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MASTER CHECKLIST
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Lesson Plan AgesLearning ObjectivesHands-on ActivityDescription
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3D Printing by Hand8-14- 3D printers
- additive manufacturing
- how 3D printing works
- CAD and STL files used in 3D printing
Create a 3D model of an object by hand.In this lesson, students will explore how 3D printers work.Then, working in pairs, they will use the same methods used by 3D printers to create a 3D model of an object.
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A Century of Plastics8-18- how plastics have been engineered
Redesign a product to use 50% less plastic components than in current designs.This lesson explores how the development of plastics — and the engineering of plastic components into everyday products — has impacted the world. Students learn about the history of plastics, what plastics engineers do, and how many products have been enhanced through the addition of plastic components. Students work in teams to identify products without plastic, and products they think could not exist in a pre-plastic world. They work as teams of “engineers” to see if they can redesign a product to use 50% less plastic components than in current designs.
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A Question of Balance11-18- manufacturing engineering
- manufacturing systems
- weight packaging and consistency
Develop a system to fill jars with a specific weight or count of products such as marbles or paperclips.This lesson focuses on the use of weight scales and measurement by manufacturing engineers. Teams of students are posed with the challenge of developing a system to fill jars with a specific weight or count of products such as marbles or paperclips.
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AC Motors12-18- basic alternating currant motors
- engineering history
Assemble and analyze a simple AC motorThe lesson begins by outlining the work of some of the early experimenters and the sequence which eventually led to the realization of the tremendous advantages of an alternating current system, particularly for large scale and long distance applications. A necessary preliminary to this lesson is the lesson entitled “Basic Direct Current Generators and Motors” to be found elsewhere in this series. Toward the end of this lesson there is a very simple hands-on demonstration of the working principle of an AC motor, which can be assembled in the classroom. The lesson ends with a section in which the students are invited to discuss with the teacher, various ways in which they think the demonstration could be improved.
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Adaptive Device Design8-18- adaptive devices
- impact of adaptive devices on everyday life
Solve a specific problem by designing a new adaptive device or improving upon an existing oneThis lesson focuses on the engineering of adaptive or assistive devices, such as prosthetic devices, wheelchairs, eyeglasses, grab bars, hearing aids, lifts, braces, etc. Students work in teams to design either an improvement to an existing adaptive device or a new device that solves a specific problem.
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An Eye on Optics10-14- light
- lenses
- assistive vision technologies
Design and analyze a system of lenses to improve the sight of a patientThe goal of this lesson is to provide students with an open-ended opportunity to explore and work with materials, make and share observations, and build a foundational understanding of the relationship between gelatin shapes and light.
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Arduino Blink Challenge14-18- circuits, computers, and software coding
Setup and program an Arduino board to "blink"This lesson explores how computer and software engineers work to solve the challenges of a society, such as providing systems for turning lights on and off automatically. Students work in teams to set up and program an Arduino board to “blink” (i.e. turn a light on and off at a 5 second on and 2 second off interval).
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Assembly Line8-18- assemble a project by hand
- quality control
- design an assembly line process
- test and redesign assembly line process
- compare individual product assembly vs assembly line
Design an assembly line to manufacture bricks as quickly and efficiently as possibleThis lesson demonstrates the power of mass production. Students work in teams to design, construct, test, and redesign an assembly line to manufacture a product as quickly and efficiently as possible to meet the quality control criteria.
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Basic Electricity & Magnetism
8-18- electricity and magnetism
- engineering history
- cmmon elements of electricity
- electrical equipment
- how magnets are made
- what magnets do
- circuits, switches, conductors, resistors and batteries
- what capacitators are made of and what they do
- insulation and why it's necessary
- basic safety precautions
Students assist the teacher in obtaining simple materials-mostly short lengths of soft iron or steel barThis lesson focuses on the basics of electricity and magnetism. It begins by outlining the work of some of the early experimenters and the sequence which eventually led to the realization of how a changeable electromagnetic field could be harnessed to other purposes. From there the lesson goes on to demonstrate how electric currents, magnetic fields and electrostatic fields are so closely related. A series of simple hands-on activities are provided at the end of the lesson. The lesson ends with a section in which the students are invited to discuss with the teacher, various ways in which they think these demonstrations could be improved.
