A | B | C | D | E | F | G | H | I | J | K | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | What is Contingency Contract(CC)? | Index | My YT Channel | ||||||||
2 | It is the most endgame event that Arknights has and it last for 14 days. Every CC comes with 1 fixed map that stays available for the 14 days period and rotation maps that changes daily. Unlike normal event that can even be cleared with just 3* operators, CC tends to want or require the best operators available. | ||||||||||
3 | Paypal Link | Twitch | |||||||||
4 | Fixed Map Operators Recommendation | ||||||||||
5 | My Discord Community | ||||||||||
6 | How does it work? | ||||||||||
7 | The main system in this event is called "Risk Level" where you can pick Contracts which would modify the stage whether if its strengthening the enemies, change the terrain, weaken your operators or apply other limitations. Each of those contracts have their own Risk Level which are added together when you pick them. | Daily Maps Operators Recommendation | Update Log | ||||||||
8 | |||||||||||
9 | 9th May - Added video for E1 only clear and full 4* clear. | ||||||||||
10 | Contingency Contract Shop | ||||||||||
11 | What do I need to do in this event? | 10th May - Starts working on CC#0 (CC2) prep guide | |||||||||
12 | To put it simple, there are missions in this event which requires you to do certain contract combinations or achieve certain Risk Level. Max rewards for the fixed map requires lv18 Risk Level while for daily rotation map only requires Lv8. Once you complete those missions you will be rewarded with "Bounty" which you can use to purchase items in CC shop and "Operation Agreement" which you can use to unlock more contracts. | Fixed Map(Area 59 Ruins) Contracts and Data | 13th May - Added Nightmare | ||||||||
13 | |||||||||||
14 | 14th May - Reduced recommended level of some skill mastery (Astesia most importantly) | ||||||||||
15 | Rotation Map 1: Barren Plaza Contracts and Data | ||||||||||
16 | 27th May - Updated explanation for Shaw/FEater Push Strats and skill level recommendation | ||||||||||
17 | |||||||||||
18 | What is this document about? | Rotation Map 2: Abandoned Tower Contracts and Data | |||||||||
19 | This document will be giving some advices on what operators to prepare for the upcoming CC in June for EN with reference to the first iteration of CC that happened to CN which only had 3 maps(1 fixed and 2 on rotation). THIS IS NOT A LOW RARITY GUIDE | ||||||||||
20 | |||||||||||
21 | THIS IS NOT A LOW RARITY GUIDE | ||||||||||
22 |
A | B | C | D | E | F | G | H | I | J | K | L | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | When reading this document, it is assumed that you already know what Contingency Contract is, while not necessarily know how it works. This tab will focus on telling you what operators to prepare so that you can get most of if not max rewards in this event. Also, Contingency Contract is the most endgame content in the game, so expect 6*s to be always included in the strats.(There are some big brain strat in CC2 that doesn't use 6* but thats exception). The operators included in this document are mere recommendation and by no mean definitive of what you HAVE to be using. I have included some example strats in which the operators mentioned are used for reference, do not watch those videos if you don't want spoilers. Recommended level for Lv18 risk in fixed map(Max Rewards) with week 2 tags is E2 Lv40 though yes it can be done with lower levels but e2 40 is the safest. And of course you can always just do lv15 which is much easier since lv16~lv18 only gives 100 bounties each which is equivalent to like 3 RMA in total (each RMA in infinite shop cost 90 bounties) . Also remember, YOU CAN ALWAYS BORROW AN OPERATOR | Disclaimer: All the contents of this document are written in the context that if EN runs the same iteration of first CC that CN had. (which was only until Mostima banner) If an operator is not mentioned in this document, doesn't mean they cannot be used, its either that I forgot or they are just not commonly used for high level. | ||||||||||
2 | ||||||||||||
3 | ||||||||||||
4 | ||||||||||||
5 | SPACE FOR IMPORTANT VIDEOS IN FUTURE | Video for E1 Only Lv18 Clear | YOU CAN ALWAYS BORROW AN OPERATOR FROM YOUR FRIEND | |||||||||
6 | Outliers | How do i even begin to describe them. Oh yeah, Guardnights | Healing Tank | Only need 1 for Lv18 if you are running the ground ops strats(which uses alot of guards) | ||||||||
