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typeID
graphictypeNamedescription
groupID
groupName
categoryID
categoryName
published
basePricecapacity
certificateTemplate
copyTypeID
factionID
graphicID
iconID
isisGroupID
marketGroupID
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2
Neu
TRUE - Changed
41532Bosonic Field Generator Blueprint651Super Weapon Blueprint9BlueprintTRUE2407278800219130110.01
3
Neu
TRUE - Changed
41531Domination Capital Flex Shield HardenerFlex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1700Flex Shield Hardener7ModuleTRUE750001081224610.000.0001140.000.000
4
Neu
TRUE - Changed
41530Dread Guristas Capital Flex Shield HardenerFlex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1700Flex Shield Hardener7ModuleTRUE750001081224610.000.0001140.000.000
5
Neu
TRUE - Changed
41529True Sansha Capital Flex Shield HardenerFlex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1700Flex Shield Hardener7ModuleTRUE750001081224610.000.0001140.000.000
6
Neu
TRUE - Changed
41528Capital Flex Shield Hardener IIFlex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.1700Flex Shield Hardener7ModuleTRUE750001081224610.000.0001140.000.000
7
Neu
TRUE - Changed
41527Shadow Serpentis Capital Flex Armor HardenerFlex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1699Flex Armor Hardener7ModuleTRUE010109332245111040.000.000
8
Neu
TRUE - Changed
41526Dark Blood Capital Flex Armor HardenerFlex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1699Flex Armor Hardener7ModuleTRUE010109332245111040.000.000
9
Neu
TRUE - Changed
41525Capital Flex Armor Hardener IIFlex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1699Flex Armor Hardener7ModuleTRUE010109332245111040.000.000
10
Neu
TRUE - Changed
41524Shield Explosive Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Shield Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.1702Flex Shield Hardener Script8ChargeTRUE4000020947109411110
11
Neu
TRUE - Changed
41523Shield Kinetic Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Shield Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.1702Flex Shield Hardener Script8ChargeTRUE4000020949109411110
12
Neu
TRUE - Changed
41522Shield Thermal Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Shield Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.1702Flex Shield Hardener Script8ChargeTRUE4000020950109411110
13
Neu
TRUE - Changed
41521Shield EM Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Shield Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.1702Flex Shield Hardener Script8ChargeTRUE4000020948109411110
14
Neu
TRUE - Changed
41520Armor Explosive Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.1701Flex Armor Hardener Script8ChargeTRUE4000020943109411110
15
Neu
TRUE - Changed
41519Armor Kinetic Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Armor Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.1701Flex Armor Hardener Script8ChargeTRUE4000020945109411110
16
Neu
TRUE - Changed
41518Armor Thermal Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Armor Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.1701Flex Armor Hardener Script8ChargeTRUE4000020946109411110
17
Neu
TRUE - Changed
41517Armor EM Resistance ScriptOriginally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.<br><br>This script can be loaded into a Flex Armor Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.1701Flex Armor Hardener Script8ChargeTRUE4000020944109411110
18
Neu
TRUE - Changed
41516Capital Flex Shield Hardener IFlex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1700Flex Shield Hardener7ModuleTRUE750001081224610.000.0001140.000.000
19
Neu
TRUE - Changed
41515Capital Flex Armor Hardener IFlex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type.<br><br>Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.<br>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.1699Flex Armor Hardener7ModuleTRUE010109332245111040.000.000
20
Neu
TRUE - Changed
41514Capital Hull Repairer IIMakes use of nano-assembler technology in order to repair damage done to the structure.<br><br>Note: May only be fitted to capital ships.63Hull Repair Unit7ModuleTRUE002137822441.000.0001140.000.000
21
Neu
TRUE - Changed
41513Capital IEF Compact Hull RepairerMakes use of nano-assembler technology in order to repair damage done to the structure.<br><br>Note: May only be fitted to capital ships.63Hull Repair Unit7ModuleTRUE002137822441.000.0001140.000.000
22
Neu
TRUE - Changed
41512Capital I-b Enduring Hull RepairerMakes use of nano-assembler technology in order to repair damage done to the structure.<br><br>Note: May only be fitted to capital ships.63Hull Repair Unit7ModuleTRUE002137822441.000.0001140.000.000
23
Neu
TRUE - Changed
41511Capital Hull Repairer IMakes use of nano-assembler technology in order to repair damage done to the structure.<br><br>Note: May only be fitted to capital ships.63Hull Repair Unit7ModuleTRUE002137822441.000.0001140.000.000