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Be a Scanning Probe Microscrope8-12- nanotechnology
- scanning probe microscopes
Use a pencil to visually feel the shape of objects that cannot be seen and mimic the function of a scanning probe microscopeThis lesson explores how these microscopes gauge the surface of materials at the nano level. Students work in teams to learn about Scanning Probe Microscopes (SPMs), and then use a pencil to visually feel the shape of objects they cannot see. Based on the sense of touch through the pencil, students mimic the function of the SPM. They draw what their mind “saw.”
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Binary Basics9-12- basics of binary numbers
- how computers work
Analyze a series of questions and problems that provide a basic understanding of how the system of binary numbers worksThis lesson is intended to provide very young students with a basic understanding of how the system of binary numbers works.
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Biomimicry in Engineering8-18- biomimicry
- engineering design and redesign
- patents

Develop a structure or system based on an example in nature that would help people living on the moonThis lesson focuses on the concept of biomimicry and students learn how engineers have incorporated structures and methods from the living world in products and solutions for all industries. Students work in teams to develop a structure or system based on an example in nature that would help people living on the moon.
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Blast Off!14-18- aerospace engineering
- engineering design and redesign
- space flight

Build and launch a model rocket This lesson focuses on aerospace engineering and how space flight has been achieved from an engineering vantage point. Students build and launch a model rocket and consider the forces on a rocket, Newton’s Laws, and other principles and challenges of actual space vehicle launch.
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Build a Big Wheel8-18- engineering design
- motion, load, and construction
Design and build a Ferris WheelThis lesson focuses on the engineering behind big wheels (sometimes called Ferris wheels). Teams of students explore the engineering behind the “London Eye,” explore the history of big wheels and construct a working wheel model.
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Build Your Own Robot Arm8-18- design conceptsDesign and build their own robot arm out of everyday items.This lesson explores the design of a robot arm. Students design and build a working robotic arm from a set of everyday items with a goal of having the arm be able to pick up a cup. Students work in teams of “engineers” to design and build their own robot arm out of everyday items.
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Can You Canoe8-18- materials engineering
- engineering design
- planning and construction
Design and build a canoeThis lesson explores how engineering has impacted the manufacturing of canoes over time, including the development of new, durable, and lighter materials. Students work in teams to design and build their own canoe.
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Can You Copperplate?12-18- engineering design and redesign
- chemical engineering

Copperplate a range of items using everyday materialsThis lesson explores chemical engineering and how the processes of chemical plating and electroplating have impacted many industries. Students work in teams to copper plate a range of items using everyday materials.
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Cast your Vote8-12- voting process and toolsDesigning a reliable voting machine for your classroom. This lesson focuses on how technology and engineering can impact society, and how poll-taking has been influenced by engineering over time. Students design and build a voting or polling machine out of everyday items, then test and evaluate the effectiveness of the design.
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Chair Lift Challenge8-18- transportation engineeringDesign a chairlift out of everyday itemsThis lesson focuses on unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain. Students work in teams to design a “chair lift” out of everyday items that can transport a ping pong ball in a chair of their own design from the bottom of a “valley” to the top of a “mountain” along a clothes line or wire without the ball falling out.
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Classroom Paper Recycling8-18- recycled paper manufacturing
- re-engineering
Students recycle and manufacture their own recycled paperThis lesson focuses on how engineers and others have developed and improved the manufacturing of recycled paper. Students work in teams to recycle and manufacture their own recycled paper while learning how recycled paper is manufactured on a larger scale in paper facilities. Student teams evaluate current processes for creating paper and develop improvements to the procedure.
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Clipper Creations8-18- basic principals of engineering design
- build a model of a simple machine
- how a simple machine such as a nail clipper works
Design and build a working model of a nail clipperIn this lesson students learn about simple machines. Students design and build a working model of a nail clipper.
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Complexity-It's Simple14-18- growth of sequences
- difference between complexity and runtime
- fundamental algorithms in computer science
- how algorithm design affects performance
Analyze, develop, and execute algorithms using gamesThis lesson allows students to learn about complexity through illustrative games, teamwork activities and design tasks. Students will gain an intuitive understanding of different growth rates and how they determine the performance of algorithms such as sorting. Advanced students can also develop skills in analyzing the complexity of algorithms.
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Conveyor Engineering8-18- engineering design and redesign
- manufacturing processes and conveyor systems
Devise a conveyor system using everyday materials that can move pieces of candyThis lesson explores how engineers work to solve the challenges of a society, such as moving goods and people. Students work in teams to devise a conveyor system using everyday materials that can move pieces of candy.