7 | Operator | Skill | Skill Level | Explanation | Haha Schwing Schwing | Operator | Skill | Skill Level | Explanation | |||
8 | Mastery 3 | ? Do i need to explain this. Though in CC SilverAsh is used different from how most people normally uses him. He is used as an airdrop AOE damage dealer. S3M3 allows him to have 75/90 initial SP which means he can cast s3 shortly after his deployment.Retreating him once skill ends and redeploy actually provides shorter CD than staying on the field besides being able to relocate. | Mastery 3 | For Lv18 and below, S2M3 is good enough if your overall operator strength are acceptable (E2 40) | ||||||||
9 | SilverAsh | True Silver Slash | Saria | Medicine Prep | ||||||||
10 | Operator | Skill | Skill Level | Explanation | Example Strat with Hellagur | Operator | Skill | Skill Level | Explanation | |||
11 | Skill Level 7 or higher | 75% evasion means most of the time he is able to solo and survive Avengers/Hateful Avengers (RNGesus pls). Skill also makes Hellagur deal double hits which significantly increases his damage to kill the avengers. Each level of the skill increase duration and shorten CD so level it as high as possible. Though, SL7 would suffice | Mastery 1 or Mastery 3 | S1 is normally used for higher than lv18 otherwise in some Lv18 strats that use it together with Nearl S1 to provide enough healing for your primary tank | ||||||||
12 | Hellagur | Crescent Moon | Saria | First Aid | ||||||||
13 | Operator | Skill | Skill Level | Explanation | Example Strat with Spectre | Operator | Skill | Skill Level | Explanation | Double Healing Tank Strat | ||
14 | Mastery 3 | At M3 her S2 has initial sp of 35/40 and last for 15s. Which means she can be deployed and almost immediately use her s2 to tank whatever incoming damage, no matter how high it is for 15 seconds. (Avengers/Hateful Avengers focused) | Mastery 1 or Mastery 3 | As above. Though Nearl can also be used as replacement for strats that uses Saria S1 alone if her level is high enough. | ||||||||
15 | Spectre | Fractured Body | Nearl | First Aid | ||||||||
16 | Operator | Skill | Skill Level | Explanation | Example Strat with Skadi | |||||||
17 | Skill Level 7 or higher | Her s2 is used to either help with clearing bottom right clog or top with DPSing Avengers on top left of the map. Her S3 is also used to deal with Avengers top left in some strat. | ||||||||||
18 | Skadi | Wave Leaping Strike | ||||||||||
19 | Arts Damage Guards | Normally only needs uses 2, sometime 1. Ideal combo is usually Lappland + Chen. Though others work very well too. | Tank | Normally 1 or 2 for ground ops only strat | ||||||||
20 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
21 | Mastery 3 | Skill 2 Mastery 3 is a huge jump for Lappland, making it takes only 17sp to cast and last for 20 seconds. This skill works especially well in CC when in combination with Chen too since the fixed map has constant wave of enemies. | Skill Level 7 or higher | S2 or S3 depends on strat. Hoshiguma's evasion talent really comes in big time for this paritcular event, you will see some strats that invovles needing her to proc evasions against Armed Militants. | ||||||||
22 | Lappland | Wolf Spirit | Hoshiguma | Thorns | ||||||||
23 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
24 | Skill Level 7 or higher | Astesia is another great choice for arts damage guard as her skill provides tankiness,damage buff and enables her to deal damage to 2 enemies at once. At M3, s2 cost only 20sp to cast and last for 15 seconds which is really good uptime. | Skill Level 7 | S2 or S3 depends on strat. | ||||||||
25 | Astesia | Starlight Blade | Hoshiguma | Power Saw | ||||||||
26 | Operator | Skill | Skill Level | Explanation | Mousse + Astesia Ground Strat | Operator | Skill | Skill Level | Explanation | |||
27 | Skill Level 7 or higher | -ATK on Mousse s1 is really useful when it comes to dealing with the armed militants, while she deals arts damage, she also increase survivability of your tank by making enemy deal less damage | Skill Level 7 | Self-Heal and massive defense increase.Cuora is able to tank Avengers alone on top left for almost forever as long as Avengers' HP don't drop below 50%. Super OP 4* unit. | ||||||||
28 | Mousse | Cat Scratch | Cuora | Shell-Shaped Defense | ||||||||
29 | Operator | Skill | Skill Level | Explanation | Ground Strats | |||||||
