|This spreadsheet is to chart both Adventure and Excursion activities. For more information, refer to this entry: http://simpathis.dreamwidth.org/9353.html. Locations are colored to match the corresponding Arehtei's domain.|
|PLAYERS||CHARACTERS||LOCATION||DETAILS||DATE + LOG||TYPE|
|Southernmost tip of the main continent for Elios; town of Ferinde||The trio was sent to investigate an abandoned industrial town called Ferinde. There, they found a wasted town that was the site of a battle at some point in the past, corpses of soldiers and civilians alike littering the landscape. There were abandoned weapons of destruction laying about, as well as strange organic creatures made of pure negative emotion that threatened to corrupt anything their ooze touched, even the heroes! At the center of the town was an old research facility, still active for some reason. The group manages to disable the facility and recover the core powering it still, bringing it back to Verens for further research.||9/19||A|
Caius Qualls (El)
Rei Hino (So)
|Quarry||With a new code discovered for the teleporter, it was this group that set out to investigate where it would take them. Where that place was, was a quarry, with equipment long rusted over and many of the tunnels caved in. Their first visit would allow for the most discovery, where one half of the two teams would locate an area where blueprints and some of the crystals were extracted both from the machinery and the walls, where signs already existed of someone taking sections not that long ago.|
And possibly not the actual crystal-eating basilisk monsters that loved to make a snack out of them. Munch munch.
Apathy is the emotion present within the entire location, its effects increasing the deeper anyone went into the caverns. Images were collected at a later point of the biggest sites of interest, as well as copies of the blueprints, which were then (or will) later be shared with Rebekkah Forsyth. Crystals found inside the machinery give off a glow and are surrounded with symbols -- and the machines themselves had labelling on them connecting them to the city 'Areta'. Because that was the label. Oh boy.
(may also be taking two basiliks to study)
|Obi-Wan Kenobi (So)|
Qui-Gon Jinn (So)
Anakin Skywalker (El)
|A rusting, formally underwater city where an ocean used to be||After hearing about Sosyne's mishap with pond hell, Obi-Wan decides to take a trip to the surface with Qui-Gon and Anakin to see if they can heal any of the Arehtei's homelands. They will be taking one of the airships from Verens with protection from a Dunamis expert from Shaarnath. Having to battle negativity muck and terrible apathy, they will be scoping out the city they come across and the power plant there.|
They will also be doing a long meditation session to see if they can help this place at all. Because meditating and being calm is what you're good at if you're a Jedi, or supposed to be anyway.
|GAMEWIDE||GAMEWIDE||Thera||Although it was a trick, the leader of the Seven Stars Troupe, Sophia, took everyone to one of Daimonia's ancient cities, Thera. There those willing are tasked to collect emotion shards to help restore the teleporter closer to their current city, Theasthai, so that ease of travel can be made.||10/07-10/14||E|
|Alphonse Elric (Pi)|
Edward Elric (So)
|A previously explored area outside of Shaarnath, out in the desert wastes|| Ed and Al wind up traveling because of wanderlust, and the need to explore. They happen upon an old town that had previously been explored, but behind a wall that they successfully knock down they find monsters and something even more interesting.|
Old bulletpoint list we were given:
- Journey will lead to small town (already gone through at least once or twice by previous Shaarnath explorers)
- Not much in the town itself, main attraction will be a hospital
- Chemical traces lead to an unexplored area behind a collapsed wall
- Within is a medical lab room for running emotion tests
- Remains of a centrifuge that could actually spin out crystallized emotion from blood; people got tested for emotional imbalance.
- Records of various tests and analyses on patients with emotion problems
- Includes notes for treatment
- Hostiles can be up to the group
Komaeda Nagito (Pe)
Kazuki Makabe (Pe)
|A misty plateau in Peromei's realm||Following clues of the location of Peromei's lands from research, the group find themselves in a continuous downpour on a high plateau, once linked by railway tracks to other high lands. While some roots of trees still exist, many of the structures have been melted by the acid rain that plagues the land, as well as Peromei's trademark Despair Goop. |
They happen upon one facility however, while much of the same, with a strange room with a chamber of levers and tubes, and a stained poster with the words 'GRIANE SYSTEM' still visible...
Usagi Tsukino (El)
Rei Hino (So)
|A dried up lake near a broken lighthouse in Sosyne's domain||Word of a dried up lake and ruined building from those in Theasthai lead the group to find a settlement with connections to Sosyne, a shattered lighthouse and their muddy, apathy-infested "lake". After helping Red with his test on the land and its willingness to grow life, they decide and agree to help clear up some of the wreckage beyond repair and to attempt to dry the mud via fire, and also to attempt to dig into some of the land to make a test to see what actually trying to grow something for real there does while a bigger effort is organised for the area.||11/18||A|
|GAMEWIDE||GAMEWIDE||A forest-turned-jungle deep within Aiada's domain||Deep within Aiada's domain, negativity had grown an immense and tangled jungle shot through with jealousy and avarice. On a sponsored excursion deep within the jungle, characters discovered a teleporter. The jungle surrounding it was full of rotting corpses fused and animated with crystal technology. Characters assembled shattered mirror fragments and freed long-imprisoned sprites from jars.||11/9 - 11/27||E|
|See note||See note||A wasteland in Elios' domain||With Elios and Thras present to guide and protect them, a group of otherworlders and non-otherworlders return to the land where Elios had taken solely otherworlders more than a year before, to see what the same results would bring. What they found was that their emotions brought to life plant life much easier, but would only last for around ~15 minutes before dying off once more.|
However, what was found was life already growing on the land, small patches of shrubbery here and there, that stayed even as they left.