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Cracking the Code
8-18- encoding systems and decoding technology
- how barcodes interface with computer systems
- how barcodes have improved distribution efficiency & pricing accuracy
- how barcodes have impacted everyday life
Identify problems from barcodes on everyday items and propose a new system or product to improve the current barcode systemLesson focuses on how computerized barcodes have improved efficiency in product distribution; explores the barcoding process and engineering design. Student teams work to identify problems associated with the current barcode system and propose a new system or product to improve the current system.
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Critical Load8-14- civil engineering and the testing of building structure
- efficiency ratings and critical load
Design and build a structure designed to hold increasingly greater weightThis lesson explores the concepts of structural engineering and how to measure the critical load or the maximum weight a structure can bear. Students design and build a structure designed to hold increasingly greater weight, while determining the structure’s critical load.
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DC Motor8-18- basic direct current generators and motors
- engineering history
Assemble an electric motor with simple materialsThe lesson begins by outlining the work of some of the early experimenters and the sequence which eventually led to the realization of how a changeable electromagnetic field could be harnessed to other purposes. From there the lesson goes on to demonstrate how electric currents, magnetic fields and electromagnetic fields are so closely related. A simple hands-on activity is provided at the end of the lesson where students assemble an electric motor with simple materials. The lesson ends with a section in which the students are invited to discuss with the teacher, various ways in which they think these demonstrations could be improved.
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Desert Island Survival5-7- design a prototype
- plan and sketch a design
Build a hut that will withstand a wind stormStudents will hear a story of Sir Charlie who is trying to survive living on a deserted island. His biggest challenge has been the wind at night. Students will follow the criteria and constraints to build a hut that will withstand a wind storm.
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Design a Dome8-18- construction techniques
Build a small dome frame out of everyday items that can hold a weight on topThis lesson focuses on the engineering behind building framing for structures, and explores examples of geodesic domes and other buildings. Students work in teams to design and build a small dome frame out of everyday items that can hold a weight on top without collapsing.
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Design and Build a Better Candy Bag8-18- how design impacts product performance
- design and build a better candy bag
- use science, math, and engineering design concepts
- collect and analyze data to solve a problem
Design and build a better candy bagThis lesson demonstrates how product design differences can affect the success of a final product — in this case a bag for holding candy. Students work in pairs to design and build a better candy bag.
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Designing Drones8-12- forces that impact flight
Design, build, and fly a simple rotorThis lesson explores how helicopter flight is possible and how drones (or quadcopters) have impacted our world. Students explore the forces that make helicopter flight possible, and learn about how material choice and shape can also have an impact on flight. Students work in teams to design, build and fly a simple rotor using basic materials that drops the slowest from a height of ten feet.
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Dispenser Designs11-18- process of product re-engineering
- patents and ethical issues
- how user needs, materials, costs, and manufacturing processes impact the design of everyday items
Design a handheld tape dispenserThis lesson explores how engineers work in a team to solve problems. Students work in teams to develop a new design for a handheld tape dispenser that can be easily operated by a person who has limited strength and only has the use of one hand.
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Downhill Skier5-8- friction
- engineer design process
Design a skier that can race to the bottom of a ski rampIn this lesson plan, students will learn about friction and force. Students will work in teams to design a skier out of everyday items that can race to the bottom of a classroom ski ramp the fastest.
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Electric Dough8-14- basic concepts of electricity and electrical circuits
- concepts of electrical insulation and conduction
- how to build circuits and how short circuits occur
Design and build electricity conducting creations out of doughIn this lesson, students will learn about electricity and circuits by using conductive and insulating dough to build creative electric creations. This activity is based on the work of Dr. AnnMarie Thomas and her team at the University of St. Thomas.
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Electric Messages8-14- electrical based communications
- Morse Code system
- wiring, switches, and simple circuits
- history of communication and its impact on world events
Construct a simple telegraph using a battery, wires, switch, and bulbThis lesson focuses on exploring electric message systems, from light signals using International Morse Code to text messaging. Students construct a simple telegraph using a battery, wires, a switch, and bulb, and explore the impact of communications on society.
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Electric Switches8-11- how switches control the flow of electricity
- how to draw basic wiring diagrams
- how to predict outcomes and draw conclusions
Build a working circuit with a battery and bulbThis lesson demonstrates how electric circuits can be controlled with a simple switch. Students work in teams to build a working circuit with a battery and a bulb. Then, add a switch that turns the bulb on and off.