30 | Mastery 3 | 7 enemies AOE mixed damage burst that is spammable | Ground strats normally ban most usable high ground tiles hence no healers are used so we use 1/2 Healing Tank, 1/2 Tank, 2 Arts Damage Guards,1/2 VGs and very often,SilverAsh The tactic to deal with Avengers/Hateful Avengers with ground ops varies, you have the option to use Hellagur, FEater s1+ Angelina strat or other stalling strat, it all depends on what you have. | |||||||||
31 | Chen | Quick Draw | ||||||||||
32 | Caster DPS | They are usually used together | Slow/Crowd Control | Normally only needs 1. Numbers needed depends on strat | ||||||||
33 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
34 | Mastery 1 or Mastery 3 | Good consistent aoe damage | Skill Level 7 or Mastery 2 | If you are running Caster strat, Mostima is a godly addition since her talent provides +0.4sp/s recovery to all casters when she is deployed. Her s2 is also one of the best crowd control tool in the game which is able to "stun" enemies for 6s at SL7 and 7s at M2 | ||||||||
35 | Eyjafjalla | Ignite | Mostima | Lock of Desolate Time | ||||||||
36 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
37 | Skill Level 7 or Mastery 3 | Haha, Volcano goes boom | Skill Level 7 or Mastery 3 | For strat that deploys her at top right to deal with Avengers alone. | ||||||||
38 | Eyjafjalla | Volcano | Angelina | Particle Mode | ||||||||
39 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
40 | Mastery 1 | Core of caster strat due to her ability to reduce defense and magic resistance aside from delivering some of the highest consistent AOE damage in the game. | Skill Level 7 or Mastery 3 | For strat that use her at bottom left to slow down enemies spawned while also dishing damage. | ||||||||
41 | Ifrit | Sunburst | Angelina | Anti-Gravity Mode | ||||||||
42 | Caster Strats | FEater+Ethan+Manticore+ Caster Team | Relatively Low Level Caster Strat (Only 2 E2) | Operator | Skill | Skill Level | Explanation | Relatively Low Level Lv18 | ||||
43 | Caster strats takes the "Ban Defenders and Guards" contract so that we can have high ground tiles, we normally includes Ifrit s2, Eyja s2, Angelina, a fast redeploy and cost generation VG in this strat. The rest of the slots are flexible depending on how you want to stall the enemies. One of the option would be using FEater s2 + Manticore s1 + Ethan s2. Or you can consider other strat that uses another support + more fast redeploys. | Skill Level 7 or Mastery 3 | Some of the very high level strats used S1 though it can also be applied for lv18 strat where you use her S1 to stall enemies so that your Casters/DPS can dish out DPS/rotate skill CD. Check above for an example video which uses her in lv18 with a relatively low level team. | |||||||||
44 | Magallan | Refrigeration Module | ||||||||||
45 | Fast Redeploy | The strat that involves them normally use both, though some use only 1 | Push | Normally only use 1 of them | ||||||||
46 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | Week 2 Lv18 Shaw S1 M3 | |||
47 | Skill Level 7 | Normally used to block Invisible Caster Leader to reveal it and tank damage so that your DPS can deal damage to it. | Mastery 3 | Push strat Depending on how you want to use her, it will need different mastery level. Week 2 Lv18 has a strat that utilize only M3 Shaw S1(without taking movement speed tag). Check link above | ||||||||
48 | Gravel | Rat Pack | Shaw | Steam Pump | ||||||||
49 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | Angelina + FEater (WEEK 1) | |||
50 | Skill Level 7 or Mastery 3 | One of the DPS option to kill Invisible Caster Leader. Can also be used to deal some scratch damage to Heavy Defenders due to her talent | Mastery 3 | Push strat. M3 is needed for the reduced SP cost to consistently stall Avengers top right in combination with Angelina s1. With movement speed tag, her s1m3 is pretty important together with her pot 4 which increase her attack speed hence animation speed, otherwise you will need to RNG evasions a few times. | ||||||||
51 | Projekt Red | Execution Mode | FEater | Metallic Union | ||||||||
52 | Red good girl no bully | Operator | Skill | Skill Level | Explanation | FEater + Manticore + Angelina | ||||||
53 | Skill Level 7 | Refer to Manticore | ||||||||||
54 | FEater | Collapsing Strike | ||||||||||
55 | Cost Generation VG | Actually its just Myrtle | Offensive VG | Depends on strat | ||||||||
56 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
57 | Skill Level 7 or Mastery 3 | Best cost generation skill in-game. | Mastery 1 | S2 M1 has -1 cost which helps with the spam, good option that can help with DPS while generating abit of cost. | ||||||||
58 | Myrtle | Support Order: Type β | Siege | Leaping Hammer | ||||||||
