Attack Damage Planner
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ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAI
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input field - must be number or empty for 0
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result field – do not touch
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Weapon Properties
% Physical Damage Converted to: *
% Physical Damage Added as:
Added Damage
Attack Base Damage
Added Damage
Base Average Added Damage
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attack onlyas shown on weapon
Herald, Aura, Affix, Gem
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Weapon Base Attack Speedlightning50lightning0lightningmin0average lightning
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1.5fire0fire0max00
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Weapon Base Critical Chancecold0cold0firemin15average fire
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5chaos0chaos0max2620.5
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Local Attack Speed +%coldmin13average cold
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% Lightning Damage Converted to: *
% Lightning Damage Added as:
max2016.5
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Local Critical Chance +%chaosmin0average chaos
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0fire0fire0max00
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cold0cold0physicalmin41113average physical
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chaos0chaos0max13444419.5
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Standalone Weapon Damage Calc
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Insert this result in "Attack Base Damage"
% Cold Damage Converted to: *
% Cold Damage Added as:
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Base Minimum Physical DamageIncreased Damage
Total Increased Damage
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4fire0fire0global + attack
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Base Maximum Physical Damagechaos0chaos0lightning +%00
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13fire +%00
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Local Min Added Physical Damage
% Fire Damage Converted to: *
% Fire Damage Added as:
cold +%00
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0chaos +%00
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Local Max Added Physical Damagechaos0chaos0physical +%22141000163
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0
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Local Physical Damage +%
Apply Conversions And Added +%
all damage +%00
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0
Multiply More, Increase Appropriately
elemental +%00
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Qualityphysical25.20765projectile/melee +%1515
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0lightning25.20765attack +%00
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Total Minimum Damagecold17.64675
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4fire21.92475
Increased Amplifiers
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Total Maximum Damagechaos0global + attack
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13critical multiplier +%00
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Total Avrg Damage
89.9868critical chance +%3030
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Weapon DPS (noncrit)attack speed +%891027
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27.03
Apply Critical Chance
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Assassin's Mark
It is easier to enter each or most items that give you some increases in their own cell
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Critical Chance6.5if active
That way replacing an item ingame will be easy in the calc
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Damage With Crit92.911371additional crit chance0
Working with damage averages, if you want to know spike damage potential just check
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more crit damage0
your base values
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Apply Attack Speed
There might be very small fluctuations from ingame damage (~ +/-1dps)
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More Damage
Monster level = your level for ingame tooltip accuracy
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Attacks Per Second2.0193global + attack
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Percentage of damage for each element:
Modified Attack Speed
0.4952211162More All Damage0.93More Lightning1
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Damage With ASPD187.6159315More All Damage1More Fire1
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Physical28.01%More All Damage1More Cold1
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Lightning28.01%Apply AccuracyMore Elemental1More Chaos1
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Cold19.61%More Physical1
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Fire24.36%
Damage with Accuracy
176.3589756
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Chaos0.00%
More Attack Speed
AccuracyFromFrom
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LevelDexTotal
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More Cast Speed1Flat accuracy50338388
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DPSAverageAccuracy +%20201050
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176.358975692.911371Character level25
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Monster level (max 79)
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Total Accuracy
582
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Dex169
Chance to Hit
0.94
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Chance to Hit will never be below 0,65
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creator:
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NynaeveaM (twitch) Fiberlock (PoE PM) Samirhage (PoE Forum)
*when converting a total of more than 100% damage, gems have priority over other sources; PoE wiki has additional information: http://pathofexile.gamepedia.com/Damage_conversion#Converted_to
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Accuracy Values (Not my work, taken from http://www.pathofexile.com/forum/view-thread/58406), empirical)
Under the hood:
B=Base, M=More, I=Increased
"more ele" applied here
inherited "more ele"
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Changes will break calc
B PhyM PhyM I PhyB LightM LightM I LightB ColdM ColdM I ColdB FireM FireM I FireB ChaosM ChaosM I Chaos
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Pure19.519.554.2100016.516.518.97520.520.523.575000
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From Phys---------9.759.7527.105000000000
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From Light------------------000000000
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From Light (From Phys)
------------------000000000
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From Cold---------------------------000000
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From Cold (From Phys)
---------------------------000000
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From Cold [From Light]
---------------------------000000
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From Cold [From Light (From Phys)]
------------------------000000
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From Fire------------------------------------000
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From FireFrom Phys------------------------------------000
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From FireFrom Light------------------------------------000
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From Fire
From Light (From Phys)
------------------------------------000
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From FireFrom Cold------------------------------------000
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From Fire
From Cold (From Phys)
------------------------------------000
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From Fire
From Cold [From Light]
------------------------------------000
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From Fire
From Cold [From Light (From Phys)]
---------------------------------000
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PhysicalLightColdFireChaosTotal
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Total27.10527.10518.97523.575096.76
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Total with global More
25.2076525.2076517.6467521.92475089.9868
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order of conversion: physical > lightning > cold > fire > chaos
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