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Engineer a Cane8-18- assistive devices and technology
Design and reengineer an existing assistive device (cane) to meet the needs of a clientThis lesson explores customization of assistive devices. Students work in teams to reengineer an existing assistive device integrating technology to meet the needs of a “client.”
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Engineering a Dam8-18- dams
Develop a system of damming water in a troughThis lesson focuses on the different uses of dams and how they are engineered. Students work in teams to develop a system of damming water in a trough. The system must completely hold back the water and also have a way of executing a controlled release.
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Engineered Music8-18- planning and construction
Design a musical instrument using everyday materialsThis lesson focuses on the engineering behind the design of musical instruments. Students explore how mass manufacturing impacted the recorder, and then work in teams to design their own musical instrument using easy to find materials.
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Engineered Sports11-18- design of sports equipment
- aerodynamics, drag, and air friction
- physics of bounce

Apply the principles of bounce and aerospace to an aircraft designThis lesson explores the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls. Students work in teams to explore the physics of bounce, determine the application of aerospace principles to aircraft design and present their plans to the class.
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Engineering Air Traffic11-18- radar
- air traffice control technology
- systems engineering
Devise a plan to bring three planes safely through a set airspaceThis lesson focuses on the engineering behind air traffic control systems. Students work in teams to evaluate data generated for a virtual air traffic system, and determine a plan to bring three planes safely through a set airspace.
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Engineering Ups and Downs11-18
- elevator operation
Construct a working elevator to service a toy car garageThis lesson focuses on the engineering behind elevators. Teams of students explore principles and requirements of vertical travel, then design and construct a working elevator to service a toy car garage.
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Exploring at the Nanoscale8-14- nanotechnology
- scale
- surface area
Prepare a proposal to a potential funding organization to request research fundingThis lesson explores how nanotechnology has impacted the world, and how engineers have to consider the ramifications of working at a very small scale. Students work in teams and explore the increased surface area exposed as items are made smaller and smaller.
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Filtration Investigation8-18- planning and construction
Design and build a filtration system to remove dirt from waterThis lesson focuses on how filtration systems solve many problems throughout the world such as improving drinking water. Through this lesson, students work in teams to design and build a filtration system to remove dirt from water.
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Find it With GPS8-18- global positioning systems
Apply GPS technology to meet the needs of a global societyThis lesson explores the technology that makes GPS possible and takes a look at global variations. Students work in teams to brainstorm recommendations for applying GPS technology to meet the needs of a global society.
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Fizzy Nano Challenge8-14- nanotechnology
- surface area
Test how whole and crushed antacid tablets behave in waterThis lesson focuses on how materials behave differently as their surface area increases. Students work in teams to develop hypotheses and then test how whole and crushed antacid tablets behave in water
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Flashlights and Batteries8-11- how switches control the flow of electricity
- how to draw basic electric schematic diagrams
- how the electric circuit and battery within a flashlight operates


Disassemble a flashlight and draw a schematic of a flashlight's circuit designThis lesson explores how a flashlight works, showing the electric circuit and switch functions of this everyday household item. Students learn how batteries work, how they provide power to the simple circuit within a simple flashlight, and how the switch controls the flow of electrons. Students work in teams to disassemble a flashlight, and draw a schematic of a flashlight’s circuit design.
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Fun With Sorting10-16- observe how there can be multiple ways of sorting numbers
- how some ways of sorting are more efficient than others
- observe how an algorithm is a “procedure”
- why an algorithm must be very explicit in its instructions
Discover algorithms and come up with ways to sort numbersThis lesson introduces students to sorting, one of the most basic and fundamental problems in Computer Science. Students work in teams to discover algorithms and come up with ways to sort numbers.
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Fun with Speedboats11-18- engineering design
- ship design and engineering
- world records
Develop a boat out of everyday materials to cover a distance of 5ft along a water troughThis lesson focuses on how engineers and ship designers have developed boats with a goal of breaking a water speed record. Students work in teams to develop a boat out of everyday materials that will prove to be the fastest in the classroom covering a distance of 5 ft or 150 cm along a water trough.
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Get Connected with Ohm's Law10-18- Ohm's law
- be able to use a digital multimeter to collect data
- explore the concepts of voltage and current
Use a digital multimeter to collect data, plot points on a graph, and draw a best fit curveThis lesson plan demonstrates Ohm’s Law (E = I x R). Students use digital multimeters to collect data that are plotted to show that voltage and current are related by linear functions for ordinary resistors and by power functions for light bulbs.