59 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
60 | Skill Level 7 or Mastery 3 | While being able to generate cost(though slower than s1), She provides the heals that fixed the deadly weakness of Saria/Nearl s1 aka not healing until an operator fall below 50% HP. | Mastery 1 | Stun provided by s2 is really useful as a crowd control tool aside from pretty good cost generation. | ||||||||
61 | Myrtle | Wings of Recovery | Texas | Sword Rain | ||||||||
62 | Physical Armor Killer | Actually its just Schwarz (specific strat) | Crowd Control Specialist | The duo are often used together, otherwise just Manticore alone | ||||||||
63 | Operator | Skill | Skill Level | Explanation | Example Strat with Schwarz | Operator | Skill | Skill Level | Explanation | Ethan/Manticore Strat Example | ||
64 | Mastery 1 or Mastery 3 | M1 provides additional range which is very useful as she is usually deployed on the right side of the map. | Skill Level 7 or higher | Manticore's S1 can be used in combination with Ethan S2 and FEater S2 to slow and delay the Avengers as much as possible. It is a good strat which requires relatively low levels on operators to achieve lv18. Aside from that Manticore is often used alone in a few other strats. | ||||||||
65 | Schwarz | Termination of Tactics | Manticore | Scorpion Venom | ||||||||
66 | Operator | Skill | Skill Level | Explanation | Strat Example Video 2 | |||||||
67 | There is a strat that successfully used full 4* team to clear lv18 on week 2, however it takes e2 lv60 average and M3 on literally every single operator in that team. Link below. | Skill Level 7 or higher | As above. | |||||||||
68 | Ethan | Cross Suspension | ||||||||||
69 | Nightmare(True Damage) | Very specific strat | ||||||||||
70 | Operator | Skill | Skill Level | Explanation | ||||||||
71 | Mastery 3 | Enemy specific tags (Armed Militants and Avengers buffs) raise their defense/magic resistance to pretty high. Nightmare's pure damage skill 2 is extremely effective against these enemies since it can both damage and slow the enemies for other Caster DPS to deal damage especially when in combination with Mostima which can accelerate SP charging hence reducing CD and also other operators that has crowd control/slow ability. Check video linked for detail | ||||||||||
72 | Full 4* Team Lv18 clear (E2 lv60+ and M3 on every ops) | Nightmare | Nightmare Shadow |
A | B | C | D | E | F | G | H | I | J | K | L | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Daily rotation maps max rewards are easier to obtain in comparison to the fixed map, though it "can" be more challenging in terms of how versatile your box is. In this section I won't be mentioning operators that I have already mentioned in fixed map ops recommendation. | Disclaimer: All the contents of this document are written in the context that if EN runs the same iteration of first CC that CN had. (which was only until Mostima banner) | ||||||||||
2 | ||||||||||||
3 | General | Barren Plaza | This is a map that focus on early pressure from dogs and consistent mid pressure waves after. | |||||||||
4 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
5 | Skill Level 7 | Not only is Ptilopsis able to provide exceptional burst healing with her s2, her e2 talent is also exceptional as it provides +0.3sp/s regeneration for all your operators with auto-sp regeneration skills as long as she is deployed | Skill Level 7 | Early dog pressure can be easily dealt with if you have a well-levelled Vigna which can also provide cost generation at the same time. | ||||||||
6 | Ptilopsis | Enkephalin | Vigna | Hammer-on | ||||||||
7 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
8 | Skill Level 7 | Flexible Healing | Skill Level 7 | Her passive which provides magic resistance to operators is great for this map as there are enemy mages that can deal very high arts damage. Her cages is also useful for absorbing some of the damage dealt by the mages. | ||||||||
9 | Silence | Healing Drone | Nightingale | Holy Territory | ||||||||
10 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation (Special Mention) | ||||
11 | Skill Level 7 or Mastery 3 | Both the maps have alot of enemies that have low armor, Exusiai is still one of the best dps you can get when dealing ith those. At M3 her uptime becomes significantly better. | Skill Level 7 | In the first iteration of CC, the stat cut are not harsh enough hence Skadi can still be used to easily assassinate Mage in Barren Plaza (with a few exceptions) | ||||||||
12 | Exusiai | Overload Mode | Skadi | Wave Leaping Strike | ||||||||
