hours | N/A | Suspended Animation. Perception+Intuition(6) or Medicine+Logic(4) to determine if the subject is alive without a medkit or other medical equipment. | -4 Reaction for half the duration. | - | - | 8R | 250 | CF 183 | |
61 | Snuff | Ingestion, Inhalation | 1 Minute | 10*1d6 Minutes | Both | +1 Reaction, Pain Resistance 1 | -1 Intuition for twice the duration | 2 | 2 | 1R | 10 | CF 183 | |
62 | Sober Time | Contact | 1 Combat Turn | 10*1d6 Minutes | Both | Negates pnealties to Charisma, Intuition, Reaction, and/or Willpower up to a max of 6 dice total. Applied evenly if total dice >6. | Double penalties for the remainder of their original duration. If any attribute is reduced below 1, subject is immobilized and passes out until the effect wears off. | - | - | 6F | 125 | CF 183 | |
63 | Soothsayer | Contact, Injection | 1 minute | (12 - Body) Hours, minimum 1 hour | none | 8S resisted with Body only. Unless all damage is resisted, the subject also suffers Willpower –3 and Social limit –1. Each additional application reduces the DV by 1 as the subject builds up a resistance to the drug’s effects, no matter how long it has been since the last application. | N/A | - | - | 12F | 150 | CF 184 | |
64 | Trance | Inhalation | 1 Combat Turn | (6 - Body) hours, minimum 1 hour | Both | +1 Intuition, +2 to all Logic-linked skills, Paralysis | Paralysis continues for an equal duration | 6 | 3 | 10F | 1100 | CF 186 | |
65 | Upper BTL | DNI | Immediate | 10*1d6 Minutes, unless modified(Hardware+Logic(10, 1 Hour) extended test), in which case can be looped as long as desired. | Psychological | +1 Reaction, -1 Intuition | N/A | 6 | 2 | 4F | 50 | CF 192 | |
66 | Woad | Ingestion | 1 Combat Turn | 5 x 1d6 minutes | Both | +2 Agility and Berzerk (when wounded) | -2 to all Social Tests for Duration x 10 | 5 | 2 | 3R | 15 | CF 184 | |
67 | Wudu'aku | Ingestion, Injection | 2d6 minutes | Essence +1d6 Hours, Maximum 12 hours | N/A | The user receives +2 dice on all Conjuring skill group tests and adds +2 to her effective Charisma when dealing with spirits of man. | N/A | 4 | 1 | 12F | 2350 | CF 187 | |
68 | Zen | Inhalation | 5 Minutes | 10*1d6 minutes | Psychological | –2 Reaction, +1 Willpower, –1 physical action dice pool modifier | N/A | 3 | 1 | 4R | 5 | SR5 412 | |
69 | Zero | Ingestion, Injection | 1 hour | (20 - Body) Hours, Minimum 1 | Physiological | Allergy and Addiction reduction, promotion of cyberware adaptation, –2 to Disease Resistance Tests and Toxin Resistance Tests | N/A | 1 | 3 | 8R | 150 | CF 184 | |
70 | Zombie Dust | Contact, Injection | 2 Combat Turns | Essence +1d6 Hours, Maximum 12 hours | Physiological | causes a target to be instantly prepared for possession. While this can offer a rapid conversion for a friendly ally, it can also be used aggressively against unwilling targets. Note they still get their Intuition + Willpower Test to resist possession. | N/A | 2 | 3 | 12F | 1500 | CF 187 | |
71 | Zone | Ingestion | 1 Hour | 12-Body Hours | Both | Ignore Mild to Moderate Phobias, Mild Allergy(Light), -1 Perception, Glare increased by 1 | N/A | - | - | - | - | CF 184 |