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Get it Write8-18- mechanical engineering
Develop a working pen out of everyday materialsThis lesson explores how pens have been engineered and re-engineered over time. Students work in teams to develop a working pen out of everyday materials.
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Getting Your Bearings8-18- friction
- ball bearings
- how engineers improved ball bearings
- the development of roller bearings
- how roller/ball bearings are used in machines
- how roller/ball bearings impact everyday life

Design a system using roller bearings to move a classroom desk or a table 10 feetThis lesson explores the concept of friction and shows how ball bearings reduce friction. Students learn about different uses for ball bearings, how the design has changed over time to incorporate roller bearings, test friction using marbles, and identify the use of ball bearings in everyday items
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Give Binary a Try8-18- binary code and its applications in computing
- downloading, running, and managing software applications
- wiring and manufacturing of a simple electronic device
Download and install binary clock software and read an online binary clockThis lesson focuses on how binary codes function and binary applications for computer engineers. Students complete an activity to learn how to download and install binary clock software and read an online binary clock.
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Give Me a Brake8-11- braking systems
- force and friction
- interaction between different materials
Devise a simple braking system using low cost materialsThis lesson explores the concept of how brakes can stop or slow mechanical motion. Students examine the operation of a bicycle brake and use low cost materials to devise a simple braking system, then work as a team to suggest improvements to current bicycle brake designs.
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Graphics: Calculating Color11-13- how color is created on video screens using additive color
- how color is created in printers using subtractive color
- the difference between additive and subtractive color
- how and why additive color is represented as a single number
Add and subtract colors of paint to match the color of an objectIn a digital world we take color for granted. Through off-computer activities, students learn the difference between additive and subtractive color, and how images are generated on screen and transferred to physical print.
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Hand Biometrics Technology8-18- biometrics technology
- meeting the needs of society
Design a high-tech security system for a museumThis lesson not only explores how engineers incorporate biometrics technologies into products, but also explores the challenges of engineers who must weigh privacy, security and other issues when designing a system. Students explore different biometrics techniques, find their own hand geometry biometrics, then work in teams to design a high-tech security system for a museum.
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Heart of the Matter8-18- valves
- engineering design changes to mechanical heart valves
- human/machine interface to meet human needs
Examine and operate both a ball valve and a gate valve; sketch enhancements to a mechanical heart valveThis lesson explores the concept of valve operation and how engineering adapted valves for use in mechanical heart valve design. Students examine and operate both a ball valve and a gate valve, then they work as a team to develop and sketch enhancements to the mechanical heart valve.
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Here Comes the Sun8-18- solar power and solar panel design and operation
- how calculators work
- how calculators are comprised of many different parts
Disassemble a solar powered calculator and suggestions design enhancementsThis lesson explores the concept of how solar energy is gathered by solar panels and adapted to provide power to a variety of machines, from calculators to spacecraft. Students disassemble a solar powered calculator and explore the component parts. Students work in teams to suggest design enhancements to the calculator to improve performance.
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History of Computing - EEEEK - A Mouse!8-18- computer/human interface and mouse engineering
- ongoing changes to mouse design
Disassemble a mouse and explore the movement on the X/Y axis that determines the mouse positioningThe History of Computing – EEEEK a Mouse! activity explores the concept of how engineering solved the problem of human/computer interface. Students disassemble a mouse and explore the movement on the X/Y axis that determines mouse positioning.
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How the Rubber Meets the Road8-18- planning and construction
Design a new tire treat that will be safe in rainy conditionsThis lesson focuses on how engineers design tire treads to increase safety and reliability. Students are presented with the challenge of designing a new tire tread that will be safe when driving in rainy conditions.
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Hull Engineering11-18- ship design and engineering
Design and test a new boat hull designThis lesson focuses on how the shape of ship’s hull can impact its speed and stability potential in water. Teams of students design their own ship’s hull on paper, and build it using everyday materials. Teams review all hull designs, predict which will go farthest, and then test their design on water using a pull meter or rubber band for propulsion.
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Infrared Investigations8-18- infrared technologies
- how engineers incorporate different technologies in designs
Devise a plan to operate a television from an infrared remote control that is around a corner or into another roomThis lesson focuses on how infrared technology is used by engineers creating equipment and systems for a variety of industries. Teams of students explore the application of infrared in remote controls, test materials that encourage or prevent infrared transmission, and develop systems that allow transmission of infrared in restricted environments.