13 | This map features both air and ground pressures, while also threatening your ranged ops. It is best to prepare at least 2 Snipers for this stage | Abandoned Tower | ||||||||||
14 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
15 | Skill Level 7 | The map features packed groups of enemies, this is where she often comes in useful. | Supports and Guards | - | - | There are contracts on a few paritulcar days that would make you ban Casters and Snipers, if you wish to pick that you either have to use supports to deal with the drones or Guards(Chen,Lapp and SilverAsh) | ||||||
16 | Meteorite | Spread Shot | ||||||||||
17 | Operator | Skill | Skill Level | Explanation | ||||||||
18 | Skill Level 7 or Mastery 3 | Still some of the best DPS that snipers can offer. | ||||||||||
19 | Blue Poison | Double-Shot Auto | ||||||||||
20 | Operator | Skill | Skill Level | Explanation | ||||||||
21 | Mastery 3 | Awesome range and single hit damage. Only issue being the long initial CD which can reduced by having Mastery 3 | ||||||||||
22 | Platinum | Pegasus Sight | ||||||||||
23 | Operator | Skill | Skill Level | Explanation | ||||||||
24 | Skill Level 7 | This map features overwhelming amount of physical damage which can be an issue for your ranged units, Shining can help to deal with that. | ||||||||||
25 | Shining | Dogmatic Field |
A | B | C | D | E | F | G | H | I | J | K | L | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | As you clear the contracts and missions, you will be rewarded with Bounty which you can you to buy stuff from shop and "Operation Agreements" which you can use to unlock more contracts in the fixed map. | |||||||||||
2 | ||||||||||||
3 | ||||||||||||
4 | CC Shop (Limited Amount) | |||||||||||
5 | Icon | Name | Stock | Price (each) | Icon | Name | Stock | Price (each) | Icon | Name | Stock | Price (each) |
6 | Remains (Siege Skin) | 1 | 3000 | Manganese Trihydrate | 10 | 150 | Yellow EXP Card x2 | 75 | 15 | |||
7 | Bipolar Nanoflake | 5 | 500 | Polyester Pack | 40 | 35 | Furniture Parts x20 | 50 | 20 | |||
8 | White Horse Kohl | 10 | 150 | RMA-70-12 | 30 | 60 | Buying out these only cost total of 16450 bounties, whereas total bounties you can get if you clear everything is 24400 bounties.(explained in the section below) | |||||
9 | Grindstone Pentahydrate | 10 | 150 | LMD x2000 | 75 | 15 | ||||||
10 | CC Shop (Unlimited) | |||||||||||
11 | Icon | Name | Stock | Price (each) | Icon | Name | Stock | Price (each) | Icon | Name | Stock | Price (each) |
12 | Polyester Pack | ∞ | 55 | Green Skill Book x1 | ∞ | 15 | Oriron | ∞ | 25 | |||
13 | RMA-70-12 | ∞ | 90 | Orirock Cube | ∞ | 15 | It is recommended to buy as many RMA-70-12 as you can with the remaining amount of bounties that you have. If you clear until lv18 for fixed map and clear all of the missions, you will get 11400 bounties from it. (Week 1) Clearing lv8 daily maps and related missions will give you 1000 bounties per day for 13 days which means 13000 bounties. Hence you can get total of 24400 bounties. On week 2, more contracts will be added to fixed map together with more missions, so there will be more bounties (I don't remember how much) For players that are underlevelled (no e2 team), it recommended to just go for lv15 for fixed map, since lv16~lv18 only gives 100 bounties each. No big deal. For most players that wants max rewards, its recommended to wait until week 2 for new batch of tags which makes achieving lv18 much easier. | |||||
14 | LMD x85 | ∞ | 1 | Sugar | ∞ | 20 | ||||||
15 | Yellow EXP Card x1 | ∞ | 12 | Polyester | ∞ | 20 | ||||||
16 | Polyketon | ∞ | 25 | Device | ∞ | 35 | ||||||
17 | Vanguard Chip | ∞ | 60 | Caster Chip | ∞ | 60 | ||||||
18 | Guard Chip | ∞ | 60 | Medic Chip | ∞ | 60 | ||||||
19 | Defender Chip | ∞ | 60 | Supporter Chip | ∞ | 60 | ||||||
20 | Sniper Chip | ∞ | 60 | Specialist Chip | ∞ | 60 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Light-Armored Soldier | 2500 | 250 | 400 | 0 | 1 | 2 | ||||||||
3 | Avenger | 5000 | 300 | 200 | 50 | 0.65 | 2.3 | ||||||||
4 | Hateful Avenger | 18000 | 480 | 230 | 50 | 0.65 | 2.3 | ||||||||
5 | Armed Militant | 12000 | 1050 | 700 | 30 | 0.65 | 3.5 | ||||||||
6 | Heavy Defender | 6000 | 600 | 800 | 0 | 0.75 | 2.6 | ||||||||
7 | Invisible Caster Leader | 4200 | 400 | 130 | 50 | 0.8 | 4 | ||||||||
8 | Check example for mob routes: | MS= Movement Speed | |||||||||||||
9 | Week 1 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. Some of the contracts have to be purchased with "Operation Agreement" which you get from completing missions. | ||||||||||||