24
Neu
TRUE - Changed
41510Domination Capital Shield BoosterExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
25
Neu
TRUE - Changed
41509Dread Guristas Capital Shield BoosterExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
26
Neu
TRUE - Changed
41508True Sansha Capital Shield BoosterExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
27
Neu
TRUE - Changed
41507Capital Shield Booster IIExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
28
Neu
TRUE - Changed
41506Capital Clarity Ward Enduring Shield BoosterExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
29
Neu
TRUE - Changed
41505Capital C-5L Compact Shield BoosterExpends energy to provide a quick boost in shield strength.<br><br>Note: May only be fitted to capital class ships.40Shield Booster7ModuleTRUE008477801450040.000.000
30
Neu
TRUE - Changed
41504Capital Anciliary Shield BoosterProvides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.<br><br>Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.<br>May only be fitted to capital class ships.1156Ancillary Shield Booster7ModuleTRUE0
9.000.000
109357780150040.000.000
31
Neu
TRUE - Changed
41503Capital Ancillary Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. <br><br>Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. <br>May only be fitted to capital class ships.1199Ancillary Armor Repairer7ModuleTRUE012.88010525001140.000.000
32
Neu
TRUE - Changed
41502Shadow Serpentis Capital Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the ship.<br><br>Note: May only be fitted to capital class ships.62Armor Repair Unit7ModuleTRUE0080105250014140.000.000
33
Neu
TRUE - Changed
41501Dark Blood Capital Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the ship.<br><br>Note: May only be fitted to capital class ships.62Armor Repair Unit7ModuleTRUE0080105250014140.000.000
34
Neu
TRUE - Changed
41500Capital Armor Repairer IIThis module uses nano-assemblers to repair damage done to the armor of the ship.<br><br>Note: May only be fitted to capital class ships.62Armor Repair Unit7ModuleTRUE0080105250014140.000.000
35
Neu
TRUE - Changed
41499Capital ACM Compact Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the ship.<br><br>Note: May only be fitted to capital class ships.62Armor Repair Unit7ModuleTRUE0080105250014140.000.000
36
Neu
TRUE - Changed
41498Capital I-a Enduring Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the ship.<br><br>Note: May only be fitted to capital class ships.62Armor Repair Unit7ModuleTRUE0080105250014140.000.000
37
Neu0 - Changed41496Test itemtest description<br><br><br><br>1194Special Edition Commodities63
Special Edition Assets
000114316610110.01
38
Neu
TRUE - Changed
41495Capital True Sansha Capacitor BoosterProvides a quick injection of power into the capacitor.<br><br>Note: Can only be fit to capital ships76Capacitor Booster7ModuleTRUE70258
6.400.000
1031224301140.000.000
39
Neu
TRUE - Changed
41494Capital Dark Blood Capacitor BoosterProvides a quick injection of power into the capacitor.<br><br>Note: Can only be fit to capital ships76Capacitor Booster7ModuleTRUE70258
6.400.000
1031224301140.000.000
40
Neu
TRUE - Changed
41493Capital Capacitor Booster IIProvides a quick injection of power into the capacitor.<br><br>Note: Can only be fit to capital ships76Capacitor Booster7ModuleTRUE70258
6.400.000
1031224301140.000.000
41
Neu
TRUE - Changed
41492Capital F-RX Compact Capacitor BoosterProvides a quick injection of power into the capacitor.<br><br>Note: Can only be fit to capital ships76Capacitor Booster7ModuleTRUE70258
5.120.000
1031224301140.000.000
42
Neu
TRUE - Changed
41491Capital Capacitor Booster IProvides a quick injection of power into the capacitor.<br><br>Note: Can only be fit to capital ships76Capacitor Booster7ModuleTRUE70258
5.120.000
1031224301140.000.000
43
Neu
TRUE - Changed
41490Navy Cap Booster 3200Provides a quick injection of power into your capacitor. Good for tight situations!87Capacitor Booster Charge8ChargeTRUE50000
1.000.000
103313980101960
44
Neu
TRUE - Changed
41489Cap Booster 3200Provides a quick injection of power into your capacitor. Good for tight situations!87Capacitor Booster Charge8ChargeTRUE50000
1.000.000
1033139801011.280.000
45
Neu
TRUE - Changed
41488Dark Blood Capital Cap BatteryIncreases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.<br><br>Note: Can only be fit to capital ships61Capacitor Battery7ModuleTRUE008922420150040.000.000
46
Neu
TRUE - Changed
41487Domination Capital Cap BatteryIncreases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.<br><br>Note: Can only be fit to capital ships61Capacitor Battery7ModuleTRUE008922420150040.000.000
47
Neu
TRUE - Changed
41486Capital Cap Battery IIIncreases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.<br><br>Note: Can only be fit to capital ships61Capacitor Battery7ModuleTRUE008922420150040.000.000