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Insulators and Conductors8-11- electrical properties of different materials
- conductors and insulators react to electric current
- solve simple algebraic manipulations
- squares and square roots
- make predictions and draw conclusions
Test various classroom materials to determine which are conductors and which are insulatorsThis lesson encourages students to test different classroom materials to determine if they are conductors or insulators of electricity. Students work in teams testing their predictions about each material, then groups compare results and discuss findings.
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Interactive Gumball Machine 10-18- explore potential and kinetic energy
- design and build an interactive gumball machine
- engineering design process
Build a gumball slide and an interactive gumball machineThis lesson focuses on the history of gumball machines and potential and kinetic energy. Students work in teams to first build a gumball slide and then an interactive gumball machine.
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Irrigation Ideas8-18- civil engineering
- engineering design
- planning and construction
Design and build an irrigation system out of everyday itemsThis lesson explores how civil engineering has solved the challenge of moving water using irrigation. Students work in teams to design and build their own “irrigation system” out of everyday items.
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Keep It Cool8-18- insulation, heat transfer, and vacuums
- engineering design and redesign
- engineering can help solve society’s challenges
Develop a device to keep water chilledThis lesson explores how engineers have met the challenge of keeping foods, liquids, and other items cool. Students learn about heat transfer, vacuums, and insulation and design a system to keep a cup of chilled water as cool as possible for one hour.
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Laser Creations: Designing and Producing a Custom ID Tag9-14- how CO2 laser cutters/engravers work
- recognizing laser compatible materials
- basic graphic design concepts
- laser engraving and cutting
Design a custome backpack/luggage tagUsing vector-based graphic design software and an Epilog Laser cutter/engraver, students will learn to design and produce their very own custom backpack/luggage tag.
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LEDs and Resistors8-12- LED's-application and history
- resistors and their function in electrical circuitry
- currant flow
- operational differences between series and parallel circuits
- predict outcomes and draw conclusions
Design and build a simple breadboard circuit that will power an LEDThis lesson explores LEDs and resistors and reviews the differences between parallel and series circuit design and functions.
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Life Vest Challenge8-14- personal flotation devices (PFDs)
- how engineering can help solve society’s challenges
Design and build a flotation device out of everyday materialsThis lesson explores the engineering behind life vests or personal flotation devices and the challenges met by these devices. Students work in teams to design and build a flotation device out of everyday materials that can keep an unopened can of soup or vegetables afloat in a bucket of water or sink for a minute.
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Light Sculpture11-18- Arudino and breadboarding basics
- simulate with Tinkercad Electronics
- design a light sculpture with creative light pattern and display
Design, program and present a light show with basic circuitry, breadboarding and microcontrollers using TinkercadThis challenge encourages students to engage their creative side to design a light sculpture that expresses the personality of the team. They will design, program and present a light show with basic circuitry, breadboarding and microcontrollers using Tinkercad. They also design a creative display for their light design using everyday items and presents to the group.
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Make a Light Bulb with Batteries11-18- electrical engineering
- how to make a lightbulb
- history of lightbulb and its inventor
Construct a makeshift lightbulbWhen was the last time you lived without electric lights? Maybe a thunderstorm, hurricane, or blizzard caused a power outage in your neighborhood. Many of us feel so uncomfortable without electricity that we keep gasoline-powered generators on hand to minimize the effects of such an unexpected loss of power. Nevertheless, just 150 years ago, most of the world lived their normal lives without electricity and the dependable light that it supplies. One hundred years before that, and “normal” life was almost what it had been for perhaps 5000 years – only fire (torch, candle, etc.) to light the night. Now we have electric lighting almost everywhere we go, and with this activity you will be able to create your own.
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Making a Motor Shield12-18- using a motor shield to control motor speed and direction
- using online software library to install code
- testing types of various motors
Add a motor shield to an Arduino board, testing its ability to control various motors that can be used in robotics and mechatronics projects.This lesson, sponsored by Digi-Key Electronics, explores the power of a microcontroller by having students add a motor shield to an Arduino board and test its ability to control various motors that can be used in robotics and mechatronics projects.
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Making Sense of Senors8-18-engineering design
-instrumentation
-teamwork and working in groups
Design and build a hygrometer out of everyday materials This lesson focuses on the hygrometer, a sensor used to measure humidity. Students work in teams to design and build a hygrometer out of everyday items to measure humidity levels.