10 | |||||||||||||||
11 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
12 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Anti-Mobility I | 1 | All enemy units' movement speed increased by 50% | |||||||||
13 | Anti-Armor I | 1 | All enemy units' defense increased by 50% | Target: Emergency Contract | 1 | Casters and healers cost triple costs to deploy | |||||||||
14 | Target: Strategic Dispatch | 2 | Cannot deploy defenders and guards. | Target: Strategic Dispatch | 2 | Cannot deploy casters and healers. | |||||||||
15 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | |||||||||
16 | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 80% | Originium Environment: Active I | 1 | All enemy units' HP increased by 25% | |||||||||
17 | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | |||||||||
18 | Target: Pulverizing Blade II | 2 | All Avengers and Hateful Avengers' defense increased by 100%, HP increased by 80% | Target: Pulverizing Blade III | 3 | All Avengers and Hateful Avengers' defense increased by 200%, HP increased by 120% and ATK increased by 80% | |||||||||
19 | Environment: Arduous Terrain II | 2 | 6 of the tiles on the map are banned. | Environment: Arduous Terrain III | 3 | 10 of the tiles on the map are banned. | |||||||||
20 | Target: Concealed Operation I | 1 | Can only bring 10 operators | Target: Concealed Operation II | 2 | Can only bring 7 operators | |||||||||
21 | Target: Concealed Operation III | 3 | Can only bring 4 operators | Also 2 support tags that i'm too lazy to add | |||||||||||
22 | Additional Contracts Added Week 2 | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
23 | |||||||||||||||
24 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
25 | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | Originium Environment: Erosion III | 3 | All allied units' max HP decreased by 75% | |||||||||
26 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 50% | |||||||||
27 | Target: Destroy Equipments II | 2 | All Armed Militants' HP increased 80%, ATK increased by 40%,Magic Res increased to 50, and Weight increased by 2 | Target: Destroy Equipments III | 3 | All Armed Militants' HP increased 150%, ATK increased by 80%,Magic Res increased to 75, and Weight increased by 2 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Hound Pro | 1700 | 260 | 0 | 20 | 0 | 1.4 | ||||||||
3 | Rabid Hound Pro | 3000 | 370 | 0 | 20 | 0 | 1.4 | ||||||||
4 | Light-Armored Soldier | 2500 | 250 | 400 | 0 | 1 | 2 | ||||||||
5 | Heavy Defender | 6000 | 600 | 800 | 0 | 3 | 2.6 | ||||||||
6 | Senior Caster Leader | 15000 | 380 | 160 | 50 | 1 | 3.8 | ||||||||
7 | MS= Movement Speed | ||||||||||||||
8 | Day 1 and 2 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
9 | |||||||||||||||
10 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
11 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 50%. | |||||||||
12 | Target: Secret Operation II | 2 | All allied units' defense decreased by 70%. | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 50% | |||||||||
13 | Originium Environment: Active I | 1 | All enemy units' HP increased by 25% | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | |||||||||
14 | Target: Concealed Operation II | 2 | Can only bring 6 operators | Cooperative Tactics: Assault (Support Tag) | 0 | All allied units' attack speed increased by 100. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
15 | Day 4 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
16 | |||||||||||||||
17 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
18 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 10%. | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | |||||||||
19 | Target: Secret Operation I | 1 | All allied units' defense decreased by 35%. | Target: Emergency Contract | 1 | Defenders and Healers cost triple costs to deploy | |||||||||
20 | Environment: Low Visibility | 3 | Cannot deploy ranged operators. | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | |||||||||
21 | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | Cooperative Tactics: Ordnance (Support Tag) | 0 | All allied units' ATK increased by 100%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
22 | Day 6 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
23 | |||||||||||||||
24 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
25 | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | |||||||||
26 | Environment: High Value Targets III | 3 | All allied units' ATK decreased by 50%. | Target: Strategic Dispatch | 2 | Cannot deploy defenders and casters | |||||||||