|Milla Maxwel (Th)|
|A small island rife with catacombs, water, and old technology, including engines keeping it floating in the air||Milla and Zero set off on a bonding adventure to a floating island, where they encountered mechanical animals (though not the same as the ones in Thera) and a lot of interesting magitech. It's clear that a "newer" civilzation, at least 50 or 75 years prior to the war, built on top of an older one; the time dichotomy is further reinforced by artifacts found: some of thme appear to be medieval-level at best, while all the newer ones are more technological. They also came across a tall, thin tower whose age made climbing difficult, but their tenacity was rewarded by a system of highly-advanced consoles that detail a lot of numbers and lines, with colors matching the Arehtei. After a while, the security systems kick in: beams and charges shot from the ball used to balance emotions' numbers, as well as emotion beams shot from whatever two crystals are active at the time, and big mechanical golems. After surviving that, they were able to find something that could help with Jude's research into making a "shield" to help dampen the affects anger has on the world and the Arehtei, and vice versa.||11/10 - 11/12||A|
Luke Skywalker (Pe)
Nahyuta Sahdmadhi (Pe)
|A foggy valley in Peromei's domain||In an attempt to find out more about the Arehtei they're aligned to, Lioriley, Luke, and Nahyuta set off into her domain. They find an old stone and wood temple partly collapsed on itself, surrounded by similarly broken-down huts; the inside isn't as small as it appears, as after some investigation shows. There are some tunnels leading to the lower levels (at least, where the mud hasn't swallowed it completely), and in these tunnels and subsequent rooms they found artifacts of ancient origin: pictures of sacrifice, mountains, statuettes with antlers... all looking upwards. They also found more recent items: manufactured cutlery and dishware, rotted plastic-and-cloth bed mats, and musty paperback books that were so ruined, it was impossible to really tell what they'd said before. Finally, in the lowest level, they found a large, modern-looking magitech construct. Parts of the panels, crystals, and some of the machinery inside could be removed with a little effort.||11/16 - 11/18||A|
Kor Meteor (Th)
|A cave system in Thras's old domain||The cave system will show evidence of human working, and further investigation will determine that it is the remnants of a building that over the centuries has been worked away by wind and emotions, then ultimately buried in sand. The upper levels are mostly empty but hazardous, as time has made them unstable -- rocks can shift, walls can collapse, or sand can blast in through a weak area, whatever suits the needs of your adventure. As they go deeper, the cave-slash-building will be in better shape once they reach the area underground.
Ultimately, they will find numerous artifacts such as regalia, sculpture, and even some ancient paintings all centered around Thras. The final room will contain the ultimate 'prize' of the excavation: a tomb dedicated to 'Achaanij II', containing his bones and clearly a place of some reverence.
|An island in Elios's domain||11/17||A|
|See note||See note||Unaligned territory southwest of Daimonia's territory||"Following a lead given by Daimonia, a group go southwest of her borders and into unaligned territory, where small plants are found growing, some producing a mist of apathy. They find two different encampments with signs of recent use to a few of the tents, as well as letters of correspondence between the two camps and a map of the area. They follow one of the locations on this map to where a broken outdoor shrine is found by a coastline, with crystals of variety alignments in their shallow waters, and darkened swords in the deeper waters."
A couple of the crystals are taken and is a sword or two, and a copy is made of the map and letters, but the originals left.
|See note||See note||An empty "lake" with a broken lighthouse nearby||Following Usagi's desire to return to the empty coastline connected to the Arehtei Sosyne, Red takes her and Atsushi to work on the lake bed, where they find--thanks to Usagi and Red's ability to never be naturally zen--a greater emotional response to bringing permanent water, where anything is temporary.
They, along with Frog, are able to bring up the water at a patch above ankle level on a following visit, where Qui-Gon and Obi-Wan stay over three days and bring another patch up to knee level by forcing a permanent change via use of the Force. Afterwards, Red invites those he had taken on a failed restoration attempt here, and they help to clear the muddy colouration from the water and to return its seasalt smell, while levelling the emotionally-raised water to its own knee-level. What a bunch of knee-level water.
Atsushi Nakajima (Th)
Emil Castagnier (Th)
Shun Aonuma (Da)
|Out in the wastelands of Shaarnath||Unable to bring any change to the lands around Shaarnath the previous month, Red decides to invite a small group out in hopes that bigger means better in terms to seeing a response. Unfortunately it doesn't, their efforts to focus through various emotions, to rely on dnamis and to not, shows not even a smidgen of growth come out.||December||A|