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Me and My Shadow5-7- make observations
- determine the effect of sunlight on the Earth’s surface
- use tools and materials
- build a structure that will block the light from the sun
- develop a simple sketch
- describe the activity and the effects of the sun on the Earth's surface
Design and build a structure to hide a groundhog's shadowThis lesson develops principles of the effect of sunlight on the Earth’s surface. Students will explore the effects of the location of the sun on shadow formation, and design and build a structure to hide a groundhog’s shadow.
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Measuring the Wind8-18- anemometers
- how engineering can help solve society’s challenges
Design and build a working anemometer out of everyday materialsThis lesson focuses on how anemometers are engineered to measure the speed of wind, and how designs have changed over time. Student teams design and build a working anemometer out of everyday materials.
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Move That Lighthouse8-18- environmental impacts civil engineering
- how structures can be moved
Build a 2 foot tall lighthouse and then moving the lighthouse 10 feet without it fallingThis lesson plan explores how engineers work in a team to solve problems. Students learn how structural, economic, and environmental factors must be evaluated when planning to move a lighthouse or other building.
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Nano Waterproofing8-18- nanotechnology
- hydrophobic effect
- surface area
Develop and test a waterproofing technique for cotton fabricThis lesson explores how materials can be modified at the nano scale to provide features such as waterproofing and stain resistance. Student teams develop their own waterproofing technique for a cotton fabric and test their design against a fabric that has been altered through nanotechnology applications.
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Oil Spill Solutions8-18- environmental engineering
- chemistry and chemical engineering
Design and build an oil containment and clean-up systemThis lesson focuses on how engineers use various techniques to provide speedy solutions to oil spills or other threats to natural water resources. Through this lesson, students work in teams to design and build an oil containment and clean-up system.
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Pendulum Time8-18- timing and engineering
- how engineering can help solve society’s challenges
Build a working clock using a pendulumThis lesson explores how the pendulum has been a reliable way to keep time for centuries. Students work in teams to build their own working clock using a pendulum. They will need to be able to speed up and slow down the motion of the pendulum clock.
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Pipeline Challenge8-18- how civil engineers approach large scale problem solving
Develop a pipeline system to transport both a golf ball and a ping pong ballThis lesson focuses on how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances. Students work in teams to develop a pipeline system to transport both a golf ball and ping pong ball across the classroom terrain.
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Planting with Precision8-18- machinery and systems for planting crops
- how engineering can help solve society’s challenges
Devise a system that can drop a seed every 15cm over a 60 cm spaceThis lesson explores how engineers work to solve the challenges of a society, such as efficient planting and harvesting. Students work in teams to devise a system that can drop a sunflower or pumpkin seed every 15cm over a 60cm space.
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Playing with Parachutes8-18-design and construct a parachute
-test and refine their designs
-communicate design process and results
Design, construct, and test a parachute made from everyday materialsThis lesson focuses on parachute design. Teams of students construct parachutes from everyday materials. They then test their parachutes to determine whether they can transport a metal washer to a target on the ground with the slowest possible rate of descent.
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Polution Patrol8-18- design and build an outdoor air pollution detector
- test and redefine designs
- communicate design process and results
Construct and test outdoor air pollution detectors made from everyday materialsThis lesson focuses on devices that are used to detect air pollution. Teams of students construct outdoor air pollution detectors from everyday materials. They then test their devices to see how much particulate pollutants they can capture.
85
Popsicle Bridge8-18- civil engineering
- bridges
Design, build, and test a bridge made out of popsicle sticks and glueThis lesson focuses on how bridges are engineered to withstand weight, while being durable, and in some cases aesthetically pleasing. Students work in teams to design and build their own bridge out of up to 200 popsicle sticks and glue.
86
Pulleys and Forces8-11- learn about pulleys and pulley systems
- reducing required force with multiple pulleys
- pulley systems in everyday life

Test the ability to move weights using one, two, and four pulleys in a seriesThis lesson focuses on the concept of force and the use of pulleys to reduce required force. Students learn about different uses for pulleys, the impact of multiple pulleys, and identify pulley use in school and their community. Students test the ability to move weights using one, two, and four pulleys in a series.
87
Radio Reception and Transmission8-18- circuits and computers
- radio receivers and transmitters
Build and test a radio receiver using a snap or soldering kitThis lesson explores the electronics behind radio, and its impact on society. Students work in teams to build and test a radio receiver and optional transmitter from either a snap or soldering kit (depending on level and age).