27 | Environment: Corrosive Air | 3 | Cannot deploy melee operators. | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | |||||||||
28 | Target: Concealed Operation I | 1 | Can only bring 8 operators | Cooperative Tactics: War Preparation (Support Tag) | 0 | All allied units' defense increased by 50%, max HP increased by 100%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
29 | Day 8 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
30 | |||||||||||||||
31 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
32 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | |||||||||
33 | Anti-Cluster | 2 | All enemy units' attack speed increased by 50 | Target: Emergency Contract | 1 | Defenders and Healers cost triple costs to deploy | |||||||||
34 | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 50% | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | |||||||||
35 | Target: Concealed Operation III | 3 | Can only bring 4 operators | Cooperative Tactics: Assault (Support Tag) | 0 | All allied units' attack speed increased by 100. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
36 | Day 10 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
37 | |||||||||||||||
38 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
39 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | |||||||||
40 | Anti-Cluster | 2 | All enemy units' attack speed increased by 50 | Target: Strategic Dispatch | 2 | Cannot deploy defenders and casters | |||||||||
41 | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | |||||||||
42 | Target: Concealed Operation III | 3 | Can only bring 4 operators | Cooperative Tactics: Technique (Support Tag) | 0 | All allied units' skills' SP cost reduced by 50%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
43 | Day 12 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
44 | |||||||||||||||
45 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
46 | Anti-Cluster | 2 | All enemy units' attack speed increased by 50 | Target: Secret Operation II | 2 | All allied units' defense decreased by 70%. | |||||||||
47 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 50% | |||||||||
48 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 20% | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 100% | |||||||||
49 | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | Cooperative Tactics: War Preparation (Support Tag) | 0 | All allied units' defense increased by 50%, max HP increased by 100%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
50 | Day 14 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
51 | |||||||||||||||
52 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
53 | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | Target: Emergency Contract | 1 | Defenders and Healers cost triple costs to deploy | |||||||||
54 | Target: Strategic Dispatch | 2 | Cannot deploy defenders and casters | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | |||||||||
55 | Originium Environment: Active I | 1 | All enemy units' HP increased by 25% | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | |||||||||
56 | Target: Concealed Operation I | 1 | Can only bring 8 operators | Target: Concealed Operation II | 2 | Can only bring 6 operators | |||||||||
57 | Cooperative Tactics: Redeployment (Support Tag) | 0 | All allied units' redeployment time decreased by 65% (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Originium Slug β | 1550 | 240 | 0 | 0 | 1 | 1.7 | ||||||||
3 | Crossbowman Leader | 1900 | 310 | 150 | 0 | 0.9 | 2.4 | ||||||||
4 | Logger | 8000 | 750 | 80 | 30 | 0.75 | 3.3 | ||||||||
5 | Monster | 1870 | 0 | 50 | 0 | 0.9 | 2.3 | ||||||||
6 | Monster Mk II | 2050 | 280 | 50 | 0 | 0.9 | 3 | ||||||||
7 | Bombtail | 3000 | 800 | 150 | 30 | 0.6 | 5 | ||||||||
8 | Check example for mob routes: | MS= Movement Speed | |||||||||||||
9 | Day 3 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
10 | |||||||||||||||
11 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
12 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Strategic Dispatch | 2 | Cannot deploy defenders and guards. | |||||||||
13 | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | Target: Eradication Module II | 2 | All Bombtails' HP increased by 100%, ATK increased by 40%. | |||||||||
14 | Target: Eradication Module III | 3 | All Bombtails' HP increased by 300%, ATK increased by 100%. | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | |||||||||