48
Neu
TRUE - Changed
41485Capital Compact Pb-Acid Cap Battery Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.<br><br>Note: Can only be fit to capital ships61Capacitor Battery7ModuleTRUE008922420150040.000.000
49
Neu
TRUE - Changed
41484Capital Cap Battery IIncreases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.<br><br>Note: Can only be fit to capital ships61Capacitor Battery7ModuleTRUE008922420150040.000.000
50
Neu
TRUE - Changed
41483Capital Ancillary Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.<br><br>Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.<br>May only be fitted to capital class ships.1697Ancillary Remote Shield Booster7ModuleTRUE24659510
9.000.000
86600014140.000.000
51
Neu
TRUE - Changed
41482Large Ancillary Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.<br><br>Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1697Ancillary Remote Shield Booster7ModuleTRUE3124442086601011250
52
Neu
TRUE - Changed
41481Medium Ancillary Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.<br><br>Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1697Ancillary Remote Shield Booster7ModuleTRUE1247014086602011100
53
Neu
TRUE - Changed
41480Small Ancillary Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.<br><br>Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1697Ancillary Remote Shield Booster7ModuleTRUE4996708660301150
54
Neu
TRUE - Changed
41479Capital Ancillary Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. <br><br>Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.<br>May only be fitted to capital class ships.1698Ancillary Remote Armor Repairer7ModuleTRUE2420078812.82142610562014140.000.000
55
Neu
TRUE - Changed
41478Large Ancillary Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. <br><br>Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1698Ancillary Remote Armor Repairer7ModuleTRUE312440.642142610572011250
56
Neu
TRUE - Changed
41477Medium Ancillary Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. <br><br>Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1698Ancillary Remote Armor Repairer7ModuleTRUE124700.322142610582011100
57
Neu
TRUE - Changed
41476Small Ancillary Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. <br><br>Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.1698Ancillary Remote Armor Repairer7ModuleTRUE49960.08214261059201150
58
Neu
TRUE - Changed
41475Capital Remote Hull Repairer IIThis module uses nano-assemblers to repair damage done to the hull of the Target ship.<br><br>Note: May only be fitted to capital class ships.585Remote Hull Repairer7ModuleTRUE1335911602142810632014140.000.000
59
Neu
TRUE - Changed
41474Domination Capital Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
60
Neu
TRUE - Changed
41473Dread Guristas Capital Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
61
Neu
TRUE - Changed
41472True Sansha Capital Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
62
Neu
TRUE - Changed
41471Capital S95a Scoped Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
63
Neu
TRUE - Changed
41470Capital Murky Compact Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
64
Neu
TRUE - Changed
41469Capital Asymmetric Enduring Remote Shield BoosterTransfers shield power over to the target ship, aiding in its defense.<br><br>Note: May only be fitted to capital class ships.41Remote Shield Booster7ModuleTRUE24659510086600014140.000.000
65
Neu
TRUE - Changed
41468Shadow Serpentis Capital Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
66
Neu
TRUE - Changed
41467Dark Blood Capital Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
67
Neu
TRUE - Changed
41466Capital Remote Armor Repairer IIThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
68
Neu
TRUE - Changed
41465Capital Solace Scoped Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
69
Neu
TRUE - Changed
41464Capital Coaxial Compact Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
70
Neu
TRUE - Changed
41463Capital I-ax Enduring Remote Armor RepairerThis module uses nano-assemblers to repair damage done to the armor of the Target ship.<br><br>Note: May only be fitted to capital class ships.325Remote Armor Repairer7ModuleTRUE2420078802142610562014140.000.000
71
Neu
TRUE - Changed
41462Domination Capital Shield ExtenderIncreases the maximum strength of the shield.38Shield Extender7ModuleTRUE001044224101140.000.000
72
Neu
TRUE - Changed
41461Dread Guristas Capital Shield ExtenderIncreases the maximum strength of the shield.38Shield Extender7ModuleTRUE001044224101140.000.000
73
Neu
TRUE - Changed
41460True Sansha Capital Shield ExtenderIncreases the maximum strength of the shield.38Shield Extender7ModuleTRUE001044224101140.000.000
74
Neu
TRUE - Changed
41459CONCORD Capital Shield ExtenderIncreases the maximum strength of the shield.38Shield Extender7ModuleTRUE001044224101140.000.000