88
Recycling Sorter8-14- single stream recycling
- materials recovery facilities (MRFs)
- effective recycling in communities
- creative technology for trash pick-up, litter, and pollution
Design a system to sort a mixed-up recycling binStudents will learn about the challenges waste management centers face and different methods they use to sort recycling. In small teams, students will brainstorm and design a system to sort a mixed-up recycling bin.
89
Rescue Rover8-18- design and build a rescue device
- test and refine designs
- communicate design process and results
Construct a device out of everyday materials to rescue a puppy from a wellThis lesson focuses on the tools and equipment used during technical rescue operations.Teams of students construct a device out of everyday materials to rescue a puppy from a well.
90
Robot Basketball10-18- explore precision and accuracy
- design & build a free-throw shot device accurately
- engineering design process
Design a device that can shoot a basketball free-throw shot accurately everytimeThis lesson demonstrates the difference between precision and accuracy. Students design a device that can shoot a basketball free-throw shot accurately every time.
91
Rotation Equillibrium14-18- rotational equilibrium
- basic algebraic equations
- graphing
- making and testing predictions
Build and test a mobile to explore the principles of rotational equilibriumDemonstrate the concept of rotational equilibrium.
92
Rubber Band Racers8-18- design and construct a rubber band car
- measure distance
- calculate velocity
- test and refine designs
Design and build a rubber band car out of everyday itemsThis lesson explores the design of rubber band powered cars. Students work in teams of “engineers” to design and build their own rubber band cars out of everyday items. They test their rubber band cars, evaluate their results, and present to the class.
93
Sail Away8-18- marine engineering and sailing principles
- marine engineering and sailing principles
- meeting the needs of society
Design a sailboat that can carry a set load across water for 1 meterThis lesson focuses on watercraft engineering and sailing. Students work in teams to design a sailboat that can carry a set load across water for 1 meter.
94
Salamander Crossing8-14- patterns of animal movement
- disruption of animal lives from human impact
- challenges in civil engineering
- improving road safety for animals
Construct a model of a salamander migration areaIn this lesson, students will learn about different kinds of animal crossings engineered to help protect wildlife and the ways civil engineers take wildlife migration into account when developing engineering designs. Students will construct a model of a salamander migration area with a road passing through it and design a crossing to get the salamanders safely to their breeding grounds.
95
Search Engines8-18- basics of a search engine
- query of search engines
- finding relevant material using search engines
Build search queries and report relevancy of the search resultsThis lesson focuses on exploring how the development of search engines has revolutionized the Internet. Students work in teams to understand the technology behind search engines and explore how they can retrieve useful information using search engines.
96
Series and Parallel Circuits8-14- circuit designs resulting in different electrical behaviors
- current flow
- operational differences between series and parallel circuits
- predicting outcomes and drawing conclusions
Design a system where one switch can turn on multiple lightsThis lesson demonstrates simple circuits and the differences between parallel and serialcircuit design and functions. Students work in teams to predict the difference between the two circuit designs and then build examples of the two different circuits using wires, bulbs, and batteries.
97
Shake it Up with Seismographs8-18- seismograph technology
- engineering design
Design a seismograph out of everyday materialsThis lesson focuses on exploring how the development of seismographs has helped save lives around the world. Students work in teams to design their own seismograph out of everyday materials and test its ability to record a simulated classroom earthquake.
98
Ship the Chip8-18- engineering product planning and design
- meeting the needs of society
Design the smallest, lightest package possible using everyday materialsIn this lesson, students learn how engineers develop packaging design requirements, and work in a team to evaluate the external stresses that engineers must consider when developing a package or product design. Students develop a plan, select materials, manufacture their package, test it, and evaluate their results.
99
Shipping for Survival8-18- package engineering
- engineering design and redesign
- how engineering can help solve society’s challenges
Design a shipping container and system to safely and effectively ship a flower in waterThis lesson packaging engineering and how many products, from eggs to organs intended for transplant require special packaging to assure they arrive at their destination in perfect condition. Students work in teams to design a shipping container and system to safely ship a flower in water so that the flower is still fresh upon delivery.
100
Simple Machines8-11- different types of simple machines
- engineering design
- simple machines as part of daily life
Examine and analyze various can opener designsThis lesson focuses on simple machines and how they can be found in many everyday items. Students explore the different types of simple machines, how they work, and how they are integrated into many items. Students explore common kitchen machines and identify how many simple machine types are incorporated into each item.