15 | Environment: Arduous Terrain II | 2 | 5 of the tiles on the map are banned. | Cooperative Tactics: Technique (Support Tag) | 0 | All allied units' skills' SP cost reduced by 50%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
16 | Day 5 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
17 | |||||||||||||||
18 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
19 | Anti-Mobility II | 2 | All enemy units' movement speed increased by 100% | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 20%. | |||||||||
20 | Environment: Corrosive Air | 3 | Cannot deploy melee operators. | Target: Eradication Module I | 1 | All Bombtails' HP increased by 50%, ATK increased by 20%. | |||||||||
21 | Target: Destroy Crossbow II | 2 | All Crowssbowman Leaders' HP increased by 300%, attack speed increased by 100 | Target: Concealed Operation I | 1 | Can only bring 8 operators | |||||||||
22 | Target: Concealed Operation III | 3 | Can only bring 4 operators | Cooperative Tactics: Assault (Support Tag) | 0 | All allied units' attack speed increased by 100. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
23 | Day 7 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
24 | |||||||||||||||
25 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
26 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Emergency Contract | 1 | Defenders and Guards cost triple costs to deploy | |||||||||
27 | Target: Strategic Dispatch | 2 | Cannot deploy defenders and guards | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | |||||||||
28 | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 80% | Anti-Snipe II | 2 | All enemy units' attack range increased by 100% | |||||||||
29 | Environment: Arduous Terrain III | 3 | 10 of the tiles on the map are banned. | Cooperative Tactics: Ordnance (Support Tag) | 0 | All allied units' ATK increased by 100%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
30 | Day 9 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
31 | |||||||||||||||
32 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
33 | Anti-Mobility II | 2 | All enemy units' movement speed increased by 100% | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 10% | |||||||||
34 | Environment: High Value Targets III | 3 | All allied units' ATK decreased by 40% | Target: Strategic Dispatch | 3 | Cannot deploy casters and snipers | |||||||||
35 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | |||||||||
36 | Anti-Snipe II | 2 | All enemy units' attack range increased by 100% | Cooperative Tactics: Technique (Support Tag) | 0 | All allied units' skills' SP cost reduced by 50%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
37 | Day 11 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
38 | |||||||||||||||
39 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
40 | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | |||||||||
41 | Target: Eradication Module I | 1 | All Bombtails' HP increased by 50%, ATK increased by 20%. | Environment: Arduous Terrain II | 2 | 5 of the tiles on the map are banned. | |||||||||
42 | Target: Concealed Operation I | 1 | Can only bring 10 operators | Environment: War Zone II | 2 | Numbers of operators that can deployed at the same time decreased to 5 | |||||||||
43 | Environment: War Zone III | 3 | Numbers of operators that can deployed at the same time decreased to 4 | Cooperative Tactics: Redeployment (Support Tag) | 0 | All allied units' redeployment time decreased by 65% (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) | |||||||||
44 | Day 13 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
45 | |||||||||||||||
46 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
47 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 10% | Target: Emergency Contract | 1 | Defenders and Guards cost triple costs to deploy | |||||||||
48 | Target: Strategic Dispatch | 2 | Cannot deploy defenders and guards. | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | |||||||||
49 | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | Target: Eradication Module III | 3 | All Bombtails' HP increased by 300%, ATK increased by 100%. | |||||||||
50 | Target: Destroy Crossbow I | 1 | All Crowssbowman Leaders' HP increased by 100%, attack speed increased by 50 | Target: Concealed Operation III | 3 | Can only bring 5 operators | |||||||||
51 | Cooperative Tactics: War Preparation (Support Tag) | 0 | All allied units' defense increased by 50%, max HP increased by 100%. (Set risk level to 0 no matter what other tags you choose, some quests cannot be completed if this is chosen) |