75
Neu
TRUE - Changed
41458Shadow Serpentis 25000mm Steel PlatesIncreases the maximum strength of the Armor.<br><br>Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.329Armor Reinforcer7ModuleTRUE0079224001140.000.000
76
Neu
TRUE - Changed
41457Dark Blood 25000mm Steel PlatesIncreases the maximum strength of the Armor.<br><br>Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.329Armor Reinforcer7ModuleTRUE0079224001140.000.000
77
Neu
TRUE - Changed
41456CONCORD 25000mm Steel PlatesIncreases the maximum strength of the Armor.<br><br>Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.329Armor Reinforcer7ModuleTRUE0079224001140.000.000
78
Neu0 - Changed41452Divine Harvest' Electromagnetic Reaper Blueprint651Super Weapon Blueprint9Blueprint024072788002191301410.01
79
Neu0 - Changed41451Jormungandr' Explosive Reaper Blueprint651Super Weapon Blueprint9Blueprint024072788002191301210.01
80
Neu0 - Changed41450Guillotine' Thermal Reaper Blueprint651Super Weapon Blueprint9Blueprint024072788002191301810.01
81
Neu0 - Changed41449Cold Wind' Kinetic Reaper Blueprint651Super Weapon Blueprint9Blueprint024072788002191301110.01
82
Neu0 - Changed41448Geiravor' Explosive Lance Blueprint651Super Weapon Blueprint9Blueprint035000000002191301210.01
83
Neu0 - Changed41447Phalarica' Thermal Lance Blueprint651Super Weapon Blueprint9Blueprint035000000002191301810.01
84
Neu0 - Changed41446Iron Pike' Kinetic Lance Blueprint651Super Weapon Blueprint9Blueprint035000000002191301110.01
85
Neu0 - Changed41445Holy Destiny' Electromagnetic Lance Blueprint651Super Weapon Blueprint9Blueprint035000000002191301410.01
86
Neu0 - Changed41444Jormungandr' Explosive ReaperWhile the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic's Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the 'Reaper' directed beam technology that the Amarr had first developed.588Super Weapon7Module02409477860293491210012100080.000.000
87
Neu0 - Changed41443Doomsday_Slash_GallenteGallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the 'Reaper' beam technology and developed their own thermal energy variation. This weapon was designated 'Guillotine' in reference to bladed execution weapon once used by the Gallente Federation's homeworld precursor, the Garoun Empire.588Super Weapon7Module02409477860293491210018100080.000.000
88
Neu0 - Changed41442Cold Wind' Kinetic ReaperThrough weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the 'Reaper' device created by the Amarr's weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated 'Cold Wind' for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.588Super Weapon7Module02409477860293491210011100080.000.000
89
Neu0 - Changed41441Geiravor' Explosive LanceThe Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its 'Lance' technology with the Republic Fleet and the 'Geiravor' Explosive Lance variant was quickly developed.588Super Weapon7Module02409477860293491210012100080.000.000
90
Neu0 - Changed41440Phalarica' Thermal LanceThe Gallente Federation was the first of the other empires to acquire the 'Reaper' directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation's weapon labs came up with a capital level 'Thermal Lance' that they dubbed the 'Phalarica'. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.588Super Weapon7Module02409477860293491210018100080.000.000
91
Neu0 - Changed41439Iron Pike' Kinetic LanceThe Caldari Navy's weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the 'Reaper' before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the 'Iron Pike' Kinetic Lance were soon made.588Super Weapon7Module02409477860293491210011100080.000.000
92
Neu
TRUE - Changed
41438Gravitational Transportation Field Oscillator Blueprint651Super Weapon Blueprint9BlueprintTRUE5000000000219130110.01
93
Neu
TRUE - Changed
41437Standup M-Set LNS Materials Reclamation I Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
94
Neu
TRUE - Changed
41436Standup L-Set Ice Grading Processor II Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE50000000002160221600110.01
95
Neu
TRUE - Changed
41435Standup L-Set Ice Grading Processor I Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE50000000002160221600110.01
96
Neu
TRUE - Changed
41434Standup M-Set I2 Materials Reclamation II Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
97
Neu
TRUE - Changed
41433Standup M-Set I2 Materials Reclamation I Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
98
Neu
TRUE - Changed
41432Standup M-Set I1 Materials Reclamation II Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
99
Neu
TRUE - Changed
41431Standup M-Set I1 Materials Reclamation I Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
100
Neu
TRUE - Changed
41430Standup M-Set LNS Materials Reclamation II Blueprint1522Structure - Drilling Rig Blueprint9BlueprintTRUE10000000002160221600110.01
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